[MECH] CustomDifficulty v4.5.0 - Monsters too strong or too weak for you? Change it! [1240]

Discussion in 'Inactive/Unsupported Plugins' started by Pasukaru, Jun 6, 2011.

  1. Offline

    Pasukaru

    CustomDifficulty
    The Plugin to adjust the difficulty in SMP
    Latest version: 4.5.0
    blank line
    [​IMG]
    BLANK LINE : D : D
    CustomDifficulty provides a lot of features to change the all around difficulty in Minecraft.
    You can change the monster's HP, damage, aggressiveness and more! You are also able to modify the player's damage.
    Each difficulty is stored in its own file - which enables you to create as many difficulties as you like! It's possible to set a difficulty for a certain region only (Use the built-in regions, or WorldGuard regions). This enables you - for example - to create hard dungeons with ease.
    For more information, take a look at the 'Features' section below.

    Please report any bugs you may encounter!

    If you are a developer and take a look at the source, please let me know if you have some improvements! I'm still new to this (Java/programming in general) and want to get better. :)

    Features:
    • Change monster's hp (200 HP is max - but that should be enough, a player has 20)
    • Change monster's damage - Let them beat you up - or not even scratch you :>
    • Change aggressiveness of monsters and animals. (Aggressive, Passive, Friendly)
    • Change if monsters burn in sunlight.
    • Spawn any mob, anywhere - naturally! Giant, 'monster' and sheep in any color included!
    • Define spawn chance.
    • Define min/max height for mobs to spawn.
    • Define min/max light level for mobs to spawn.
    • Define block types mobs will only/will never spawn on.
    • Define custom drops for each mob in each difficulty.
    • Define a loot-multiplier to let monsters drop more items!
    • Limit mobs per server/world/chunk
    • iConomy support! (For monster-killing rewards)
    • Change player's damage.
    • Multi-world support!
    • Permissions support!
    • WorldGuard support!
    • Create regions, each with a custom difficulty!
    • No need to restart/reload the server to apply changes, simply use the /difficulty reload command!
    • All (reasonable) commands can be used from the console!
    If you download, please also click the 'like' button at the lower right corner of this post - Thanks!

    If you need a more detailed explanation, feel free to drop me a message and I'll try to help as much as I can. :)
    This text is only used to have an empty line! :>
    How to use:
    Click me :)

    • Copy CustomDifficulty.jar into the /root/plugins folder.
    • Download WorldEdit (If you want to use regions) and place it into the /root/plugins folder as well.
    • Difficulties are located in the /root/plugins/CustomDifficulty/difficulties folder. Each difficulty is in its own [difficulty].yml file.
    • Simply change the values of the default configs and/or create new config files. The plugin will load all *.yml files inside the difficulties folder automatically on reload.
    • If you remove a configuration node, this plugin won't change anything of the corresponding event, thus preventing conflicts with other plugins.
    • You can create regions with the /difficulty region [regionCommand] commands and set difficulties for each of them independently! (See 'Commands and Permissions' below)
    Note that you must notuse tabs in *.yml (YAML) files. If you do, it will mess up the format and Bukkit will throw you a million errors (something like *snakeyaml* ) :>
    Important notes:
    Click me :)

    • All configuration nodes are case sensitive and your world's names shouldn't contain special character, as it might mess up the configuration nodes!
      If a configuration node does not exist, Bukkits default will be used - or nothing happens at all.
      The plugin will check if the monster/player is in a region first (if enabled - see below)
      If the monster/player is in no region, the world's difficulty settings will be used.
    • Slimes are handled according to their size.
    • Wolves are handled according to their tamed/untamed status.
    • Creepers are handled according to their powered/unpowered. status.
    • The last three points exclude the following nodes:
      spawnChance, spawnOnlyOn, spawnNotOn, lightLevelMin, lightLevelMax
    • Creepers have a floating point (e.g. 1.65) damage value and it's used as multiplier, not as fixed damage. This value applies to the damage only, not the explosion range/radius.
    • Wild wolves can be aggressive. They will attack a player on sight, but it is still possible to tame them - unless the player fights back.
    • Tamed wolves HP will always be read from the worlds difficulty! (To avoid exploits like healing it in a region where it as a maximum of 100 hp and then move to a region with a maximum of 50 hp)
    • Player's damage will be calculated like this:
      Round( (usualDamage * damageMultiply) + damageAdd )
      damageAdd is an integer.
      damageMultiply is a floating point value.
      usualDamage is the players default damage (e.g. 2 with fists, 5 with diamond pickaxe) - might be different if another plugin modified the event damage before CustomDifficulty did!
      You can use different values for Player vs Player and Player vs Monster. You can also set negative values - but a negative multiplier is not recommended.
    • Regions are disabled by default! If you want to use them, go to your config.yml(not difficulty.yml!) and set useRegions for the specified actions to 'true' (without quotes!)
      I disabled them by default do increase performance (a tiny, tiny bit :p, unless you have 1 million regions in one world) and I guess not everyone will use them.
    • Change difficulty of (regions or worlds) by using the corresponding command where difficulty = one of your /difficulties/[difficulty].yml without the ".yml" extension!
    Commands and Permissions:
    Click me :)
    Permission node to receive rewards: 'CustomDifficulty.reward'
    Ops can use all commands and permission nodes are case sensitive!
    bold = mandatory
    underlined = optional
    " | " = "or"

    Difficulty-related commands:
    • /difficulty help - Displays the help / lists commands and descriptions.
      Permission node: 'CustomDifficulty.help'
    • /difficulty - Displays difficulty of the world the player is currently in - or of all worlds if the command user is no player (e.g. console)
      Permission node: 'CustomDifficulty.check'
    • /difficulty check <World | all> - Displays the difficulty of <World>, <all> worlds or the world the player is currently in if <World> is not specified. If the command user is no player, it will list all worlds.
      Permission node: 'CustomDifficulty.check'
    • /difficulty <change | set><World> <Difficulty> - Change difficulty of <World>, or the world you are currently in if none specified.
      Permission node: 'CustomDifficulty.change'
    • /difficulty reload - Reloads the config files. Use this after changing/adding difficulties or other configurations!
      Permission node: 'CustomDifficulty.reload'
    • /difficulty performance - Counts the used time for each feature for the next 10 seconds. Use this if you think the plugin causes lag, and to find out which part of it.
    Region-related commands (These require WorldEdit and WorldGuard):
    All commands start with /difficulty region *** - Replace "***" with one of the below:
    • help - Displays help about region commands.
      Permission node: 'CustomDifficulty.region.help'
    • <set | change> <World> <Difficulty> - Change difficulty of world <World>, or the world you are currently in, if <World> is not specified, to <Difficulty>
      Permission node: 'CustomDifficulty.region.set'
    • info <World> <RegionName> - Displays some information about region <RegionName> on world <World> or the world you are currently in.
      Permission node: 'CustomDifficulty.region.list'
    Note:
    If you are using WorldGuard regions, only the region commands 'info' and 'set | change' are available. To define new regions, you WorldGuard's '/region define' command.
    Changelog:
    Version 4.5.0 | 10/6/2011
    • Fixed: Squid spawn - for real this time
    • Fixed: min/max spawn distance works now.
    • Fixed: Ghats can now be friendly. (passive too, but they will behave as friendly. :/) Friendly ghasts hardly move though.
    • Added: OPs will receive a message on login, if a new of CD is available. Can be turned off, config.yml -> global.checkForUpdates
    • Added: Some code to make squids follow their targets. They don't do that naturally like other mobs. -.-
    • Ghasts and PigZombies take damage over time to simulate burning in sunlight. (If enabled)
    Old versions (open)
    Version 4.4.0 | 9/28/2011
    • Changed: Mob limit configuration; Nodes you have to use now:
    Code:
    global:
        mobLimit: 500 #= server Limit
    worlds:
        [worldname]:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
    
    You can remove all other limit nodes, they aren't used anymore.
    • Added: A new config node inside the difficulty files:
    Code:
    global:
        dropOnlyWhenKilledByPlayer: false
    
    Should be self-explanatory, but you have to add it manually if you want to enable it.
    • Fixed: Squid spawning. Was checking for lava instead of water..
    • Fixed: A NPE inside the spawn algorithm.
    • Fixed: Another NPE inside spawn algorithm (dev build only)
    • Added: Multiverse-Core will now load before CD does.
    • Added: Register support. All major economy plugins should work with CD now.
    • Removed: iConomy5 support. If you use iConomy5, you also have to download and use Register.
    Version 4.3.0 | 9/24/2011
    • Fixed: Feeding wolf in 1.8; Item amount decreases and Raw Flesh added as food.
    • Fixed: Getting rewards with projectiles (arrows) works now.
    • Fixed: Giants spawning in walls and small caves. - Some still spawn in walls or weird locations and suffocate, but they will be removed immediately.
    • Added: Configuration nodes for the new mobs Enderman, CaveSpider and Silverfish.
    • Added: Now spawn-able: Electrified Creeper, Spider-Jockeys, coloured sheep.
    • Changed: Mobs will now spawn in at least 2 block high rooms instead 1 block only. (To prevent Zombies and other tall mobs to suffocate.)
    Version 4.2.3 | 7/28/2011
    • Changed: Giants attack players up to 3 blocks below them instead of 1.
    • Changed: config.yml nodes: spawnInterval, aggressivenessInterval and burnsInSunlightInterval are now in the worlds.worldname section. You can remove the global ones.
    • Probably fixed: ClassCastException in aggressiveness task. (?)
    • Changed: performance command.
    • Fixed: Another bug, I just don't remember which one... I should start writing it down immediately :eek:
    Version 4.2.2 | 7/27/2011
    • Fixed: BurnsInSunlight now reads the interval correctly from the config. (=Slight performance increase if you don't use an interval of 1. Default is 20.)
    • Fixed: Mobs can now spawn in snowy areas.
    • Added: Giants should attack players now, they don't do it naturally... (Please test this :))
    • Changed: Aggressiveness check is now performed every X ticks for every player, instead of every X move-events for the corresponding player only.
    Version 4.2.1 | 7/26/2011
    • Fixed: NPE in mobCleanup
    • Removed: Creation of unused node 'ignoreInvalidWorldDifficulty' in config.yml
    Version 4.2.0 | 7/25/2011
    • Added: command '/difficulty performance'
    • Added: another way of reading the difficulty of a mob (for testing purposes). change useOldGetDifficulty in your config.yml if you want.
    Version 4.1.0 | 7/15/2011
    • Removed built-in regions. (Use WorldGuard, it provides more features for regions)
    • Added customizable drops.
    • Added: Players will receive rewards if their wolf kills a mob
    • Changed spawn-algorithm, it will use the chunks around a random player per run, instead of chunks around all players.
    • Changed check for old iConomy versions.
    Version 4.0.6 | 7/13/2011
    • Fixed an 'out of bounds exception' in the reward calculations.
    • Mobs shouldn't suffocate anymore if they spawn next to a wall.
    Version 4.0.5 | 7/12/2011
    • fixed automatically created node burnInSunlight to burnsInSunlight in the config.yml
    • probable fix for a concurrent modification exception.
    Version 4.0.4 | 7/11/2011
    • Added fix for incompatible iConomy versions.
    Version 4.0.3 | 7/10/2011
    • Major bug fixed within the spawn-algorithm. To be specific: instead of reading the maximum light level for a mob to spawn, it was reading the minimum height - this, of course, messed everything up.
    Version 4.0.2 | 7/10/2011
    • NPE fix regarding the loot multiplier. - A weird one :confused:
    Version 4.0.1 7/9/2011
    • Mobs shouldn't spawn in water anymore if spawnNotOn WATER and/or STATIONARY_WATER is used.
    Version 4.0.0 | 7/9/2011
    • Aggressiveness is now split into aggressivenessDay and aggressivenessNight.
    • Added option on which blocks mobs will only spawn, or will never spawn on.
    • Reward now requires permission 'CustomDifficulty.reward' to receive it.
    • Added option for min/max light level for mobs to spawn.
    • Added option for min/max height for mobs to spawn.
    • large rewrite of the plugin.
    Version 3.6.0 | 7/7/2011
    • Depreciation of rewards if you kill the same mob type repeatedly.
    • Bugfix of the isDay() function which resulted in wrong calculations for the BurnInSunlight feature. (It was checking for night instead of day - fail)
    • SpawnChance will only affect naturally spawned mobs. (I was too stupid to find it previously - lol). Also, It will never affect the spawn behaviour of 'monster' and giant in any way, even if a plugin spawns them as 'naturally'. If you use another plugin to make them spawn, it should be possible to change the spawn amount there.
    • isAggressive and burnsInSunlight features are now available for animals as well.
    Version 3.5.1 | 5/7/2011
    • Added check for a nearby mob spawner for reward and lootMultiplier.
    • Added success-rate of a mob spawning.
    Version 3.5.0 | 7/5/2011
    • NPE fix within the reward system.
    • Added WorldGuard-Regions support.
    • Added option to disable startup messages.
    • Region Commands now have their own classes.
    • Difficulties with uppercase letters work properly.
    Version 3.4.2 | 7/3/2011
    • Fixed another bug regarding region-persistence. :eek:
    Version 3.4.1 | 7/3/2011
    • Fixed monsters (except skeletons & zombies) starting to burn during night if burnsInSunlight was set to true.
    Version 3.4.0 | 7/2/2011
    • Fixed regions not saving into database due to a wrong function call.
      Thanks to @Kytsune for spotting this bug!
    • Added iConomy support for mob-killing rewards.
    • Added lootMultiplier feature
    Version 3.3.1 | 7/1/2011
    • NPE fix
    Version 3.3.0 | 7/1/2011
    • Added some (possible) bugfixes
    • Added possibility to change if (hostile) monsters burn in sunlight.
    Version 3.2.0 | 6/24/2011
    • Added changeable aggressiveness.
    • Changed the way I hooked into WorldEdit / Permissions.
    • Different settings for wild wolves and tamed wolves.
    • Tested against RB 928.
    Version 3.1.0 | 06/16/2011
    • Added configuration nodes for "monster" (the 'human' mob)
    Version 3.0.0 | 06/16/2011
    • Added regions. (Requires WorldEdit and HSQLDB)
    • Added possibility to create as many difficulties as you want
    • Changed commands a bit to clean up source code - it was a mess!
    • Some minor bug fixes.
    • Something else I don't remember right now. :eek:
    Version 2.2.2 | 06/14/2011
    • Removed "Error in [world].yml - Check HP settings for [monster]" debug message.
    Version 2.2.1 | 06/07/2011
    • Added option to change Player's damage for each difficulty (multiply and [add or subtract damage] or both)
    • Added checks if config nodes are set. (If not - Plugin won't touch the corresponding event)
    • Changed "/difficulty" command - displays now the current world - or all worlds if the command user is no player (e.g. console)
    • Added "/difficulty all" - will display the difficulty on all worlds.
    • Priorities of 'CREATURE_SPAWN' and 'ENTITY_DAMAGE' events have been set to 'Lowest'.
    • Bug-fix - Fixed error with slimes - it was looking for node "slime[size]..." instead of "slime.[size]..."
    • Some minor changes in the source code (e.g. refactoring)
    Version 2.1.1 | 06/06/2011
    • Added Multi-World support.
    • Added Permissions support.
    • Bug-fix - Slimes are now handled according to their size.
    Version 1.0.0 | 06/05/2011
    • Initial release.

    To-do
    • Limit mob spawning to biomes.
    • Suggestions!
    • Change Player's HP | Out of the scope of this plugin as it requires a custom health system. I might add later though... who knows.
    If you like this plugin and want to help me a lil bit - please [​IMG]. Thanks!

    ~Pardon my imperfect English. :>
     
    Snatch, bluehasia, Smokie23 and 27 others like this.
  2. Offline

    Pasukaru

    @RugRats
    Oh well, I need your config.yml ;)
     
  3. Offline

    RugRats

    Default config didn't change anything.
    Code:
    global:
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        burnsInSunlightInterval: 20
        spawnInterval: 1
        aggressivenessInterval: 1
        useWorldGuardRegions: true
        minSpawnDistance: 24.0
        maxSpawnDistance: 222.0
        mobSpawnerRadius: 5.0
        naturalMobLimit: 450
        mobLimit: 500
    worlds:
        world:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: none
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_nether:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: none
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
    
     
  4. Offline

    Pasukaru

    There's the problem:
    Code:
    worlds
        world:
        ...
        difficulty: none
    
    change to
    Code:
    worlds
        world:
        ...
        difficulty: default
    
    ;)

    Uhm well, then I don't know what your problem is :eek:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  5. Offline

    RugRats

    What I mean is default difficulty is not on by default. But then again ki don't know if it's supposed to be but theres no directions saying that there isn't a difficulty on by default and that you should activate it in your config file. Anyways thanks it works now.
     
  6. Offline

    Pasukaru

    Oh... now i get it :p
    Yeah, its set to none by default, I should mention that :p
     
  7. Offline

    Shnozzy

    09:03:35 [INFO] Starting minecraft server version Beta 1.7.2
    09:03:35 [INFO] Loading properties
    09:03:35 [INFO] Starting Minecraft server on *:25565
    09:03:35 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-904-
    g9277096-b953jnks (MC: 1.7.2)
    09:03:36 [INFO] Preparing level "world"
    09:03:36 [INFO] Preparing start region for level 0 (Seed: 1530687349491884237)
    09:03:36 [INFO] Preparing start region for level 1 (Seed: -7800162216708680259)
    09:03:37 [INFO] [CustomDifficulty] Found the following 1 difficulties:
    default.
    09:03:37 [WARNING] [CustomDifficulty] Couldn't hook into Permissions!
    09:03:37 [WARNING] [CustomDifficulty] Couldn't hook into iConomy!
    09:03:37 [WARNING] [CustomDifficulty] Spawning will not be activated for world w
    orld. World's difficulty is invalid and ignoring is disabled.
    09:03:37 [WARNING] [CustomDifficulty] Spawning will not be activated for world w
    orld_nether. World's difficulty is invalid and ignoring is disabled.
    09:03:37 [WARNING] [CustomDifficulty] BurnsInSunlight will not be activated for
    world world. World's difficulty is invalid and ignoring is disabled.
    09:03:37 [WARNING] [CustomDifficulty] BurnsInSunlight will not be activated for
    world world_nether. World's difficulty is invalid and ignoring is disabled.
    09:03:37 [INFO] [CustomDifficulty] MobListCleanup activated.
    09:03:37 [INFO] [CustomDifficulty] version 4.2.1 has been enabled. (104.08ms)

    I obviously don't use Permissions or iConomy, but can you please tell me why this isn't working?
     
  8. Offline

    Pasukaru

    @Shnozzy
    Open the config.yml and change
    Code:
    worlds
        worldname
            difficulty: none
    
    to

    Code:
    worlds
        worldname
            difficulty: default #or any other difficulty
    
     
  9. Offline

    RugRats

    Why don't you just make default default automaticly instead of people posting here lol.
     
  10. Offline

    Pasukaru

    Well, if I set it to default for worlds, it'll spawn chickens, cows and stuff in the nether as well o_o
     
  11. Offline

    RugRats

    better go check my nether :O!
     
  12. Offline

    Shnozzy

    Thanks!

    my config file showed like 2 lines of code, I tried to copy and paste it here but then it showed all the different global/world settings. I was pretty confused. So I just copied the post and replaced the 2 lines of text with it and now it works fine after changing the difficulty.

    I don't know if that makes sense. But I am curious if I have something setup weird?

    This is what my config file looked like.

    http://i749.photobucket.com/albums/xx138/shuai_ma/minecraftcustomdifficultyproblem.png
     
  13. Go get Notepad++ or at LEAST use WordPad instead of the normal Notepad ;)

    Notepad is known to screw up the files...
     
  14. Offline

    Pasukaru

    @Shnozzy
    Yea, you should really use Notepad++ or something similar.
    It doesn't work if everything is in one line, like in your screenshot.
    The format is crucial in the YAML(.yml) language. (Indents have to be 4 spaces instead of a TAB, case-sensitivity, etc)
     
  15. Offline

    alfskan

    why giant doenst attack players?:'(
     
  16. Offline

    morizuki

    the 4.2.0 and 4.2.1 give me a lot of lag and Can't Keep up message..

    but in 4.1.0.. it's working fine..
     
  17. Offline

    Pasukaru

    use the '/difficulty performance' command please. You can also try to change useOldGetDifficulty in your config.yml.
     
  18. Offline

    morizuki

    i tried using that both but still it gives me the Can't Keep up message.. Ill post it later the performance..

    Code:
    2011-07-27 22:36:40 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:36:42 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:36:45 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:36:47 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:36:49 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:36:51 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:15 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:17 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:19 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:21 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:31 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:34 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:36 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:39 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:41 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:43 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:45 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:47 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:51 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:53 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:37:56 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:00 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:02 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:04 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:06 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:10 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:13 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:15 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:17 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-27 22:38:52 [INFO] Started performance check... results will show up in 10 sec.
    2011-07-27 22:39:02 [INFO] ~~~ CustomDifficulty-Performance ~~~
    2011-07-27 22:39:02 [INFO] OS: Windows 7 | CPUs: 4
    2011-07-27 22:39:02 [INFO] useOldGetDifficult : false
    2011-07-27 22:39:02 [INFO] onCreatureSpawn :3.52ms
    2011-07-27 22:39:02 [INFO] onCreeperPower :0.0ms
    2011-07-27 22:39:02 [INFO] onEntityCombust :0.37ms
    2011-07-27 22:39:02 [INFO] onEntityDamage :0.4ms
    2011-07-27 22:39:02 [INFO] onEntityDeath :0.0ms
    2011-07-27 22:39:02 [INFO] onEntityTame :0.0ms
    2011-07-27 22:39:02 [INFO] onEntityTarget :0.0ms
    2011-07-27 22:39:02 [INFO] onPlayerInteract :0.0ms
    2011-07-27 22:39:02 [INFO] onPlayerMove :13.43ms
    2011-07-27 22:39:02 [INFO] spawnAlgorithm :153.89ms | Interval: 5
    2011-07-27 22:39:02 [INFO] getWorldDiffi :0.09ms
    2011-07-27 22:39:02 [INFO] getDistance :0.9ms
    2011-07-27 22:39:02 [INFO] getLocation :2.01ms
    2011-07-27 22:39:02 [INFO] countMobs :4.68ms
    2011-07-27 22:39:02 [INFO] getChunks :17.32ms
    2011-07-27 22:39:02 [INFO] getDifficulty :41.66ms
    2011-07-27 22:39:02 [INFO] blockCheck :1.64ms
    2011-07-27 22:39:02 [INFO] heightCheck :54.78ms
    2011-07-27 22:39:02 [INFO] lightCheck :8.53ms
    2011-07-27 22:39:02 [INFO] distanceCheck :1.99267900214E9ms
    2011-07-27 22:39:02 [INFO] BISControl :129.84ms | Interval: 1
    2011-07-27 22:39:02 [INFO] Mob cleanup :0.36ms | Interval: 20
    2011-07-27 22:39:02 [INFO] Total :304.8ms (3.04%)
    2011-07-27 22:39:02 [INFO] Players online :4 | Mobs on server: 66
    2011-07-27 22:39:02 [INFO] ~~~ Finished ~~~
    can't keep up showing when a player fighting a mobs..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  19. Offline

    Pasukaru

    Hmm, the plugin itself requires only 3% cpu. What other plugins are you using?
     
  20. Offline

    morizuki

    well it's not the CPU.. the Memory Ram XD.. It's increasing to 1gb..
     
  21. Offline

    RugRats

    So it's this plugin!? Because I noticed a few days ago a HUGE ass (pardon my language) increase of ram.. my server takes up. Also how can I stop normal mobs form spawning then the nether?
     
  22. Offline

    morizuki

    why does the giant is not spawning? even if I set it to 100%?
     
  23. Offline

    RugRats

    Code:
    2011-07-27 11:24:25 [INFO]  ~~~ CustomDifficulty-Performance ~~~
    2011-07-27 11:24:25 [INFO]     useOldGetDifficult : false
    2011-07-27 11:24:25 [INFO] onCreatureSpawn   :16.69ms
    2011-07-27 11:24:25 [INFO] onCreeperPower    :0.0ms
    2011-07-27 11:24:25 [INFO] onEntityCombust   :0.0ms
    2011-07-27 11:24:25 [INFO] onEntityDamage    :2.12ms
    2011-07-27 11:24:25 [INFO] onEntityDeath     :6.53ms
    2011-07-27 11:24:25 [INFO] onEntityTame      :0.0ms
    2011-07-27 11:24:25 [INFO] onEntityTarget    :0.0ms
    2011-07-27 11:24:25 [INFO] onPlayerInteract  :0.0ms
    2011-07-27 11:24:25 [INFO] onPlayerMove      :3.57ms
    2011-07-27 11:24:25 [INFO] spawnAlgorithm    :426.36ms | Interval: 1
    2011-07-27 11:24:25 [INFO]    getWorldDiffi  :1.05ms
    2011-07-27 11:24:25 [INFO]    getDistance    :3.54ms
    2011-07-27 11:24:25 [INFO]    getLocation    :18.56ms
    2011-07-27 11:24:25 [INFO]    countMobs      :90.8ms
    2011-07-27 11:24:25 [INFO]    getChunks      :44.74ms
    2011-07-27 11:24:25 [INFO]    getDifficulty  :16.79ms
    2011-07-27 11:24:25 [INFO]    blockCheck     :8.4ms
    2011-07-27 11:24:25 [INFO]    heightCheck    :121.08ms
    2011-07-27 11:24:25 [INFO]    lightCheck     :26.69ms
    2011-07-27 11:24:25 [INFO]    distanceCheck  :1.8844001398E9ms
    2011-07-27 11:24:25 [INFO] BISControl        :556.86ms | Interval: 1
    2011-07-27 11:24:25 [INFO] Mob cleanup       :0.42ms | Interval: 20
    2011-07-27 11:24:25 [INFO]   Total           :1035.68ms (10.35%)
    2011-07-27 11:24:25 [INFO]   Players online  :5 | Mobs on server: 385
    2011-07-27 11:24:25 [INFO]  ~~~           Finished           ~~~
    Is this lag :O?
     
  24. Offline

    Pasukaru

    To everyone:
    Uploaded v4.2.2 - see changelog. :)

    @RugRats
    10% shouldn't cause lag.
    But you can decrease it a LOT by updating to 4.2.2, because - in your case - the most time is required for the BISControl(BurnsInSunlight) - which doesn't read the config properly. That's why it's interval is always set to 1.
    You can also increase the spawnInterval to reduce it.

    @morizuki
    Did you add giant to the 'possibleSpawnCreatures' list in your difficulty.yml?

    About the ram... Hmm, it's pretty much impossible to measure the amount of ram the plugin is using - which makes it hard to confirm the ram increase. But I'll see if I can find something :eek:
     
  25. Offline

    RugRats

    How do I stop normal mobs: skeleton ect from spawning in nether?
     
  26. Offline

    Pasukaru

    @RugRats
    You should create a new difficulty file for nether only, then remove skeleton from the 'possibleSpawnCreatures' list in the file.
     
  27. Offline

    RugRats

    Code:
    2011-07-27 11:51:26 [INFO] [CustomDifficulty] Hooked into WorldGuard v5.2.2.
    2011-07-27 11:51:26 [INFO] [CustomDifficulty] Found the following 1 difficulties:
    default.
    2011-07-27 11:51:26 [INFO] [CustomDifficulty] Hooked into Permissions v3.1.5.
    2011-07-27 11:51:26 [WARNING] [CustomDifficulty] Couldn't hook into iConomy!
    2011-07-27 11:51:26 [INFO] [CustomDifficulty] Spawning activated for world world
    2011-07-27 11:51:26 [WARNING] [CustomDifficulty] Spawning will not be activated for world world_nether. World's difficulty is invalid and ignoring is disabled.
    2011-07-27 11:51:26 [INFO] [CustomDifficulty] MobListCleanup activated.
    2011-07-27 11:51:26 [INFO] [CustomDifficulty] version 4.2.2 has been enabled. (58.56ms)
    There should be a difficulty called nether but it hasn't found it, I did make a config for it.
    I put the config file called "nether"(I made it for nether as you suggested) in the Difficulties folder and here is the config.

    Code:
    global:
        rewardDepreciation: 0.0
        dropOnlyWhenKilledByPlayer: false
        possibleSpawnCreatures:
        - ghast
        - pigzombie
        - spider
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    spider:
        hp: 30
        damage: 1
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    pigzombie:
        hp: 15
        damage: 8
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 15
        damage: 9
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    Now it's not being detected.. only "default" is.
    Here is the main config file.

    Code:
    global:
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        burnsInSunlightInterval: 20
        spawnInterval: 1
        aggressivenessInterval: 1
        useWorldGuardRegions: true
        minSpawnDistance: 24.0
        maxSpawnDistance: 222.0
        mobSpawnerRadius: 5.0
        naturalMobLimit: 450
        mobLimit: 500
    worlds:
        world:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: default
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_nether:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: nether
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
     
  28. Offline

    Pasukaru

    @RugRats
    Is the file called "nether.yml"?
    It doesn't work if the extension is wrong.
     
  29. Offline

    morizuki

    Oh!!.. i didn't noticed the possible spawn hahaha.. okok XD

    oh and one more thing, what does the giant do to attack u? get near him and u will get damaged?

    or can you implement a shooting arrow with a fireball from ghast or like spawning mobs around him..?
     
  30. Offline

    Pasukaru

    @morizuki
    Giants deal damage if you get close to them, yea.
    About the arrow, I don't think thats what this plugin is about. :confused:
     
  31. Offline

    morizuki

    aw ok then.. they can kill giant easily by going below and hitting it above XD
     

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