[INACTIVE][SEC/FUN] Captureme v1.3 - King of The Hill based PvP plugin using WorldGuard. [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Orcem12, Jun 17, 2011.

  1. Offline

    pynn100

    Hey got it goin pretty good... But it wont give money to users because their isnt a users file?! Where do I find or have to make this users file?

    Thanks
     
  2. Offline

    locutus

    Thank you, its appreciated
     
  3. Offline

    Orcem12

    Sometimes I noticed this happens, Captureme doesn't pick up the Iconomy user files and that is very annoying I understand I have v1.2.1 I'm going to wait a little JUST in case there is a new recommended build soon, I've been having a few issues with the latest one ;) Thanks for your patience.
     
  4. Offline

    fatmarley

    I have the new craftbukkit, worldguard 5.0 and worldedit 4.6

    Did I miss a step?


    Code:
    2011-06-29 09:26:51 [SEVERE] Could not load 'plugins\Captureme.jar' in folder 'plugins':
    java.lang.ClassNotFoundException: org.catchservices.catchme.catchme
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:168)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:199)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:122)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:89)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  5. Offline

    compgurusteve

    Keep up the good work buddy. :)
     
  6. Offline

    locutus

    Very interested in this plugin. does it work on 1.7?
     
  7. Offline

    Jaker232

    When you tried using B tags in the spoiler, it won't work. I suggest fixing that.

    Other than, this is interesting.
     
  8. Offline

    civ77

    I thought of a cool feature. A special round where instead of the players getting money for capturing the region, they actually get ownership/membership of the region, the capturing player would get ownership and the players on his team would get membership. Example: My server has 2 cities, we could have each one be a faction. The king of the hill spot is in between the cities and the players fight to expand the borders of their cities!
     
  9. Offline

    Noun1

    Code:
    23:20:42 [SEVERE] Could not load 'plugins\Captureme.jar' in folder 'plugins':
    java.lang.ClassNotFoundException: org.catchservices.catchme.catchme
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.Class.forName0(Native Method)
            at java.lang.Class.forName(Unknown Source)
            at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:168)
            at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:199)
            at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:122)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
            at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:89)
            at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur
    ationManager.java:52)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I have build935
     
  10. Offline

    Tallkid96

    civ77, that is an amazing idea if they put that into the plugin my whole server could be just based on two teams controlling flags, it would make an awesome pvp server, hopefully orcem12 will put your idea into the plugin
     
  11. Offline

    Orcem12

    Other than, this is interesting.[/quote]

    Make sure that re-download this plugin
    Re-download this plugin! I ballsed up badly and unleashed a older copy of Captureme by accident I fixed it all up. Please simply re-download the plugin!! Thanks and sorry again.

    Yup

    Very cool idea, if I added this I'm pretty sure I would you it as well on my server xD, I see what you are saying though; A faction/group/player captures the area and holds it for a certain period of time and then gain ownership for that faction/group/player allowing the faction/group/player to build on that territory. The only thing is that transferring ownership of the WG region would be difficult... I've decided that I am going to add a alternative way to claim the area and give Captureme a self-claiming opition, like maybe a chunk, or a region that is marked by a configuable object. Other then that excellent idea. I will add this to my TO DO list ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  12. Offline

    Tallkid96

    have it so a faction has ownership until the other faction takes it over, not for a certain amount of time
     
  13. Offline

    fatmarley

    I loaded it up and the new one is working, but still haven't played a game yet...Thanks.
     
  14. Offline

    Jaker232

    I didn't post the code...

    all I did was suggest to not use B tags in spoilers.
     
  15. Offline

    Orcem12

    I think we had a misunderstanding :0 I meant to post the replies by people inserting code. Sorry.

    Fixed it anyways. :p
     
  16. Offline

    Cristof

    Error on server stop with last release of bukkit:
     
  17. Offline

    Orcem12

    List your plugins if you please :)
     
  18. Offline

    Cristof

    Bukkit #953
    Permissions 2.4.1
    WorldEdit 4.2
    WorldGuarda 5.2.2
    Falsebook 0.86.2 (only core & block)
    Minecart last version
    AfkBooter.jar 1.0.2
    BigBrother.jar 1.9
    BorderGuard.jar 1.3
    ChunkRegenerate.jar 1.1
    dynmap.jar 1.9.1
    Factions.jar 1.3.6
    iConomyChestShop.jar 2.75
    iConomy.jar 5.01
    Lists.jar laststable
    LWC.jar laststable
    milkAdmin.jar laststable
    MinecraftRKitPlugin.jar laststable
    NoCheat.jar 1.07b
    nSpleef.jar 0.4.3
    SuperPowers.jar 0.8
    Whitelist.jar 2.7
     
  19. Offline

    Orcem12

    Ok I think it is because World Edit/Guard updated and I didn't know. I'll update that right now.
     
  20. Offline

    fatmarley

    Is this also related to WorldGuard update?

    Code:
    2011-07-06 09:24:31 [SEVERE] Could not pass event PLAYER_MOVE to Captureme
    java.lang.NullPointerException
    at me.Orcem12.Captureme.CapturemeRegion.playerLookupCatchingArea(CapturemeRegion.java:69)
    at me.Orcem12.Captureme.CapturemePlayerListener.onPlayerMove(CapturemePlayerListener.java:25)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:163)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  21. Offline

    Orcem12

    Most likely, yes. I'll run some testing before I release another copy.
     
  22. Offline

    kahlilnc

    'cachme.cm'
    That permission would be for players or the person who sets it up?
     
  23. Offline

    Cristof

    News about new release :D?
     
  24. Offline

    Orcem12

    Sorry in Ireland atm haven't got around to updating my plugins I got a computer at the hotel lol so in my free time I'll put in the support like I promised. Sorry for big delay.
     
  25. Offline

    fatmarley

    Is there anyway at all to use this in another world? I noticed that multiworld is planned. But I would like this to be an offworld game, so I can control when and how often it is played...plus I want the game played on a SKYLANDS map.

    I made the world and I have set out the regions, but when i do /cm addarea cm1 it just spits out -/cm addarea <area-name>.

    I can leave the world and regions as is for now...just would love to try this out...this could encompass a whole world and be very Very Epic!
     
  26. Offline

    Orcem12

    I'm working on what was before described by computergurusteve as automation where the plugin get's back how many players are on, if a certain number of players from a faction involved are on; the plugin activates allowing the points to be taken over by the opposing team. If no one from that faction, group is on; the plugin shuts down those points that only they can take over. And about the multiworld support yes it's on it's way here shortly. Like I've said before since a lot of people don't use World Edit or World Guard I'm adding and alternative to claiming the areas ;) I'll be back to my computer soon because sadly I don't think my phone can run eclipse xD anyways once I get home these will all be things I'm going to add as well as some of my good friends Specops plugin request named Capere. Alright after typing this from a phone I hope you get it, lol. See ya later :D
     
  27. Offline

    fatmarley

    This is compatible with lists? Has anyone ever run factions and towny together?
     
  28. Offline

    Orcem12

    I run Factions and Towny together XD Don't know why my server players requested it. And yes Lists I believe is inactive but the old plugin dev. had it so I thought I should keep it just in case.
     
  29. Offline

    fatmarley

    @Orcem12 So what did you do with the factions land control? Just not give them the permissions OR run it on another world?
     
  30. Offline

    Orcem12

    Just didn't give protection the Faction offers, I have about 6 Factions, 2 are huge, the other 4 are noobs. so lol, They like to have Towny rather the faction protection.
     

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