Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    Ryanc1

    Hey, this is a really cool mob. I'v been having one issue though, the natural mob spawns are not spawning. The only mobs that spawn are the bonus waves. Does anyone know a fix for this?

    Ok, i fixed that but now the server is experiencing massive lag due to the thousands of mobs that have spawned literally everywhere. Does anyone know a fix for thta?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  2. Offline

    sachhha

    Hello,
    I have a big problem, I can not seem to configure the plugin, I would only benefit from the feature that allows zombies to break blocks and torches, but I end up with 50 monsters of goshawks in me that does not break anything and that makes me bug.
    (I am French so I can have a trouble with the configuration of the plugin being given my level of English xD) So if you could help me by giving me the configuration I want (I just want: the zombie, the spider , the creeper and the Skeleton and the zombie can break some block as dirt, wood, sand and other) it would be really cool :)
    Thank you very much: D
     
  3. Offline

    blainicus

    Just like any sane plugin, it runs when you start the server.

    I figured it out, it's fixed in a minor version, temporarily just disable skeleton/death explosions.

    Use the Zombie config posted on bukkitdev.

    Version E is out!

    http://dev.bukkit.org/server-mods/monster-apocalypse/files/32-monster-apocalypse-v8-1e/

    Version 'E' fixes a slime/magmacube duplication bug which used to cause massive lag, and worldguard checks for death explosions and super arrow explosions. Additionally, a config option has been added to disable adding the MA command, so that multiple installations with edited plugin.yml files can be used.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  4. Offline

    pieps32

    it's a nice mod, but the plugin didn't save the customization of the config.yml.... Any solution ?
     
  5. Offline

    tryosaurus

    Why does the yml keep resetting?
     
  6. i had the same problem and nobody answered me, the way i solved it was just downloading their config and customize it from there, save it everytime i customized something and making backups of the file everytime i saved then when i'm done i saved again and made a back up turned my server on and check in-game if everything is working, then go back to the configs and check was doesn't work, the reason it didn't worked for me was because i was i was changing some settings over the limit (there is a range one that the max is 255 and i had the value put in 360) and i think that might be the problem for me, also if your editing the config with the server running, when you reload the server even if you saved the config will reload to the config that the server was running with. but i think the main reason some time it might be of text formating errors, use a yaml parser to check your config and search for errors also check their bukkitdev page for any limitation or note that they might have there to help you customizing the configs. hope this helps

    link to yaml parser:
    http://yaml-online-parser.appspot.com/
     
  7. Offline

    oopomopoo

    I've got a question. This mod supports multiworlds, but am I able to have one world have significantly more difficult mobs than another? If it's not yet implemented, would it be difficult to add in something like

    World A = 1.0 (base stats)

    World B = 2.0 (2.0 would multiply mob health / damage by 2)

    Either that or add in one multiplier for damage and another for health. I assume this would be easier than adding in each mob per world, but I'm not a coder so I could be wrong. :p
    This is also an awesome mod. ^.^
     
  8. Offline

    blainicus

    1. Copy the MA jar and rename it.
    2. Rename the plugin inside plugin.yml of the second copy (within the jar).
    3. Disable registering the /MA command in the second copy's config.
    4. Double check that you have no world names overlapping between the two configs.
    You now have two separate installations.
     
  9. Offline

    duncan3

    I just got this plugin three days ago and its made my server a lot more fun and challenging but I just noticed today that iron golems created using blocks don't destroy the blocks. The only plugin I have that really effects mobs is this one so I was wondering if anyone else had found a problem/if there is a way to fix it. Thanks.
     
  10. Offline

    MrMightyGnome

    hey is it possible to make the mob drop section to have number coded drops instead of the actual item names? I seem to get some of them not working like FIRE:1:75.0 and bottle of enchant is also not working unless there is a specific names for them or if i got the names wrong, i would be easier if it was 51:1:75.0 instead of FIRE:1:75.0 because not a lot of people know the actual game coded names (like me)
     
  11. Offline

    Dominic

    This.
    Is this possible?
     
  12. Offline

    Dominic

    Sad day D:
     
  13. Offline

    polakissa

    i dont manage to make the mobs destory walls :/... what do i have to do
     
  14. Offline

    Dominic

  15. Offline

    blainicus

    "Enable spawning changes?", false
     
  16. Offline

    ronnic100

    Hello!
    I have just downloaded your monster apocalypse mod, and have a question. I am using the PVPguns mod along with it and am having one slight problem: I can shoot harmless mobs such as sheep with this plugin, as well as players, but I cannot shoot mobs when I have your plugin installed. Any tips?
     
  17. Offline

    Black_

    I can't get this to work either. I can entomb a zombie in a 3x3 cobblestone area and aggro him, but he won't dig through the cobblestone towards me. Config attached, I'm sure I am doing something wrong.

    Show Spoiler

    Worlds:
    - world
    Always night: true
    Nightmare mode multiplier: 1.0
    Nightmare mode period: 1200000
    Nightmare mode exponential?: false
    Use new event system?: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: true
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: false
    Allow this MA installation to register the spawnpoint command?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: false
    'Bonus spawn world name:': world
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: true
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: true
    Enable custom monster damage?: true
    Enable worldguard damage flag checks?: false
    Enable Ender Dragons destroying blocks?: true
    Enable Endermen picking blocks?: true
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: true
    Enable monsters destroying nearby torches?: false
    Enable monsters attacking from a massive range?: true
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    Enable Zombies attacking walls?: true
    Enable PigZombies attacking walls?: true
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: true
    Make zombie pigmen aggressive?: true
    Make zombie pigmen use mega-aggro?: true
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 3
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 3
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 255
    Automatically remove mobs who spawn inside blocks?: true
    Bonus Spawns:
    Creeper:
    spawn: false
    chance: 100.0
    Enderman:
    spawn: false
    chance: 100.0
    Skeleton:
    spawn: false
    chance: 100.0
    Spider:
    spawn: false
    chance: 100.0
    Zombie:
    spawn: true
    chance: 100.0
    Blaze:
    spawn: false
    chance: 100.0
    CaveSpider:
    spawn: false
    chance: 100.0
    Chicken:
    spawn: false
    chance: 100.0
    Cow:
    spawn: false
    chance: 100.0
    EnderDragon:
    spawn: false
    chance: 100.0
    Ghast:
    spawn: false
    chance: 100.0
    Giant:
    spawn: false
    chance: 100.0
    IronGolem:
    spawn: false
    chance: 100.0
    MagmaCube:
    spawn: false
    chance: 100.0
    MushroomCow:
    spawn: false
    chance: 100.0
    Ocelot:
    spawn: false
    chance: 100.0
    Pig:
    spawn: false
    chance: 100.0
    PigZombie:
    spawn: false
    chance: 100.0
    Sheep:
    spawn: false
    chance: 100.0
    Silverfish:
    spawn: false
    chance: 100.0
    Slime:
    spawn: false
    chance: 100.0
    Squid:
    spawn: false
    chance: 100.0
    Villager:
    spawn: false
    chance: 100.0
    Wolf:
    spawn: false
    chance: 100.0
    Naturalistic Bonus Spawns:
    Creeper:
    spawn: false
    chance: 100.0
    Enderman:
    spawn: false
    chance: 100.0
    Skeleton:
    spawn: false
    chance: 100.0
    Spider:
    spawn: false
    chance: 100.0
    Zombie:
    spawn: true
    chance: 100.0
    Blaze:
    spawn: false
    chance: 100.0
    CaveSpider:
    spawn: false
    chance: 100.0
    Chicken:
    spawn: false
    chance: 100.0
    Cow:
    spawn: false
    chance: 100.0
    EnderDragon:
    spawn: false
    chance: 100.0
    Ghast:
    spawn: false
    chance: 100.0
    Giant:
    spawn: false
    chance: 100.0
    IronGolem:
    spawn: false
    chance: 100.0
    MagmaCube:
    spawn: false
    chance: 100.0
    MushroomCow:
    spawn: false
    chance: 100.0
    Ocelot:
    spawn: false
    chance: 100.0
    Pig:
    spawn: false
    chance: 100.0
    PigZombie:
    spawn: false
    chance: 100.0
    Sheep:
    spawn: false
    chance: 100.0
    Silverfish:
    spawn: false
    chance: 100.0
    Slime:
    spawn: false
    chance: 100.0
    Squid:
    spawn: false
    chance: 100.0
    Villager:
    spawn: false
    chance: 100.0
    Wolf:
    spawn: false
    chance: 100.0
    Monster Properties:
    Blaze:
    health: 20
    damage: 5
    CaveSpider:
    health: 20
    damage: 2
    Chicken:
    health: 4
    damage: 0
    Cow:
    health: 10
    damage: 0
    Creeper:
    health: 20
    damage: 0
    standard explosion radius: 3.0
    standard fire: false
    EnderDragon:
    health: 200
    damage: 10
    Enderman:
    health: 40
    damage: 7
    burns in sunlight: true
    Ghast:
    health: 40
    damage: 0
    standard explosion radius: 1.0
    standard fire: true
    Giant:
    health: 100
    damage: 17
    IronGolem:
    health: 100
    damage: 14
    MushroomCow:
    health: 10
    damage: 0
    Ocelot:
    health: 10
    damage: 0
    Pig:
    health: 10
    damage: 0
    PigZombie:
    health: 300
    damage: 10
    Sheep:
    health: 8
    damage: 0
    Silverfish:
    health: 8
    damage: 1
    Skeleton:
    health: 20
    damage: 4
    burns in sunlight: true
    Spider:
    health: 16
    damage: 2
    Squid:
    health: 10
    damage: 0
    Villager:
    health: 20
    damage: 0
    Zombie:
    health: 20
    damage: 4
    burns in sunlight: true
    Advanced Monster Properties:
    Blaze:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Blaze
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    CaveSpider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: CaveSpider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Chicken:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Chicken
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Cow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Cow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Creeper:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Creeper
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Mass aggro run speed: 1.0
    EnderDragon:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: EnderDragon
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Enderman:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Enderman
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Ghast:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ghast
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Giant:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Giant
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    IronGolem:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: VillagerGolem
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    MushroomCow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: MushroomCow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Ocelot:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ozelot
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Pig:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Pig
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    PigZombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: PigZombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Sheep:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Sheep
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Silverfish:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Skeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Enable Super Arrows: false
    Super Arrow period: 5000
    Super Arrow chance: 100.0
    Super Arrow X/Z attack range: 20.0
    Super Arrow Y attack range: 80
    Make skeleton arrows explode?: false
    Arrow explosion radius: 2.0
    Arrow chance to explode on collision: 100.0
    Arrow explosion causes fire?: false
    Mass aggro run speed: 1.0
    Spider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Spider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Squid:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Squid
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Villager:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Villager
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Zombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Use the new zombie destruction method, with block hp?: true
    Attackable blocks:
    - COBBLESTONE:5
    - DIRT:5
    Mass aggro run speed: 1.0
    Natural:
    Creeper:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Creeper
    Enderman:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Enderman
    Skeleton:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Skeleton
    Zombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Zombie
    Blaze:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Blaze
    CaveSpider:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: CaveSpider
    Chicken:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Chicken
    Cow:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Cow
    Ghast:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ghast
    IronGolem:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: VillagerGolem
    Ocelot:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ozelot
    MagmaCube:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: LavaSlime
    MushroomCow:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: MushroomCow
    Pig:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Pig
    PigZombie:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: PigZombie
    Sheep:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Sheep
    Silverfish:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Silverfish
    Slime:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Slime
    Spider:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Spider
    Squid:
    spawn: false
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Squid
    Villager:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Villager
    Wolf:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wolf
    Drops:
    Creeper:
    drops:
    - item:count:chance
    Overwrite?: false
    Enderman:
    drops:
    - item:count:chance
    Overwrite?: false
    Skeleton:
    drops:
    - item:count:chance
    Overwrite?: false
    Spider:
    drops:
    - item:count:chance
    Overwrite?: false
    Zombie:
    drops:
    - FEATHER:1:30.0
    - IRON_INGOT:1:10.0
    - COOKIE:1:10.0
    - BONE:1:10.0
    - GOLD_INGOT:1:5.0
    - SNOW_BALL:10:3.0
    - DIAMOND:1:1.0
    - GOLD_HELMET:1:1.0
    - GOLD_CHESTPLATE:1:1.0
    - GOLDEN_APPLE:1:1.0
    Overwrite?: true
    Blaze:
    drops:
    - item:count:chance
    Overwrite?: false
    CaveSpider:
    drops:
    - item:count:chance
    Overwrite?: false
    Chicken:
    drops:
    - item:count:chance
    Overwrite?: false
    Cow:
    drops:
    - item:count:chance
    Overwrite?: false
    EnderDragon:
    drops:
    - item:count:chance
    Overwrite?: false
    Ghast:
    drops:
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    Overwrite?: true
    Giant:
    drops:
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    Overwrite?: true
    IronGolem:
    drops:
    - item:count:chance
    Overwrite?: false
    MagmaCube:
    drops:
    - item:count:chance
    Overwrite?: false
    MushroomCow:
    drops:
    - item:count:chance
    Overwrite?: false
    Ocelot:
    drops:
    - item:count:chance
    Overwrite?: false
    Pig:
    drops:
    - item:count:chance
    Overwrite?: false
    PigZombie:
    drops:
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - GLOWSTONE_DUST:1:100.0
    - ENDER_PEARL:1:100.0
    - ENDER_PEARL:1:100.0
    - ENDER_PEARL:1:100.0
    - ENDER_PEARL:1:100.0
    - ENDER_PEARL:1:100.0
    - ENDER_PEARL:1:100.0
    - DIAMOND:1:100.0
    - BONE:1:100.0
    - BONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    - REDSTONE:1:100.0
    - GOLD_SWORD:1:100.0
    Overwrite?: true
    Sheep:
    drops:
    - item:count:chance
    Overwrite?: false
    Silverfish:
    drops:
    - item:count:chance
    Overwrite?: false
    Slime:
    drops:
    - item:count:chance
    Overwrite?: false
    Squid:
    drops:
    - item:count:chance
    Overwrite?: false
    Villager:
    drops:
    - item:count:chance
    Overwrite?: false
    Wolf:
    drops:
    - item:count:chance
    Overwrite?: false
    Spawn Block Blacklist:
    - block
     

    Attached Files:

  18. Offline

    Twiceborn

    My question is this: is there a way to stop Ender Dragon's from dropping an end portal when they die? I've adjusted their drops but they still drop when I kill one. Loving this mod btw!
     
  19. Offline

    blainicus

    Disable custom health.

    First off, you need to be in survival mode.
    Enable all other monster properties?: false->true
    Your spacing might be wrong on the zombie block list as well, or it could just be the spoiler reformatting it.
     
  20. Offline

    tawfiq216

    Hi, if i make a spawnpoint and go far away from it will it still spawn mobs and will they chase me?
     
  21. Offline

    Black_

    The other monster properties seem to have done the trick for me, thanks. It is important to know that you need to drop OP/advanced privileges for mobs to break blocks trying to get to you, at least if you have deaggro permissions set.

    Did anyone try and manage to get pigzombies to break walls, but ordinary zombies not? As soon as I turn "Enable Zombies attacking walls?" to false, that's it for pigzombies aswell.
     
  22. Offline

    3m1r

    Hello,this might seem like a stupid qestion but how do i actualt start Monster Apocalypse i i type /ma it only writes someting and everying stays same.
     
  23. Offline

    godofwarkillz

    Oh yes... time to make the squids of my server feared monsters.
     
  24. Offline

    Kimballthegamer

    Config file still resets... I made sure i didnt change anything huge, but it still resets. I changed the world name and thats it.
     
  25. Offline

    blainicus

    Only if the chunk is loaded.

    Correct, it's dependant.

    Make sure you have your multi-world plugin set as a soft dependancy, and that you're formatting it in list style.
     
  26. Offline

    Kimballthegamer

    Since when do I need a multi-world plugin?
     
  27. Offline

    Scrillas

    Loving this mod and so does my friends! Keep up the good work :3 and happy zombie killing!

    Quick Question: How to make Zombies attack steel/iron doors? Or cobblestone walls/blocks, etc? I tried setting those two options in the Zombies Advance settings to attack it after X amount of time.... but they aint breaking it down :O please help! They do attack Wooden Doors but i want them to destroy both, if possible.
     
  28. Offline

    Rhcrow

    Love this plugin. It's the basis of our zombie apocalypse RPG survival server. Playing Vanilla minecraft is so easy now compared to what we had it with the apocalypse in full swing. Can't wait for the 1.3 update! Keep up the great work.
     
  29. Offline

    Scrillas

    I would like to also know how to lower the spawn rate for spiders..... i tried what poster said by lowering it so it spawns less than others, yet i get hordes of them every night -___-"
     
  30. Offline

    blainicus

    They don't make noise while doing it. It will still work, you will see it pop quickly if you set your values to 1.

    Change the spawn chances in natural/(naturalistic spawns if used).
     

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