Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

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    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    hey I have a suggestion to do, is it possible for you to had in the future the option to change the value of the block that the glowstone will change once powered ? or at least change it to glass cus soulsand doesnt make anysens to me and I dont realy see a lot of place where I would like to have soulsand in my building.

    Also, I have updated to 83.5 and bukkit 677 and I still have the same prob, all my gate,netherrock and bridge in my arena stoped working and nothing will work till 12 block away from it, even If I try to rebuild em. Sry If I missed an awnser to this of a future fix, thx
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    Also, another issue with the area toggle is that when u restart server, every area get auto-toggled on.

    It would be cool if you had some kind of check, if it was off before server was restarted, then after it, it would still be off.
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    This is (for now) not an issue. This is a method to keep the area alive for now. But this behavior will be changed in 0.84 (several changes to areas there)
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    Can you make it so the inventories of chests/furnaces are stored when an area is toggled rather than dumping them on the ground?

    Toggle areas also duplicate items like torches, rails, mushrooms, flowers and such.
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    I am having issues with the bridges, I have reverted back to v0.82 for now. Bridges work fine in this version for me (mc 1.4_01, craftbukkit #677)

    I tried previous 0.83 and the stone below the sign made a bridge rather then the wood above the sign like it's supposed to do.

    I tried this new v0.83.5 and the bridge trigger doesn't work at all. I do have many other plugins installed, however everything is working fine with v0.82.

    I guess I stick with older version for now, as the gate and bridge are all I really use from this mod.
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    @eagleFMJ Apparently, in the newer versions, the bridge IC checks below first. Try putting different materials below the sign (like make it on a dirt block) and then triggering it. After it finds the one on top, it should stick with that until the bridge is broken.
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    This reminds me, I can't even get signs under the bridge to work at all. They give me some sort of error message.
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    I don't know why, but like I said, it tries to look below before looking above now (@GeMoschen perhaps you could fix this? It makes sense to look above first, especially if a bridge is being put at ground level). Try this:
    [log] = Sign
    [cobble] = bridge material


    So that it has no choice but to look up top first. Then it will remember that (I think. That's the behavior exhibited on my server) and you can fill in the rest with stone or whatever.

    Also, @GeMoschen, I have a feature request (maybe a bug report?): for the doors, could you make them remember states even when they lose blocks? For example, with bridges, I can make a bridge, make a door through it, pull up the door, and see a hole in the bridge. When I right-click the bridge sign, the bridge still disappears. However, if I were to do the reverse, and put a hole in a door, I'd have to do two right-clicks in order to get it to open.
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    need you to hop on the server and on my teamspeak haveing issues i think you need to "SEE"
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    I doubt he's going to hop on in a demanded tone like that, but who knows.
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    hes a good friend of mine you could say and i do testing for him as well
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    Still, making requests like that is a tad bit unnecessary.
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    selftriggerd ic's still not working for me :/
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    This was fixed in 0.83.5. Try installing the new Version please.

    Mhh.. Thanks for those Bugreports! I can't remember changing anything with the bridges in those versions. But yeah: I'll look into it and see why the bridge does not search above first! Thanks!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Do you have this glowstone to glass plugin running? That switches glowstone to glass and back if the time of the day goes from night to day and back ?
    Had the same problem with the gates and bridges as i had that plugin running, could pin it down to that glowstone plugin cause everywere were i had the glowstone/glass stuff the gates did not work, some blogs away all fine, after disabling the glowstone plugin all was fine.
    For now i do this stuff with ICs (MC1207 for example), did not test the new IC that changes whole blog lines at once, but could also do the trick for you.
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    How about adding a command on the signs, like;



    Something like above, I think would have even more flexibility and just makes alot of sense to me. Searching above by default sound good but what I have posted above , if possible, seems to be a great addition to this plugin. =)
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    Version 0.83.5 fixed it for me. Thank you very much GeMoschen. :)
    I've attached a pic of my Lift demo area, just for fun.

    Attached Files:

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    yeah im full of lamstone around, I will test this out

    hum yeah, I disabled the lampstone plugin and everything start working again. But this isn't a very good solution since all my cities are lighted with lampstone and my building are built around this plugin. Do you think of a possible fix in a future version ? that would be awsome.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Hi. I have not working MC0420. Tell me what to do. It say: [​IMG]
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    Delete CraftBook from your plugins (it is incompatible to FalseBook) and update your server to the last RB (if not done yet) :)

    I think I will add an Option to the Settings-File for this with the next update!
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    Hello, I installed this on my server, but always when I try to make a IC it says I need to build it on a wall.
    I already tried in every possible way, but I keep getting the error.
    How can I fix it?

    ( I don't use CraftBook, and my server is 1.4 )
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    Which build of craftbukkit do you have installed?
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    I am using build 612
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    This is the reason why it says "ICs must be built on a wall". There was an Error in 612 (and below) which got fixed in 613. Just update to the latest Recommended Build and everything will work fine :)
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    Thanks a lot :D
    Now it worked
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    this happend on a fresh server reboot. u know my server stats.
    2011-04-18 11:58:21 [INFO] [FalseBook Block] 1 Areas loaded.
    2011-04-18 11:58:21 [SEVERE] java.lang.NullPointerException
    2011-04-18 11:58:21 [SEVERE]     at org.bukkit.craftbukkit.block.CraftSign.getLine(
    2011-04-18 11:58:21 [SEVERE]     at com.bukkit.gemo.FalseBook.Block.FalseBookBlockBlockListener.loadBridges(
    2011-04-18 11:58:21 [SEVERE]     at
    2011-04-18 11:58:21 [SEVERE]     at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    2011-04-18 11:58:21 [SEVERE]     at net.minecraft.server.MinecraftServer.h(
    2011-04-18 11:58:21 [SEVERE]     at
    2011-04-18 11:58:21 [SEVERE]     at
    2011-04-18 11:58:21 [INFO] [FalseBook Block] Error while reading file: plugins/FalseBook/Bridges.db
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    I used to be able to make
    for example, but now it says invalid block type because of the air, Please fix this. thanks :)
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    Why don't you just put 'glass' instead of 'air-glass' it would do the same thing, toggling between air and glass.
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    Oh thanks that works!
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    No problem, your welcome ;)

    Thanks woodz! Added another fix to this.

    Is fixed with the next version!

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