[INACTIVE][MECH] Portcullis 1.2a [493+]

Discussion in 'Inactive/Unsupported Plugins' started by Meldanor, Feb 13, 2011.

  1. Offline

    Meldanor

    Portcullis - Build your own gates
    Version 1.2a
    This plugin gives you the possibility to build a Portcullis for an entrance of you castle or something like that.​
    Features:
    -Create a portcullis by creating the border and use a command​
    -Use buttons and levers to close/open your portcullis​

    Installation:

    Only copy the JAR-file in your plugins folder

    How to Use:

    To create a portcullis you have to make a border consisting of every material( but no Air) you want. Now facing the place where the gate will appear, you are tipping in your chat the command:
    /portcullis create NAME
    For name you've to use a unique name for your world.
    Now there are appearing fences, representing the gate.

    Of course you want to controll the portcullis. Create a stonebutton or a lever where ever you want and face it
    Use the command to bind the button to the portcullis:
    /portcullis bind NAME
    The name must be the same as the portcullis has.

    If you want to unbind the button, use the command in the same way, but write
    /portcullis unbind NAME

    To delete a portcullis and unbind all buttons linked with it, tip in
    /portcullis remove NAME

    To see all existing portcullises, use
    /portcullis list

    To list all commands, use
    /portcullis help


    Instead of /portcullis you are now possible to use only /pc for a better handling

    Images
    My texturepack I use is Misa Texturepack, you can find it here
    http://www.minecraftforum.net/viewtopic.php?f=25&t=73861

    [​IMG]

    [​IMG]


    [​IMG]

    Download:

    See attachted files for the source(I use NetBeans to create the plugin, so it's a NetBeans project) and the jar File. Just unzip them to use them.

    Changelog:

    Version 1.2a:
    Fixed the bug, that when a portcullis isn't sucessfully created, that the portcullis is also saved.

    Version 1.2 :
    Added support for 493's Bukkit
    Added a help command to list all commands and a command to list all existing portcullises
    Added message, that the portcullis was removed
    Improved binding/unbinding the buttons by using the block, the player has in target instead the button in front of the player(so, just look at the block you want to bind)
    Give the user the choice, to tip /portcullis or just /pc for a short cut
    Some minor fixes


    Version 1.1 : Added a function to remove an existing portcullis.
    Fixed some minor bugs
    Added support for Bukkits Version 472+

    Version 1.0a : Added check if the save file exists and create file if not.

    Version 1.0 : The official release with all features I wanted to include
     

    Attached Files:

    Coram, Travis_Hironak and NoFear13 like this.
  2. Offline

    Codisimus

    it seems that no matter what i do, when the server starts all the gates are closed.
     
  3. Offline

    qrux

    BUG REPORT:
    Whenever i try to create a portcullis, it never fills the whole hole. Always there's some blocks at the bottom that's just air. The portcullis begins some blocks above.
    I have never had this issue before. Running CB493 and Portcullis 1.2.a.
    Please fix this! :)
     
  4. Offline

    Waffletastic

    After I reload my server, the portcullis's stop working
     
  5. Offline

    leslieliang

    Does this support permissions?
     
  6. Offline

    RainBatRi

    Can you bind more than one lever to one gate? (like having towers on either side of the gate and a switch in each?
     
  7. Offline

    thiefzer0

    This worked absolutely PERFECT for our midieval themed castle! I love it, thanks so much!
     
  8. Offline

    Neoblade298

    Sorry for late reply, but yeah, u can. u prolly figured that out already though
     
  9. Offline

    Clueless

    Hi I use this on my server and I was wondering when it will be updated to the latest build. Thanks.
     
  10. Offline

    Patryk

    Will there be an update for 1.4 craftbukkit servers? #621 for instance.

    I sure hope so. :)
     
  11. Offline

    Codisimus

    hmm havent seen Meldanor here in a month... i could post the version i fixed for #612 for until he comes back
     
    sexy vampire likes this.
  12. Offline

    sexy vampire

    where is the updated vertion codismus i would liek to have it please
     
  13. Offline

    Codisimus

  14. Offline

    sexy vampire

  15. Offline

    whizkid8888

    Mate, that link's for PhatLoots....
     
  16. Offline

    Codisimus

    sorry, both start with p... fixed it
     
  17. Offline

    Patryk

    Thank you, man. But..

    I downgraded from 621 to 612, loaded it up (no error messages on startup) but it wont work with my already made gates.

    Also I can't seem to create any new portcullises (is that the plural?). Always get the 20 blocks wide error.

    Edit: Strange, just relogged to the server, and it works flawlessly now. What the.
     
  18. Offline

    Codisimus

    good bc i dont plan on supporting this, i simply updated it for my server sand thought id share it. besides i still think Meldanor will be back
     
  19. Offline

    leslieliang

    Please update for MC1.4/CB612+.
     
  20. Offline

    Codisimus

    i gave you the wrong link b4, try downloading it again
     
  21. Offline

    leslieliang

    Since Meldanor hasn't updated this in such a long time, can you take over? This plugin is pretty essential to my server and I would like permissions support.
     
  22. Offline

    Codisimus

    im rather busy.... give it a week and if he still isnt back i will update it sum
     
  23. Offline

    leslieliang

    Alright. Thanks a lot.
     
  24. Offline

    Codisimus

    that being said ill check back in a week and otherwise wont look at this thread till then
     
  25. Offline

    Ryan1er

    Update please !

    On my server , (medieval) the portcullis is essential !
     
  26. Offline

    Codisimus

    This is the version I'm using. I updated the save file to support multi world. This might deleted your current Portcullis if you don't add the world name in your save file like in mine....
    Code:
    DreknorNorth;MainWorld;true;-166:71:-119!-167:71:-119!-165:71:-119!-164:71:-119!_-166:72:-119!-167:72:-119!-165:72:-119!-164:72:-119!_
    -163:72:-117!
    DreknorSouth;MainWorld;true;-166:64:-43!-167:64:-43!-165:64:-43!-164:64:-43!_-166:65:-43!-167:65:-43!-165:65:-43!-164:65:-43!_
    -168:65:-46!
    TutorialGate;TutorialIsland;false;15:11:2!14:11:2!16:11:2!_15:12:2!14:12:2!16:12:2!_
    13:12:1!13:12:3!
    
    I will try to add permissions soon.

    https://sites.google.com/site/codys...testplugins/Portcullis.jar?attredirects=0&d=1
    All credit goes to Meldanor, I'm just keeping on the latest build.
     
  27. Offline

    Plague

    Don't use a plus sign in the version tag. If you really need to use more versions, use [X-Y] or [X,Y].
     
  28. Offline

    Travis_Hironak

    @Codisimus : Big thanks for the update :). I was wondering if you could fix the bug of fences appearing one block higher than expected like you did on your turnstile plugin. It's not really important but it's sometimes annoying.
     
  29. Offline

    Plague

    considered inactive
     
  30. Offline

    Codisimus

    If its anything like my plugin, it's an issue with targeting which I never really figured out
     
  31. Offline

    Travis_Hironak

    Ok, it's not a big deal anyway. Thanks.
     

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