Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    blainicus

    No. It would be too complicated to include. You can somewhat get this effect using spawn points, or you could try the plugin ModDamage instead.

    No, but I will consider this as a feature request.
     
  2. Whoa! This looks awesome!
     
  3. Offline

    ArseticQ

    Hey, I'm having trouble in that; I need to reload the plugin everytime I turn on my server for it to work.

    I checked it out, and it turns out that.
    Entry: [INFO] Monster Apocalypse: Invalid world name <worldname>. Plugin disabled.

    I can see that it loads itself before multiverse-core does, which means it may not be able to find said worlds. Is this the case?
     
  4. Offline

    blainicus

    This definately sounds correct. Unfortunately, reloading MA is indeed the only work around. MA was designed for use on vanilla style servers (Overworld, Nether, The End).
     
  5. Offline

    varunax

    Okay. Thanks for replying.
     
  6. Offline

    raven1736

    I just installed this today but am having some problems getting the spawning to work. I am using the zombie config file and when the plugin is enabled no hostile mobs spawn, but if I disable it all mobs spawn as normal. If I re-enable it zombies are not burnt by the sun.

    Sorry if this is a stupid question, I am new to bukkit and plugins.
     
  7. Offline

    blainicus

    Version 4.1 and the zombie config are bugged until i release the 1.1 version. Use 4.0a.
     
  8. Offline

    Marine436

    hey Blainicus a few questions

    I currently have my setup to spawn a large bonus wave (20 per player) of only zombies (that are very weak) however, due to this i dont seem to see natural spawns, ive flown around and looked for natural spawns but i see none, any idea why this is?
    also, is there a way to make a bonus wave all zombies but then say, have a chance for a single creeper? (creepers on my server do explosions 10x the normal ones)


    If not when you say 'block' do you mean the Name? or is the Block ID ok?
    and seconds i assume if i did 'cobble' 3 then it would be 3 seconds right? (i ask cause other places in the config file use milisecs)


    Also i dont understand these options completely - what do they mean

    Enable monsters attacking from a massive range?: true (Is this Mega arrgo right?)
    Mega-aggro range: 250 (the range they sense players from right?)
    How far mobs should stop away from players: 1 (What...is this? i dont want monsters to stop attacking players...?)





    Additonally, is there any way to Modify EXP values?
     
  9. Offline

    leslemmings

    I have not tested the mod, I'll do it very soon. but we can only have a single configuration, not by one world, right?
    because I wish I could set up multiple world differently.
    thx.
     
  10. Offline

    blainicus

    To the first question, there is a hard cap on natural spawns, which also includes custom spawns. Once you have this amount spawned, natural spawns stop happening. However, I have a very very desirable feature which fixes this coming in the next version.

    There is no way to set individual chances on creature types.

    For zombie destruction use craftbukkit enums, generally capital proper names. (COBBLESTONE, IRON_BLOCK).

    Mega-aggro gives mobs a sense of smell, they are attracted to players from farther away.

    No, you can't adjust experience. I'd be willing to bet another plugin does this, though.

    You are correct. If you wish to set different worlds differently, I advise you use spawners or unique bonus spawn settings, or else run the worlds on separate instances of craftbukkit.



    Hang tight for 5.0 guys. I can't release it until CB recommends a 1.1 build.
     
  11. Offline

    Marine436

    thanks man, i cant wait your mod is awesome!
     
  12. Offline

    Marine436

    hey is there a list of these craftbukkit enums somewhere?
     
  13. Offline

    blainicus

  14. Offline

    metasin

    I feel like i'm not using the right version. I click on that link and it downloads the .jar file but when it starts up it says : Monster Apocalypse v<0.0.1>

    Is that right? Secondly a previous poster stated that he was unsure what IronFence:20 what i don't have that anywhere in my config.yml file.

    Also if the config file is incorrect, it seems to rewrite everything in the file with some default config.yml file. Is this on purpose?

    lastly, is there someone that could show me their line in the config.yml that has entires for what blocks the zombies can/can't destroy, no matter what format i put in there nothing seems to work and the config.yml gets overwritten.

    Great mod i love it i just want it to be deadlier and the zombies don't seem to be digging or knocking walls down.

    Any help is appreciated.
     
  15. Offline

    Marine436

    Metasin here is what my zombies use and it works great !

    - DIRT:10
    - SNOW:10
    - CLAY:10
    - BRICK:160
    - GRASS:1
    - WOOD:20
    - LOG:20
    - WORKBENCH:20
    - WOOL:10
    - WOODEN_DOOR:10
    - GLASS:5
    - WOOD_DOOR:10
    - IRON_DOOR:30
    - LEAVES:5
    - SAND:10
    - PUMPKIN:10
    - WOOD_STAIRS:10
    - COBBLESTONE_STAIRS:20
    - BRICK_STAIRS:20
    - SMOOTH_STAIRS:20
    - SMOOTH_BRICK:20
    - CHEST:10
    - FURNACE:20
    - COBBLESTONE:20
    - STONE:20
    - GRAVEL:10
    - IRON_ORE:20
    - GOLD_ORE:20
    - COAL_ORE:20
    - IRON_BLOCK:60
    - GOLD_BLOCK:40
    - DIAMOND_BLOCK:80
    - LAPIS_BLOCK:30
    - LAPIS_ORE:20
    - ICE:5
    - STEP:20
    - DOUBLE_STEP:20
    - GLOWSTONE:10
    - FENCE:20
    - IRON_FENCE:40
    - FENCE_GATE:10
    - NETHER_BRICK:20
    - NETHER_FENCE:20
    - NETHER_BRICK_STAIRS:20
    - NETHERRACK:20
    - HUGE_MUSHROOM_1:10
    - HUGE_MUSHROOM_2:10
    - MELON_BLOCK:5
    - CACTUS:5
    - LADDER:5
    - TRAP_DOOR:10
    - JUKEBOX:10


    any idea when we are going to get the next version blain?

    this mod stoped working for me all of a sudden blain and i have no idea why, or most of it did anyway

    having ALL the correct options flagged for true the following DO NOT WORK-
    Monster health
    Monster advanced options (breaking blocks, or spawning a new monster on Death)
    Custom Drops

    What does work is (Creeper explosion increase, skeleton arrows Exploding, bonus spawns)

    what did i do?? the only other bukkit addons im using is world guard, mineral vein, and spawn points nothing that touches monsters

    i wanted to launch my world monday!!

    any idea's or anything you can do to help?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  16. Offline

    metasin

    Thanks for the response, i'll have to try this. So it would look something like this:

    Attackable blocks: [
    - DIRT:10
    - SNOW:10
    - CLAY:10
    - BRICK:160
    - GRASS:1
    - WOOD:20
    - LOG:20]

    Or without the brackets?
     
  17. Offline

    Marine436

    No Brackets, and ya make sure you indent the - to the A and a space after the - as well, i only say this as trying to fix my problem i did a full config delete, and copied my own list and ran into thoese problems :p
     
  18. Offline

    metasin

    16:48:41 [SEVERE] Config file plugins/Monster Apocalypse/config.yml isn't valid! while parsing a block mapping
    in "<string>", line 1, column 1:
    Worlds:
    ^
    expected <block end>, but found BlockSequenceStart
    in "<string>", line 443, column 2:
    - DIRT:10
    ^
    Maybe its because i'm running the latest 1.1 version of craftbukkit.

    I didn't want my users to have to roll back.

    This is what i did

    Attackable blocks:
    - DIRT:10
    - SNOW:10
    - CLAY:10
    - BRICK:160
    - GRASS:1
    - WOOD:20
    - LOG:20

    OK i got it, this config file doesn't like tabs only spaces. Sort of opposite of solaris syslog.conf which does't allow spaces only tabs ha :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  19. Offline

    KingCody77

    If I change a creeper to drop cake and it gets killed by a skeleton will it still drop a music disc?
     
  20. Offline

    blainicus

    Sorry for the long wait on responses guys. My internet was out for 2 days. That said, what's taking so long for the bukkit recommended build amirite?

    The iron fence is part of the zombies destroying blocks special config. It lets them destroy IRON_FENCE if they are stuck for 20 seconds.

    The config rewrite is unavoidable in some cases. Usually, however, it won't do this.

    I suggest you download the zombie config from the main page. Don't forget you need to use version 4.0a for now.

    What is this I don't even.
     
  21. Offline

    SomeoneLeoR

    Your plugins are great! (I'm argentinian, my english is bad, OK?) This plugin is very cool, 10/10, but, i can't use it like an event that lasts for 1 hour. When I put the virtual spawners on any place,the amount of monsters that appear is one every ten minutes (aprox), and my users can eliminate they too easy.

    Please, tell me what I can do with my config.yml so when I put the virtual spawners on the world the zombies appear immediately

    My config.yml is the same of the official config.yml for zombies
     
  22. Offline

    metasin

    If he's in the middle of the woods and there is no one to see him, then yes he will drop the disc.
     
  23. Offline

    blainicus

    Spawnpoints are broken. You'll need to wait for the next version (included with the 1.1 recommended build of craftbukkit) and change the 'period'.

    Version 5.0 for CB-1.1-R1 is out!

    http://dev.bukkit.org/server-mods/monster-apocalypse/files/15-monster-apocalypse-v5-0/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
    SomeoneLeoR likes this.
  24. Offline

    firewyvern31

    i could provide you with a gameplay vid if you want me to :)
     
  25. Offline

    blainicus

    I would greatly appreciate that.
     
  26. Offline

    raven1736

    13:15:35 [INFO] [Monster Apocalypse] Loading Monster Apocalypse v<0.0.1>.
    13:15:35 [SEVERE] Plugin attempted to register delegated event class class org.b
    ukkit.event.entity.EntityCombustByBlockEvent. It should be using class org.bukki
    t.event.entity.EntityCombustEvent!
    13:15:35 [SEVERE] Plugin attempted to register delegated event class class org.b
    ukkit.event.entity.EntityCombustByEntityEvent. It should be using class org.bukk
    it.event.entity.EntityCombustEvent!
    13:15:35 [INFO] Monster Apocalypse enabled.

    I get these errors when I start the server now. I will test to see if explosions/fire starting still works as that seems to be what it is referring to.

    EDIT: The custom explosion/fire I set on chickens still works so IDK what that error is for or even if it really matters.
     
  27. Offline

    blainicus

    Thank you, this bug has been identified and fixed. You will see it in the next minor patch.
     
  28. Offline

    JeroenV

    This does work with multiverse, right? Because when I use this:
    Code:
    Worlds: world
    Always night: true
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: false
    Enable bonus spawns?: true
    Only enable bonus spawns on one selected world?: true
    It's not always night in that world, neither are the mobs aggroing from far away (it is set to true). I restarted several times, am I missing something?

    Thanks, Jeroen V.
     
  29. Offline

    blainicus

    You're not formatting the "worlds" list right. It should look like:
    Worlds:
    - world

    Not sure on the spacing, but you will see the format if you reset your config.
     
  30. Offline

    KingCody77

    I'll explain a little more,in vanilla Minecraft creepers can drop music disc if killed by a skeleton, however the config has a override drop option and If I override to drop something else (say cake) will it drop cake or a disc when killed by a skeleton? (sorry it didn't make sense the first time)
     

Share This Page