SupplySign is now on dev.bukkit.org! Go there for the latest versions, a dedicated support forum, and ticket tracking system: http://dev.bukkit.org/server-mods/supplysign/ SupplySign - Infinite Items Distribution via Signs (now with dispenser support!) Use this plugin to distribute items and blocks to your players by creating [Supply] signs that load a chest interface when right-clicked. These signs can also be placed on chests. Download: http://dev.bukkit.org/server-mods/supplysign/ The Basics: Place a sign Set the first line to [Supply] On each of the remaining lines, put the name(or item id) of the contents of the supply sign Right-click the sign to open the chest. Chest Sign: To place a sign on a chest, make sure it is not within one block of another chest. Place your supply sign on the ground next to the chest and it will attach itself to the chest after you are done editing the sign. Right-clicking the sign or the chest will display the contents of the sign. If you want, you can put two signs on a large chest. Dispensers: Attach a sign to a dispenser in the same way you would attach one to a sign. The inventory of the dispenser will always be full of whatever is on the sign. If you use a kit, or if you put multiple items on the sign, only the first will be used. Remember that dispensers require redstone to activate, so it might be a good idea to wire up the dispenser and test it before attaching the sign. If the dispenser doesn't work without a SupplySign on it, then I can't help you (I'm no redstone expert). Using Kits: To use a kit, set the first line to [Supply] as usual, then put "kit:" followed by the kit name on the second line, ie. "kit:wool". Default Kits: wool, dye, woodtools, woodplus, irontools, ironplus, diamondtool, diamondplus, goldtools, goldplus, desert, makecake, chainmail Permissions: Ops and players with the "supplysign.create" permission will be able to place supply signs. Ops and players with the "supplysign.access" permission will be able to access them. Ops and players with the "supplysign.destroy" permission can destroy existing supply signs. Ops and players with the "supplysign.reload" permission can trigger a reload of items/kits data. Players with "supplysign.access.kitname" can access the kit called "kitname". If you don't use permissions: Only Ops will be able to place SupplySigns. There is a config file option that will allow non-op players to access signs, but not place them. Data Files: After the plugin has been loaded for the first time, a "supplysign" data folder will be created in the bukkit plugins folder with two files in it: items.csv and kits.yml. You can customize these files to add new kits or modify item names. Use "/supplysign reload" to load your changes without restarting the server. NOTE: When editing these files, make sure the format doesn't change. On Windows, use something like Wordpad. There has been a report that OpenOffice can change the files in a way that breaks the plugin. Config File: Used to configure the ShowErrorsInClient, FixSignOnSignGlitch, and AllowNonOpAccess options. Check out the (automatically created) config.yml file for more info. Screenshots: This is an example of a SupplySign with a kit. And here is what you see when you right-click the sign in the previous screenshot. This is what a chest with a sign on it looks like. An arrow being fired from an infinite arrow dispenser. Watch out! This video gives an example of how to attach a SupplySign to a dispenser. Thanks: This plugin was originally based on the [Free] sign code from Essentials by Zenexer. Without his hard work there would be no SupplySign plugin. Thanks! Also thanks to vitaminmoo for testing this plugin and developing the kits.yml format. Old Changelog (Move your mouse to reveal the content) Old Changelog (open) Old Changelog (close) Version 1.7.1 (08/09/2011) Removed support for air blocks in signs (they break the game) Corrected spelling of some items in items-base.csv Replaced calls to deprecated Bukkit methods Version 1.7.0 (07/05/2011) Added pistons and shears support Access to SupplySigns on chests can now be protected by Lockette, WorldGuard, etc (allows finer grained access than previously possible) Version 1.6.3 (06/26/2011) Added workaround for conflict with plugins that alter sign text color Version 1.6.2 (06/22/2011) Fixed small bug related to custom items with a stack size less than the maximum for that item Version 1.6.1 The kit/item names are now case insensitive (suggested by Maxis010) Version 1.6 Replaced "items.csv" file with "items-base.csv" and "items-custom.csv" files to better handle new items added to Minecraft. Added AllowNonOpAccess config file option (requested by Xiangliang2) Version 1.5 SupplySigns on dispensers now supported! (CB766 or higher required) Version 1.4 Fixed bug that prevented numeric item codes in kits.yml file (discovered by piousminion) Added permission support for "supplysign.access.kitname" so you can restrict which kits a user/group can access (suggested by RaCooN) Version 1.3 Fixed bug where empty kits.yml file would break basic functionality. Added support for large chests. Version 1.2 Fixed awful bug (discovered by Harushimo) that caused all signs in game to show an inventory. Oops. Version 1.1 Added new "supplysign.destroy" permission that can keep unauthorized players from destroying signs. Updated to support Bukkit build 602. Servers running Bukkit 531/556 should still use version 1.0. Version 1.0 Added configurable option to hide client side error messages. Fixed glitch where signs can be placed on other signs (can be disabled). Config file support added. Version 0.9 Added support for signs on chests. Version 0.8 Added some diagnostic messages describing the number of items and kits loaded. Fixed a typo in the items.csv file breaking birchwood and redwood. If you haven't customized your items.csv file, then just delete it and it will be recreated with the error corrected. Version 0.7 Initial release to the world. If you have problems: Check the diagnostic messages from SupplySign on the server console. You should see something like this when the plugin starts up, or when you use /supplysign reload : 08:01:07 [INFO] SupplySign loaded 1092 items from items.csv.08:01:07 [INFO] SupplySign loaded 16 kits from kits.yml. If you see something like this: 07:55:53 [INFO] SupplySign error: while parsing a flow sequence; expected ',' or ']', but got StreamEnd07:55:53 [INFO] SupplySign loaded 1092 items from items.csv.07:55:53 [INFO] SupplySign loaded 0 kits from kits.yml. Then there is a typo in your kits.yml file and zero kits were loaded because of it. Unfortunately Yaml is a bit touchy about typos. If you can't figure out what's happening, post a capture of the SupplySign console output and attach your items.csv and kits.yml files to a your post so I can try and reproduce the problem. A screenshot of your sign could be useful as well.