Inactive [Inactive][FUN] NPCX + Civilizations! [1.8] Everquest style BOTS, paths, aggro, loot, guard, shops,.

Discussion in 'Inactive/Unsupported Plugins' started by mixxit, Mar 19, 2011.

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    Version: See thread title for bukkit compatibility (usually RB)
    Test Server:


    Implements everquest style npc spawngroups using the npc library allowing you to make persistent npcs/rare npcs spawn around your map. Npcs will fight back if attacked and even talk on right click. They will sell items and can even have loot assigned and be given factions and paths to walk and npc trading

    Install / Changelog / Commands / README

    All of this has now moved to


    I will be updating NPCX in the future with a rewrite for 1.9 bot functionality
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    Maybe we should attempt to contact other Devs to see if they wouldn't mind sticking a fork in this?
  3. I hope mixxit is just on holiday or finishing some exams... This plugin is just too good.

    I will wait patiently and hope for some good news.
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    lol yeah, i didnt even get to try this plugin yet!
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    I very much agree
    atristoffate and Marco Moreira like this.
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    Marco Moreira

    NPCX needs to work with 1.5 soon theres even coding out there to help the Devs hope someone helps us out in getting this amazing plugin to work :)
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    S.O.S! Someone please save this plugin!

    Quick! Someone use the little red phone! Connect the rings! Scream and turn your hair yellow!
    We need a dev to fork this! =O

    We will love you forever!
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    oh Noes!
    Please dont let this Uber plugin die :(
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    Guys, time to fork?
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    I just asked the guy who patched/fixed Citizens to swing over here. Who knows though. Maybe someone can set up a request in the "plugin request" section. Maybe we can get a fork.

    I'd love for the Dev to come back and shut me down on this. If no one else gets around to it, I'll do it in a bit. Thanks everyone!
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    Question that I don't feel like searching through 42 pages of posts for a POSSIBLE answer for.

    Server host doesn't allow MySQL databases, My webserver of course does. How badly does this plugin ping databases? Would it be too much to cause latency between the gameserver and webserver?
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    Brian Clark

    The fact that no one has picked up this plugin yet blows my mind.. If only I possessed the know how to update it myself :(
    Nate204 and atristoffate like this.
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    Does anyone know what URL this plugin pulls it's skins from? Does it act like citizens and pull the skin of a user if you set the NPC to a player name? I'm just trying something~ but I need to know where it goes for the skin =S

    Very random I know... But It would be appreciated!
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    I just spent 3 hours trying to wrap my brain around how MySQL works and all the databases.... then I actually read the version it's at..... and I begin to cry a little on the inside... hahaha.... at least I learned a little bit about MySQL trying to get this mod. I think a few mods use it.... still don't understand what the heck it does though.
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    Anyone know any real facts where he has been, he has not really been around here for a while much before 1.5.
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    Posted on the 12th... that seems to explain it pretty well.
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    What builds the test jar for?
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    Nate, it does the same as Citizens and gets it's skins as player info from

    I did find a way around this, but it's kinda ugly.

    I personally haven't tried it, as it requires every player to use it locally.
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    Thanks for this. I currently have my servers Host file configured to redirect connections to to localhost. I then have a folder called "skin" to match minecraft.nets. I tried tossing a few inside, but it doesn't seem to work. It seems like it's still getting its skins from Hmmm. It seems like it should work fine, but it's not.
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    If you were to get this to work you should definitely share it. That would be awesome
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    I think I was running on false hope lol. The client is what renders the NPC skins I do believe. You would need to add a line to each players host file in order for this to work. I mean~ someone could make up an exe and have it do it for you. Then you could hand it out to your white listed players. It wouldn't be that hard at all..... maybe someone could help me out here >.> due to me not knowing the basics of making a script or an .exe
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    Will this plugin work for 1.5, or do i have to wait till it is updated to 744?
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    mixxit plz can u update it to build 740 plzzzzzzzzz lol i want this mod sooooooo bad

    do you have npcx workin with 1.5??????????

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    I was thinking before would it not be a better way to create a tool that pulls the players skin when they come online from and stores it in where ever you store local skins, Server's Host file could then Redirect as stated to a local directory grabbing the skins and players playing would still see what ever skin /skins they change to on there REAL profile.

    I would assume one could just rename any skin they want to the NPC name of there choice and walla players get skinned and NPCS get skinned using any names you see fit for your uses.

    If anyone is will to try this out I would be eager to see how that goes. I am familer with the Host file my self but not pulling down skins.

    I see this is probably why it was coded to the client to stop us from doing what are now attempting to do, likely back when Notch still thought modders were the scum of the earth, actually not much as changed or he would have learned by now and let us handle fixing his game.
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    pls update this! i realy need it ^^
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    Think I'm going back to Citizens plugin. A damn shame, this plugin has great potential and growth. I wish the dev would give an official posting, if only to say he's abandoning it and request someone fork.
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    Oh, Nate...found this...There's a little blurb about the skins thing about a page or so down.

    Not much info, tho. I figure what's happening is the skins are pulled client-side, so no matter what you do to your server, it's still same as usual for the player. That's why Mineshafter needs every client that wants to see custom skins to have its wrapper.

    But that's an ill-educated guess.
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    No. your right on. I figured this out the other night too. It could be done, but it would be an undertaking. Someone would need to make a script to add a line to a players host file. After that, they would need to play on servers with that supported it. I tried this last night and it worked fine. My NPCs all had skins I setup for them. The down side is that If I want to play on another server, and they don't support it~ everyone will have the default skin.

    You would basically need to make a site dedicated to skin hosting. It can be done, and it would work well. People mod their clients all the time. As long as the script had an "undo/uninstall" feature~ it would work.

    I put this idea down though, because I couldn't get my host file to sync up to my website ( I could get it connected to my game server here at the house, but my ISP (because they're so cool) blocks port 80 for what I'm trying to do.

    So, It just depends. I could see someone with motivation doing this. They could make a site like the Skindex, and configure some static NPC skins and names. They would also need to allow players to upload their own skins or make an account. That way, they would have a skin while playing with the mod/script.
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    As previous guy said, mineshafter does this :)
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    I did this too.... and I hate citizens atm. Nothing more exciting than an NPC just standing there... spitting out random comments and watching you as you walk away. That plugin has been waiting for its "guard, quest, etc" update forever now -.- I know I sound ungrateful, but it's like an unwritten rule. Don't tell someone you're going to do something ~ or give a time frame unless you know you can do it. If they didn't do any of that, no one would have anything to complain about.

    I'm going to have to look into this now, lol.
    Thanks =)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Bro clearly a good amount of people love NPCX, this should be motivation enough to update it, if you not working on it already, come on buddy don't let it die.

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