[INACTIVE][ECON] LocalShops v3.1.1 (Fifth Avenue) - Economy Based Player Shops [935]

Discussion in 'Inactive/Unsupported Plugins' started by cereal, May 13, 2011.

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    Economy Based Player Shops

    Version: 3.1.1 (Fifth Avenue)

    LocalShops allows players to create and manage physical shops - literal player-defined cuboids - in which they can directly participate in a server economy!

    Version 3 includes masses of bug fixes, tweaks and improvements, including a brand new item search engine, allowing players to use, manage and create shops with more ease that ever before.

    • Player owned and operated physical shops!
    • Shops can be managed by multiple players.
    • Create a Free Market in which the players directly control economic values of items!
    Download LocalShops (JAR)
    Source Code
    Issue Tracker (Bug Reports & Feature Requests)

    Got Issues or Problems?

    We're happy to help with any issues or problems you may have, but please help us as we make every effort to help you! If you're experiencing errors, or funkiness please do the following:
    1. Verify that your versions meet the requirements in the Requirements Section
    2. You can reproduce the bug
    3. Use kind words in your post!
    Awesome, now in the post please include the following information:

    • Version of Bukkit
    • Version of LocalShops
    • Version of Permissions
    • Which Economic Plugin you are using (and version number)
    • Description of issue, error, or shenanigan
    • Steps to reproduce issue, error, or shenanigan
    • Log files (as much as you can provide the better)
    Commands: [required] <optional>
    • /shop
      • Displays a list of player commands
    • /shop select
      • Select a cuboid area for a shop to occupy. Used in conjunction with both the create and move commands. Using the select command a second time will cancel the selection process.
    • /shop create [shop name]
      • Creates a shop of the default sized (specified in the configuration file) at your location.
      • If used after the select command - assuming the player didn’t cancel the selection process, possess enough money to create a shop (also specified in the configuration file) and the selection is smaller than the maximum allowed area (again, specified in the configuration file) - a shop will be created that fills the specified area.
      • Remember, shops are created in a 3D space - selecting two blocks on the floor will likely result in the creation of a shop that is a single block tall, which isn’t particularly useful to anyone.

        Any characters may be used for a shop name, including spaces and punctuation.
    • /shop info <id>
      • Used while standing in a shop, this command will return information about that specific shop. If a shop ID is added to the end, it will return information about another shop without the player needing to be physically in it.

        Use either this command or list to get shop IDs.
    • /shop browse <buy|sell>
      • Shows a list of items currently in the shop and if provided either buy or sell as an argument it will only show those for to buy or sell (from the players perspective).
    • /shop find [item name|id]
      • Finds nearby shops that either buy or sell the item sorted by distance with the cost per item.
    • /shop list
      • Lists all shops in the current world that the player owns, along with their unique IDs and names.
    • /shop move [id]
      • Moves the specified shop to a new location. The select command can be used prior to this command, allowing the shop to be moved to a new cuboid specified by the player.

        Both list and info will return shop IDs, in addition to other information.
    • /shop destroy
      • Destroys the shop the player is currently standing inside. The owner of the shop will receive anything that was left in stock, inventory space permitting.
    • /shop add <item name>
      • Used without an item name on the end, adds the stack of items that the player is currently holding.

        If an item name is specified, that item will be added to the shop, with a stock of 0.
    • /shop remove <item name>
      • Used without an item name, removes the item that the player is currently holding from the shop, and returns all remaining stock to the owner.

        If an item name is specified, it works in the same way, but for the specified item instead of the held item.

        In order to remove a certain amount of items from a shop (and not stop the shop from stocking the item), the player must use the buy command. Owners and managers of a shop are not charged for removing items in this manner.
    • /shop buy [item name] <amount>
      /buy [item name] <amount>
      • Purchases a specified item from a shop. If the player uses ‘all’ in place of an amount, the shop will attempt to fill the player’s inventory with the specified item, money (and item stock) permitting.
    • /shop sell <item name> <amount>
      /sell <item name> <amount>
      • Used without an item name and amount defined, sells the stack of items the player is currently holding.

        With an item name defined, a specific item (a single item) is sold to the shop. If the player uses ‘all’ in place of an amount, all instances of that item in his inventory will be sold.
    • /shop set
      • Help page - displays a list of set commands.
    • /shop set buy [item name] [price] <bundle size>
      • Used to set the price and bundle size of items that the shop will be able to buy or purchased from customers.

        Both this command and the set sell command below are set from the perspective of the shop, not the customer; in contrast the buy and sell commands are always from the perspective of the customer.
    • /shop set sell [item name] [price] <bundle size>
      • Sets the price and bundle size of items that can be sold to the customer.
    • /shop set manager +/-[player name]
      ex: /shop set manager -cerealk +Mineral
      • Adds or removes managers from the player’s shop. A manage is able to add/remove items, set prices and set maximum amounts. He cannot move the shop, destroy the shop, nor add/remove managers.
    • /shop set minbalance [amount]
      • Sets a shops minimum balance that must remain in the account at all times. Helps prevent players from selling to a shop and completely bankrupting the owner.
    • /shop set max [item name] [max amount]
      • Used to set a maximum stock limit for a specified item. Note that the owner of the shop will still be able to add items above the maximum stock level, but the shop will not buy items from players if the current stock level is higher than the maximum specified amount.
    • /shop set notification
      • Toggles if the shop owner is to receive periodic transaction notifications via chat.
    • /shop set owner [player name]
      • Changes the shop owner to another player.
    • /shop set unlimited money
      Requires a special permission node: localshops.admin
      • Sets the shop to have unlimited money - useful for a server shop buying items from players. The money from items sold to the shop while this is toggled on will go to whoever is set as the shop owner. If the owner is set to a player that doesn’t exist (ServerBank, for example) the creator of the shop won’t get the money from item sales.
    • /shop set unlimited stock
      Requires a special permission node: localshops.admin
      • Sets a shop to have an unlimited amount of all stocked items - keep in mind that items still need to be added to the shop for them to appear in the shop’s inventory.
    A word of caution with Permissions, Managers by default cannot use shops! Managers should have both the manager and user permissions, similar with Admins.
    • localshops.user.*
      • Users can buy and sell to shops but not make or manage them.
      • Sub nodes are:
        • localshops.user.buy
        • localshops.user.sell
        • localshops.user.browse
    • localshops.manager.*
      • Owners and Managers can create, move or destroy shops and manage shops (using the set commands)
      • Sub nodes are:
        • localshops.manager.add
        • localshops.manager.create
        • localshops.manager.destroy
        • localshops.manager.move
        • localshops.manager.remove
        • localshops.manager.select
        • localshops.manager.set
        • localshops.manager.set.owner
    • localshops.admin
      • Allows administrative access to override manager permissions.
    • localshops.free.create
      • Removes the cost associated with creating a shop.
    • localshops.free.move
      • Removes the cost associated with moving a shop.
    Configuration File:
    See this post for the configuration file!

    Example/Instruction Videos:
    See this post for the example & instruction videos!

    Third Party Tools & Utilities:
    ShopEditor - The GUI for Editing Shops (Windows only :()


    LocalShops reports minimal anonymous data to provide general usage tracking. No personal or server information is ever transmitted. The following data is provided:
    • Plugin Name (this will always be LocalShops)
    • Plugin Version
    • Bukkit Version (the full Bukkit version string)
    • Operating System
      • Name
      • Version
      • Architecture
    • Java Version
    This data helps us understand the environments in which LocalShops is used within, however you are more than welcome to disable it by setting "report-stats" in the configuration file to false.

    Internet Relay Chat:
    We idle on EsperNet! Come join us (along with pretty much the rest of the Bukkit crew).
    • Server: irc.esper.net
    • Port: 6667
    • Channel: #localshops
    Credits / LocalShops Team:
    Please do not send support messages directly to any of us. While we appreciate your desire to solve problems or get answers, it isn't appropriate and our answers could easily help others!

    Version 3.1.1
    • Fix detection of BOSEconomy
    • Fix "/shop buy all" not properly functioning
    Version 3.1.0
    • Out of Beta!
    • Features:
      • Permissions updated, is not mandatory
        • Will only restrict admin commands to ops without Permissions
      • Sorting of /shop browse and /shop list
      • New command: /shop find
        • Used to find nearby shops that sell an item
      • Transaction notification for shop owners
    • Bug Fixes:
      • Economy sanity checks
      • /shop select Message clarify usage (bare hands)
      • Sanity checks on corrupt shop files
      • /shop sell all now sells all items instead of a single stack
      • Refactored Commands (now each in their own class)
      • Remove players from memory on PLAYER_KICK and PLAYER_QUIT events
      • Notification for insufficient funds
      • Owner & creator information is now shown in /shop info for all situations
      • Match criteria updated
        • Wool, Cactus Green, Cactus, Glowstone Dust
    Version 3.0.3-Beta
    • Fixed money exploit
    • Fix typo on selling or buying 0 items
    • Redstone Dust match criteria updated
    • Soul Sand match criteria updated
    View all changes here!

    Configuration File:
    The configuration file for LocalShops is located at plugins/LocalShops/localshops.properties and can easily be modified. See the following information about each variable and its purpose and valid values.
    • uuid=Random
      • Used for reporting.
    • debug=false
      • Value can be true or false. If true, logs verbose debugging information to console.
    • shops-per-player=-1
      • Maximum number of shops each player can have, unlimited is -1.
    • report-stats=true
      • Value can be true or false. If true, anonymous information will be collected, see Reporting section.
    • log-transactions=true
      • Value can be true or false. If true, logs transactions.
    • max-damage=35
      • Maximum damage percentage an item can have to be added to a shop (it will be sold repaired). Default is 35 (or, 65% or more of the 'health' of the item is remaining).
    • charge-for-shop=true
      • Enables charging for creating & moving shops.
    • shop-cost=100
      • Cost of creating a shop.
    • move-cost=100
      • Cost of moving a shop.
    • shop-height=3
      • Default shop height.
    • shop-width=10
      • Default shop width.
    • max-height=10
      • Maximum shop height.
    • max-width=30
      • Maximum shop width.
    • shop-notification=true
      • If true, shop transaction notices will occur. Note: this is a global configuration!
    • shop-notification-timer=300
      • Number of seconds between transaction notifications, default is 5 minutes.
    • shop-transaction-max-size=100
      • Maximum number of transactions that a store will store for notification purposes. Limited to 100 by default to prevent infinite memory usage.
    • search-max-distance=150
      • Maximum number of meters away from a player to include in shop find results (should be renamed to find-max-distance and will likely happen in the near future).
    BOSEconomy Support:
    BOSEconomy does not provide support for major or minor values and ONLY supports whole numbers. The result is that all orders are rounded up to the next whole number to ensure that the Shop Owners obtain the proper monetary value. Here are some examples:
    • Stone selling for 1.30 each...
      • A player purchases 1 and the total price is 1.30 and is thus rounded to 2 (we goto the next whole number, there is NO rounding down)
      • A player purchases 100 and the total price is 130 and thus there is no rounding to do.
    How to enable Debugging & Obtain the Logs:
    1. Locate the LocalShops properties file, it is located in the folder "plugins/LocalShops/" and is named "localshops.properties".
    2. Find the line that starts with "debug=" and set the value (portion after the equals) to true.
      1. You should now have "debug=true"
    3. Remove your old server logs (we will want a fresh slate to start with). The server log is "server.log", either delete it or move/rename it.
    4. Start the Bukkit, and perform the actions to cause the error.
    5. Stop Bukkit.
    6. Locate "server.log" in the Bukkit main directory and attach it to your forum post!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
    Thumbz, Mitsugaru, Stalker and 9 others like this.
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    Will be dropping the official tutorial videos in here over the next couple of days.
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    has this been released yet or is it in a closed beta?

    [EDIT] Oh crap sorry, didnt realise you had just created this thread!
    Am looking forward to this plugin!
    Thanks heaps!!!
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    Released Version 3.0.0-Beta of LocalShops (Fifth Avenue).

    Thanks to our team (look them up in the first post) and to everyone who assisted in testing!

    Released Version 3.0.1-Beta of LocalShops (Fifth Avenue). See the change log in the first post for more details!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
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    Allow me to just express my excitement over this release.


    Very nice, implementing this instantly.
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    Bukkit version: 740
    Localshops: 3.0.0
    permissions: none
    Economy: Iconomy 5.0

    upon upgrading to 3.0.0 i found that sell command did not work in shops (buy did work) and just created an error message. i reverted back to 2.6? version of localshops and now when walking into what used to be a shop, no welcome message comes up and the shop is no longer present. the files of the shops are still in the localshops folder in my server folder. i upgraded back to 3.0.1 and the issue persists.

    im not sure what log files you are looking for?
    how do i get my shops back?

    edit: upgraded to bukkit 766 and now it does not load at all saying something about permissions. is this all that needs to be changed? ive never used permissions and would prefer not to start now but i guess if that is the only option?
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    Look in the fold "plugins/LocalShops/shops-converted/" for pre-3.0.x configuration files. Make sure to remove the files in your shops directory if you revert. As far as the "issue" I'll need some more information. The log files needed is "server.log" or more importantly what you see on the console screen. Copy and paste as much information as you can into pastebin and link it here. Additionally explaining the exact commands you used and what items you were holding will greatly help me.

    Also, I'm sure you've got Permissions or the plugin would just not like you in any way! Lets get those logs and I'll really be able to look further into the issue.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
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    Atleast people can use LocalSuite now :'(
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    this is the bottom of the log (attached) , it shows the plugin loading on 2.2.1 and then after i upgraded. no permissions the first time and it worked. no longer works citing permissions.

    Attached Files:

    • log.txt
      File size:
      63.8 KB
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    Released Version 3.0.2-Beta of LocalShops (Fifth Avenue). See the change log in the first post for more details!

    @Anseim Please update and sorry about those bugs.
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    could you create a permissions to manage a shop but not create one?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
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    Rich Boos

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    Why are you running both? We give weight to Essentials as most Essentials users have a bridge to iConomy which necessitates the need for Essentials to be chosen over iConomy if both are present.

    2011-05-13 11:44:04 [INFO] [LocalShops] iConomy 5 hooked.
    2011-05-13 11:44:04 [INFO] [LocalShops] Essentials Economy hooked.
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    Rich Boos

    I don't know! :D lololol.

    Edit: After IRC chat it was implied that though both are running and hooked, it won't be a problem.
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    i've got a question:
    i am making a shop GUI and need to know what everything means
    i know this:
    • first (4) = item id
    • \:0 = ? but 10.000000 = price
    • \:20,0 = stack amount but .000000 = ?
    • \:1,0 = ?
    • :0 = ?
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    why are the broken shops.. broken?
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    cuz they're broken?! :)
    what do you mean by broken?...

    cereal can you please answer this, i am stuck and bored now and want this done tomorrow :|

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
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    T-H-A-N-K-S, amazing
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    Well done guys. I know many readers may not realize this from just watching the posts, but the new dev team has done a hell of a job on releasing this.

    They've gone in and rebuilt my entire hacky system into a real java program. Along the way they've fixed a ton of bugs and added some killer new features. I know everyone has been waiting for this for a long time now, but please take a moment to thank the team and tell them a little about the type of server you run.

    The dev team has put in hours and hours of work on this and polite feedback and a some sense about who is using the plugins go a long way to making that all worthwhile.

    Keep up the great work!

    cereal likes this.
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    Yes, I'll update the permissions sometime today, they already exist and the only reason I didn't document it is because I was REALLY tired and needed rest.

    Broken shops are any shops that are unreadable for a variety of reasons. You shouldn't have any (unless you've been editing them). Do you have any? If you do please attach the file that is in your "plugins/LocalShops/shops-broken/" folder so I can examine it and if necessary provide an update.


    Thanks for your help and your work on LocalShops and we definitely appreciate the comments! It certainly makes it worthwhile.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
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    Beautiful, worth the wait :)

    Just one question, Is the /lshop alias included?
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    Yes. It was the first commit even! To be specific, /shop is an alias to the actual command of /lshop (not that it even matters). Also @Jonbas had that basically done, I just merged it so all credit goes to him for that ;)
    RaydarScan likes this.
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    changelog has to be at the end (and I would suggest a spoiler for older versions than last two)
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    Just wanted to let you know, I've updated this on my server and it did everything pretty much without a hitch. A couple of hand edited shops went into the broken folder, but I didn't want them anymore anyways.

    One problem we did run into was people somehow made two shops with different names in the same location and now we can't destroy the shops. I was just going to delete their shop files and refund their items but the new shop files don't seem to have nice names anymore. Not a major issue.

    Anyways, major props for the updates. There was much rejoicing on my server today.

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    Shop removal is now performed by the unique id of the shop and not the name. So now just do /shop info while in the shop (this will show you the id then use /shop destroy [id] and your shop will be removed! We changed to id's to simplify the internals of the plugin and also properly normalize the data structure.


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 16, 2016
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    but I really just suggested
    Show Spoiler
    tags, not that you have to move it to a server or anything :)
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    Localshops 3.0.2 Beta doesn't detect iConomy 4 or 5 when running iConomy 4.65.
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    Please attach your log file (I'll need the entire file from startup please).
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