[INACTIVE][TP/MECH] Inception v1.04dev0.5 - World Layering and Overlapping [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Lihad, Jun 5, 2011.

  1. Offline

    Lihad

    Inception - From one world into another (into another, and another, and another)
    v1.04dev0.5




    ------------------------------------------------------------------------
    Just got back from honeymoon!!! woot!!!! I will be updating Inception for 1.8 as bukkit allows :) stay tuned!
    ------------------------------------------------------------------------

    Downloads:
    Most Recent Build

    [1060] - Version 1.04dev0.5 - Full
    [1060] - Version 1.04dev0.5 - jar only
    Past Builds
    [1060] - Version 1.04 - [->] 1.03, 1.02c, 1.02a, 1.01, 1.00

    ---------------------------------------------
    ---------------------------------------------
    Description:
    Allows you to fall (or climb) from one world into another world by catching players that enter a y-coordinate that isn't in the normal range of play (or otherwise defined). With the addition of skyland environments, this plugin can be used to stop players from falling indefinitely, and instead make them drop in another world at the same x and z coordinates.

    -----------------------------------------------------------------------------------------------
    Love Inception? Wanna help out a poor-ass college kid who is about to get married AND working his way through commercial flight school?! Donate!
    [​IMG]
    -----------------------------------------------------------------------------------------------
    ---------------------------------------------
    Other Plugins Worth Your Time!
    Inception works great with:

    StyxSpace

    ---------------------------------------------

    Recent Fixes!For Version 1.04 & dev0.5

    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception
    - Boats should be able to pass through Inception layers
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!



    Old Fixes!For Version 1.02delta & 1.03

    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground (100% success rate in testing, let me know if results differ)

    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)
    - Foreign worlds as a 'lowerWorld' aren't stubborn assholes any longer.

    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping
    - Colored blocks now reflect properly through an overlap
    - Block facing through dynamicOverlapping is fixed
    - Block facing through standard overlapping is ish-fixed. but not really.
    - Syncing of linked worlds by their spawns is added as an option in the config.yml
    - The exclusion of certain block types the are mirrored in an overlap is added as an option in
    the config.yml​
    - Water and lava pouring through an inception layer behaves more correctly
    - Inception passes priority of world creation with 'environment: null'
    - And other fixes

    ---------------------------------------------

    Installation:
    Download the .zip and throw the contents into your plugins folder. Be sure to configure the config.yml file in the Inception folder or the plugin will fail! If updating from a previous version: Don't delete your old config.yml and expect a new one to generate! Use the new config.yml that is in the new version folder unless otherwise specified.

    Then, read the 'Setup' tab below for Detailed instrutions on the setup of Inception. For those new to the plugin, I don't suggest changing any values for anything outside of defining the worlds and environments for a single link. After you have the motion of Inception down, tweak the setting and add more links as you see fit.

    Setup (open)

    #Inception - Written By Lihad @ beyondminecraft.net

    ----- Using Inception
    Before using this plugin, be sure to backup your world files and etc. Inception has the potential to rewrite entire landscapes! Tread carefully.

    ----- The Initial Setup
    Download the latest .zip, or the one that suits your CB. And place the contents into your plugin folder.

    Be sure to modify the config.yml for Inception before the initial launch, it should look something like this to start:

    Code:
    inception:
        link0:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    - Setting up your first link!
    Under link0, the options below exist:
    Code:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME 
    Fill in the world you want to be top world in the worldName slot for the worldUpper key, as well as the environment type (most foreign world types created by other plugins are NORMAL in origin). The three main world types are NETHER, NORMAL, and SKYLANDS. Follow the same idea for the worldLower key, by adding in the world that you want to be 'below' your top. If your using another plugin to supply a foreign world type, use 'null' as the environment type and inception will pass priority to the corresponding plugin.

    Note: If you write the name of a world in either worldName slot that doesn't already exist, Inception will attempt to create it of the type Environment that you have specified.

    - Setting up your local link variables!
    Within link0, you will also see these options:
    Code:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    Each does something different, set to maximize the performance you wish to get out of inception. 'enableFall' and 'enableClimb', if set to True, will allow your users to pass from the lower world to the upper world by climbing, as well as passing to the lower world from the upper world by falling. If you wish a player to only be able to fall from the upper world to the lower, but not climb back up, turn 'enableClimb' to false.

    To specify the 'y' coordinates that the inception between worlds takes place, define the values under upperLimit and lowerLimit. Once a player crosses this threshold, they will be beamed away to the other world.

    The 'overlap' is a tool used for those who wish to make their worlds seem to flow together. By turning 'overlap' to true, you are saying that the bottom and top of the worlds will share anything placed or destroyed by a user, within the distance specified by 'overlapDepth'. Thus, with an overlap depth of '5', y-coordinates 1,2,3,4 and 5 of the worldUpper will be shared with y-coordinates 123,124,125,126 and 127 of worldLower. Note: The transfer through normal overlapping will only work for blocks that are placed and destroy while the plugin is running.

    Also note that with overlapping, your lower and upper limits for said link must be equal in spacing. This is new to Version 1.o1.

    Lastly, turning 'sync' to true will line the linked worlds up by their spawns, instead of their x,z coordinates.

    - Creating More than One Link
    To create a second link, simply copy the entire link0:, and paste it under itself, renaming the new copy 'link1'. It would look something like this:
    Code:
        link0:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
        link1:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    And of course, be sure to add the worlds you want to be involved in the new inception link, as well as changing/modifying any of your new local variables.

    - The Global Variables
    Code:
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    These keys should only appear once in your config, and should be outside any keys. They are your global variables. 'fallDamage' is pretty obvious in wht it accomplishes.

    'autoInception', if turned to true, will have Inception automatically link all of your worlds for you in the standard manner (no overlap, limits at 0 and 128). This completely ignores any links you have specified. Very much the lazy-persons Inception tool.

    'glassStep' Is used for those who are travelling up to skylands and dont have a block to step on, or get caught in pesky inception loops. Turning this to true will give your user something to stand on when climbing up.

    'dynamicOverlap...' if turned on... be prepared for the shear power of inception to show itself. For every link that you have where 'overlap' is turned to 'true',. dynamic overlapping will take a snapshot (of height defined in 'overlapDepth') of a players current surroundings and places them in the world they are going to. Allows for EXTREMELY seamless transfer.... also has the potential to rewrite sections of worlds.

    'exemptBlockID' is any block id you wish to not be overlapped in an overlap layer.


    Commands (open)

    Only For Op

    Known Bugs (open)

    - Not Setting the config file correctly can cause weird things to happen
    - If a server's flymod catch is turned on, this can lead to players being kicked mid-transfer
    - Block facing is not always correct through overlapping
    - Signs don't overlap well
    - Chests don't overlap well
    - There may or may not be an issue with looping world Inceptions between two worlds that of Normal and Nether types. This has been known to cause issues with deleting chunks and etc. This issue is set for resolve in the next 1.02 release.
    will add more bugs to this section as they are noted and posted.

    Changelog (open)

    Version 1.04dev0.5[CB 1060]
    - Hotfix for dev0.4

    Version 1.04dev0.4[CB 1060]
    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).

    Version 1.04[CB 1060]
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception (maybe...)
    - Boats should be able to pass through Inception layers (maybe...)
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!


    Version 1.03[CB 1000]
    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)


    Version 1.02delta[CB 977+/1.7.3]
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground
    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)

    Version 1.02charlie[CB 977]
    - Fixes Everything (almost)

    Version 1.02bravo[CB 977]
    - Technical Unreleased Officially

    Version 1.02alpha[CB 977]
    - Fixed player positioning on Inception
    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping

    Version 1.02[CB 953]
    - Overlapping works better and more correctly for block types
    - Added sync'ing
    - Added exclusions
    - Inception passes priority of world creation with 'environment: null'

    Version 1.01 [CB 953]
    - Upon Inception, player placement is now better suited to where they are coming from,

    especially with overlapping​
    - Defining a world in the Inception config.yml that doesn't exist will be automatically create

    by Inception​
    - Water and Lava within a overlap will no longer compound upon itself
    - Recursion was added (1.00), recursion was optimized (1.01)
    - Links now run by priority, and will not randomly place a player if multiple links share the

    same worldUpper or worldLower.​
    - Added more local variables per link.
    - Overlapping is better situated and follows the pattern suggest in 'overlapDepth' better.

    Version 1.00 [CB 953]
    - Rewrote the plugin for better optimization
    - Inception can now manage worlds without a crutch

    Version 0.9 delta [CB 917]
    - Fixed persistent Speed Hack kick

    Version 0.9 charlie
    - Split the dynamicOverlap node into two
    - Fixed an issue with overlapping

    Version 0.9 bravo
    - Added Dynamic Overlapping
    - Fix for 'lowerY' being less than '0'
    Version 0.9 alpha (does that even make sense?!)
    - Overlapping can now occur between links of your choice
    - Overlapping can occur between all Environment types
    - New command for specifying if a link should have overlapping or not
    - The ability to turn the glass block on and off!
    - SphereWorlds should finally be fixed (FINALLY!)
    - Overlapping works better

    Version 0.9
    - Added option for worldOverlay/rowOverlay
    - Fixed Inception identifying foreign world types
    - Fixed various other bugs

    Version 0.8
    - Added option for fallDamage (should already be in your config.yml) to either be on or off when fall damage occurs.

    Version 0.7
    - Added config options for setting the floor and ceiling of inception
    - Fixed '/inception list'
    - Added autoInception

    Version 0.6
    - Added a climbing inception (climbing to y=129 of a world allows a transfer)
    - Changed the config.yml
    - Changed the command '/inception modify'

    Version 0.5
    - Added in-game commands

    Version 0.4
    - If multiple links are created with the same 'worldUpper', it now randomly makes you fall to any of the 'worldLower' worlds under those links (instead of the first notable 'worldLower')

    Version 0.3
    - New config file!
    - The ability for multiple links to be made between worlds.
    - Cleaned some of the code up

    Version 0.2
    - Fixed falling into the nether
    - Fixed a few other minor bugs

    Version 0.1
    - Initial Build


    ---------------------------------------------
    Special Thanks to: JorenCombs, Pherce, Kside, Annilyna and all the members of Beyond Horizon. For giving me testing grounds for Inception-izing you all (like you actually had a choice).
    ---------------------------------------------
     
  2. Offline

    quickclay

    I started getting "Moved to quickly" kicks after the upgrade to 1.2d.
    Here's the error: 2011-07-17 10:26:57 [WARNING] quickclay moved too quickly! Elapsed ticks: 1, Distance change: 549.2104317686676"
    CB 977
     
  3. Offline

    PeanutTheMan


    Yes but then it won't let me go to any of my worlds
     
  4. Offline

    ratty

    Just a humble suggestion, but it would be useful if there could be an option for a given link to put the player in a fixed X and Y location. For example I have a fixed sized normal world using borderguard, and my skylands also has a border, but is smaller. It fits inside it, so they line up ok when you fall through the world, but if I let people fly up, they'd instantly be out of bounds and Borderguard flips out, I get generated chunks, etc.. You might say, just make it bigger, except the normal world is 3000x3000 and I'd rather not have to have all of my worlds that large.
    I also have a moon world (generated tons of air, then mcedit'd a giant rock sphere, time is always night, its pretty cool!), and I have the same problem. It is very fun that you can fall from the moon, land in skylands, then keep falling and land on earth, but I keep having to tell people they can't fly up.
     
  5. Offline

    Lihad

    1.02 delta is cleared for 1000
     
  6. Offline

    Jobsti

    huhu @Lihad

    Works great on #1000

    Request:
    Teleport vehicles.

    Some of my useres requested it, because they have minecart tracks from normal to skyworlds ;-)
     
  7. Offline

    Devian50

    ah ok! you did say it might work so I was hopeful! but alas it did not work... :( now I shall try with RB1000! :D
     
  8. Offline

    blambi

    Is it possible to use the old offset coordinates? It seems that all my links where affected and now well nothing adds up.
    Feels quite sad to if I have rework a lot of the things people have built.
     
  9. Offline

    Lihad

    I've begun work on 1.03. Expect it out later this week :)

    Turn sync to false

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  10. Offline

    alexfire

    I keep getting the "Error occured while enabling inception v1.02delta (is it up to date) first time using this plugin and just downloaded the most recent one .... not sure why it says this i am using CB 1000
     
  11. Offline

    Lihad

    Your config.yml is messed up. Post it here
     
  12. Offline

    alexfire

    Sorry for the slow response...
    Apparently i am just slow... I put spaces after the names and it worked thanks for the help reguardless though.
     
  13. Offline

    blambi

    Thanks.
     
  14. Offline

    yakasuki

    freinds hit the ground and then they die can you fix dat :( config file fall damage is false so ya why are they dieing?
     
  15. Offline

    chainedheart99

    having a problem it ports right when i climb to my skyland but when i get there i can place or delete any blocks
     
  16. Offline

    kijex

    is your permissions set for the skylands world? I would suggest using the globalusers and globalgroups as your main permissions file. (since it sounds like your only have permissions set on your main 'world')

    Also, wonderful plugin Lihad works very well! Only thing is when I add 3 different worlds connected to each other, the server seems to crash right after start up. (possibly needs more memory, can't really test since It's on a dedicated server.)
     
  17. Offline

    sfxworks

    ...It was working just fine a while ago...

    Code:
    2011-07-20 11:20:26 [SEVERE] Could not pass event PLAYER_MOVE to Inception
    java.lang.NullPointerException
        at lihad.Inception.SyncInception.syncX(SyncInception.java:16)
        at lihad.Inception.ShiftInception.shift(ShiftInception.java:41)
        at lihad.Inception.ShiftInception.shiftWorldsUp(ShiftInception.java:29)
        at lihad.Inception.TDRPlayerListener.onPlayerMove(TDRPlayerListener.java:36)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    My config file
    Code:
    inception:
        link0:
            worldUpper:
                worldName: Area3Space
                environment: null
            worldLower:
                worldName: Area3Sky
                environment: null
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: true
        link1:
            worldUpper:
                worldName: Area3Sky
                environment: null
            worldLower:
                worldName: Area12FINAL
                environment: null
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: true
        link2:
            worldUpper:
                worldName: Area12FINAL
                environment: null
            worldLower:
                worldName: Area3Underground
                environment: null
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: true
    autoInception: false
    fallDamage: true
    glassStep: false
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
    exemptBlockID: 7, 8, 9, 10, 11
    I even tried a fresh install. Im using build 1000.

    Code:
    inception:
        link0:
            worldUpper:
                worldName: Area3Sky
                environment: SKYLANDS
            worldLower:
                worldName: Area12FINAL
                environment: NORMAL
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: true
    autoInception: false
    fallDamage: true
    glassStep: true
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
    exemptBlockID: 7, 8, 9, 10, 11
    New config file. Keep getting failures.

    List of all my plugins...

    -filtered-

    ...Anyone? Please, help?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  18. Offline

    CainFoool

    Nothing happens with this config.yml
    Help?

    inception:
    link0:
    worldUpper:
    environment: NORMAL
    worldName: space
    worldLower:
    environment: NORMAL
    worldName: world_nether
    overlap: false
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    sync: false
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
     
  19. Offline

    WaterFalcon

    your config looks good.(the new one)

    " RealCompass" was causing problems for me when i fell (moved too quickly). so i removed it.

    by "failures" does that just mean that you just fell into the void?

    i don't know what else i can do to help.(i hope that Lihad can help you more)
     
  20. Offline

    X14U2NVX

    I'm also having problems with the null pointer exception (out of date blah blah). Here's my config file:
    inception:
    link0:
    worldUpper:
    environment: NORMAL
    worldName: space
    worldLower:
    environment: NORMAL
    worldName: world
    overlap: false
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    sync: false
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
     
  21. Offline

    Lihad

    That means one of your worlds defined in Inception, and passed to another plugin for loading by using the 'null' argument, isnt loading.

    You need to format your config if you're going to post it here. I cant tell what im looking at.

    That is interesting. I did do a test of up to 10 worlds and it seemed to work fine. You theory may be correct.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  22. Offline

    CainFoool

    @Lihad
    Code:
    inception:
        link0:
            worldUpper:
                environment: NORMAL
                worldName: space
            worldLower:
                environment: NORMAL
                worldName: world_nether
            overlap: false
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: false
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
     
  23. Offline

    sfxworks

    Meaning...I have to...????

    Ill try to get rid of realcompas and try that out. And no. By failure I ment, fly up and dont go to the skyworld. and it brings up that error.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  24. Offline

    X14U2NVX

    inception:
    link0:​
    worldUpper:​
    environment: NORMAL​
    worldName: space​
    worldLower:​
    environment: NORMAL​
    worldName: world​
    overlap: false​
    enableFall: true​
    enableClimb: true​
    upperLimit: 128​
    lowerLimit: 0​
    overlapDepth: 5​
    sync: false​
    autoInception: false​
    fallDamage: false​
    glassStep: true​
    dynamicOverlapUpperToLower: false​
    dynamicOverlapLowerToUpper: false​
    exemptBlockID: 7, 8, 9, 10, 11​

    EDIT: Formatted (I Think >.>)
     
  25. Offline

    NakedLover

    Hate Dropbox, download link never springs for me.
    - Any chance of a mirror? :)
     
  26. Offline

    Lihad

    if that is the case, then the 2nd half of your config is indented under the inception: key, and that is wrong. I suggest downloading a new yml. and starting fresh.
     
  27. Offline

    GalacticRiptide

    When my server boots up Inception is creating my Planetoids and BananaMaze worlds before the respective plugins can make them. Its quite an issue. Permanent fix? Happens every time I start server. :'(
     
  28. Offline

    Lihad

    Let me see your config.yml
     
  29. Offline

    olaole

    Amazing plugin :) Thank you very much.

    I have 1 small question however.
    From "normal world y=128" I get teleported to "skylands world y=5". But from "y=128 skylands" I also go back to "y=5 skylands". Possibly the same happens in normal and nether. Is there an option to stop this? If not, can it be done?
     
  30. Offline

    sfxworks

    Working with Jamioflan (the maker of planes mod) along with this addon to support entities. Any way I can have a user "fly" to another world?
     
  31. Offline

    errdivideby0

    I'm using the current RB of Bukkit as well as 1.02 of inception but nothing is happening when I try and climb up to my space world. The only other plugins that I'm using are StyxSpace and Movecraft.

    Here is my config file.

    Code:
    inception:
        link1:
            worldUpper:
                environment: NORMAL
                worldName: space
            worldLower:
                environment: NORMAL
                worldName: nether_world
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 10
            sync: false
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    
    Just found this error message in my server log


    Code:
    2011-07-23 19:15:26 [SEVERE] Error occurred while enabling Inception v1.02 (Is it up to date?): null
    java.lang.NullPointerException
        at org.bukkit.craftbukkit.CraftServer.getWorld(CraftServer.java:563)
        at lihad.Inception.WorldManage.checkInceptionWorlds(WorldManage.java:15)
        at lihad.Inception.Inception.onEnable(Inception.java:47)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016

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