Inactive [MECH/ECON] Money2XP v1.1.4 - train your mcMMO-skills using money - now with zones! [1000]

Discussion in 'Inactive/Unsupported Plugins' started by TZer0, Apr 7, 2011.

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    Support for this plugin has been discontinued. If you wish to take over, please contact me.

    Money2XP - train your mcMMO-skills using iConomy/BOSEconomy-money

    Old version(1.0, iConomy 5, mcmmo ~1.0, pre 1.0.43)

    Old version(0.2.2, iConomy 4):


    • Allows players to train their skills using iConomy-money, BOSEconomy-money or EssenaitalsEco-Money.
    • Easy to set up
    • Will allow rich players to spend some cash :)
    • Training-zones!

    Commands (you may use /m2xt and /m2xs instead of /m2xtrain and /m2xset):
    Show Spoiler

    • /m2x and /m2xset - general help
    • /m2x (l)ist - shows skills and prices
    • /m2x [skillname] [amount] - Purchases [amount] xp for [skillname]
      • Usage:
        • /m2x archery 100 - gives you 100 archery xp.
    • /m2x [skillname] i[amount] - Purchases [amount]*[xpPerItem] xp for [skillname]
      • Usage:
        • /m2x archery i100 - purchases 100*xpPerItem archery xp for 100 of [item]
    • /m2x (c)heck [skillname] [amount] - Shows how much a purchase will cost you
      • Usage:
        • /m2x check archery 100 - Shows you how much 100 archery xp will cost you.
    • /m2xset [skillname/default] [price-per-xp] - sets the price per xp for [skillname] to [price-per-xp], 0 = default, -1 = unavailable
      • Usage:
        • /m2xs archery 150 - sets the price per xp for archery to 150
        • /m2xset default 75 - sets the default price per xp to 75.
    • /m2xset [skillname] i[itemId]:[xpPerItem] - Allows players to purchase xp for [skillname] using item with [itemId] at a rate of [xpPerItem]
      • Usage:
        • /m2xs archery i3:10 - allows purchases of archery xp for 10 xp per dirt-block.
    • /m2xtrain (z)ones {t/true/f/false} - turn training zones on/off
      • Usage:
        • /m2xt z t - enables zones
        • /m2xtrain zones f - disables zones
    • /m2xtrain (n)ode [1/2] - sets nodes for area-creation (to your current location, which two corners you define is irrelevant)
      • Usage:
        • /m2xt n 1
        • /m2xt node 2
    • /m2xtrain (c)reate [name] - creates a zone using nodes.
      • Usage:
        • /m2xt c myzone
    • /m2xtrain (l)ist {#} - shows training zones
    • /m2xtrain (s)elect [name] - select an area
      • Usage:
        • /m2xt s myzone
    • /m2xtrain (a)rea - shows information about the selected area
    • /m2xtrain (r)e(s)ize - resize selected area
    • /m2xtrain (ad)d [skillname] - adds a skill to selected area
      • Usage:
        • /m2xt ad archery
        • /m2xtrain add swords
    • /m2xtrain (d)el [skillname] - removes a skill from selelected area
      • Usage:
        • /m2xt d archery
        • /m2xtrain delete swords
    • /m2xtrain (d)elete(a)rea [name] - deletes an area
    • /m2xtrain (r)eload - reload config, reports errors
    Available skills: mining, woodcutting, excavation, repair, herbalism, acrobatics, swords, archery, unarmed, axes, taming

    Setting up a training-zone
    Show Spoiler

    Remember: before doing this, run: "/m2xt z t"
    1. First set up two nodes, these should span the zone you want to be able to train in. "/m2xt n 1" and then "/m2xt n 2" somewhere else
    2. Then create the area: "/m2xt c myareaname"
    3. Select the area: "/m2xt s myareaname"
    4. Add skills which are trianable in the area: "/m2xt ad skillname", for instance: "/m2xt ad archery"

    Setting up a sign-shop
    Show Spoiler

    First line: [m2x]
    Second line: skillname
    Third line: xp-amount
    Fourth line: will be automatically replaced by "Cost: %.2f", price

    If the price changes later (say, archery-xp goes from 10 to 20), then the fourth line will be automatically replaced with the new price and the purchase aborted so that the purchaser may re-review the deal.

    • -1 disables skill-purchases for a skill, 0 sets it to the default value
    • You can set the default-price to -1 to prevent skill-purchases for all skills except for those with a price set.

    • v1.1.4
      • Fixed sign-shop issue.
    • v1.1.3
      • Fixed issue when right-clicking without having access to money2xp.user.
    • v1.1.2
      • Fixed NPE when running without permissions.
      • Made it possible to set prices through console (will add some other functions currently under m2xt soon to console)
      • Fixed some other minor issues.
    Previous changes (open)

    • v1.1.1
      • Fix for using zones and signs simultaneously.
    • v1.1
      • Sign-shop
    • v1.0.1
      • Updated to latest mcmmo-version thanks to @NuclearW
      • Fixed exception when running m2x in console
    • v1.0
      • EssentialsEco-support
      • Allow purchases using items
      • Allows xp-costs below 1. (double instead of int)
    • v0.2.3
      • iConomy 5
    • v0.2.2
      • Added taming to list of skills.
    • v0.2.1
      • Fixed null pointer exception on start if no areas are present.
    • v0.2
      • Training-zones
      • Aliases
      • use float/double to store xp-costs so that one can get more than one xp per unit of money.
    • v0.1.5
      • Fixed the balance-message after purchase.
    • v0.1.4
      • Fixed broken iConomy-support from v0.1.2
    • v0.1.3
      • Fixed a minor bug
    • v0.1.2
      • Added BOSEconomy-support on MCbyWay's request.
    • v0.1.1
      • Fixed some small bugs
    • v0.1
      • Initial release

    • [high] Use Spout and make a video-tutorial obsolete.
    • [medium] Make a video-tutorial.
    • [medium] Options for limiting how much a zone allows you to train (levelcap).
    • [medium] Purchasing X levels instead of xp. Will be added as soon as mcMMO is fixed!
    • [medium/low] xp-cost increase per level or related to amount of xp already purchased for that skill.
    • [low] Let players become trainers when reaching high enough levels.
    • Anything you can come up with!
    Feedback, as always - is welcome.
    kahlilnc likes this.
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    Has this been tested with 1185 or 1240?
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    no iconomy6 support? *sadface*
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    Love the idea - an update would be nice
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    come on, another inactive plugin -_-
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    Can anyone pick up on this project and get it working again? It would be an incredible shame to let a plugin like this go to waste.
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    Yeah... This was a really good plugin, too... Theoretically speaking, you could force people to build monuments to the particular skill in order to get the trainer, which would promote creativity and all that...


  11. So, is there any chance of this plug-in being picked up by someone else?
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    Please bring this plugin back :(
  13. I'm curious. What would it take to get this working again? Does something need to be done on the McMMO team's part, or is it simply that the plugin needs to be updated?
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    aim need help whit plugins.
    aim downloaded auto installer.
    and now i dont know how aim get plugins.
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    Please bring back <3
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    Sorry, I'm done with Minecraft, the game has lost the appeal it once had in my opinion. Game-politics ruined it all :/

    Though, if someone wishes to take over, they are free to do so.
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    Throw it out there to the devs if you get a chance. Someone out there will try and take it over. :>

    And thank you for a wonderful plugin. Be well.
  19. has anyone picked this up ? o.o
  20. Good news people, I just posted about this plugin in the forum. Today I just got a msg that this plugin is being updated by someone else already, it shouldn't take long now =D
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    2 months later =(

    WTB Fork
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    WTS Fork, how much do you offer?

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