[MECH] Quantum Connectors v1.0.2 - Remote Control Redstone Made Easy [MOVED]

Discussion in 'Inactive/Unsupported Plugins' started by feildmaster, Jun 30, 2011.

  1. Offline

    feildmaster

    Quantum Connectors

    Has found a new home:
    http://dev.bukkit.org/server-mods/quantum-connectors/

    For those of you wishing to get "pistons" compatible with this plugin, I will add compatibility for pistons when 1.7 is patched. I "might" also wait for bukkit to update, I haven't decided.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
    Tim/Hoopi2, master_10 and sinkir like this.
  2. Offline

    feildmaster

    Sign as receiver would require it to turn into a redstone torch.

    report it at http://leaky.bukkit.org/ (It's a manual power glitch...)
     
  3. Offline

    KellionBane

    Is there any possible way for you to add in an option to link 2 stone buttons together, so that they work at the same time? I imagine it would be an easy option to add, as this mod already allows us to link 2 levers together.
     
  4. Offline

    lordkalem

    please add pistons as a receiver. i have a awesome idea for a machine that is just like 100-130 pitons all pushing each other making this giant moving block rolling... like imaging in a gravity simulation game where there are hundreds and thousands of blips swirling around each other its kinda like that.
     
  5. Offline

    feildmaster

    read.
     
  6. Offline

    Ddogclaw

    I will definately use MultiWorld QC. I imagine using it to allow players in one world flip a switch that activates pistons to reveal a portal. Thank you for including support for multi world in this mod! It helps me out a lot.
     
  7. Offline

    ACStache

    @Ddogclaw thats actually a really good idea!
     
  8. Offline

    skeletonofchaos

    Yes I use the multi world great plugin btw :)
     
  9. Offline

    chuiby

    I get spammed with this error, cause a lot of lag and freeze my server after a while:
    My plugins:
    BlockHat, BukkitUpdater, CopyCat, CraftBukkitUpToDate, DataLog, DMWrapper, DynamicMarket, Essentials, EssentialsChat, EssentialsGeoIP, GroupManager, EssentialsProtect, EssentialsSpawn, EssentialsXMPP, FenceDoor By Ashour, GodMode, iConomy, Jail, LazyRoad, mcbans, MCOverhaul, MultiInv, npcx, OpenInv, PerformanceTweaks, PlayerList, Quantum Connectors, RawcriticsOreObfuscationPlugin, Redstone Spawning, WirelessRedstone, WorldEdit, WorldGuard, Permissions, LWC, VanishNoPickup, dynmap, NoCheat

    Running CraftBukkit build #1000
    And i have a lot of wireless circuits.


    Other note:
    Doors doesnt make any sound when they are remotely open/closed.


    Help me please.
     
  10. Offline

    feildmaster

    @chuiby : Are you using a multiworld plugin (I can't tell from your list...)? If so please read the multiworld support box in the first post.

    Well now I have to add more code into the new version.. :(

    Just means the next version will be delayed a bit more. I have successfully(...?) enabled an early edition to multi-receivers. Working Multi-Receivers probably will NOT be in the next update. Simply because it would require a LOT more work (I basically would have to recode the entire plugin, I plan to do that... Just not yet).

    I think if I get some time to code, the next version will be up in about... a week. (No promises though)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  11. Offline

    chuiby

    Nope i dont use a multiworld plugin but earlier i was using one. It was working fine before some weird stuff happent.

    It started after some weird bug with a lever that were linked to an other lever, it said that it was locked by LWC because i accidently SUPERpickax'd the sign and it didnt removed the LWC protection... so when i triggered the lever i was getting "This private lever is locked by you" and then i tried to destroy it and replace it then i was getting error spammed.
     
  12. Offline

    feildmaster

    @chuiby : Not sure what is happening there... The line the error is pointing to doesn't even exist.
     
  13. Offline

    chuiby

    I really like your plugin. Could you please try to find whats the problem :/ ?
    I'm pretty sure its LWC *probably* conflicting with your plugin and for some reason it breaks some stuff... just guessing

    Edit: my config file: <Edit by Moderator: Redacted mediafire url>
     
    Last edited by a moderator: Nov 27, 2016
  14. Offline

    feildmaster

    Yeah I don't even know how to read that config file myself.

    I'd have to say, wait for the new version, and see if it still happens. (The new version fixes a lot of stuff...)
     
  15. Offline

    ACStache

    by the looks of it:
    you have rx/ry/rz
    you have sx/sy/sz
    for receiver and sender x,y,z coords

    you have rw/sw
    that list the world receiver and sender are in

    you have type that probably lists the type of circuit (guessing they're in an array of some sort?)

    that's what I see from looking at the config >.>
     
  16. Offline

    feildmaster

    yes that's how you read it... BUT. i refuse to even try.
     
  17. Offline

    chuiby

    Okay then.
    Btw, i fixed the "lever" that was bugged. I'll try to re-enable the plugin and see if it works.

    It doesn't work. I really neeed help.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  18. Offline

    master_10

    the plugin works untill i try to make a connector i have these plugins installed esstinals worldedit voltex sniper group maneger group bridge claygen esttinals protect and ur plugin

    i know its alot of plugins

    pls help srry for duble

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  19. Offline

    feildmaster

    ... And what exactly isn't working?

    Really don't know how to help you man. The error you get shouldn't even exist.
     
  20. Offline

    chuiby

    Okay well it seems to be with LWC, i dont know whats happening too but i have so much wireless sender + receivers i dont wanna restart remaking all them :C
     
  21. Offline

    feildmaster

    I'd give you an early release of the new version, but it has too many bugs.
     
  22. Offline

    mutiny

    first tens of thousands of lines of:
    Code:
    4:26:12 [INFO] Amount left: 2
    2011-08-06 14:26:12 [INFO] Amount left: 6
    2011-08-06 14:26:12 [INFO] Amount left: 2
    2011-08-06 14:26:12 [INFO] Amount left: 6
    2011-08-06 14:26:12 [INFO] Amount left: 2
    2011-08-06 14:26:12 [INFO] Amount left: 6
    2011-08-06 14:26:13 [INFO] Amount left: 2
    2011-08-06 14:26:13 [INFO] Amount left: 6
    2011-08-06 14:26:13 [INFO] Amount left: 2
    
    before :
    Code:
    2011-08-06 14:26:13 [INFO] Amount left: 2
    2011-08-06 14:26:13 [SEVERE] Could not pass event REDSTONE_CHANGE to Quantum Connectors
    java.lang.StackOverflowError
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:59)
            at org.bukkit.craftbukkit.CraftWorld.getChunkAt(CraftWorld.java:96)
            at org.bukkit.craftbukkit.CraftWorld.getBlockAt(CraftWorld.java:64)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:109)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:156)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:156)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:156)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:156)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:156)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:166)
    
    
            at net.minecraft.server.World.update(World.java:401)
            at net.minecraft.server.World.setData(World.java:343)
            at org.bukkit.craftbukkit.block.CraftBlock.setData(CraftBlock.java:57)
            at Ne0nx3r0.QuantumConnectors.QuantumConnectors.setReceiver(QuantumConnectors.java:271)
            at Ne0nx3r0.QuantumConnectors.QuantumConnectors.setOff(QuantumConnectors.java:258)
            at Ne0nx3r0.QuantumConnectors.QuantumConnectors.activateCircuit(QuantumConnectors.java:179)
            at Ne0nx3r0.QuantumConnectors.QuantumConnectors.activateCircuit(QuantumConnectors.java:163)
            at Ne0nx3r0.QuantumConnectors.QuantumConnectorsBlockListener.onBlockRedstoneChange(QuantumConnectorsBlock\
    Listener.java:27)
            at org.bukkit.plugin.java.JavaPluginLoader$34.execute(JavaPluginLoader.java:476)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:110)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:41)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:453)
            at net.minecraft.server.World.applyPhysics(World.java:429)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:453)
            at net.minecraft.server.World.applyPhysics(World.java:429)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:453)
            at net.minecraft.server.World.applyPhysics(World.java:429)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:453)
            at net.minecraft.server.World.applyPhysics(World.java:429)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:453)
            at net.minecraft.server.World.applyPhysics(World.java:429)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
            at net.minecraft.server.World.k(World.java:453)
            at net.minecraft.server.World.applyPhysics(World.java:429)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
    
    
    in a period of 10 seconds or so.
    causing massive timeouts.
     
  23. Offline

    feildmaster

    Update about version 0.4:
    - Permissions will be replaced with bukkit perms.

    @mutiny : Amount left: 2 isn't caused by this plugin. but i'm willing to bet that that's what's making it mess up
     
  24. Offline

    mutiny

    i think it has something to do with the interaction between bettermechanics and your plugins
     
  25. Offline

    feildmaster

    Could you try the plugin without better mechanics?

    Also, I'm assuming you're trying to power up a lever? Or... turn it off.. maybe a toggle?
     
  26. Offline

    mutiny

    running qc without bettermechanics seems to work fine. also yes i believe levers were involved.

    the problem is bettermechanics is more widely utilized on the server then your plugin 8^(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  27. Offline

    feildmaster

    @mutiny : I will look further into this, although it shouldn't be doing that.
     
  28. Offline

    bastion

    Hi, just wondering what exactly you mean by this. Are you going to remove the permission 3.1.6 support altogether? or are u just adding support or bukkit perms? you say you are replacing permissions with bukkit perms so I assume if we don't want to move our servers over to bukkit perms yet we just stay with this version 0.3.4?
     
  29. Offline

    feildmaster

    @bastion : I will be replacing it with bukkit perms.

    EDIT: Also, you should upgrade anyway. It will default to "OP" only.

    @mutiny : Your issue will be fixed in v0.4
     
  30. Offline

    bastion

    I have another stupid question, when i try to use a toggle from a diode to a lever it does not seem to work, it works from a button to a lever but if i put a diode into the mix it will not toggle the lever, am i doing something wrong?

    I also seem to not be able to get a diode to switch a lever with a diode using quantum.

    redstone wire works with a quantum and a toggle.
     
  31. Offline

    feildmaster

    Diodes aren't working, and will be removed (in the next version) until I figure out why they aren't working.

    EDIT: To be honest, don't think they ever worked.


    EDIT 2: @Nick Hooper @VinCpp
    Redstone torch as "receiver" will not work, because an "off" torch, will always be turned "on."
    There's your answer.

    @Ddogclaw and @skeletonofchaos : You'll be glad that I believe I finalized (and updated) the multi-world code... (Hopefully...)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016

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