Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

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    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
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    15:55:12 [INFO] Press Ctrl+C to quit
    15:55:12 [INFO] Press any other key to start CB anyway. Warning: This may remove
    blocks supported by plugins that were not loaded!

    I can not press a button
    I am running version 1.1 verygames
    but not 1.2.1
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    I guess I have no excuse now not to update :(

    I didn't manage to finish the planted pots fix script I've been working for days to do :p It should work though if you type it in the GUI one line at a time (you need the newest FancyPack):
    81 removeBlock
    "ICFancyPack" getPlugin getPluginClassLoader "mods.BlockCactus" getClassLoaderClass
    "java.lang.Class" class [classint classint] 
    "java.lang.Object" class [81 0]
    This is only for the cactus. For the other 2 replace BlockCactus with BlockFlower and BlockReed

    Edit: I managed to get it to execute all lines using the startup file. But the cactus still can't be planted for some reason. Anyways. All bugfixed needed for this are now in IC 1.2.2. I suppose the final update for 1.5.1

    Now moving on to 1.6.6.

    Edit2: It now works. The cactus can finally be planted. It didn't work previously because of classpath conflict with the old classes. So now they are renamed to mods.*
    zlipperypete likes this.
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    haha would be very much appreciated :)

    I am still not sure I understand your whole script set up yet. I will have to study it some more.
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    mc-dev is no longer up on bukkit github :/
    oh well, I guess I'll just decompile CB

    Edit: Apparently only Kaevator's slopes is working for 1.6.6 so I guess there is no point in hurying here :)
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    I got a question. Is the only mods that currently support this the ones mention in the download section? Not sure how it is all setup and just wondering if just any old mod could be added. I'm guessing not, but thought I'd ask anyway.

    Great mod idea by the way. I was wondering why there wasn't something like this out there.
  7. Here's a link to the earlier versions of Kslopes for those wanting a 1-5-01 version

    The link in the initial post is still valid for a 1-5-01 version of Fancypack, but here it is again

    Here's a link for all versions of modloader (I'm using <font color="#000000">ModLoader v3</font> myself - which works with this mod) - goto page 2 for 1-5-01 versions
    <Edit by Moderator: Redacted mediafire url>

    Again, the link in the initial post for Mo Creatures ver . 2.9.4 is still valid, but here it is again

    I haven't used the Trees mod, but the link above is still valid - but here again

    Have Fun.
    Last edited by a moderator: Dec 14, 2016
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    Is it possible to port Finiteliquid to itemcraft? Thats a very great mod ;) Keep up the good work, u shuld have some [cake][cake][cake]
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    3kman and Fr0zenfr0g like this.
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    Every time I get on a horse (when it kicks me off, haven't actually been able to tame one yet, but anyhow, this happens;

    2011-06-01 23:08:56 [WARNING] Failed to handle packet: java.lang.NullPointerException
    at net.minecraft.server.Entity.f(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(
    (And my client logs out)

    Only running ICMCreatures (with itemcraft ofc) at the moment)
    other plugins are: Commandbook, dontkickme (since it kicked me once when I got kicked off by the horse, so I tried it just in case) , myHome, Permissions, PlayerList and Worldedit
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    I love this plugin for Bukkit, I have all the mods you have done on my server and people love it. I have a BIG server: 8 persons at the same time and I can tell you there is no lag with the mods. Perhaps I have found a bug which is not on the forum: It's difficult to destroy redstone in the cavern, like the new tree block. Often the block come back and we need to destroy them more than once to have the ore.

    This is not grave and you have done a magnificient work in the future will you release other mods?
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    Port SDK guns and I will love you forever.

    Great idea for a plugin/mod! Definitely having some fun times with this one
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    Hello Icephantom,
    you mean my problem is that i have the client mod not running but i have all mods installed at the client. When i start the server only with itemcraft and without an ic plugin it is the same problem. I can't connect to my server. All mods work in singleplayer but when i will connect to my server it says end of stream and disconnect me. I don't now what i have wrong. Please help me:

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    Hi, My problem is:
    I use CB818, and when I use Itemcraft from my 1.5 server the server starts but I get an error cant find Kslopes.jar in plugins folder (but its in there).
    If I use the new Itemcraft 1.2.2 and I start the server with this bat file :
    (java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main)
    the server starts for 3 seconds and closes no errors also nothing in the server.log.
    Ive read in this topic that Kslopes works on this server but not for me.

    Installation & Usage:
    • ItemCraft.jar goes in same folder as craftbukkit (Done)
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time) (Not created)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript) (Not done server wont start)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular. (Says in this topic it works)
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.) (done)
    • All players on the server needs to have the client mods installed (Not done because server wont start)
    • All players also need the 16 bit entity id packet mod (could make it optional if you don't use new entities, but right now you need it)
    Im sorry this is all the info I can give, has anyone an idea ?
    P.s. maybe I missed something in the topic but its 40 pages long :(
    P.P.s I only use Kslopes mod nothing else.
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    While waiting for the other mods to update, I'm going to try to get intellisense working as well as a documentation system that works from within the GUI.
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    Simon Nilsson

    Hey i cant make this works!! =( can u make a video tutorial or tell my more detailed instructions here :( really want this it's looks awsome!

    btw i have watched the video link and i think it's outdated and very low sound :( because in the video and my files are different! :(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    I haven't looked at this for 2/3 days, but the version up the top is 766. This means that it is STILL for CB 1.5_01, and is not updated for 1.6 or 1.6.6. We shall have to wait. Most of the mods that are being used aren't even updated.
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    use Bukkit 766 antil all works its always the best way.
  19. The first thing to try is to make a backup of your current minecraft.jar file and rename your current minecraft.jar file to something else (i.e. minecraft_current.jar). Hopefully you should still have a file called 'minecraft-1.5_01.jar' in your .minecraft/bin folder, make a copy of this file and rename the copy file to minecraft.jar, now restart minecraft - this will give you a clean start with your minecraft with no mods in at all. Start your server with IC, but no mods installed and see if you can connect. If you can, then add one of the IC mods (i.e. Kslopes) to the server, then add the Kslopes files (and modloader) to your minecraft.jar on your computer and see how you get on. If you can still connect after doing this, then its just a matter of adding things one at a time.
    If you still can't connect, please re-post and we'll try something else.

    This is a known bug with this mod - currently you are unable to ride / tame horses and there doesn't appear to be a fix available. A shame, but hey, still worth having this mod. Have you ever gone out at night & heard the cry of the wolf, or all the other sounds that go on ? It really adds to the atmosphere of the game.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    Hi Icephantom, when i start the server without itemcraft and a clean installation of minecraft i can connect but when i start the server with itemcraft without any ic plugin and a clean insallation of minecraft comes the same error and i was disconnected. I use Minecraft 1.5_01 Client, Craftbukkit 766 and Itemcraft 1.2.2.
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    I have Deleted META-INF
    And Writen "java -Xmx1024 -Xms1024 -cp ItemCraft;Craftbukkit.jar org.bukkit.craftbukkit.Main" in my Startup bat
    but i just get this code

    java.lang.NoSuchMethodError: net.minecraft.server.BlockPressurePlate.<init>(IIL
    et/minecraft/server/EnumMobType; )V
    at net.minecraft.server.Block.<clinit>(
    at net.minecraft.server.StatisticList.a(SourceFile:124)
    at net.minecraft.server.StatisticList.<clinit>(SourceFile:59)
    at net.minecraft.server.MinecraftServer.main(
    at org.bukkit.craftbukkit.Main.main(

    What are im doin wrong?
    I have done anything i should...
    Plz Help
  23. MoC still not 1.6 :(
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    i can't get it to work... can someone plz send me a done server. that works.... im using 64bit :D
    hope someone nice will help me :D
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    I get this Code, Why?

    java.lang.NoSuchMethodError: net.minecraft.server.BlockPressurePlate.<init>(IILn
    at net.minecraft.server.Block.<clinit>(
    at net.minecraft.server.StatisticList.a(SourceFile:124)
    at net.minecraft.server.StatisticList.<clinit>(SourceFile:59)
    at net.minecraft.server.MinecraftServer.main(
    at org.bukkit.craftbukkit.Main.main(

    I have deleted meta-inf and usin the code
    @echo off
    java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit.jar org.bukkit.craftbukkit.Main

    the "@echo off" is needed
    So what have i done wrong?
    (Operating system: Windows XP)
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    This plugin is WAY out of date.. Everyone gets error messages.

    Asdaarg, please update it to latets craftbukkit version
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    Thats very nice to us who can't upgrade to 1.6.6 as we'd loose massive constructions with slopes.
    You certainly don't owe us anything, but its nice to know how much you "care" for the userbase :)
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    :) :rolleyes: :'(
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    for me it does not work

    java.lang.NoSuchMethodError: net.minecraft.server.BlockPressurePlate.<init>(IILn
    at net.minecraft.server.Block.<clinit>(
    at net.minecraft.server.StatisticList.a(SourceFile:124)
    at net.minecraft.server.StatisticList.<clinit>(SourceFile:59)
    at net.minecraft.server.MinecraftServer.main(
    at org.bukkit.craftbukkit.Main.main(
    when allowed to can send me his. bat file and the craftbukkit.jar
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    Doing so would come at a cost.. Seeing as the mods aren't updated.
    Asdaarg even said that several times..
  31. Offline


    I made a Wiki so we can gather all the Information in one place. If anyone has some Infos or Help/Tutorials feel free to register or send me the Info and ill post it. I just added the Basics to get people started. I hope much more is coming in the Future. :)
    If you find any Errors let me Know.

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