[MECH] bMobs v1.1 - Complete creature control [766]

Discussion in 'Inactive/Unsupported Plugins' started by Brad811, Feb 12, 2011.

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    bMobs (v1.1)
    Download: bMobs.zip
    If you like the work I've done, or would like to see more features and improvements, please consider donating!

    NOTE: This plugin does not cause more mobs to spawn than the default spawn rate.

    • configure creature health, probability of spawning, whether they can attack, and whether they burn in sunlight
    • destroy any unwanted mobs every few seconds
    • destroy any unwanted mobs upon targeting the player
    • destroy any unwanted mobs upon spawning
    • kill all of any mob type on command
    • see how many mobs are killed when this command is called
    • configurable via "bMobs.yml" file
    • supports: creeper, skeleton, spider, zombie, ghast, giant, pigzombie, slime, chicken, cow, sheep, pig, squid, wolf
    • multiple world support
    • change properties without restarting server
    Well I enjoyed making bFlight so much, I decided to make another plugin.

    This is another plugin I've wanted for myself for a while and haven't seen a simple solution for.

    Try it out!

    Run the server with the plugin installed. Edit the included bMobs.yml as you see fit.

    • /bkill animals - kills all anmials in your current world
    • /bkill monsters - kills all monsters in your current world
    • /bkill all - kills all anmials and monsters in your current world
    • /bkill [animal or monster type] - kills all living entities of this type
    • /bmobsreload - will reload your properties file and apply any changes, and add any worlds not listed in it (you will need to run this after starting your server if you have multiple worlds)
    Permissions: (not required if Permissions is not installed)

    • bmobs.bkill
    • bmobs.reload
    Example bMobs.yml file:

    # Example bMobs.yml
                enabled: true
                aggressive: true
                health: 2
                enabled: true
                probability: 0.5
                aggressive: false
                burn: false
                health: 10
                enabled: true
                probability: 0.2
                burn: true
                health: 10
                enabled: false
                enabled: false
    #   [mob type]:
    #       enabled: [true/false]
    #       probability: [0.0-1.0]
    #       aggressive: [true/false]
    #      burn: [true/false]
    #       health: [0-200]
    May add more functionality in the future if there is interest!

    Version History:
    • Added burn control
    • Added kill count when using /bkill command

    • You can now control which mobs can attack, their probability of successfully spawning, and edit their health!
    • Now uses yml file

    • Added ability to kill one mob type. Example: /bkill cow

    • Added multi-world support!
    • Added ability to change and apply settings without restarting the server

    • Added /bkill command
    • Animals can now be controlled as well

    • Added spawn listener (may not work on older builds!)

    • Now kills all mobs not on the allowed list in all worlds every few seconds, as well as any mobs that target a player that are not on the allowed list.
    • List of monsters now includes: creeper, skeleton, spider, zombie, ghast, giant, pigzombie, slime
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    This plugin has woked well on my server but i have updated bukkit to [602].
    Can you plz update the plugin. :)
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    yeah, for sure.. time to update :)
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    since b617 solved some plugin usage bugs, could you update to 617 instead of 602?
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    Confirmed, this plugin doesn't work with version 617. Errors spam the console and mobs still show up.
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    I agree with the sentiments expressed in this thread lately. Is there any possibility you could update this plugin to b617jnks? Or perhaps, release the source code?

    EDIT: Nevermind, I wrote my own with the same functionality. I needed it quickly.
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    Håkon bergset

    can you update it to craftbukkit 612 because it is the last recomended build
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    Yes please can you update it i realy need it :) Doese anyone know another mod that is like this because i dont want zombies but i dont want health reg either :)
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    Brinck, I quickly threw together something until bMobs comes back. Supports b617jnks.


    Just put in plugins directory, restart server to create config file, then edit "MobNerf/config.yml" :)

    I'll delete this post once bMobs is back up and running.
    o0AzzA0o and Strongit like this.
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    thank you !
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    Thanks alot man :)
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    Your ........ great

    cant you make a fulltime plugin like this.... something this simple is missing.
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    I'd prefer Brad811 to continue with the development of bMobs because I think it's better than my plugin. This is mostly to just tide people over until bMobs is updated. Can't have creepers blowing up all over the place when you're trying to draw Mario characters will wool blocks, heh.
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    MAdManMarkAu... Your plugin MobNerf not work good...

    I'm walking near bedrock and anyone hit me... i'm dead! I have the plugin HeroicDeath:

    ettore85a has been killed from an angry Slime

    Slime?? i have disabled the slime... :confused:...

    Slime are present but are invisible....
  15. Wait.. so slimes are still inworld?
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    There's a quick fix, that should at least fix the WORLD_LOADED problem
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    2011-04-06 14:59:31 [SEVERE] Could not pass event CREATURE_SPAWN to bMobs

    I'm getting the error above when in the nether.
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    Does it give a line number for the error?
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    2011-04-06 14:56:59 [INFO] imaxorz used a portal and generated an exit portal.
    2011-04-06 14:56:59 [SEVERE] Could not pass event CREATURE_SPAWN to bMobs
    at com.bradsproject.BradleyJewell.bMobs.bMobsEntityListener.onCreatureSpawn(bMobsEntityListener.java:37)
    at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.java:435)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:228)
    at net.minecraft.server.World.a(World.java:1582)
    at net.minecraft.server.Chunk.d(Chunk.java:470)
    at net.minecraft.server.ChunkProviderServer.c(ChunkProviderServer.java:75)
    at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:33)
    at net.minecraft.server.PlayerManager.a(PlayerManager.java:37)
    at net.minecraft.server.PlayerManager.a(PlayerManager.java:76)
    at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:180)
    at com.earth2me.essentials.User.teleportToNow(User.java:592)
    at com.earth2me.essentials.EssentialsPlayerListener.onPlayerMove(EssentialsPlayerListener.java:115)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:205)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:128)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)

    Is that more helpful? As you see it happens as soon as I got into nether.
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    Does the latest version of bMobs allow wolves to spawn? I recreated the bMobs.properties file and it doesn't list it in there... Want to make sure that I'm not searching for wolves in vain.
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    Swoosh Bear

    Hey, I'm having a little trouble with my bMobs. It's nothing major but a little annoying. When I start up my server I get this:
    bMobs got world:world
    bMobs could not process one of your worlds properly! Check that your properties file is properly formatted.
    bMobs version 0.5.7 is enabled!
    In my properties file, I have two worlds configured, world, which is the one that loaded correctly, and netherworld, which is the one that didn't load properly. when I go to the netherworld, I don't see ghasts, which is good, but when I walk near the pigmen, they disapear.

    Here is my properties file. I'm not sure what I did wrong in it.
    # List of creatures that will not be removed (start line with # to disable)
    Running CB 617 and bMobs 0.5.7
    Any help?
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    can anyone tell me if this works for wolves?
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    Swoosh Bear

    I don't think it does yet. There is no option in the properties for wolves.
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    2011-04-09 14:57:54 [INFO] bMobs processing world: Nether
    2011-04-09 14:57:54 [INFO] bMobs could not access a world yet! It may still be loading.
    2011-04-09 14:57:54 [SEVERE] Nag author: 'Brad811' of 'bMobs' about the following: onWorldLoad has been replaced with a new signature, (WorldLoadEvent)
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    Netto Hikari

    Just add "wolf" to your config file and it will work.
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    Im running CB 617 and bMobs 0.5.7 and invisible slimes kill me. I know that because of HeroicDeath.
    When i disable bMobs i can see the slimes.
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    Bukkit 670 with BMobs:

    07:07:08 [SEVERE] Could not pass event CREATURE_SPAWN to bMobs
    at com.bradsproject.BradleyJewell.bMobs.bMobsEntityListener.onCreatureSpawn(bMobsEntityListener.java:37)
    at org.bukkit.plugin.java.JavaPluginLoader$48.execute(JavaPluginLoader.java:494)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)

    Still seems to work, but errors like that flood the console on first load :(
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    If we do get something working that can kill/control mobs, is there a way to run the command not being logged in? I would like to be able to run a script that regularly kills all mobs of a type in a particular world, something like "bkill mobname targetworld". This way I would be able to keep the ghasts from getting as out of control as they are now. Thanks
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  30. Thank you so much for this wonderful plugin. My server was hosting a big party for my best friend and we were all doing activities with our wolves. When I was making the house in which you would tame your wolves I summoned 500 wolves instead of 50. The server had such terrible lag I couldn't get many of my plugins to works. After a bit of searching I found this plugin and then all my problems were solved. [cake]
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    I'm glad it helped! Thank you for sharing!

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