[INACTIVE][MECH] afraidSkills - Skills for CraftBukkit [531]

Discussion in 'Inactive/Unsupported Plugins' started by igmolicious, Mar 8, 2011.

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    afraidSkills - A skills plugin for CraftBukkit
    Version: v0.3.21

    afraidSkills is the product of my love for mcMMO, tempered by my problems with modifying it to add additional functionality. Just so we're clear, nossr50 is a hero. Please note that this is a total re-write, aimed at aiding in extensibility as well as some new functionality.

    • Skills! Adds Acrobatics, archery, axes, diving, excavation, healing, herbalism, mining, repair, swords, unarmed, and woodcutting!
    • Skills are handled as classes, and the master list is easily appended.
    • Overhauled combat system -- combat takes in to account skill level, weapon quality, and armor quality. New abilities are present, with more coming soon!
    • Magical items -- gold items are considered magical, and include benefits above the "mundane" varieties.
    Download The Plugin

    afraidSkills Wiki

    Dev Build

    Both classes and java source files should be included in the jar.

    Current To Do List:
    • Implement special abilities (a few of these are active: Sword parries, Axe Criticals, Unarmed Dodges, Unarmed weapon/armor level scaling based on level, Chi-strikes -- eventually all skills will have special abilities gained every 25 levels).
    • Implement Permissions support
    • Test/Improve hooks for adding skills via external pluggins.
    • Implement secondary crafting/deconstruction system (for crafting items not natively craftable, and converting "finished" items into components)
    Version 0.4.1
    • IMPORTANT: The users file has been moved to a sub-folder of the plugins folder. To keep your users' skill profiles, please copy the old afraid.users file into the /plugins/afraidSkills/ directory!
    • Combat has been updated a little to lessen the damage modifications in weapon level vs. armor level calculations. A few changes have also been made to base damage numbers. This is still in flux.
    • Special Abilities Added!
      • Archery
        • Level 75: Point-blank shot: Arrows fired from within 3 blocks do additional damage
        • Level 100: Pinning: Arrows fired from 10 or more blocks away have a chance to pin the target in place.
      • Axes:
        • Level 25: Cleave: Attacks have a chance to damage all nearby enemies -- the damage will be divided up between them.
        • Level 50: Rend Armor: Attacks have a chance to do durability damage to an opponent's armor.
        • Level 75: Spin-Attack: By crouching and attacking, you can attack all enemies in a large swathe (heavily damages your weapon).
        • Level 100: Axe Master: Killing an enemy will restore some durability to your axe.
      • Swords:
        • Level 25: Defensive Posture: While crouching, damage received and dealt is lowered.
        • Level 50: Riposte: While in defensive posture, parries will instead be counted as ripostes, damaging a nearby enemy.
        • Level 75: Disarm: Attacks have a chance to disarm your opponent's weapon. It will be dumped to their inventory, if the have space, and dropped otherwise.
        • Level 100: Sword Master: Parries and Ripostes will restore some of your sword's durability.
      • Unarmed:
        • Level 25: Dodge: While unarmed and unarmored, you have a chance to dodge attack, negating the damage.
        • Level 50: Chi-strike: Your unarmed attacks have a chance to burn your opponents with burning chi.
        • Level 75: Tough Skin: When unarmed and unarmored, attacks against you will deal less damage.
        • Level 100: Quivering Palm: While crouching, your unarmed attacks will deal considerably more damage, but you will take damage as well.
      • Acrobatics
        • Level 25: Super Jump: Jumping while crouching will launch you into the air, allowing you to reach great heights.
        • Level 50: Leaping: You springy legs increase your normal jumping ability a little.
    Show Spoiler

    Version 0.3.21 (Bugfixes!)
    • Fixed bug with item removal removing more items than it should have.
    • Fixed the golden axes' tree chopping algorithm. Now chops the entire tree.
    Version 0.3.19
    • Fixed issue with gold tools not breaking properly, decreased durability for gold tools.
    • Gold armor now provides the added bonus of a 25% chance to avoid fire damage per piece (does NOT negate lava damage!)
    • Archery gained two new abilities:
      • Level 25 Flaming arrows: when carrying arrows, coal, and a flint & steel, arrows fired normally will be burning, and ignite enemies that they hit.
      • Level 50 Multi-shot: when sneaking, you will fire a group of up to 5 arrows.
    • Harvesting sugarcane no longer drops reeds on a successful herbalism proc.
    • Errant gains for herbalism when activating TNT have been addressed.
    Version 0.3.12
    • Added in the remainder of the gold tools
      • gold axes will chop down a whole tree (chop out at the base, or you'll wind up with a stump :D)
      • golden picks will mine out a 3x3x3 chunk of stone (all mined stones will drop materials)
      • golden shovels quadruple your chance to find items while excavating
      • golden hoes will till a 7x7 area and drop seeds.
    • Basic diving skill added, however this will most likely get changed around. Currently, it'll extend the time between taking damage from drowning.
    • Fixed a bug that allowed chi-strikes even if you were not unarmed.
    Version 0.3.7 (Bugfixes!)
    • Fixed foods affected by herbalism skill from granting proper benefit, and not being properly removed after use.
    • Removed annoying debug messages from combat.
    • Problem with NPC errors should be addressed! (Needs better testing)
    • PvP checking works now! No more free skill gains!
    • Repair should no longer throw errors when right-clicking with a repairable object on air. Whoops!
    Version 0.3.2

    • First public release.
    • Anvils are tiered (wood, iron, diamond, gold) and (except for leather repairs) require a heat source (furnace with fuel, lava, or burning netherrack).
    • Skill benefits are handled with scaling returns based on your skill level.
    • Healing is performed by attacking another player with a flower or wool (wool bandaging is more effective than herbal remedies at higher levels)
    • Gold weapons are considered magical, and have a chance to ignite the target.
    • Unarmed combat requires the user to be unarmed and unarmored for greatest effect.
    • Archery gains benefit from light (leather/chainmail) or no armor.
    • Axe durability loss from attacking is handled, so using an axe as a weapon won't penalize player.
    • Weapon level (wood, stone, iron, diamond, gold) is checked vs. armor level for bonus damage.
    thecoolwolf, Lolmen, Flawm and 3 others like this.
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    Does leveling up make you better or stronger at doing it.
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    any word on stopping the exploits with pvp?
    i'd really love this plugin but can't allow my players to get exp from pvp.
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    You should add craftable spears, hammers, shields...
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    i got 2 /stats when i type /stats.. it's the only things make me don't using this sry.
  6. Maybe you have both MCMMO and afraidskills? since both plugin uses /stats to show skills.
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    i have mcMMO and afraidSkills yep, but afraidSkill needs mcMMO nope ?

    My 2nd stats when i type /stats is like mcMMO
  8. No, afraidskills doesn't need mcMMO. But both plugins use the same command, so both plugins react to it when you type it. Try saving and removing either mcMMO or afraidskill completely, to test if one of the /stats disappear.
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    but, if i delete mcMMO, i'll lose everything i had on this (stats...) ?
  10. You can zip/rar the mcmmo.jar and the mcmmo folder before you remove it. And when you're done checking, you can unzip/unrar the files again.

    Or just simply save the mcmmo.users file.

    Entirely up to you though. Don't do anything if you're uncertain.
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    still need a config, owners need to be able to disable certain parts of the plugin, like pvp experience or the gold weapon fire thing.

    my and a lot of rp servers have non pvp zones and both of these are exploiting them.
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    Add a config file where you can disable/enable certain skills and set options for each. I find it extremely annoying when I'm mining that my pickaxe dies twice as fast and I get twice as much cobblestone. I want to be able to disable the mining and excavation mods, and any other that will annoy me. Also, find a way to make it so that you don't shoot flaming arrow unless you are doing something specific. Maybe a flint and steel in the torso slot of your armor? Or the coal must be in a slot adjacent to the flint and steel? Make a config for this. Also, add an option to set the things required to shoot flaming arrows. Like: check for A, B, C, etc. Items. Check to see if they are all connected (in a line or square, basically touching). Then cycle through. If the item has durability, take it down by an amount. If it's an item, take a certain amount away. I hope these help, please send me a reply if you decide to use any of these.
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    can u please give me the recipe to make an anvil?
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    Tfs Halo

    i like this but i have some questions... i want the abilities from mcmmo like super breaker and some other things but i love the skills u gain and i also like the max level concept because it is infinite in mcmmo i believe . but if i install this i noticed that they conflict with the /stats command so if possible can you get that fixed or even better get abilities?
    thanks for reading
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    Just wanted to say I've been using this on my server, great job!
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    Alright ive had the mod installed for a while and havent touched any gold stuff, well one day a person on the server is running around with a golden pickaxe that mines like TNT could someone instruct me on how to remove the golden abilities from the server i dont want any overpowered nonsense on the server but i love the skills and stuff
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    Can we get a mining ability and an excavation ability please.
    also placing flowers breaking them = level fast
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    Hi! I've been using afraidskills for about a day now and it's been working great except for one thing. For some reason archery will not level up. I can't find any error messages in the log or anything implying errors anywhere else. Any Ideas as to why it isn't working? Thanks.
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    Is there an edit command - like /mmoedit on Mcmmo?
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    Whats the command to edit the skills?
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    I know there is some difference between mcmmo and this I am now using this seeing as how mcmmo has messed up my server with there tree cutting ability, hopefully you dont abandon this but I was curious can I drag and drop the mcmmo users file with all there stats and just rename it to the default of afraidskills users? I know there is the diving skill but wont that just be added to everyone's after I have done the transferring?
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    Wondering if afraid is going to 602. Its currently the only thing holding me back :)
    Psychotonikum likes this.
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    Yeah, seriously. This is such a great plugin but really needs to be updated. Where's the developer?
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    Yeah, since I now use the newest version of Craftbukkit for Minecraft 1.4, a new version would be very appreciated^^
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    I have/had afraidSkills for quite some time now but the Mc1.4 came out it wont work i tryed the Dev build last night and it didnt work. My servers runing minecraft server version Beta 1.4,Bukkit-612 heres the codeish server reply
    2011-04-02 16:37:31 [SEVERE] BLOCK_DAMAGED loading afraidSkills v0.3.21 (Is it up to date?)
    java.lang.NoSuchFieldError: BLOCK_DAMAGED
        at com.igmolicious.afraidSkills.afraidSkills.onEnable(afraidSkills.java:72)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:514)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:94)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:72)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
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    I really hope u do what mcmmo didnt and thats not fuck up and make servers lag to all hell. Good job though hope you fix what needs to be fixed.

    also quick request, can you please add up top a list of commands? that would be great. (would like to edit skills for admins)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 11, 2016
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    Nvm, Thanks Animosity!
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    There is weirdness with anvils now, I'm pretty sure it is a nuance with the new PlayerInteractEvent that I spent all of 5 mins reading about... there are bugs but it is enough to get us by until the author does a real release.
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    you need to update to 617!!!!!!! fast
    VoiceofTreason likes this.
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    Hey. First of all, let me tell you that you did a ver very good work. I'm French and I understood every mechanic of your plugin ; and it works perfectly. Just awesome.

    I'm coming here to tell you I've encountered two bugs, and I hope you'll make them disappear :)

    - If you're Lvl 25 in Acrobatics, you can do big jumps when crouching. They are composed of a normal jump followed by another one in the air. But if you're front of a wall with torches, every torch let you do another jump. And you can reach very huge vertical distances. It's er ... annoying x)

    - When you want to repair your items, if you do something like this (http://img821.imageshack.us/img821/4959/furnacec.png) the item can't be burnt because another item is ready to be taken. But you can repair weapons and armours with the anvil. And the coal isn't consumed.

    Bye !

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