Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    i'd like to use your plugin instead of using craftbook - but i have a question. Is it possible to disable the minecart support? Because i use minecart mania. And with craftbook its possible to run craftbook + minecart mania if you delete the "craftbookvehicles.jar".

    Does this work the same way with falsebook, if i delete the "falsebookcart.jar"?

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    Yes it's possible. Just delete the FalseBookCart.jar for that.
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    Many thanks, works well.
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    how about a searchable list of MC's? Such as

    /fbsearch player
    Would return something like


    returning all the MC's that have player in the description. Would save a lot of trips to this thread to look up the IC's.
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    Hey very nice idea! Set on my ToDo-List :)
  7. I have a couple questions regarding the transmitter and receiver. Is it possible to have multiple transmitters sending to multiple receivers that all have the same network name? Or is it always a 1 to 1 for transmission? Also, is there a max transmission range?
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    So seems I need any permission plugin to add an ability for users to build gates, bridges and etc.?
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    It is possible to have multiple transmitters/receivers on the same network yes. However if you're using a lever on the transmitters and not a button then you'll have to turn off one transmitter to use another.

    As far as I can see there is no range, I've got transmitters and receivers at opposite ends of our world (which is rather massive) and have no problems. :)
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    Any reason you stopped with your vids? Also, for the SETBLOCK IC (and others) what does having "Block 1"-"Block 2" do?
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    If you mean specifying two block types on line 3 then it alters between the two when switched between high and low.
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    Oh. Doesn't seem very useful, but I see.
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    one example would be glass-wool, instant curtain.
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    Indeed, it serves a purpose if you make it serve a purpose. We use [mc1220] to "protect" some buildings in the event of forest fires. For example we have a giant tree with a city inside and in the event of fire the wooden outer transforms into obsidian. We use transmitters and receivers along with [mc1207] to display the status of the 'armour' at key points in our world by alternating between wood and obsidian so we know wherever we are if the armour is active or not. :)
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    But how do you make it switch multiple blocks at once? Like glass into curtains? I only got the one at a time thing down.
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    Could we get a MC0264 which would function exactly like MC0263 except be a range instead of just up direction?
    This way I could test to see if there is a block in range and if so, respond to it instead of just in one spot. I think we still need the MC0263 to test an exact spot but any in range would be good too. The fire armor thing from above made me think of this. Could test for fire in the area, or lava, or water....
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    [MC1220] changes all blocks of a specified type connected to it or to themselves. Just be careful not to specify something that it may be connected to you didn't notice, like dirt or stone as it could end up spreading the change across a much bigger distance that you intended. Also, if I were you I wouldn't change anything to ice, it works fine one direction but changing it back destroys the ice blocks creating multiple water spawn points instead of reverting to the specified block.
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    So, is there some way to use the mob spawner to spawn Pigmen? I used like every thing I could think of calling them on the sign, and it said "Mobs not found". Any help?
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    Mr Muzu

    I have tried to use block sensor for sensing minecart and havent gotten it to work, is that even possible? it says "block not found" whatever i write on the 4th line of sign

    here's an example:

    and it gives that block not found error.
    if its not possible, it would be major addition for automation with minecarts
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    use the MC0271 do detect minecarts:
    2. [MC0271]
    3. 3 (<< this is the range again)
    4. Cart (or Storagecart Or Poweredcart)

    Just use "Pigzombie" as the last line :)
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    Mr Muzu

    thanks working like a charm!
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    I´ve a Problem!

    If my Member build an elevator, Minecraft say "You are not allowed to build elevator"

    But they have Permissions :eek:

    Pls help ..!
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    can you upload your permissions-file to pastebin please?
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    Not sure if it would cause the problem, but for the sake of trying.
    You have 'falsebook.blocks.*' twice in the same groups permissions.
    In addition to having that, which should grant access to all falsebook.blocks.whatever abilities, you've added the individual .hiddenswitch, hiddenswitch.create and .area which you shouldn't need to do with .blocks.* included.

    That said, have you tried simply adding 'falsebook.blocks.lift' to the permissions? May be worth trying. You could also remove the duplicate permission you have in there just in case it's causing a conflict.

    @GeMoschen just to let you know I've now got this running on RB 684 and as far as I can tell everything is still working as it should. :)
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    Please add bookshleves read. When i right click on bookshelv it will type something what i have in /plugins/falsebook/books.txt.

    And add color support for this

    You have picked up the book.[editable]
    Hello![editable too]

    Isn't it good ?
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    This is planned for 0.84 or 0.85.
    But I will implement the Cauldrons first (in 0.84) :)
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    Is the version compatible with beta 1.5?
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    There is no CraftBukkit for 1.5 yet!? So no, this can't be compatible with 1.5 until CraftBukkit gets released for 1.5
    khamseen_air likes this.
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    Please, is that possible to get the sources for 0.83.5alpha .


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    Hay GeMO! i have found out why the self vriggred IC's stoped working!!!
    the IC's jar is NOT COMPATIBLE with NPCTrader
    i went thro ALL of my 36 plugins and that was that last one i put in and it broke it so yea you may want to add that to your main post

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