RandomCoords v1.5 RandomCoords adds a random offset to the players coordinates to prevent players using F3 debug screen for positioning info. When a player logs in or changes world, it generates two random values that it adds to the players x and z coordinate. Chunk borders and cardinal directions stay. Download @BukkitDev Requires ProtocolLib Before: After: Changelog: v1.5:- Fixes empty signsv1.4:- Do not spam the console, generated offsets doesn't need to be printedv1.3:- Fixed incomplete translation of Packet 132 (TileEntityData)v1.2:- Updated to ProtocolLib 1.7.1 and removed exception catching- Logging player offset to console- Fixed major bug causing packets to be translated multiple times- Improved randomness (when logging in multiple times average fake coords are now 0 instead of the actual ones)- Changed PrecisionFix to ignore packets that are not close to the original valuev1.1:- Fixed console spam in 1.4.4 caused by missing break when translating Packet 56 (Chunk Bulk)- Updated to ProtocolLib 1.6.0 and removed craftbukkit dependencyv1.0:- Initial Release
just the thing I need! but. what does this mean? Code: 11:48 AM [WARNING] [ProtocolLib] [PacketFilterManager] [RandomCoords] Unsupported server packet ID in current Minecraft version: 21