Inactive [MECH/FUN/RPG] EffectiveArrows v2.5.3 - Arrows are now Effective![SPOUT] [1060]

Discussion in 'Inactive/Unsupported Plugins' started by skeletonofchaos, Jul 14, 2011.

  1. Offline


    EffectiveArrows -the bow is now an effective weapon!
    PluginVersion 2.5.3
    ServerVersion /version: git-Bukkit-0.0.0-905-g9277096-b1000jnks (MC: 1.7.2)
    Download EffectiveArrowsv2.5.3

    • Spout

    • Toggle between arrow types by left clicking or if you are using the SpoutCraft launcher you can use the , and . keys to cycle forward and backwards through arrow types.
    • GUI for users using the SpoutCraft launcher.
    • Seven unique arrow types:
    1. Normal: Just the standard arrow, uses one arrow per shot.​
    2. TNT: Explodes on contact, by default uses one arrow and one tnt per shot.​
    3. Lightning: Strikes area with lightning on contact, by default uses one arrow and one diamond per shot.​
    4. Fire: Lights hit area on fire, by default uses one arrow and one wool per shot. Now emits smoke when flying!
    5. Iron: does four damage instead of two, by default uses one iron ingot and one arrow per shot.​
    6. Diamond A.K.A Razor: does six damage, by default uses one diamond and one arrow per shot. They are razor sharp!​
    7. Smoke: Releases a cloud of smoke upon hitting something, by default uses one gunpowder.​

    Permissions (These are super perms):
    The use of permissions can be toggled on/off in the config file if off it will allow players to use allowed arrow types (specified in config) while ops can use all. If permissions are enabled the use of arrows is based on the following nodes, note these are the Bukkit-integrated super perms so you cannot use third party permission plugins like permissions:​
    Or use EffectiveArrow.use.* to use all arrows!
    I highly recommend using bpermissions for managing super perms.​

    1. The arrow effect works both on contact with entity and blocks; however with blocks there is a small delay.
    2. I would be more than happy to implement new features/arrow types if they are well balanced and the requests are well thought out and politely phrased.
    Upcoming features! (open)
    Eventually custom arrow looks for each arrow type A.K.A. You will be able to see the wool on the fire arrow, the tnt on the explosive arrow and so on. Exciting stuff!

    Features/Tutorial (open)

    Before reporting that you can't switch arrows while using permissions look here:
    Installation (open)

    Remember this plugin uses super-perms which are built into Bukkit not third party applications such as Permissions. To use this you must use a permission handler that directly effects Bukkit permissions (I recommend bPermissions). I understand this is a little hard to grasp seeing that they both do the same thing.

    Fixed for Spout update! Sorry guys.​
    Fixed for RB 1060!​

    Previous Versions (open)

    Explosive arrows can now be effected by world guard and other such plugins that effect explosions.​
    Gave the ability to toggle whether or not to use the old method of banning individual arrows while ops can use all. The banned arrows and whether or not to use permissions can all be found and changed in the config file. Rewrote some sections of code. PLEASE DELETE CONFIG FILE UPON UPDATING!
    You no longer have to give permission for normal arrows. Stopped the plugin from crashing the server if setup incorrectly :). Removed old code. Improved efficiency due to removal of repeated checks of the same condition. Added hidden feature.​
    Completely implemented the * node. Explosive arrows remove themselves now so no more lag in blown up areas. Fixed a bug where you could switch arrow types in chat. Fixed a bug do to two Runnables conflicting (resulting in an ArrayIndexOutOfBounds exception). Improved code efficiency. Removed the timer setting in the config file due to the new changes. PLEASE DELETE CONFIG FILE UPON UPDATING!
    GUI now only shows when a player is interacting with a bow and arrow (note: this means it enables and disables on left and right clicks, the item held change event cannot handle scrolling well). Customizable GUI location! Removed redundant code.Added EffectiveArrow.use.* permission node. PLEASE DELETE CONFIG FILE UPON UPDATING!
    Added the ability to customize the size of the explosion for the explosive arrow. Added config file to change the item needed to shoot the arrow. Added GUI for users running the SpoutCraft launcher. Added the ability to cycle through the arrows if using the SpoutCraft launcher using the , and . keys. Fire arrows now emit smoke while flying. Made some code more efficient. PLEASE DELETE CONFIG FILE UPON UPDATING!

    You can now customize the blast radius of the ExplosiveArrow and we now have Bukkit integrated permission support. PLEASE DELETE CONFIG FILE UPON UPDATING!
    Emergency fix for a weird bug. You can now adjust how long it takes arrows to activate after hitting blocks. Ops can still use banned arrows so if you want this to be op only just set all arrows to banned. PLEASE DELETE CONFIG FILE UPON UPDATING!
    Added config file now you can have only the arrows you want to have! Added two new​
    arrow types iron tipped and diamond tipped which do 4 and 6 damage respectively.​
    Did a rewrite of code. Each arrow type is now it's own class! What does this mean for you? Config file will be coming shortly and more arrows will be added! Also players now can only switch to arrows they have materials for.​
    released plugin!​

  2. Offline


    Yep, this isn't up to date on the spoutcraft latest version :/
    I really like this plugin, and I would pray for it to be updated :D.
  3. Offline


    I would update it but Bukkit does not have the framework to update it! As of the moment I have a trial version based on a horrible workaround but it causes the server to lag terribly regardless of how powerful it is. Sorry guys get me an on arrow fired event and I'll update it.
    None require command lines... just saying

    Also no one can makes forks of this project without permission from me.
  4. Offline


    What do you mean? It works fine except that SpoutCraft makes the server have an error and it cannot load the GUI.
  5. Offline


    No. It fires arrow as soon as someone right clicks atm. It will not let player fire charged arrows to my knowledge. Once I have an on arrow fire I will update the plugin
  6. Offline


    Well I get an error when using spoutcraft to connect...
  7. Offline


    Yes that is because there is NO point in updating a plugin when it will not work as I want. Get me an on arrow fired method and I will update. Until then, I will not.
  8. Offline


    Sem título.png ITS AN AMAZING PLUGIN BUT I GETTING PROBLEMS WITH IT SEE : if you can help me i will be grate thanks^^
  9. Offline


    First off grammar. Second off spelling. Third off CAPS LOCK IS VERY VERY ANNOYING. Lastly this plugin has been discontinued for bukkit no longer has the proper hooks for me to get it to function.
  10. Offline


    First off, grammar. Second off, spelling. Third off, CAPS LOCK IS VERY VERY ANNOYING. Lastly, this plugin has been discontinued, for bukkit no longer has the proper hooks for me to get it to function.*

    Sorry I had to :3

    On topic:
    Does spout have the hooks you need, or do you know if they plan to add arrow hooks?
  11. Offline


    Lol just made my day. Anyways no neither have the hooks and I do not believe they are planned
  12. Offline


    sorry i am brazilian but can you help me out with that problem?
  13. Offline


    Read my above post AGAIN
  14. Offline


    but it isnt working on bukkit anymore?becuz its an amazing plugin :(
  15. Offline


    Read above posts AGAIN since apparently you missed it the last two times...
  16. Offline


    so you're saying that no have hooks to you made plugin works anymore right?becuz i dont know the thing of:First off grammar. Second off spelling. Third off CAPS LOCK IS VERY VERY ANNOYING.but all i know is the part of the hooks,sry for the problems i giving to you :(
  17. Offline


    No it's ok I was talking about how your first post was rather infuriating to read as a developer. After realizing you were Brazilian I can understand. This plugin will be updated when I can update it.
  18. Offline


    right thanks for all^^ and i am so excited to you update it to i make bow of gods i will post the video here so thanks and good job^^
  19. Offline


    I will update when I can which may not be for months until bukkit has the framework I need.
  20. Offline


    all right i not forcing you to update i am only commenting lol
  21. Offline


  22. Offline


  23. Offline


    Hey, when do you think you can update this? Not rushing ya or anything, but I would really love to use this plugin.
  24. Offline


    I know I want to get this working. It should be up in about a week. (I know that is a long time trust me i know)
  25. Offline


    No worries, my friends are making a metriod map for a friend of mine and it's not even going to be done till May XD, we've just been searching for arrow plugins for exploding, fire, more powerful, etc for the beams as the texture pack makes the bow look like a plasma cannon, and your plugin as what we need :D

    So please, do take your time.
  26. Offline


    So.. It's working on 1.1?
  27. Offline


    Even though this isn't updated yet, you are still my favorite developer :D
  28. Offline


  29. Offline


    it doesn't work EVEN with permissions
  30. Offline


    pls update for 1.2
  31. Offline


    i will see if it works... i use 1.2.5

    i already have moarrows, but the arrowqs dont work, it just all the time sayd u selected norm arrows.
    but with that i have custom arrows, now , i wont only be able to trap players, and rain arrows from the sky, ill explode then off the earth!!

    this plugin does not work.
    neither does sprout! it says i have a 1.2.4 server, and yet, i DO have a 1.2.5!!! and it has 1.2.5 players! and 1.2.5 stuff! how can it NOT be 1.2.5???

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016

Share This Page