Inactive [MECH] NaturalGiants v1.30 - Make Giants Spawn Naturally [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Intelli, Mar 31, 2011.

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    NaturalGiants - Make giants spawn naturally
    Version: v1.30

    As per the title, this plugin makes it so giants will spawn naturally along with other mobs.
    Giants are set to be more rare, and by default will only spawn 5% of the time compared to other mobs. This option, along with other options, can be changed within the configuration file. Giants additionally will only spawn in the dark / at night.

    Download: (1.30)

    Config Information: (Modified within
    spawnrate - By default, set at 5%. This will make 5% of monsters spawned as giants. Maximum value is 100.
    health - How much health a giant has. By default set at 200.
    drop - What item giants drop upon being killed. By default set to drop 64 bones (item #352)
    fireattack - Determines if the giants deal a fire attack upon targeting a player. Set it to "0" to disable the attack.


    Version 1.3
    • Fixed entity tracking issues.
    Version 1.2
    • Private release.
    Version 1.1
    • Added configuration file, with the ability to configure the giants spawn rate, health, what items they drop, and if they deal a fire attack.
    Version 1.0
    • First release.
    Let me know if you have any questions, or find any problems.
    _Hamstern_, Jobsti, Undrtakr and 10 others like this.
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    Okay...i really like this plugin,but...
    i want a percentage under 1%...what should i write into the config file?
    0.1 or 0,1
    and the giants do not attack me! they are just standing there and waiting to die. Just the burning attack is hitting me.
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    yea. i like this plugin as well. but what i think would be cool is if you could add multiple drops for the giant. and at what percentage those items would drop. say in the config file we add diamond ores.. and bones.. make it so like 75% it'll drop like 3 bones.. and 10% it'll drop diamond ores as well? not sure if u can do that. but it sounds cool. XD makes it seem like an awesome boss.
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    That's a common bug with Giants, They only hurt you if you "Go inside them"
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    My giants currently don't attack me, and when I get close they catch on fire (or at least the caught on fire graphic appears on them). Looking forward to scaring my users! :D
    Natural Giants 1.10
    CB build 617
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    Indeed. Not much I can do about this.

    I added the fire attack, so there was at least some form of attack. You can disable it if you wish within the config file. For the percentage, 0.1 should work fine.
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    For some reason this plugin is causing a crash error on the clients connected to my server. It pops up this error in the terminal window:
    IllegalStateException: Entity is already tracked

    Once I delete this plugin from the server I dont see that error anymore, and we never had this error prior to installing the plugin.
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    What version of Bukkit are you using?
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    craftbukkit build 617.
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    So i just did some testing on a server i rented from so i thought i would put a link up here, its mostly playing with your mod :p. i enjoy the mod alot.

    question? is my thinking correct in my video, in thinking you just mod a zombie spawn with new powers?
    Love the mod keep it up :)

    Edit: i alsoran into the same prob as mention with being kicked and needing to restart some times.. i found that if i put the spawn rate at 100 it would almost always cause this. but 75 was working.
    Still enjoy it :) just let me do it to all mobs AllNaturalGiants :p
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    Bill Warner

    Same problem same version. had fun killing giants but server would eventual get into a reboot loop. took me a while to figure out what addon was causing it, but it hasn't happened since i disabled naturalgiants.
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    So when are the ghasts comming :$? I want those so bad...
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    Uhm. Is there a way, to change the "Make the player burn" radius?
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    I would also like this, because i cant hurt him without hurting myself...
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    Yes, thats my Problem!
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    I'd also like a way to add multiple drops unless this is already available I don't know the syntax in any case.
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    This is just awesome. Been looking for something like this for a while. Thanks man.
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    Was getting this and didn't even had mobcontrol installed, did a search which lead here which lead me to delete natural giants and viola, no more errors.
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    No, Giant pigs (cows, etc.) would require a client mod, as they are not in vanilla minecraft. Giants are, but are unused atm.
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    got the following error trying to run this

    then the following when trying to log into the server

    Running cb617, with permissions, multiverse, and commandbook.
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    The error appears to be an issue with how bukkit(?) handles giants.
    I'm still investigating though, to see if there's a way I can resolve this.
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    This might be a pain, but is there any way you could define regions in worldguard and make them only spawn there? If I had them spawning everywhere it might make noobs cry.

    If it's way too much of a pita, don't worry about it. This is a very cool plugin.
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    Oops! Helps if I read above posts, I guess you're already aware of this issue.

    This is happening, and I believe it to be related to this plugin. It kicks players when it occurs.

    08:11:37 [WARNING] Failed to handle packet: java.lang.IllegalStateException: Entity is already tracked!
    java.lang.IllegalStateException: Entity is already tracked!
    at net.minecraft.server.EntityTracker.a(
    at net.minecraft.server.EntityTracker.a(
    at net.minecraft.server.EntityTracker.a(
    at net.minecraft.server.WorldManager.a(
    at net.minecraft.server.World.b(
    at net.minecraft.server.WorldServer.b(
    at net.minecraft.server.World.a(
    at net.minecraft.server.Chunk.d(
    at net.minecraft.server.ChunkProviderServer.c(
    at net.minecraft.server.PlayerInstance.<init>(
    at net.minecraft.server.PlayerManager.a(
    at net.minecraft.server.PlayerManager.c(
    at net.minecraft.server.ServerConfigurationManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(
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    not really just giants, mobcontrol has the same problem.
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    Would getting ghasts working on this plugin help the Nethrar plugin? Right now it allows you to travel to the nether flawlessly on SMP, the only problem is ghasts attack animations are invisible (and sometimes the ghasts are too).

    Would it be worth helping each other out on this problem? :p
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    Nice plugin! I like fighting giants in my server :D

    (Wish this supported by mcMMO so when i got my power level 75, I can fight Giant as final boss lol)
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    Please change the "Player burn" radius!
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    same Problem here... had to remove it. We thing it also messes up the world file. we had to roll back 24hr.
    We love the plugin, but its unstable. :(

    We are on CraftBuikkit 617

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    is it possible to use this plugin with ecoCreature, so the Giants will drop the bones and give some money? I have an 1% chance and never met one so far, so I'm asking right away ;)

    Same problem here :( I'd really like to use this plugin, pleeease fix it :)

    edit: Ok, maybe this will help you to find the error: I've set the spawnrate of giants to 100% and couldn't even join the server, because of the error mentioned above. Then I removed your plugin completely, restarted and joined the server only to find giants everywhere around me (because of 100% spawnrate)! No error occured and I was able to play normally and slay those giants (but they were normal mobs, they won't burn me or drop the bones)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    What if you try setting fireattack=0 in the plugin configuration? Do you still receive the error?
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    Dason Wright

    same problem but i only have set the spawnrate to 20%, fireattack to 0 and couldnt join server too

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