[MECH/FUN] QuickStrasse v0.8.2 - Fast roads [928,935,953]

Discussion in 'Inactive/Unsupported Plugins' started by Fluff, May 17, 2011.

  1. Offline

    Fluff

    QuickStrasse v0.8.2

    QuickStrasse allows you to easily make high-speed roads, good for convenient access to your mines or connecting two cities far from each other.

    This plugin is still rough around the edges. Don't be surprised by errors or bad behavior until v1.0.

    Feature Summary
    • Create your own roads easily.
    • The plugin detects your direction; you can cross a road perpendicularly without fear of being caught in it.
    • You can take the road in either direction.
    • Your road can be inclined.
    • Sometimes the plugin actually works!

    (This video has not been accelerated)(Video from v0.7)

    User's Guide

    About The Developers

    Want to ensure your bug or suggestion isn't lost in the thread? Post it on our issue tracker.

    Use
    To create a road, line glass with wool (any color). The glass can go straight and turn corners. Both sides of the glass must be wool for the road to function. A user cannot easily get off the road once travel has started. Take care to place "stations" every so often so the user can get off.

    Permission Node (open)

    • quickstrasse.use - Use roads.
    Configuration Options (open)

    • outsideRoadBlockId - The id of the block to border roads. Default is 35.
    • insideRoadBlockId - The id of the block for the middle of a road. Default is 20.
    • tickDelay - The tick delay for teleportation. Default is 0.
    • roadMaxHeight - The maximum Y that roads are allowed to function. Default is 128.
    • roadMinHeight - The minimum Y that roads are allowed to function. Default is 0.
    • usePermissions - Check permissions or not. Default is false.


    Download Latest Version
    Download 0.8.1 - For RB 935 and previous

    Source

    Known Issues
    • Chunks don't refresh fast enough
    • A closed loop of roads is a bad idea
    • Straight-up/down roads do not currently work

    Change Log
    version 0.8.2
    • Updated for RB 953
    • Removed tick delay configuration option
    version 0.8.1
    • Added configuration options
    Older Entries (open)

    version 0.8 - See post
    • Inclined roads work.
    version 0.75
    • Updated for 766.
    Version 0.74
    • New Moving System! (Speed back like the 0.72)
    • Stair movements improved a little bit.
    Version 0.73
    • New support Craftbukkit 617 & MC 1.4.
    • Changed transport system, QuickStrass 0.73 is currently in Smooth Mode.
      (END OF THIS PLUGIN?)This plugin was based on a previous glitch who as been fixed.
    Version 0.72
    • Improved detection for stopping the player if a block is on the way.
    • Support ups and downs, stairs roads.
    Version 0.71
    • Improved roads moving positions. (Center of the road)
    • Support horizontal-corners.
    Version 0.7
    • First public release.
     
  2. Offline

    xDpPx_abno96

    Isn't this the same as lazyRoad (Lazy road is were you walk and it create's the road type you want it to beneath your feat) or is it slightly different? Also is there any video of it you could give me a link too or anything? Would really appreciate it. :)
     
  3. Offline

    dak393

    not at all it's basically fast travel along pre built roads, think more along the lines of a Moving walkway. There was a video at one point though now it no longer works.
     
  4. Offline

    xDpPx_abno96

    Oh ok then, ill try it out, thanks =)
     
  5. Offline

    Fluff

    This is true. I really hate the jerkiness of the current solution. I'm trying to find a better way.
     
  6. Offline

    dak393

    I know :) Hope you get it worked out soon was a very nice plugin :D
     
  7. Offline

    ShaDooM

    Does this work with NoCheat and other fly/speedhack blockers?
    When I used this plugin a while ago it didn't
     
  8. Offline

    iCandyz

    when will u update it so tht it will stop disconnecting me? it stopped working ever since all the updates
     
  9. Offline

    Malific

    Just partner up with this plugin, problem solved:
    http://forums.bukkit.org/threads/ad...-kicking-for-moving-too-fast-1000-1060.29513/
    Now you can remove the jerkiness.
     
  10. On my server, the walkways that I built since 1.3 are sort of working, but instead of moving the player automatically the player can control his/her speed by simply pressing w or s and sprinting.
     
  11. Offline

    nathor75

    Please update this to 1.2.3 :D
     
  12. Offline

    md_5

    Long time no see Fluff. You will notice that this thread has now been placed into the Inactive Plugin subforum.
    If you wish to revive this plugin, please ensure that you update and test compatibility with the latest recommended Bukkit build before reporting your original post, asking for it to be moved back to the release forum.

    Thanks for your time.
    md_5
     

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