Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    What is the permissions node for the new ability to destroy gates/bridges/doors while enabled?
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    Will there be Cauldrons?
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    plugin maker, the toggle area systems is err need tweeking, it will drop doors when toggled off/on when an area, and also if the area is toggled to fast (6time in a row)the items in the chest will get eaten.
    Just found out, if u leave it toggeled off to long it err not toggle back in but ull get the message, and err no building.
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    Turns out that my players have spent the last week using the block toggle to gather glowstone from soul sand. I disabled this as a toggle, but is there anyway to make it so that toggled blocks can't be broken like just like the doors and bridges?
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    Not for now, but thanks for this suggestion! I think I will add it as an option
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    We just updated from 0.82 to 0.83 and well none of the ICs work anymore..

    We had the same problem with the update from 0.81 to 0.82, but believe that this was due to the change in Bukkits Folder naming..

    Any clue what this could be or how to fix it?
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    Is it only the selftrigered ICs (like the player-detectors?)

    If so, then wait for 0.83.5 (release today). There seems to be an error in the bukkit-scheduling system, if more than one plugin uses the scheduler.. But I fixed it with the next version!
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    It is all ICs and rebuilding them fixes the problem..
    But we already rebuilt ALL of the ICs yesterday and well if we have to do it again every update.. you know.. i will get flamed to death :(

    Please fix it asap, as this plugin is being used for a lot of things here :)

    Thank you
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    Der Bruder

    Hi I like your plugin, but...
    the dispenser doesn't work at my server. I had all done with you had discribed, but the minecarts won't do anything.
    Must I use a special block type? I had nothing found in the thread.
    And can i toggle the way of a minecart like in craftbook with a item that i held in the hand?
  11. so are we ment to guess how to use gates and make them or are you going to tell us!
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    eehhm.. I'm curios about this. Because normal ICs (for example MC1201) are not stored in a file and should always work, when they get redstone :-/

    Can you tell me some of the IC - Numbers you have to rebuilt? And just out of curiosity: you haven't craftbook installed too? (cause then it won't work)

    Please describe EXACTLY what you want to do, and what you have done. Otherwise I can't help you out

    Check this out:
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    Well actually all of the manually powered ones worked then..

    But an update would be great :) Any ETA? :)

    CraftBook is for sure not being used :D
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    What's the use of the Sort-Block ?
    And how do we use it ?

    It would be cool if you could make more tutorials on your Youtube channel...
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    Der Bruder

    I have placed a sign. There i have wrote in the 2th line [Cart]. Than i have placed an stone-block over it. Over the block i have placed the chest. The chest i have connect with a redstone wire. But when i push the button, nothing happens.

    To the 2th. Question: Is it abel say the minecart which direction he should drive? And I mean every time, so i drive the first time left, the second right, and so on.
  16. it says in my server that transmitter.db reciever.db sensorlist.db areas.db were not found
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    In addition to that, perhaps it would be best to have the toggled blocks disappear if they weren't there to begin with, or revert back to their original material when the IC is destroyed?
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    Ignore this message (just an info for serveradmins, no effect for the plugin)! :)

    You must place an iron-block instead of the stone-block!
    And then, put a cart in the chest (otherwise it won't work)

    to the 2nd Question:
    I don't get what you mean :D

    Use a station 2 blocks away from the chest and then power it up.

    mh.. you can't toggle a block, if its not there. Example:
    If you want to toggle Soulsand to Glowstone, you need to have a Soulsand block first..

    Yeah that is the problem for now with the Selftriggered ICs. Will be fixed with 0.83.5!

    Release is in a few hours!
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    Ok thank you :)

    Great work with the plugin btw.

    Do you plan on making it work with WorldEdit copy&paste btw?
    That would be great.. Hate doing all the signs again :)
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    suggestion: "AllowedBlocks=2,3,4" in So my users can only spawn i.e. glass with that (not farmable/abusing plugin) on worldedit IC's like 0272. Or better: You can make e toggle setting "BlocksDestroyable=false". So all IC's Blocks aren't destroyable or don't drop items at destroy until they are reset to origin block? (block before any IC changed it).
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    Der Bruder

    Thank you i forgot the iron block.

    I start a convertation in german. then i can better discribe
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    Any chance you'll have the 'blacklist' function added by this update? If not no worries, just curious haha. :)
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    Im having some problem with area toggle. If I stop server by just closing it, or ctrl+C, I loose every area saved. Its a little problem, as bukkit sometimes frozes, and there is no other way to end it. Are you able to make some kind of fix for this?
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    Could it be that your server isn't saving the world correctly, if it's freezing? You could try forcing a save of the world using "/save-all" in the console.
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    No no no, its not a big problem, happens from time to time thou, random freeze, cause someone made idiot stuff, worldedited big things, those kind of normal server problems. The bad thing is when u acidentaly crash your server, falsebook kills all your saved areas.
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    @GeMoschen I hope I'm not too late to get a request put in for .83.5 but it would be incredible if you could accept dmg values for blocks. This way I could setup my whole track system with various colors of wool instead of valuable or unattainable (bedrock) blocks and keep them looking mostly the same. Like yellow wool instead of gold block. light blue wool instead of diamond block and so on.
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    Well but the strange thing is that everything is working again after rebuilding all the signs..
    But i dont want to do all of them again.. :(
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    Not true. You can start with an empty space where you want to toggle, and then you can specify two different blocks and power the IC, which would then generate the specified beginning block, and then toggle it from there. And, if you were harvesting it, each toggle of a switch would then re-generate the next block, making for infinite mining.
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    Thanks so much for the awesome work. I have thought of a feature that might be pretty cool and not be too much trouble for you (not that I know if it will or not) but if you could use the 3rd line on bridges and the [door up] and [door down] signs to be the number of blocks you want it to go, that would be awesome. Some use cases for this would be you have a dome that you want to be a solid glass dome but have a glass door somewhere to get in. As it is now you would need ugly signs on the dome itself but if you could specify the number of blocks the door up should go then you could have the same thing with one less sign. same could work for the bridges for 1 way bridges and what not. I have a few player made dungeons and that would be a great feature they could use. Like I said not sure how much work that actually is but could be cool and make the max number of blocks it can go configurable.
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    Ahh.. I thought you were speaking of the Glowstone :)

    But yeah, I will fix this!

    Okay.. just a small update for you people out there:

    I've been working all day to fix the problem with the selftriggered ICs. I don't really know why this happens on certain systems, and on others it works fine. I haven't changed anything to those ICs.

    I've been testing all day now and it seems that it is a bukkit-related problem, if multiple plugins use the scheduler of Bukkit. So I decided to write a bugreport and see what it brings.

    Hopefully, there will be a fix soon for this (if it's a bug). If it isn't a bug, I will fix this as fast as I can.

    So stay tuned.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 11, 2016
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    Sorry, but the ReverseBlock doesn't work anymore for me.
    I tried it with wool and sand. The version before Wool as 35 (with no damagevalue) worked, now even Sand (having no damagevalue) doesn't work :(
    I can live without it at the moment, but a fix is definetly needed!

    Edit: It even told me that the ReverseBlock was created when I placed the rail on it ;)

    Thanks for the GREAT plugin by the way,
    I was using it on all my servers yet and I definetly LOVE it :)

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