Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    skyduskguy

    I was wondering if we could get an estimate on when you could have this plugin running with 1.3.1?
    I love the idea of this mod and just recently started running a server, waiting on this mod is at the top of my list
     
  2. Offline

    LlmDl

    Take your time with a 1.3 version (if there's even anything broken) but please add support for wolves in the custom damage/health part of the config.

    Thanks for reading blainicus and keep up the great work, this mod is the best there is for mob-alteration.
     
  3. Offline

    blainicus

  4. Offline

    Scrillas

    Ah, thank you... i now notice they break down the doors... i had it to 60sec to break down and wasnt patience enough the first time to wait to see >< guess i was waiting for the "door pounding" noise at first.

    I did set the spawn chances to very low (1% out of 100% of other active mobs) to spawn, but i keep seeing hordes of spiders each night.... hmm, maybe something i missed and i will check again. Much thanks for the reply bro, mahalos for the awesome plugin once again :3
     
  5. Offline

    marubal21

    is there a way to speed up "Mob Spawner" rate?
     
  6. Offline

    dzrealkiller

    I have a problem.... iv juts got this plugin to work how i like apart from to way many creepers !! how can is stop the creepers there anoying i get maybe 16..... on me all the time kinda sucks i want 2-3 at a time failing that id like to remove them from my server. oh also same with spiders theres hell loads of them xD

    Worlds:
    - world
    Always night: false
    Nightmare mode multiplier: 1.0
    Nightmare mode period: 1200000
    Nightmare mode exponential?: true
    Use new event system?: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Allow this MA installation to register the spawnpoint command?: true
    Enable bonus spawns?: false
    Enable naturalistic bonus spawns?: false
    Hard cap on all mobs spawning: 10000
    Main server spawn X (used for calculating wilderness spawn scaling): 0
    Main server spawn Z (used for calculating wilderness spawn scaling): 0
    Only enable bonus spawns on one world?: false
    'Bonus spawn world name:': world
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable Ender Dragons destroying blocks?: false
    Enable Endermen picking blocks?: true
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: false
    Enable custom monster drops?: false
    Enable monsters destroying nearby torches?: false
    Enable monsters attacking from a massive range?: true
    Minimum distance sprint with their custom speed: 12
    Mega-aggro range: 1000
    Mega-aggro range Y: 1000
    Use daytime mega-aggro range?: false
    Daytime Mega-aggro range: 160
    Daytime Mega-aggro range Y: 80
    Enable Zombies attacking walls?: false
    Enable Zombie wall destruction sounds?: true
    Enable Zombie wall hit sounds?: true
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: false
    Make zombie pigmen aggressive?: false
    Make zombie pigmen use mega-aggro?: false
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 50.0
    Minimum light level to spawn: 3
    Maximum light level to spawn: 12
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 5
    Bonus distance max scale: 1.0
    Max bonus distance from spawn before max spawns: 3000
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 255
    Naturalistic distance max scale: 1.0
    Max natural distance from spawn before max spawns: 3000
    Automatically remove mobs who spawn inside blocks?: false
    Bonus Spawns:
    Creeper:
    spawn: false
    chance: 5.0
    Enderman:
    spawn: true
    chance: 25.0
    Skeleton:
    spawn: true
    chance: 100.0
    Spider:
    spawn: false
    chance: 25.0
    Zombie:
    spawn: true
    chance: 200.0
    Blaze:
    spawn: false
    chance: 100.0
    CaveSpider:
    spawn: false
    chance: 100.0
    Chicken:
    spawn: false
    chance: 100.0
    Cow:
    spawn: false
    chance: 100.0
    EnderDragon:
    spawn: false
    chance: 100.0
    Ghast:
    spawn: false
    chance: 100.0
    Giant:
    spawn: false
    chance: 100.0
    IronGolem:
    spawn: false
    chance: 100.0
    MagmaCube:
    spawn: false
    chance: 100.0
    MushroomCow:
    spawn: false
    chance: 100.0
    Ocelot:
    spawn: false
    chance: 100.0
    Pig:
    spawn: false
    chance: 100.0
    PigZombie:
    spawn: false
    chance: 100.0
    Sheep:
    spawn: false
    chance: 100.0
    Silverfish:
    spawn: false
    chance: 100.0
    Slime:
    spawn: false
    chance: 100.0
    Squid:
    spawn: false
    chance: 100.0
    Villager:
    spawn: false
    chance: 100.0
    Wolf:
    spawn: false
    chance: 100.0
    Naturalistic Bonus Spawns:
    Creeper:
    spawn: false
    chance: 5.0
    Enderman:
    spawn: true
    chance: 25.0
    Skeleton:
    spawn: true
    chance: 100.0
    Spider:
    spawn: false
    chance: 25.0
    Zombie:
    spawn: true
    chance: 200.0
    Blaze:
    spawn: false
    chance: 100.0
    CaveSpider:
    spawn: false
    chance: 100.0
    Chicken:
    spawn: false
    chance: 100.0
    Cow:
    spawn: false
    chance: 100.0
    EnderDragon:
    spawn: false
    chance: 100.0
    Ghast:
    spawn: false
    chance: 100.0
    Giant:
    spawn: false
    chance: 100.0
    IronGolem:
    spawn: false
    chance: 100.0
    MagmaCube:
    spawn: false
    chance: 100.0
    MushroomCow:
    spawn: false
    chance: 100.0
    Ocelot:
    spawn: false
    chance: 100.0
    Pig:
    spawn: false
    chance: 100.0
    PigZombie:
    spawn: false
    chance: 100.0
    Sheep:
    spawn: false
    chance: 100.0
    Silverfish:
    spawn: false
    chance: 100.0
    Slime:
    spawn: false
    chance: 100.0
    Squid:
    spawn: false
    chance: 100.0
    Villager:
    spawn: false
    chance: 100.0
    Wolf:
    spawn: false
    chance: 100.0
    Monster Properties:
    Blaze:
    health: 20
    damage: 5
    CaveSpider:
    health: 20
    damage: 2
    Chicken:
    health: 4
    damage: 0
    Cow:
    health: 10
    damage: 0
    Creeper:
    health: 20
    damage: 0
    standard explosion radius: 3.0
    standard fire: false
    EnderDragon:
    health: 200
    damage: 10
    Enderman:
    health: 40
    damage: 7
    burns in sunlight: true
    Ghast:
    health: 10
    damage: 0
    standard explosion radius: 1.0
    standard fire: true
    Giant:
    health: 100
    damage: 17
    IronGolem:
    health: 100
    damage: 14
    MushroomCow:
    health: 10
    damage: 0
    Ocelot:
    health: 10
    damage: 0
    Pig:
    health: 10
    damage: 0
    PigZombie:
    health: 20
    damage: 5
    Sheep:
    health: 8
    damage: 0
    Silverfish:
    health: 8
    damage: 1
    Skeleton:
    health: 20
    damage: 4
    burns in sunlight: true
    Spider:
    health: 16
    damage: 2
    Squid:
    health: 10
    damage: 0
    Villager:
    health: 20
    damage: 0
    TamedWolf:
    health: 20
    damage: 4
    Wolf:
    health: 8
    damage: 2
    Zombie:
    health: 20
    damage: 4
    burns in sunlight: true
    Advanced Monster Properties:
    Blaze:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Blaze
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    CaveSpider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: CaveSpider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Chicken:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Chicken
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Cow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Cow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Creeper:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Creeper
    death spawn count: 1
    death spawn chance: 2.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Mass aggro run speed: 1.0
    EnderDragon:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: EnderDragon
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Enderman:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Enderman
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Ghast:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ghast
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Giant:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Giant
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    IronGolem:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: VillagerGolem
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    MushroomCow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: MushroomCow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Ocelot:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ozelot
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Pig:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Pig
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    PigZombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: PigZombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Sheep:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Sheep
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Silverfish:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Skeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Enable Super Arrows: false
    Super Arrow period: 5000
    Super Arrow chance: 100.0
    Super Arrow X/Z attack range: 20.0
    Super Arrow Y attack range: 80
    Make skeleton arrows explode?: false
    Arrow explosion radius: 2.0
    Arrow chance to explode on collision: 100.0
    Arrow explosion causes fire?: false
    Mass aggro run speed: 1.0
    Spider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Spider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Squid:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Squid
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Villager:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Villager
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    TamedWolf:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Wolf:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Wolf
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Zombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Use the new zombie destruction method, with block hp?: true
    Attackable blocks:
    - block:seconds
    Mass aggro run speed: 1.5
    Natural:
    Creeper:
    spawn: false
    spawncount: 1
    spawnchance: 5.0
    spawnymin: 1
    spawnymax: 255
    replacement: Creeper
    Enderman:
    spawn: true
    spawncount: 1
    spawnchance: 25.0
    spawnymin: 1
    spawnymax: 255
    replacement: Enderman
    Skeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Skeleton
    Zombie:
    spawn: true
    spawncount: 1
    spawnchance: 200.0
    spawnymin: 1
    spawnymax: 255
    replacement: Zombie
    Blaze:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Blaze
    CaveSpider:
    spawn: true
    spawncount: 2
    spawnchance: 25.0
    spawnymin: 1
    spawnymax: 255
    replacement: CaveSpider
    Chicken:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Chicken
    Cow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Cow
    Ghast:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ghast
    IronGolem:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: VillagerGolem
    Ocelot:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ozelot
    MagmaCube:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: LavaSlime
    MushroomCow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: MushroomCow
    Pig:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Pig
    PigZombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: PigZombie
    Sheep:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Sheep
    Silverfish:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Silverfish
    Slime:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Slime
    Spider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Spider
    Squid:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Squid
    Villager:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Villager
    Wolf:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wolf
    Drops:
    Creeper:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
    Enderman:
    drops:
    - item:count:chance
    Overwrite?: false
    Skeleton:
    drops:
    - item:count:chance
    Overwrite?: false
    Spider:
    drops:
    - item:count:chance
    Overwrite?: false
    Zombie:
    drops:
    - item:count:chance
    Overwrite?: false
    Blaze:
    drops:
    - item:count:chance
    Overwrite?: false
    CaveSpider:
    drops:
    - item:count:chance
    Overwrite?: false
    Chicken:
    drops:
    - item:count:chance
    Overwrite?: false
    Cow:
    drops:
    - item:count:chance
    Overwrite?: false
    EnderDragon:
    drops:
    - item:count:chance
    Overwrite?: false
    Ghast:
    drops:
    - item:count:chance
    Overwrite?: false
    Giant:
    drops:
    - item:count:chance
    Overwrite?: false
    IronGolem:
    drops:
    - item:count:chance
    Overwrite?: false
    MagmaCube:
    drops:
    - item:count:chance
    Overwrite?: false
    MushroomCow:
    drops:
    - item:count:chance
    Overwrite?: false
    Ocelot:
    drops:
    - item:count:chance
    Overwrite?: false
    Pig:
    drops:
    - item:count:chance
    Overwrite?: false
    PigZombie:
    drops:
    - item:count:chance
    Overwrite?: false
    Sheep:
    drops:
    - item:count:chance
    Overwrite?: false
    Silverfish:
    drops:
    - item:count:chance
    Overwrite?: false
    Slime:
    drops:
    - item:count:chance
    Overwrite?: false
    Squid:
    drops:
    - item:count:chance
    Overwrite?: false
    Villager:
    drops:
    - item:count:chance
    Overwrite?: false
    Wolf:
    drops:
    - item:count:chance
    Overwrite?: false
    Spawn Block Blacklist:
    - block
     
  7. Hi everyone,

    I need some help from the author, of from someone that knows really well the configuration of this awesome plugin:

    I want to obtain a spawn pattern that is similar to vanilla, with just slightly increased overall numbers, and custom per-mod probability. Everything is fine, I also successfully edited a lot of mob properties and advanced properties like on-death explosions, no sun-burn, immunities. There's only one thing that I still can't tune: overall numbers. The very moment the night comes, a freaking hell unleashes!

    I disabled naturalistic spawnings.
    I disabled bonus spawnings.
    I set 0 to NightmareMode multiplier and period.

    What the heck is still spawning that much mobs?!

    Also: I can't make the Zombies attack blocks, at least not all the blocks I want. I just checked:

    I added Attackable blocks: - LOG:15 and closed myself in a small cube of wooden planks, and the zombies were moaning outside instead of attacking. =)

    Thanks in advance.

    Gratz on the plugin! It's awesome, it is capable of transforming Minecraft from a pointless cakewalk to a serious challenge!
     
  8. Offline

    davidiusz

    I somehow can't manage to make this plugin work...
    There's no error message, at least i noticed none, but the moster spawns aren't changed, the zombies don't break blocks (added COBBLESTONE:10 and zombie aren't breaking my cobble cube) and creeper explosions aren't modified.

    The only thing that seems to work is "perma night". Using a server running on the newest tekkit pack.
     
  9. Offline

    metasin

    Try on a vanilla bukkit build to see if tekkit is the issue
     

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