Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    any way to disable that players can destroy the glowstone from the soulsand=>glowstone feature?

    people are farming soulsand (which is way easier to obtain) turn it into glowstone and mine it off...
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    Is your station sign pointing with the track? Other than that, I don't know what the problem may be, maybe a conflicting plugin?
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    cauldronrecipe not found [Of course, ejected the glass items] what's this?
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    Just a little bug that should be addressed.
    Monster (hostile human) should be removed from the Mob Spawner IC as it is no longer supported by Bukkit and throws errors.
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    When this Serverrestart bug become fixed? Everytime i restart the server all my falsebook creations dont work anymore :(
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    Hey, what is the ICPlugins Folder used for?

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    Database for data-values needs to be updated. Potions dont work but 44:3 does. but 373:8193 doesnt work

    Probably cuz u have a toggle area that contains a button/lever/redstone/etc delete this and it should works on next reload.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    i thinks its a problem with ur config ?
    mine works all after restart

    what exact is ur problem dude ?

    Gemoschen ich brauch noch die antwort bitte auf das gate lift etc problem
    die user haben dazu auch keine rechte

    meld dich endlich mal bitte

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    I have the same problem on my server and I'm also on someone else's server that has this issue.

    The minecart comes to a halt as it should but then the button does nothing - i did the same as the video but also tried wiring the redstone to the obsidian just for the sake of trying anything.

    Can we have a collaboration of what plugins we have because i really could do with nailing this problem, or if anyone has any ideas of what plugin could be causing this issue I'd be very glad to hear your input.

    I can't seem to get cart chest dispensers/deposit working either which I assume must be related, I thought it was down to LWC but i disabled chest & sign protection for when they're created but no difference.

    I know falsebook works because my toggled detection doors work a treat, i have screenshots of how i have it setup and prompts i got when creating the sign etc and my server is accessible if someone wants to test something.

    Any help would be appreciated as this plugin I couldn't do without.

    [EDIT] : OK just read about the problem with McMMO, gonna use a different block for

    [EDIT2] : It doesn't matter what i change the ID of the station block to, my station block will not send a cart onwards when mcMMO is active, any ideas anyone?
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    Dosent work for me anymoore why does the bridge just open 3 blocks wide in middle if i do a 5 bridge sidewith?
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    somebody know the actual permissions for gates doors and lifts ?
    the other does not work for groupmanager anymore
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    I have looked and not found the answer 2 problems the permissions do not work in group manager every thing is up to date. We have 100 slot server and cannot op for any reason. everything works but only for op with the exception of mc9999. If there are updated permissions plz link me as the one on this page do not function. Before the comment is made (yes the syntax and lay out of the yml is correct been doing this awhile) We have many user groups one of then is dedicated to false book and in game animations,traps ect.... plz help need answer thank you
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    If i try to increase the "MaxBridgeLength" it wont work :/
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    The problem is datavalues not working for the dispenser IC. And any other IC that handles items. Potions aren't in there.
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    Currently you can get apples inside worldguard protected area... This should be fixet...

    Just hit the leaf enough times "continuously" and it will drop inf apples..
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    is that possible with [door up] and [door down] ?

    i whised this where my biggest problem lol

    GeMoschen, gates doors bridges, permissions ?
    bitte antworte endlich mal

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    When I give a group the lift permission (falsebook.blocks.lift) they don't have permission to build them. People with the * permission are able to, so is the permission listed on the page wrong, or am I doing something wrong?

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    no its wrong
    gemoschen change something and does not tell us what he changed
    i dont understand why he no answer,
    ask him some times...

    GeMoschen was ist mit den gates etc permissions bitte ?
    alle leut warten darauf

    The only way to give player permission is (groupmanager for me)
    - falsebook.blocks.*

    but this grant rights to ALL blocks :

    # - falsebook.blocks.lift = allows you to build Lifts
    # - falsebook.blocks.bridge = allows you to build Bridges
    # - falsebook.blocks.cauldron.use = allows you to use cauldrons
    # - falsebook.blocks.door = allows you to build Doors
    # - falsebook.blocks.gate = allows you to build Gates
    # - falsebook.blocks.hiddenswitch = allows you to use hidden switches
    # - falsebook.blocks.hiddenswitch.create = allows you to build & use hidden switches
    # - falsebook.blocks.lightswitch.create = allows you to create lightswitches
    # - falsebook.blocks.lightswitch.use = allows you to use lightswitches
    # - falsebook.blocks.readbooks = allows you to read bookshelfs, when having no Item in Hand
    # - falsebook.blocks.area = allows you to build/edit Toggleable Areas

    this single permissions do NOT WORK !
    - falsebook.blocks.bridge
    - falsebook.blocks.door
    there must be something behind the "- falsebook.blocks.???" that we dont know

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  20. The permissions are working fine on my server (using PEX)
    Also adding usable blocks to the door and bridge config works aslong as you add them to the config files inside the'World' folders inside the Falsebook folder. Dont add them to the config inside the Falsebook folder itself as it doesnt work.
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    Could you be so kind as to tell use what the individual node for a lift is, seeing as how the current one doesn't work :p
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    For example,
    Result: Line 3 is not valid. Usage: BlockIDOn[:SubID][-BlockIDOff[:SubID]]
    And other.
    (for [MC1210], [MC1211] too)
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    With the update to mc 1.0.0 glowstone was changed to a glass block type from a stone block type, so this means redstone/lever/buttons will not be able to be place directly on glowstone anymore. You can still run redstone to it/under it to turn it on/off, just not on it.
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    java.lang.IllegalArgumentException: Cannot spawn an entity for org.bukkit.entity.Monster
    at org.bukkit.craftbukkit.CraftWorld.spawn(
    at org.bukkit.craftbukkit.CraftWorld.spawn(
    at org.bukkit.craftbukkit.CraftWorld.spawnCreature(
    at com.bukkit.gemo.FalseBook.IC.ICs.worldedit.MC1200.Execute(
    at com.bukkit.gemo.FalseBook.IC.ExecutionEvents.ICExecutionEvent.Execute(
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    at net.minecraft.server.MinecraftServer.w(
    bukkit #1597 (ModloaderMP, Forge, kaevator)
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    I have found a bug with bridges protection, when a player creates a 1 big bridge they are able to use sticky pistons to remove blocks from the bridge. (is it possible to add a min bridge length also)
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    Hi :) Great work on the mod! Any plans on adding mc1202?
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    Perhaps someone here can help me. I've been trying to get Iron bars and Nether fences to work as potential gates but have been unable to do so. I've been reading the forums here and many people suggest putting the ID number on third line. When I do so it tells me that it's not a valid block type for the fence. I've edited the only file that has anything to do with gates. and changed the gate part to look like this AllowedGateBlocks=85,101,113

    If I do not enter in a ID on the third line the sign places fine but says that it can't find any gates. If I add the ID's onto the third line it tells me again how the blocks are not allowable for gates. So I'm confused, is there another place I'm supposed to edit to make it show which blocks work?
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    Quick question I've got. Hoping someone else has ran into this and has a quick resolution for it. :oops:

    The server I help moderate recently switched over to Falsebook from Craftbook.

    So far everything is fantastic and running smooth, with one exception.

    Self-triggered IC's are not working. They are enabled in the config, and when you post the sign it acts like its working properly, filling in the name line and giving the chat message to confirm.

    However, they just do nothing, at all? And no errors are given. Their clock-triggered counterparts work just fine. So I know the IC stuff is all working.

    I'm left pretty baffled to be honest. Hoping someone might have an answer.

    Thanks in advance!
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    Help ?.?
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    Could you please add Faction support, so that only a specific Faction can oben doors, Gates etc?

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