[MISC] iWolvesAdoption v0.5- {SUPPORT ICONOMY} Adopt your Wolf with Sign [953]

Discussion in 'Inactive/Unsupported Plugins' started by Ancetras, May 3, 2011.

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    Version: 0.5 - Craftbukkit 953

    Other plugins for iWolvesAdoption:
    - Permissions (required);
    - iConomy (not required);
    iWolvesAdoption is a simple plugin which allows a player to adopt a Wolf by using Signs.
    Using an Adoption Signs consumes a tot of Gold Ingot or Money from iConomy (price is customizable) and it spaws an already Tamed Wolf (you don't need to use Bones!).
    This is my first plugin, I hope you like it!
    To know how to use this plugin, just go see the Wiki!:

    - Wolves spawn when right-click on a "Adoption Sign".
    - Wolves are already tamed (you don't need to use Bones after they are spawned).
    - Right-clicking on a Wolf tells you that Wolf Owner.
    - Custom messages and cost!
    - Item for adoption customizable.
    - Wolves tamed are invincible by setting it with command!
    - Wolves now spawn with 10 health.
    - Support iConomy!

    Version 0.5
    - Updated with last craftbukkit.
    - Wolves are invulnerable or vulnerable by setting it with command!
    Version 0.4
    - Updated with last craftbukkit.
    - Wolves spawn with 10 health.
    - Wolves are invincible by setting the config.yml with true or false.
    Version 0.3
    - Support for iConomy!
    - You can change item for adoption!
    Version 0.2
    - Info about the Owner
    - Custom messages and cost
    Version 0.1
    - Releasing my Plugin *O*
    K1N9A and Avous like this.
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    Im having a problem: Natural wolfs spawning , is that normal?
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    I set they spawn ONLY when you right click on a sign.
    However, wolf spawns naturally in all the world ... if you don't have a plugin to control the spawn.
    But if they spawn near sign, maybe it's a problem.

    Uhm ... first please, next time write normally T_T
    I read this 3 times before understanding...
    Second: does the message "You now have a tamed wolf!" appear without spawning a wolf? Or you receive the message "You don't have enough Items/Money!"?
    Maybe you a have a plugin which disable wolf in-game or maybe you put the sign into an area protected against animals/monsters.
    If you give me a screenshot and write more ... "clean" I can help you better T_T
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    Hahaha bagging my english when u start a sentence with Uhm lol.Anyhow I am Aussie(Made good sense to me) I thought Id try give as much detail as possible, so as no questions later. It says its made the Sign whether its the money or item seems it is working fine as far as that but no it doesnt say a thing once made when I click sign.I had protection on signs through essentials but tried disabling to no effect.I have found another so thanks anyway Just thought Id answer incase it helped.Cheers anyway Keep up the good work Im sure it works as Most seem to say so.
    I do Appreciate all the work u guys do by the way So thanks I will say anyway even if I havent used yours in particular yet.Only Reason Im good for now found the similar one so Im sure Ill c U again Soon :)
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    You're making great progress! I plan to use this plugin when you get the limited number of wolves up and runnin! keep up the great work!
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    THis is just: 00? I cant put a number with 000
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    When I download the plugin from your link above I get this error.
    Is it the download link or just me? I'm using CB #740
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    Nice plugin, thanks.

    Look forward to Limited wolves. Also, how about a command to make all owned wolves sit if possible?
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    Could you add something to make wolfs invincible? Like turn off there health. :)
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    problem with that is then mobs become farmable with no effort required. but s/he clearly stated s/he'd work on respawning wolves :)

    and for your problem i believe you messed up permissions :p or you put in the wrong sql info on iConomy if you got it
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    I know hes adding a respawn for them i'm just asking for a thing so they cant die... who would farm wolves....? I'm thinking so that people that buy them on my server don't have to deal with there dogs falling and dieing. Would be easier than respawning.
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    i mean you could have them kill mobs all day and there'd be no danger by farming :p
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    What? o,o

    Do you have an updated "iConomy" or an updated "Permissions"?

    I can do this. Added in "to do" list ^^
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    Just one question. Can you tie in the sign with an iConomy account? Our server has an account called Bank, which when people buy things from the LocalShop and such it gives their money to it, and we use the Bank money for events and such. If people buying wolves would also bolster the Bank's funds, we'd definitely implement this.
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    Yeah, just like iConomyChestshop, 1rst line for the Account, 2nd For the "[Wolf Adoption]" and 3rd for the price :3
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    I can't get this plugin to work for normal users at all, I have the plugin installed correctly, but it said I still don't have permission.

    default: true
    prefix: ''
    suffix: ''
    build: false
    - 'iConomy.access'
    - 'iConomy.rank'
    - 'iConomy.list'
    - 'iConomy.payment'
    - 'iConomy.bank.access'
    - 'iConomyChestShop.shop.create'
    - 'iConomyChestShop.shop.buy'
    - 'iConomyChestShop.shop.sell'
    - 'iConomyChestShop.shop.create.<id>'
    - 'iConomyChestShop.command.iteminfo'
    - 'iConomy.bank.access'
    - 'iConomy.bank.main'
    - 'iConomy.bank.main.view'
    - 'jobs.job.<Miner>'
    - "citizens.trader.stock"
    - "citizens.trader.help"
    - "citizens.basic.help"
    - "lockette.user.create.*"
    - "citizens.help"
    - 'iwolvesadoption.create'
    - 'mcmmo.skills.*'
    - 'mcmmo.motd'
    - 'mcmmo.commands.setmyspawn'
    - 'mcmmo.commands.myspawn'
    - 'mcmmo.commands.party'
    - 'mcmmo.chat.partychat'
    - 'mcmmo.ability.*'
    - "trainyourlung.lungpower"
    - "firelord.sword"
    - "firelord.armor"
    - "firelord.helmet"
    - "firelord.pick"
    - "bColoredChat.useColor"
    - "bColoredChat.chatColor"
    - "iwolvesadoption.create"
    default: false
    prefix: ''
    suffix: ''
    build: true
    - default
    default: false
    prefix: ''
    suffix: ''
    build: true
    - Default
    - 'bar.foo'
    default: false
    prefix: ''
    suffix: ''
    build: true
    - '*'
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    any Plugin to turn off wolf spawn naturely ??? only spawn with this plugin?=
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    If you want more on your table... you COULD add a inventory for wolves when you hit them(doesnt hurt them if you're the wolf owner)
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    I want that too r.r
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    I have MissNostalgia's issue with permissions as well. Also, wolves spawn with 4/10 hearts. Any reason for this?
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    Uhm, i think i did a mistake in the code when i setted the wolf health ... I look and post the updated version.

    I'll try!

    You insert the permission node two times ... try to delete one.

    Yes, i'll try to do this!
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    @Ancetras : Please use RB in title, not non-recommended builds. So test against latest RB (#798), please. I know, nothing wrong/breaking in there but people know that it works with RBs.
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    I'm updating! ^^
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    Still not working =/ and the wolves seem to multiply every night.
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    Are you 100% sure the permissions node is 'iwolvesadoption.create' ? Because I have that set up and it will not let me create a sign.

    I think you may have typoed or something, because I gave myself '*' permissions to test, and it worked.

    My wolves are also starting at 4/10 health as well. Not sure if you've gotten around to that or not. Just letting you know.
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    Sorry guys, I think i'm stupid.
    The permission node i wrote was "iwolvesadoption.signcreate" and not "iwolvesadoption.create". I uploaded a new version of my plugin with the permission node "iwolvesadoption.create" and I added wolf health to be 10 when they spawn.
    Now, from the config.yml, you can set if wolves tamed are invincible or not by setting true or false at "wolf-invincible".
    I'll do this by command and by owner ...
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    Thanks for invincible wolves! :)
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    16:38:34 [SEVERE] Could not pass event PLAYER_INTERACT to iWolvesAdoption
    java.lang.NoClassDefFoundError: com/iConomy/iConomy
    at ancetras.iwolvesadopt.iListener.wolfSpawn(iListener.java:45)
    at ancetras.iwolvesadopt.iListener.onPlayerInteract(iListener.java:34)
    at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.ja
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.j
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:535)
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:377)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:292)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.ClassNotFoundException: com.iConomy.iConomy
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 15 more
    I get this even though i dont have iConomy. I just want to use the regular items. I placed the sign correctly(according to the pictures) for items.
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    Looks awesome ! I take it thanks
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    How do you give users permissions? It doesnt detect permissions on my server, so it disables the adoption half of it.
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    So wait, how is this different from WolfPound?

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