[INACTIVE] [FUN] PVP Arena v0.0.3 - Team Style PVP Arena [860]

Discussion in 'Inactive/Unsupported Plugins' started by Bradley Hilton, Jun 18, 2011.

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    amount: 1
    entry-fee: 0
    items: 266
    im update v0.02 to v0.0.3

    kill bug fix is good.. but i don't get reward...T.T

    plugin Thanks:D
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    I think you should write the item name

    edit : you should write <itemid:amount> in the items to make it give you items
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    aahhh tanks, but if i want to leave the pvp i get an error and i get in again until i restart the server
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    Like reseting the arena to the way it was before the fight begins, since I ( and maybe others too ) have trickster/oddjob/pyro like classes, which have less armore/weapons, but can place stuff like tnt, pressureplates, redstone, cacti. And the way it is now, they stay there after the fight. It adds a realy good tactic to the game if ppl can place some blocks.

    I mean protecting the arena, some simple protect would do the trick. like clicking two blocks and the area between is the arena. I know many plugins do this. But if it isnt hard to do I would realy like it if I dont have to get another simple plugin for my server... ( got 21 plugins running and each one gives more chance for conflict )

    It isnt teleport, but try trampolin, it fits well in pvp arenas and is more fun then teleport :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  5. I don't know if it have been requested already, but can you put a time limit?

    Like if the game isn't over after about 1 minute or so, it will automatically end. And those with most alive will win.

    We've had issues where we have to reload all plugins because of people leaving in the middle of a fight and then it gets stuck at that point.
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    Hey @Bradley Hilton can you add possibility to force players to empty their inventory before they can join the match ? (Mobarena had this feature) Thanks you ! And can you add compatibility with plugins named 'Cenotaph' because when my players dies, a chest was created with their 'combat stuff'
  7. [​IMG]

    That's the only glitch i've found.

    Thanks for teh update - Works perfectly apart from the above. Really well - Much appreciation!

    Anyway to make this non-friendly fire?
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    how about permission nodes wich make sure a certain group can only join red and another group can oly join blue? maybe you can also make more teams...
  9. why cant anyone make an arena plugin that doesnt require permissions
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    Because Permissions is rather easy to set up. And if you aren't willing to put the time into setting stuff up, you don't need the rewards that go with it.
    Bradley Hilton and Rytharr like this.
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    see how they get the "COULD NOT PASS XXXX EVENT"

    i get that biatch all the time for multiple plugins. im running bukkit #905
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    My suggestion:
    1. Config which you could disable/enable friendlyfire.
    2. A region to protect the arena, as they cant blow it up with tnt etc, or a protection that respawns everything after a match. Take mobarena as an example: /set region r1,r2,r3,r4.
    3. That people cant join in the middle of a battle? (pretty unsure if you already got that, sorry if you do)

    Atleast please add suggestion 3, its really necessary from my opinion! :)
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    it said an internal error occurred while attempting this command
  15. @Shooty or anybody else who, any idea if this works in worlds where PvP is disabled? :p
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    Use 'Residence' plugin, make an region and add flag /res set pvp true :p
  17. Thanks :D Also, is this incompatible with MobArena? Since they both have classes?

    Also, @Shooty is the arena protected? And if not, will it regenerate itself afterwards? Also, if TnT is disabled in my world, the Pyro class won't be able to use it right? Or is there a workaround?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    I'm french so i can't understand all, but residence just make a 'aera' and you can define any flag for each aera and each players, or juste a 'flag for all' you can activate/desactivate tnt, allow build, disallowbuild, etc... (and no you can't regrowth the aera, personaly i have desactivate 'pyro class' ;) )
  19. AH ok, moi aussi je suis francais ;) Juste une dernier question, si j'ai mis la protection avec residence, les joueurs ne peuvent pas place de TnT? Donc la classe Pyro est inutile?

    Also, to the programmer, this is probably not compatible with tommytony's WAR plugin right?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Ah ok :p ! Bah tu peux désactivé les explosions de la TNT oui, c'est mieux d'ailleurs je vois pas trop l'utilité de la classe Pyro, a part flambé t'es potes...
  21. Mais en faite, j'ai envie que les joueurs puissent placer et faire exploser de la TnT, mais ci l'arene est proteger, ils ne peuvent meme pas placer la TnT?
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    Si ils peuvent elle explose et sa se répare j'crois
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    Marco van Dijk

    Hello, i like the plugin but i have 3 suggestions:
    -A way to hide you're name (Maybe take a look at herosneak?)
    -A way to turn off friendly fire?
    -I want to able to drop items (i made a healer class, which has 5 bread which he can drop or eat himself.)
    Maybe add a healing wand or something like that? So that we don't have to drop the bread, but are able to heal with a wand.
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    Bradley Hilton

    What error do you get? When you say error, please be more specific about what you was doing when you got it and check the console for an error.

    Resetting the arena is a no right now because that'd require saving the arena, then after the a fight stopped regenerate it. That might be in our future plans, but our plans right now is to get multiple arenas up and going.

    And we might look into that later too.

    We just took that away, it used to have it. Now we take the player's inventory and hold it for them while they are playing, then give it back at the end of the game they're playing. I will look into that.

    Can you tell me how you got that to do that? Because I've honestly never seen that happen before...

    That's being looked into very shortly. :)

    No I don't see how they get that, because I don't see any error message along with your post. And use cleaner words next time, might help. Plus that tells me nothing, except that you're someone who needs to learn to talk clean.

    1. Being looked into.
    2. Will be looked into later.
    3. Try the plugin out before you suggest stuff, it'll help. :)

    Hi. That's a nice message. Very very very useful. Thanks. :) (notice complete sarcasm, post the error message that occurred!)

    Yes they are compatible.

    1. Might be looked into later.
    2. Like I said in this post, being looked into.
    3. Might be looked into later.
    Might be looked into, but kind of highly doubt it.
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    On my post that I posted earlier, I meant suggestion 2 should be the priotory, because its really annoying that ppl can destroy the arena in the middle of the arena, and atleast that it desont get fixed after leaving :(
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    Bradley Hilton

    Try world guard or something for right now... We've got plans for it, but as of exactly right now we aren't going to add it. Multiarena support is going to hopefully be supported first.
    Rytharr likes this.
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    Alright, ty :)
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    sorry hugs
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    Im getting that error plus one of my users didn't get their inventory back after using /pa leave. Also after a fight sometimes nobody can fight again because we get a fight in progress msg when there is not.

    Just noticed this in my log file that seems to be every time someone dies in the arena.
    [SEVERE] Could not pass event ENTITY_DEATH to pvparena
    java.lang.NumberFormatException: For input string: "none"
        at java.lang.NumberFormatException.forInputString(Unknown Source)
        at java.lang.Integer.parseInt(Unknown Source)
        at java.lang.Integer.parseInt(Unknown Source)
        at craftyn.pvparena.PVPArena.giveRewards(PVPArena.java:614)
        at craftyn.pvparena.PADeathListener.onEntityDeath(PADeathListener.java:64)
        at org.bukkit.plugin.java.JavaPluginLoader$52.execute(JavaPluginLoader.java:605)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
        at net.minecraft.server.EntityPlayer.a(EntityPlayer.java:146)
        at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:393)
        at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:432)
        at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:184)
        at net.minecraft.server.EntityHuman.d(EntityHuman.java:542)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:861)
        at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    ohh yeah using 860 and 0.0.3
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    Thanks guys for updating! I've been waiting for one in a while now. :D

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