[MECH] CustomDifficulty v4.5.0 - Monsters too strong or too weak for you? Change it! [1240]

Discussion in 'Inactive/Unsupported Plugins' started by Pasukaru, Jun 6, 2011.

  1. Offline

    Pasukaru

    CustomDifficulty
    The Plugin to adjust the difficulty in SMP
    Latest version: 4.5.0
    blank line
    [​IMG]
    BLANK LINE : D : D
    CustomDifficulty provides a lot of features to change the all around difficulty in Minecraft.
    You can change the monster's HP, damage, aggressiveness and more! You are also able to modify the player's damage.
    Each difficulty is stored in its own file - which enables you to create as many difficulties as you like! It's possible to set a difficulty for a certain region only (Use the built-in regions, or WorldGuard regions). This enables you - for example - to create hard dungeons with ease.
    For more information, take a look at the 'Features' section below.

    Please report any bugs you may encounter!

    If you are a developer and take a look at the source, please let me know if you have some improvements! I'm still new to this (Java/programming in general) and want to get better. :)

    Features:
    • Change monster's hp (200 HP is max - but that should be enough, a player has 20)
    • Change monster's damage - Let them beat you up - or not even scratch you :>
    • Change aggressiveness of monsters and animals. (Aggressive, Passive, Friendly)
    • Change if monsters burn in sunlight.
    • Spawn any mob, anywhere - naturally! Giant, 'monster' and sheep in any color included!
    • Define spawn chance.
    • Define min/max height for mobs to spawn.
    • Define min/max light level for mobs to spawn.
    • Define block types mobs will only/will never spawn on.
    • Define custom drops for each mob in each difficulty.
    • Define a loot-multiplier to let monsters drop more items!
    • Limit mobs per server/world/chunk
    • iConomy support! (For monster-killing rewards)
    • Change player's damage.
    • Multi-world support!
    • Permissions support!
    • WorldGuard support!
    • Create regions, each with a custom difficulty!
    • No need to restart/reload the server to apply changes, simply use the /difficulty reload command!
    • All (reasonable) commands can be used from the console!
    If you download, please also click the 'like' button at the lower right corner of this post - Thanks!

    If you need a more detailed explanation, feel free to drop me a message and I'll try to help as much as I can. :)
    This text is only used to have an empty line! :>
    How to use:
    Click me :)

    • Copy CustomDifficulty.jar into the /root/plugins folder.
    • Download WorldEdit (If you want to use regions) and place it into the /root/plugins folder as well.
    • Difficulties are located in the /root/plugins/CustomDifficulty/difficulties folder. Each difficulty is in its own [difficulty].yml file.
    • Simply change the values of the default configs and/or create new config files. The plugin will load all *.yml files inside the difficulties folder automatically on reload.
    • If you remove a configuration node, this plugin won't change anything of the corresponding event, thus preventing conflicts with other plugins.
    • You can create regions with the /difficulty region [regionCommand] commands and set difficulties for each of them independently! (See 'Commands and Permissions' below)
    Note that you must notuse tabs in *.yml (YAML) files. If you do, it will mess up the format and Bukkit will throw you a million errors (something like *snakeyaml* ) :>
    Important notes:
    Click me :)

    • All configuration nodes are case sensitive and your world's names shouldn't contain special character, as it might mess up the configuration nodes!
      If a configuration node does not exist, Bukkits default will be used - or nothing happens at all.
      The plugin will check if the monster/player is in a region first (if enabled - see below)
      If the monster/player is in no region, the world's difficulty settings will be used.
    • Slimes are handled according to their size.
    • Wolves are handled according to their tamed/untamed status.
    • Creepers are handled according to their powered/unpowered. status.
    • The last three points exclude the following nodes:
      spawnChance, spawnOnlyOn, spawnNotOn, lightLevelMin, lightLevelMax
    • Creepers have a floating point (e.g. 1.65) damage value and it's used as multiplier, not as fixed damage. This value applies to the damage only, not the explosion range/radius.
    • Wild wolves can be aggressive. They will attack a player on sight, but it is still possible to tame them - unless the player fights back.
    • Tamed wolves HP will always be read from the worlds difficulty! (To avoid exploits like healing it in a region where it as a maximum of 100 hp and then move to a region with a maximum of 50 hp)
    • Player's damage will be calculated like this:
      Round( (usualDamage * damageMultiply) + damageAdd )
      damageAdd is an integer.
      damageMultiply is a floating point value.
      usualDamage is the players default damage (e.g. 2 with fists, 5 with diamond pickaxe) - might be different if another plugin modified the event damage before CustomDifficulty did!
      You can use different values for Player vs Player and Player vs Monster. You can also set negative values - but a negative multiplier is not recommended.
    • Regions are disabled by default! If you want to use them, go to your config.yml(not difficulty.yml!) and set useRegions for the specified actions to 'true' (without quotes!)
      I disabled them by default do increase performance (a tiny, tiny bit :p, unless you have 1 million regions in one world) and I guess not everyone will use them.
    • Change difficulty of (regions or worlds) by using the corresponding command where difficulty = one of your /difficulties/[difficulty].yml without the ".yml" extension!
    Commands and Permissions:
    Click me :)
    Permission node to receive rewards: 'CustomDifficulty.reward'
    Ops can use all commands and permission nodes are case sensitive!
    bold = mandatory
    underlined = optional
    " | " = "or"

    Difficulty-related commands:
    • /difficulty help - Displays the help / lists commands and descriptions.
      Permission node: 'CustomDifficulty.help'
    • /difficulty - Displays difficulty of the world the player is currently in - or of all worlds if the command user is no player (e.g. console)
      Permission node: 'CustomDifficulty.check'
    • /difficulty check <World | all> - Displays the difficulty of <World>, <all> worlds or the world the player is currently in if <World> is not specified. If the command user is no player, it will list all worlds.
      Permission node: 'CustomDifficulty.check'
    • /difficulty <change | set><World> <Difficulty> - Change difficulty of <World>, or the world you are currently in if none specified.
      Permission node: 'CustomDifficulty.change'
    • /difficulty reload - Reloads the config files. Use this after changing/adding difficulties or other configurations!
      Permission node: 'CustomDifficulty.reload'
    • /difficulty performance - Counts the used time for each feature for the next 10 seconds. Use this if you think the plugin causes lag, and to find out which part of it.
    Region-related commands (These require WorldEdit and WorldGuard):
    All commands start with /difficulty region *** - Replace "***" with one of the below:
    • help - Displays help about region commands.
      Permission node: 'CustomDifficulty.region.help'
    • <set | change> <World> <Difficulty> - Change difficulty of world <World>, or the world you are currently in, if <World> is not specified, to <Difficulty>
      Permission node: 'CustomDifficulty.region.set'
    • info <World> <RegionName> - Displays some information about region <RegionName> on world <World> or the world you are currently in.
      Permission node: 'CustomDifficulty.region.list'
    Note:
    If you are using WorldGuard regions, only the region commands 'info' and 'set | change' are available. To define new regions, you WorldGuard's '/region define' command.
    Changelog:
    Version 4.5.0 | 10/6/2011
    • Fixed: Squid spawn - for real this time
    • Fixed: min/max spawn distance works now.
    • Fixed: Ghats can now be friendly. (passive too, but they will behave as friendly. :/) Friendly ghasts hardly move though.
    • Added: OPs will receive a message on login, if a new of CD is available. Can be turned off, config.yml -> global.checkForUpdates
    • Added: Some code to make squids follow their targets. They don't do that naturally like other mobs. -.-
    • Ghasts and PigZombies take damage over time to simulate burning in sunlight. (If enabled)
    Old versions (open)
    Version 4.4.0 | 9/28/2011
    • Changed: Mob limit configuration; Nodes you have to use now:
    Code:
    global:
        mobLimit: 500 #= server Limit
    worlds:
        [worldname]:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
    
    You can remove all other limit nodes, they aren't used anymore.
    • Added: A new config node inside the difficulty files:
    Code:
    global:
        dropOnlyWhenKilledByPlayer: false
    
    Should be self-explanatory, but you have to add it manually if you want to enable it.
    • Fixed: Squid spawning. Was checking for lava instead of water..
    • Fixed: A NPE inside the spawn algorithm.
    • Fixed: Another NPE inside spawn algorithm (dev build only)
    • Added: Multiverse-Core will now load before CD does.
    • Added: Register support. All major economy plugins should work with CD now.
    • Removed: iConomy5 support. If you use iConomy5, you also have to download and use Register.
    Version 4.3.0 | 9/24/2011
    • Fixed: Feeding wolf in 1.8; Item amount decreases and Raw Flesh added as food.
    • Fixed: Getting rewards with projectiles (arrows) works now.
    • Fixed: Giants spawning in walls and small caves. - Some still spawn in walls or weird locations and suffocate, but they will be removed immediately.
    • Added: Configuration nodes for the new mobs Enderman, CaveSpider and Silverfish.
    • Added: Now spawn-able: Electrified Creeper, Spider-Jockeys, coloured sheep.
    • Changed: Mobs will now spawn in at least 2 block high rooms instead 1 block only. (To prevent Zombies and other tall mobs to suffocate.)
    Version 4.2.3 | 7/28/2011
    • Changed: Giants attack players up to 3 blocks below them instead of 1.
    • Changed: config.yml nodes: spawnInterval, aggressivenessInterval and burnsInSunlightInterval are now in the worlds.worldname section. You can remove the global ones.
    • Probably fixed: ClassCastException in aggressiveness task. (?)
    • Changed: performance command.
    • Fixed: Another bug, I just don't remember which one... I should start writing it down immediately :eek:
    Version 4.2.2 | 7/27/2011
    • Fixed: BurnsInSunlight now reads the interval correctly from the config. (=Slight performance increase if you don't use an interval of 1. Default is 20.)
    • Fixed: Mobs can now spawn in snowy areas.
    • Added: Giants should attack players now, they don't do it naturally... (Please test this :))
    • Changed: Aggressiveness check is now performed every X ticks for every player, instead of every X move-events for the corresponding player only.
    Version 4.2.1 | 7/26/2011
    • Fixed: NPE in mobCleanup
    • Removed: Creation of unused node 'ignoreInvalidWorldDifficulty' in config.yml
    Version 4.2.0 | 7/25/2011
    • Added: command '/difficulty performance'
    • Added: another way of reading the difficulty of a mob (for testing purposes). change useOldGetDifficulty in your config.yml if you want.
    Version 4.1.0 | 7/15/2011
    • Removed built-in regions. (Use WorldGuard, it provides more features for regions)
    • Added customizable drops.
    • Added: Players will receive rewards if their wolf kills a mob
    • Changed spawn-algorithm, it will use the chunks around a random player per run, instead of chunks around all players.
    • Changed check for old iConomy versions.
    Version 4.0.6 | 7/13/2011
    • Fixed an 'out of bounds exception' in the reward calculations.
    • Mobs shouldn't suffocate anymore if they spawn next to a wall.
    Version 4.0.5 | 7/12/2011
    • fixed automatically created node burnInSunlight to burnsInSunlight in the config.yml
    • probable fix for a concurrent modification exception.
    Version 4.0.4 | 7/11/2011
    • Added fix for incompatible iConomy versions.
    Version 4.0.3 | 7/10/2011
    • Major bug fixed within the spawn-algorithm. To be specific: instead of reading the maximum light level for a mob to spawn, it was reading the minimum height - this, of course, messed everything up.
    Version 4.0.2 | 7/10/2011
    • NPE fix regarding the loot multiplier. - A weird one :confused:
    Version 4.0.1 7/9/2011
    • Mobs shouldn't spawn in water anymore if spawnNotOn WATER and/or STATIONARY_WATER is used.
    Version 4.0.0 | 7/9/2011
    • Aggressiveness is now split into aggressivenessDay and aggressivenessNight.
    • Added option on which blocks mobs will only spawn, or will never spawn on.
    • Reward now requires permission 'CustomDifficulty.reward' to receive it.
    • Added option for min/max light level for mobs to spawn.
    • Added option for min/max height for mobs to spawn.
    • large rewrite of the plugin.
    Version 3.6.0 | 7/7/2011
    • Depreciation of rewards if you kill the same mob type repeatedly.
    • Bugfix of the isDay() function which resulted in wrong calculations for the BurnInSunlight feature. (It was checking for night instead of day - fail)
    • SpawnChance will only affect naturally spawned mobs. (I was too stupid to find it previously - lol). Also, It will never affect the spawn behaviour of 'monster' and giant in any way, even if a plugin spawns them as 'naturally'. If you use another plugin to make them spawn, it should be possible to change the spawn amount there.
    • isAggressive and burnsInSunlight features are now available for animals as well.
    Version 3.5.1 | 5/7/2011
    • Added check for a nearby mob spawner for reward and lootMultiplier.
    • Added success-rate of a mob spawning.
    Version 3.5.0 | 7/5/2011
    • NPE fix within the reward system.
    • Added WorldGuard-Regions support.
    • Added option to disable startup messages.
    • Region Commands now have their own classes.
    • Difficulties with uppercase letters work properly.
    Version 3.4.2 | 7/3/2011
    • Fixed another bug regarding region-persistence. :eek:
    Version 3.4.1 | 7/3/2011
    • Fixed monsters (except skeletons & zombies) starting to burn during night if burnsInSunlight was set to true.
    Version 3.4.0 | 7/2/2011
    • Fixed regions not saving into database due to a wrong function call.
      Thanks to @Kytsune for spotting this bug!
    • Added iConomy support for mob-killing rewards.
    • Added lootMultiplier feature
    Version 3.3.1 | 7/1/2011
    • NPE fix
    Version 3.3.0 | 7/1/2011
    • Added some (possible) bugfixes
    • Added possibility to change if (hostile) monsters burn in sunlight.
    Version 3.2.0 | 6/24/2011
    • Added changeable aggressiveness.
    • Changed the way I hooked into WorldEdit / Permissions.
    • Different settings for wild wolves and tamed wolves.
    • Tested against RB 928.
    Version 3.1.0 | 06/16/2011
    • Added configuration nodes for "monster" (the 'human' mob)
    Version 3.0.0 | 06/16/2011
    • Added regions. (Requires WorldEdit and HSQLDB)
    • Added possibility to create as many difficulties as you want
    • Changed commands a bit to clean up source code - it was a mess!
    • Some minor bug fixes.
    • Something else I don't remember right now. :eek:
    Version 2.2.2 | 06/14/2011
    • Removed "Error in [world].yml - Check HP settings for [monster]" debug message.
    Version 2.2.1 | 06/07/2011
    • Added option to change Player's damage for each difficulty (multiply and [add or subtract damage] or both)
    • Added checks if config nodes are set. (If not - Plugin won't touch the corresponding event)
    • Changed "/difficulty" command - displays now the current world - or all worlds if the command user is no player (e.g. console)
    • Added "/difficulty all" - will display the difficulty on all worlds.
    • Priorities of 'CREATURE_SPAWN' and 'ENTITY_DAMAGE' events have been set to 'Lowest'.
    • Bug-fix - Fixed error with slimes - it was looking for node "slime[size]..." instead of "slime.[size]..."
    • Some minor changes in the source code (e.g. refactoring)
    Version 2.1.1 | 06/06/2011
    • Added Multi-World support.
    • Added Permissions support.
    • Bug-fix - Slimes are now handled according to their size.
    Version 1.0.0 | 06/05/2011
    • Initial release.

    To-do
    • Limit mob spawning to biomes.
    • Suggestions!
    • Change Player's HP | Out of the scope of this plugin as it requires a custom health system. I might add later though... who knows.
    If you like this plugin and want to help me a lil bit - please [​IMG]. Thanks!

    ~Pardon my imperfect English. :>
     
    Snatch, bluehasia, Smokie23 and 27 others like this.
  2. Offline

    RugRats

    Code:
    2011-07-27 22:27:29 [WARNING] Task of 'CustomDifficulty' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftFireball cannot be cast to org.bukkit.craftbukkit.entity.CraftLivingEntity
        at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:28)
        at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:9)
        at Pasukaru.CustomDifficulty.SchedulerTasks.AggressivenessControl.run(AggressivenessControl.java:116)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-27 22:27:29 [WARNING] Task of 'CustomDifficulty' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftFireball cannot be cast to org.bukkit.craftbukkit.entity.CraftLivingEntity
        at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:28)
        at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:9)
        at Pasukaru.CustomDifficulty.SchedulerTasks.AggressivenessControl.run(AggressivenessControl.java:116)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    CB 1000
    4.2.2
     
  3. Offline

    M1sT3rM4n

    I've been away on a business trip for 10 days. I will get back to testing this plugin later today :)
     
  4. Offline

    morizuki

    Code:
    2011-07-28 20:53:15 [WARNING] Task of 'CustomDifficulty' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftArrow cannot be cast to org.bukkit.craftbukkit.entity.CraftLivingEntity
    at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:28)
    at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:9)
    at Pasukaru.CustomDifficulty.SchedulerTasks.AggressivenessControl.run(AggressivenessControl.java:116)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422) 
    I'm getting it also with the same above..
     
  5. Offline

    Pasukaru

    @RugRats & @morizuki
    Somehow, projectiles (Fireballs & Arrows) are sneaking into the aggressiveness check. Don't ask me how, :confused:. I also wasn't able to reproduce the error, but I'll fix this and upload it in a minute.

    About being able to kill giants from below: well, that's something you can do with any mob. Anyways, I changed something and now they will take damage even if they are up to 3 blocks below them.

    By the way, still no progress on the ram issue, I can't find anything. :/
     
  6. Offline

    RugRats

    How can i save myself from this?

    [​IMG]

    Like turn down the spawn chance or something? ATM without godmode the nether is useless lol. EDIT: This pic didn't get them all theres a ton behind me to lol.
     
  7. Offline

    Pasukaru

    @RugRats
    Oh wow, this is insane. :p
    Well, you can do the following:
    • Increase spawnInterval (slows down mob spawning)
    • Set mobChunkLimit to 1. (config.yml)
    • Decrease spawnChance of ghasts (difficulty.yml)
     
  8. Offline

    RugRats

    Thanks instead of spawn interval being in global can you copy it and paste it in world_nether: config section?
     
  9. Offline

    Pasukaru

    Uhm, you can copy and paste it there, but it won't do anything :p
    Hmm, I guess I should change it to support multiple worlds, eh?
     
  10. Offline

    RugRats

    Yes you should! :D
     
  11. Offline

    Pasukaru

    Alright, I'm already working on it ;)
     
    morizuki likes this.
  12. Offline

    RugRats

    Man your good.
     
    morizuki likes this.
  13. Offline

    Pasukaru

    Uploaded v4.2.3.
    If you update from 4.2.2 or below, change your config.yml nodes. (see change log).

    @RugRats
    thanks :>
     
  14. Offline

    RugRats

    Thanks and good job but!

    Code:
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] Hooked into WorldGuard v5.2.2.
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] Found the following 2 difficulties:
    default, nether.
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] Hooked into Permissions v3.1.5.
    2011-07-28 10:46:21 [WARNING] [CustomDifficulty] Couldn't hook into iConomy!
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] Spawning activated for world world. | Interval: 1
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] Spawning activated for world world_nether. | Interval: 2
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] AggressivenessControl activated for world: world. | Interval: 1
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] AggressivenessControl activated for world: world_nether. | Interval: 1
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] BurnsInSunlightControl activated for world: world. | Interval: 20
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] BurnsInSunlightControl activated for world: world_nether. | Interval: 20
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] MobListCleanup activated.
    2011-07-28 10:46:21 [INFO] [CustomDifficulty] version 4.2.3 has been enabled. (101.14ms)
    Is there a way I can remove the spawning activated, aggressivenesscontrol ect? from coming up in console because it spams it? Also add a thing maybe like iconomy: false so
    Code:
    2011-07-28 10:46:21 [WARNING] [CustomDifficulty] Couldn't hook into iConomy!
    That shouldn't come up ? :)?
    Here is my config

    Code:
    global:
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        useWorldGuardRegions: true
        minSpawnDistance: 24.0
        maxSpawnDistance: 222.0
        mobSpawnerRadius: 5.0
        naturalMobLimit: 450
        mobLimit: 500
    worlds:
        world:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: default
            burnsInSunlightInterval: 20
            spawnInterval: 1
            aggressivenessInterval: 1
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_nether:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: nether
            burnsInSunlightInterval: 20
            spawnInterval: 2
            aggressivenessInterval: 1
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
    
     
  15. Offline

    Pasukaru

    Yep, change initMessages to false, inside the config.yml ;)
     
  16. Offline

    RugRats

    Wow I never saw that thanks!
     
  17. Offline

    Pasukaru

    You're welcome. :)
     
  18. Offline

    KrebsCOHO


    Hey Pasukaru, I noticed you're online.

    I just installed the latest version of this plugin on my CB953 server and I'm getting unknown command errors when I type in /difficulty.

    do you think I need to use an older version of the plugin?
     
  19. Offline

    Pasukaru

    Hmm, are you sure you installed it correctly?
    The CustomDifficulty.jar should be located inside the following folder:
    root/plugins/CustomDifficulty.jar
    It should work with 953, I think :p
    To be honest, you should update to cb 1000, because of bugfixes. ;)
     
  20. Offline

    KrebsCOHO

    I'm actually using Cheese Daddy to host my server so all I have to do is upload the plugins and such.

    All my plugins are working (using about 20 of them) and I just installed customdifficulty and changed the config around. But I can't use any commands such as /difficulty
     
  21. Offline

    Pasukaru

    @KrebsCOHO
    Can you post a screenshot of your folders?
    I tried with cb 953 and it runs fine.
     
  22. Offline

    morizuki

    oh.. can we configure the Giant too? like what u've changed in his attacking??

    and i don't know if u can, but can you also do the raidius of the mobs can see? so like they don't farm using arrows?
     
  23. Offline

    KrebsCOHO

    Sure, this shows my folders :p it cuts off but the rest of the .jars are down there

    daddycheese.png
     
  24. Offline

    Pasukaru

    @morizuki
    You mean how many blocks below a giant a player will take damage?

    Uhm well, I can make the radius customizable, but the maximum is still 16 (the current radius), because mobs will just stand there if the player is too far away. And it's not possible to make mobs move (as far as I know).

    @KrebsCOHO
    That's really weird. :confused:
    Do you get any errors on server start?

    @KrebsCOHO
    Oh wait, are you using the console to test the commands?
    If you use the console, type 'difficulty' (without the slash).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  25. Offline

    KrebsCOHO


    Error:

    Show Spoiler

    2011-07-28 17:16:45 [SEVERE] Could not load 'plugins/CustomDifficulty.jar' in folder 'plugins':
    mapping values are not allowed here
    in "<reader>", line 21, column 27:
    aggressiveness: true
    ^

    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchValue(ScannerImpl.java:745)
    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:307)
    at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:183)
    at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:564)
    at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
    at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:148)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:228)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:122)
    at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:105)
    at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:124)
    at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
    at org.bukkit.util.config.Configuration.load(Configuration.java:82)
    at org.bukkit.plugin.java.JavaPlugin.initialize(JavaPlugin.java:157)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:175)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:207)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:130)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:128)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:97)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:51)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  26. Offline

    Pasukaru

    Theres an error in one of your config files.
    Make sure you don't indent with tabs (Use spaces)
    Post your files if you cant fix it ;)
     
  27. Offline

    KrebsCOHO

    I'll post it up on here just incase you might be able to spot it quicker than I :)
     

    Attached Files:

  28. Offline

    morizuki

    yeah below the giant or in front of the giant.. or not just the giant, other mobs too..

    oh so we're currently using the max radius :( ok then.. but it's kinda cool to if we can set the radius of the mobs..
     
  29. Offline

    Pasukaru

    @KrebsCOHO
    I think the errors is in your default.yml. :eek:

    @morizuki
    Changing attack distance for mobs could be complicated. I can use a custom one for giants because they don't attack naturally, but zombies, spiders, etc do.

    I'm not sure if I'll add a customizable radius. At least not until mobs will start moving, so I'm actually waiting for a new Minecraft and/or bukkit version to make this possible.
    Also, a high radius can reduce performance dramatically.
     
  30. Offline

    KrebsCOHO

    I was thinking it might of been in the first config file since the error It was showing was about aggressiveness.

    Here's the default.yml:
     

    Attached Files:

  31. Offline

    Pasukaru

    @KrebsCOHO
    Hmm, they both look alright to me. :confused:
    Delete them and let it generate new ones - then it should definitely work.
     

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