[INACTIVE][TP] EpicGates v0.4.1 - Warp Gates - Now with per gate use restrictions! [617]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 24, 2011.

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    EpicGates v0.4.1 - Warp Gates: This plugin was created to fill the need of the old WarpGates plugin that is now dead. This plugin is very new and does not have creation features within. Its current purpose is to read the old WarpGates file and give you back similar functionality that you had with WarpGates.

    Download Current Version: EpicGates v0.4.1 (JAR)
    Older Versions 0.4, 0.3, 0.2, 0.1.1, 0.1

    Development is still early, more features will be added as time progresses.

    ***Please submit your issues and feature requests here***

    • Provide functionality similar to the old WarpGates plugin
    • Create and maintain warp gates in game.
    • Does not rely on a structure to warp you.
    • Create and maintain worlds in game.
    Gate Creation:

    Creating and managing gates in game is easy. Just follow these steps.

    Go to the area you want your gate to be. then issues this command:
    /gate create test1
    Now travel to where you want your second gate to be, then issue this command:
    /gate create test2
    Now link your gates:
    /gate link test1 test2
    /gate link test2 test1
    And you are all set.

    Allowed and Not Allowed
    You can add users or groups to the allowed and not allowed fields.

    If a gate has nobody listed in the 'allowed' field, then anybody can use it.
    Once you add at least one player or group to the 'allowed' field, then only the players that match a group or player name in the 'allowed' field may use that gate.

    If a player matches a group or player name in the 'not allowed' field, then they will not be able to use that gate. 'not allowed' will override 'allowed'

    World Creation:
    To create a new world you issue the command:
    /world create NewWorld
    You can then teleport to the new world with /world visit, this will allow you to create or move a gate to the world.

    Say you wanted to move the gate test2 from the example above, to the new world you created. you would do the following:
    /world visit NewWorld
    /gate move test2
    It's that simple, now test2 is in NewWorld.

    NOTE: Creating a world can cause significant lag while the chunks generate, you will be notified when the world is done creating with a "world created" message.

    NOTE: After creating a world, it is HIGHLY reccomended that you reload your server. A simple reload from the console will do. This will make sure all the plugins are aware of the new world.

    Permissions Explained:

    In order to create and edit worlds and gates a user must have - 'epicgates.admin'

    • Version 0.4
      • Forward Compatibility
      • Added 'allowed' and 'not allowed' functionality
    • Version 0.3
      • In-Game gate creation and editing.
      • Support for CB440+
      • In-Game world creation.
    • Version 0.2
      • Fixed some lag causing issues
      • Much more stable
      • Detects when you enter the gate better
      • Gates now have a landing site that is 1 block in the direction of the gates set direction.
      • Added a direction to the gates, any gate without a defined direction is set to N
    • Version 0.1.1
      • Fix for 2 cross linked gates.
    • Version 0.1
      • Initial Release
    EmanuxJade and FrozenGhast like this.
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    each time I restart the server all the gates are removed.
    is there a way to fix it?
    also it dont create any files.
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    The PC Tech Guy

    ... People never bother trying - it works just fine on 677, and on 684 for that matter.
    We're going to need more information than that, such as EpicGate's startup message, CB version, etc.
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    @The PC Tech Guy
    Thank you. I've begun to feel like a broken record. Looks like I need to improve the useability of my plugins.
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    Will you update it after the bukkit team has released a recommended build?
    Would be really usefull : D
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    Love it, works like a charm

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    18:21:22 [SEVERE] Could not pass event PLAYER_MOVE to EpicGates
    at com.epicsagaonline.bukkit.EpicGates.listeners.PlayerEvents.GetGateForPlayerLocation(PlayerEvents.java:114)
    at com.epicsagaonline.bukkit.EpicGates.listeners.PlayerEvents.onPlayerMove(PlayerEvents.java:71)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:240)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:129)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:73)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    I changed nothing and it started to do this on build 720, was fine 5 minute ago
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    Are you using any multi world plugins?
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    im only using warpz0r as my warp plugin, if it count. But I didnt change anything and I stoped working after a server restart...
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    My guess is that you have a gate in a world that is not loaded.
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    yeah for some odd reason the Nether stoped loading, went in the epicgate config file and there was no more netherworld so I manualy added

    environment: NETHER

    you were right hehe, once the nether was loaded, the plugin was fine, thank you
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    Thanks for keeping this mod going. We used to use WarpGate and then dropped it when it was no longer supported. Now, I am trying to revive our warpgates with this new plugin and am having difficulty getting my old warpgate list to translate.

    I read through the entire thread and had a look at the default gates.txt that is created. It seems to me that some fields are not documented. Can you list the field types, field order, and what each field does for the current version (0.4.1) of the plugin so that I can tweak my warpgates file to work properly?

    So far, I have them kind-of working. Most are offset by one unit and many no longer understand which direction to enter/exit from the gate. I have been trying to manipulate pieces of data in the gates.txt file to get them to work properly but without success: I fix one thing and something else goes wrong.

    I am trying to avoid re-creating our network of about 35 gates without having to recreate each gate in-world! :)

    Any help/info would be appreciated.

    Thanks for a great mod!

    P.S. After more play, I notice that the gates that are created are only 1 block in width. Are wider gates no longer supported? (This could have led to the perceived 1-unit offset problem as all of our gates are 2x2.) Thanks again!
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    will this get updated for build 740 soon?
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    The PC Tech Guy

    I think it still works, why don't you try it (and read posts above you...)
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    hello, after i have make latest build of bukkit 733 i got this message when i break someone in Nether:

    "you cannot do that in this world"

    What cause this error?

    solved, the problem was in another plugin
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    considered inactive
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    nooooooooo i love this plugin, why it is inactive? on build 766 work fine o.o
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    Nothing but love for this plugin, and still working perfectly in 766!
    Developer! PLEASE come back, you are sorely missed!
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    somehow the /world commands dont have an effect, any idea what could be wrong? I dont get an error though
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    The PC Tech Guy

    /world is part of a multi-world plugin. I thought it was part of EpicGate too, but later realized that he was referring to another plugin that creates another world.
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    • I never installed that plugin and was able to use those commands before
    • I still dont have it and can use the commands without an error. they just dont have an effect
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    The PC Tech Guy

    Looking at the plugin.yml, it appears to be part of the EpicGate world commands. I believe you still need to use a multi-world plugin in order to create worlds and be able to have them running at the same time, but to teleport without the use of a command you use the Epicgate commands... I don't know. This hasn't been updated for a while, and I never had a multi-world configuration. (although I did have a Towny glitch, which kept teleporting me back to the old world... it was weird...)
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    come backkkkkkkkkkkkkkkkkkkk
  25. This plugin breaks Bukkit's /reload command on CB 798 :(
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    Is it work with the build 798, or 803 ? looks like not because on mine now --> 798 i cant use it properly.
    Whrite: Gate subcommande (value) (value) (value)
    and dosn't create it just give me that message...

    And before it was working like a charm !

    Thanks for helps !


    bruxville ? --> bruxelles ? si oui moi aussi !

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 10, 2016
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    Problem resolved !

    How i did resolv it ? (simple)

    The folder dosn't appear when server is runnig. (thats whas the problem)
    So i just replace the (EPICGATE) folder (wich you can find when you DL the version) in my plugin folder
    And after reboot the server--> magic !
    It works perfect just as before !

    Many thanx to Jblaske for that great plugin

    CB 803 :D
  28. Will this be updated for 1.6.6? Spams this now:

    09:01:57 [SEVERE] Could not pass event PLAYER_MOVE to EpicGates
            at com.epicsagaonline.bukkit.EpicGates.listeners.PlayerEvents.GetGateForPlayerLocation(PlayerEvents.java:122)
            at com.epicsagaonline.bukkit.EpicGates.listeners.PlayerEvents.onPlayerMove(PlayerEvents.java:75)
            at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    Update for latest RB #818?
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    I feel like an update is needed. The gates (on my server) disables sometimes and I have to reload them.
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    On #818? Because it doesn't work at all for me.

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