[MECH] BlockDoor v005 - Doors out of Blocks - [released]

Discussion in 'WIP and Development Status' started by Arcwolf, Mar 28, 2011.

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    True to my word...

    Made some changes that may help with performance. Loosened up the Main Zone detection loop 5x slower.
    Finalized the BlockDoor object arrays in hopes of preventing any CME's from occuring.
    Made changes to clearDespawns method to prevent AIOBE from occuring if a zone was deleted during a clearing cycle.
    Disabled Free-For-All mode in favor of Server OPs mode. If permissions are not detected.

    Now with Lessons learned from LavaFurnace... :cool:
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    FINALLY! I have been waiting for this since Build 001...
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    This has been submitted now. Please use other thread to comment...
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