[INACTIVE][ECON] DynamicMarket v.0.4.8.1 - Versatile Shop Plugin [440-480+?]

Discussion in 'Inactive/Unsupported Plugins' started by HaloInverse, Feb 2, 2011.

  1. Offline

    HaloInverse

    DynamicMarket - Dynamic Global Shop Plugin

    Version: 0.4.8
    Built against: Bukkit 0.0.1 build #412
    Works with: CraftBukkit 0.0.1 builds #440-480 or thereabouts.

    Requires:
    • Permissions 2.5
      • Very recommended, but now optional! See "DynamicMarket.settings" below.
    • iConomy 4.1
    • Either of:
      • SQLite (easiest to set up, reccomended)
      • MySQL (more troublesome, more powerful)
    Buy items, sell items, admins set prices, et cetera. However, there's a lot going on under the hood...

    READ THIS BEFORE PROCEEDING.
    Seriously. (open)

    This plugin has a great deal of flexibility, but the price of more flexibility is more command options to control that flexibility. Computers just aren't very psychic.

    While in-game help exists for commands, the output from /shop help (<topic>) is intended to be a quick reference, not exhaustive documentation. Full instructions simply won't fit on the MineCraft client's tiny text display.

    You should read and understand the following sections before installing this plugin and setting up your shop. If not, you should at least read and understand the following sections while you are setting up your shop items.


    The big feature: Dynamic pricing. Items can be set to increase in price as they are purchased from the shop, and decrease in price as they are sold back, simulating open market conditions. The initial prices of items are just considered a starting point - user transactions will eventually adjust an item's price to a near-ideal level, based on actual value vs. rarity.

    However, as of 0.4.5, the configuration fields are now flexible enough to allow a range of behaviours, from fixed pricing with no stock limits, to fully-dynamic pricing with finite stock levels.

    This is by no means "complete" in the sense of "finished adding features", but it is complete enough to be functional and usable.

    Current Features (open)

    New & Current Features:
    • Buying and selling of items:
      • Item prices can be set to dynamically adjust according to supply and demand. This is highly adjustable, including the rate of price increase/decrease per transaction, optional hard overstock/understock limits, price ceilings/floors, etc. Leaving all the extra features turned off makes an item's price fixed and always-in-stock, like a basic "flat rate" shop.
      • Subtypes of items are fully supported.
      • List of items in the shop is broken into pages, accessible by number.
        • Partial-name searching! "/shop list wood" shows everything with "wood" in the name.
      • Item names for buy/sell/info also use partial substring matches.
      • A dynamically-priced item might cost more for 10 items than the cost of 1 item multiplied by 10, due to stock depletion. So, the "/shop <id>" command now takes an optional ":<count>" parameter, so you can get a quote for the actual buy/sell price of larger numbers of items.
    • Administration:
      • Shop items are edited via a "tag" system, so you don't have to re-enter every field for each small change. Plus there's a few utility tags which do other things to an item's record...
      • Item names are now editable, and will persist (independent of items.db) until the item's record is deleted.
        • This also makes items.db a convenience instead of a necessity, since items can be added by ID and then immediately renamed.
      • A "Default" item exists in the shop, which cannot be bought or sold, but serves as the base data for any new items you add to the shop. Any tags not supplied when you add an item will be copied from whatever you put into "Default".
      • Basic sanity-checking on input data has been added. Also, adjusting an item's bundle-size will rescale its price automatically.
      • Items can be set to be purchasable but not sellable, or vice versa. (Set either price to -1 to disable that transaction type for that item.)
        • Tags like "canbuy:n" and "nosell" can now be used.
      • An extended in-game help system. "/shop help" lists available commands and help topics. "/shop help <topic>" gives help on a shop command or other shop-related topic listed in the main help.
      • The list of commands displayed is filtered by the user's current permission level.
      • Shortcuts for all commands (except for database reset).
      • All commands except for "/shop buy" and "/shop sell" can be accessed through the Bukkit console. No need to log in to add or update items!
      • Access to the entire shop is now restrictable by permission.
      • Highly informative error messages, to help reveal why your database exploded. (Which really shouldn't happen, but you never know...)
      • The shop DB can now be exported to a .csv file, edited in your favorite spreadsheet, and re-imported back into the database, making large-scale changes easier.
      • NEW: The revenue/cost of transactions can now be transferred to another account. With the basic plugin, this can be an admin's iConomy account, or a dummy "GovernmentBank" account. (Don't use that name, or some bright spark will register that username and exploit you.) With a wrapper plugin, this can be set to link a shop's funds directly to an owning player's iConomy balance.
      • NEW: Transaction logging to a comma-delimited file, ready to import into a spreadsheet for nefarious financial analysis!

    Market Mechanics (open)

    Quick Market Mechanics Description:
    • Instead of a "buy price" and a "sell price", items now have a "base price" and a "sales tax". The "buy price" is based on the base price (adjusted by stock, if set to do so), and the "sell price" is based on (<buy price> - <sales tax%>). So if the sales tax is set to 25, then an item's selling price will be 75% of its purchase price. (The sales tax is entered as a number from 0 to 100, representing 0% to 100% tax.)
      • Using the old "/shop add <id> <buyprice> <sellprice>" format still works - the plugin just calculates the base price and sales tax, so that the buying and selling prices come out right.
    • Shop items have a "stock level", which is not necessarily a literal count of items in stock. By default, the stock level is considered an offset from baseline, rather than an absolute count.
      • Items with stock near zero are considered to be in "average" supply, and will be priced at their base price.
      • Items with a positive stock are considered "in surplus", and will be priced below their base price.
      • Items with a negative stock are considered "understocked", and will be priced above their base price.
      • This interpretation of stock levels can be made to behave like literal counted stock, by setting an item's StockFloor to zero, which prohibits negative stock.
    • Items have a "volatility", which indicates how quickly the price changes based on changes in stock level. It represents the percent increase in an item's price per item purchased, multiplied by 10000. V=1 (the lowest level) means that 100 items would have to be purchased to raise the price by 1%. V=10000 (the highest level) means that 1 item purchased would raise the price by 100% (doubling the price). (More examples in tags.txt)
      • There is also "inverse volatility", which represents the number of items needed to be bought in order to double the buying price (or halve it, if selling). This is more convenient for some people's mindsets, and is converted into volatility when entered.
    • The "sell price" is actually calculated from the buy price at the current stock level + 1, rather than the current stock level. This is to prevent gaining endless money by buying an item (driving the price up) then immediately selling it back (dropping the price) - if <sales tax> = 0, then buying-then-selling like this produces zero net gain/loss (as it should).
    • The tag presets "fixed", "float", "finite", and "flat" allow you to quickly set up common options. If used with the "Default" item before adding items to your shop, this will allow you to set the overall behaviour of the shop easily. See Tag Reference for further details.

    Commands (open)

    Commands:

    <Angle Brackets> denote parameters.
    (Round Brackets) denote optional sections.
    The brackets themselves are not part of the command; they are just used to describe syntax. Brackets should not be typed.
    If executing shop commands through the Bukkit console, leave off the initial slash.

    /shop - Shows the main help page. Lists commands and shortcuts.
    /shop help - Ditto.
    /shop help <topic> - Shows help on the given command or subject.
    /shop help tag <tagName> - Shows help on the given item tag.
    /shop <id>( :<count>) - Shows current buy/sell information on the given item.
    <id> can be an item name or a type number with an optional subtype:
    <id> = <itemName> | <itemID> | <itemID>,<subtypeID> | Default
    If <count> is used, shows the total price for the given number of items/bundles.
    /shop list (<partname>) (<pageNum>) - Lists a page of items in the shop. Default page = 1.
    If <partname> is used, lists only items with <partname> as part of their name.
    /shop buy <id>( :<quantity>) - Purchases an item. Default quantity is 1 bundle.
    /shop sell <id>( :<quantity>) - Sells an item. Default quantity is 1 bundle.
    /shop add <id>( :<bundleSize>) (<buyPrice> (<sellPrice>)) <tagList> - Adds an item to the shop list.
    <buyPrice> and <sellPrice> are accepted for convenience, and are internally converted to BasePrice and SalesTax.
    Unused tags will have their data copied from the Default item.
    Transactions will be in multiples of <bundleSize>. Default quantity is 1 item per bundle (unless overriden with the Default record)
    /shop info <id> - Shows much more detailed information about an item in the shop, such as stock level, volatility, etc.
    /shop update <id>( :<bundleSize>) (<buyPrice> (<sellPrice>)) <tagList> - Edits an item's shop data record.
    Data is first copied from the old record, then tags are applied in order of entry.
    NEW! <id> can be "all", applying changes to all items in the shop list.
    /shop remove <id>- Removes an item from the shop list.
    /shop reload - Reboots the plugin, reloading the configuration file and items.db.
    /shop reset - Deletes and recreates the shop database from scratch. Asks for an extra confirmation before doing so.
    /shop exportdb - Exports the shop database to a .csv file. The name and location are configured in SimpleMarket.settings. (Default: Plugins/DynamicMarket/shopDB.csv)
    /shop importdb - Imports a .csv file into the shop database. Same file location as used by the exportdb command. Note that the previous contents of the database are NOT cleared out before importing, so you may want to do a "/shop reset" before importing. The file's format MUST match the format of the exported file (except for quote marks, which are stripped out on import).

    Tag Reference
    Tag Usage Examples
    Permissions (open)

    Permissions:

    'dynamicmarket.access' : Grants basic access to the root /shop command.
    'dynamicmarket.buy' : Grants purchase rights.
    'dynamicmarket.sell' : Grants selling rights.
    'dynamicmarket.items.add' : Grants the ability to add new items to the shop.
    'dynamicmarket.items.update' : Grants the ability to edit items in the shop.
    'dynamicmarket.items.remove' : Grants the ability to remove items from the shop.
    'dynamicmarket.admin' : Grants the ability to delete-and-rebuild the shop database, and to reboot the plugin.

    Installation/Setup (open)

    Installation/Setup:
    • If you haven't already done so, install Permissions and iConomy, and ensure they work.
    • Copy DynamicMarket.jar into your Plugins/ folder.
    • NEW: Copy items.db into Plugins/DynamicMarket/ (or whichever directory you specify in DynamicMarket.settings) (DynamicMarket will work with other plugins' items.db files, but not all plugins will handle the extra subtype data in the items.db linked below.)
    • NEW: Copy either the SQLite connector or the MySQL connector into your main MineServer/Bukkit folder.
      • Or, if you have a MySQL server running, edit DynamicMarket.settings to specify the MySQL server, login, and password.
    • Edit plugins/Permissions/config.yml, and give everybody the appropriate permissions.
      • Most users would get 'dynamicmarket.access', 'dynamicmarket.buy', and 'dynamicmarket.sell', unless you want to restrict such commands to registered/VIP users.
      • Mods would probably get 'dynamicmarket.items.*'
      • Admins should get 'dynamicmarket.admin', if they don't already have '*'.
    • (Re)Start your MineCraft server. Errors may be thrown to the console, but the file Plugins/DynamicMarket/DynamicMarket.settings should be created.
    • Edit DynamicMarket.settings. Particularly, the setting "database-type".
      • "database-type=sqlite" : Use the SQLite connector. This is the simpler option. No further database access configuration should be needed.
      • "database-type=mysql" : Use the MySQL connector. You will need to set the options "mysql-user", "mysql-pass", and "mysql-db", as well as having a working MySQL server installation set up already.
    • NEW: Log in to MineCraft as someone with 'simpleMarket.admin' permission, or use the Bukkit console. Use "/shop reload" to load the edited config file.
    • Use /shop add to fill the market with tasty blocks at scandalous prices.
      • You WILL want to use "/shop update default" to set up some sensible default values for the items you will be adding, so you don't have to do so much typing for every item. (Or at least inspect the Default entry, to be sure you agree with it.)
      • If you want to make all of the items in the shop use dynamic pricing, set up the parameters in the Default item FIRST, so you don't have to go back and modify 100+ items to support variable pricing.

    DynamicMarket.settings Reference

    Downloads:
    • DynamicMarket 0.4.8.1 (.jar) (.7z) (iConomy 4.1, Permissions 2.5)
    • DynamicMarket 0.4.8 (.jar) (.7z) (iConomy 3.0, Permissions 2.1)
    • DynamicMarket 0.4.6.1 (.jar) (.7z) (iConomy 2.1 / Cookies+iConomy Wrapper)
    • DynamicMarket Source on GitHub
    • items.db <-- Contains subtypes. Put this in /Plugins/DynamicMarket/.
    • SQLite Connector (reccomended) Put this in your MineCraft server/Bukkit root.
    • MySQL Installation Guide (not so easy, probably not recommended for SQL server beginners)
    • Sample shopDB.csv Many (but not all) items, set up for floating-stock+floating-prices. Edit it if you like, then put this in your Plugins/DynamicMarket folder and use /shop importdb to load the items into your shop.
    DynamicMarket Wrapper Plugins:
    • DMWrapper: Restricts shop access to specific regions. Outdated.
    Want to integrate DynamicMarket's shop functions into your own plugin? Read this!
    To Do List(s) (open)


    To Do for v.0.5:
    • Logging of transactions. Done.
      • Global messages to alert to price changes.
    • Item classes: Use Permissions to control access to certain types of items, i.e. make safe items (gravel, stone, iron) available to anyone, but limit traffic in dangerous items (TNT, lava buckets, monster spawners) to VIPs. (For example.)
    • Customizable interface/highlight colours. Done.
    • Clean up the d*** out-of-date comments in the code. (Working on it.)
    To Do before 1.0:
    • Optional auto-transactions triggered by price disparities in raw/processed materials.
    • Possible migration of the new help system to a separate plugin, unless the expanded features needed become available in MCDocs or Bukkit.
    • Migrate config file handler to Yaml.
    • Random fluctuations of stock levels (would make the market more lively on a low-population server)
    • Stock levels drift back to rolling averages (smoothes out short-term price spikes, allows for long-term price drifting)

    Recent Changes:

    0.4.8.1:
    • Migrated to Permissions 2.5, iConomy 4.1.
    0.4.8:
    • shopLabel moved from a table name suffix to a table field.
    • Using "all" as the item name now applies the given tags to all items with the current shopLabel.
    • Altering an item's bundleSize now changes its stock level, as well as its basePrice.
      • New stock level is rounded down, to stave off future item duplication issues.
    • Sanity-check behaviour changed to make database queries more efficient and fend off future exploits:
      • stockHighest/stockLowest set to stock if lower/higher than stock.
      • stockCeil/stockFloor is set to stockFloor if lower/higher than stock.
      • priceCeil is raised to priceFloor if priceCeil<priceFloor.
        • Previous behaviours: Swap if order wrong, range-crop stock if outside highest/lowest/floor/ceil.
    • Fixed bug: Adding items without specifying count did not import count from default record.
    0.4.7:
    • Upgraded to iConomy 3.0.
    0.4.6.1:
    • Rolled back iConomy calls to 2.x style, to be compatible with Cookies' iConomy wrapper.
    0.4.6:
    • Support for transaction funds to be backed by an iConomy account.
      • Account link parameters added to wrapper-call messages.
    • Wrapper calls streamlined.
    • Added basic transaction logging.
    0.4.5:
    • Volatility can now go as low as 0.
      • In this way, stock can still be counted without affecting price.
    • CSV import/export now uses +INF / -INF as shorthand for min/max values in applicable fields.
    • Message colours now customizable in DynamicMarket.settings.
    • Expanded help on tags/presets.
    • Changed "fixed" tag, splitting its function with "flat".
    • Added tag presets "flat" and "finite".
    • Updated tag "renorm" to accept an optional new stock level other than 0.
    Full Changelog

    Credits:
    • Nijikokun: SimpleShop v.1.1, on which this was based. (And for Permissions and iConomy, on which this relies.)
    • AtomicAcidBath: Assistance with tracking down a hard-to-see MySQL syntax error.
     
    SoapFlakes and Mahngiel like this.
  2. Offline

    Andreas Brisner

  3. Offline

    Trikor

    Hmmm... So, you are questioning the use of this mod, then you claim to have a modified version of this mod? And you link not to a URL, but an IP? Yeah, I think I'm going to pass on that and stick with the official developer's.
     
  4. Offline

    Andreas Brisner

    Questioning use? Are you high? I asked about the wrapper, what that would do, not the plugin itself.
    I use this myself! Log on to mcnorge.net (MC server) and see...

    Download from here then.. http://www.brisner.no/DynamicMarket/0.4.8.6/DynamicMarket.jar
    You better read what DNS is... I DID link to an URL.. Its just as much an URL as the above. Please dont be so ignorant.
    If you want to see the code I also attached my github in the post before.
    www.brisner.no points to 80.64.207.220

    PING www.brisner.no (80.64.207.220) 56(84) bytes of data.
    64 bytes from c80-64-207-220.static.sdsl.no (80.64.207.220): icmp_req=1 ttl=60 time=0.670 ms

    http://www.brisner.no/ and http://80.64.207.220/ are essentially the same, and they are both URL's.
    [MERGETIME="1299656315"][/MERGETIME]
    Please also do read on pages 12< and you will see that I have released several versions.
    [MERGETIME="1299656721"][/MERGETIME]
    Why are people so ignorant when it comes to certain things?
    The latest version(0.4.8.6), if I recall correctly automaticly downloads the libs it needs (Tbh some users are too stupid to be trusted to do this right), and the version I havent released yet also automaticly downloads the items.db.

    People see an IP in an url and go "Oh, that must be a virus..".. I hope to GOD that DNS dies someday(for like a month or so) so people will be forced to use IP's instead of DNS.. That would teach them..

    Fact is I rarely use DNS, because for me its extra work.. And I remember the IP-adresses just fine :)
     
  5. Offline

    mike smith

    that cleared up a lot of startup errors, all of them actually. The problem still resides tho. Heres what I did, started server (with the latest DM you posted), ran the /shop importdb (with the downloaded db in the directory), then did /shop add 50:5 10 5 then stopped server. Heres the log. Really appreciate you helping everyone and keeping patience by the way :)

    Code:
    2011-03-08 23:47:56 [INFO] Starting minecraft server version Beta 1.3
    2011-03-08 23:47:56 [WARNING] **** NOT ENOUGH RAM!
    2011-03-08 23:47:56 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
    2011-03-08 23:47:56 [INFO] Loading properties
    2011-03-08 23:47:56 [INFO] Starting Minecraft server on *:25565
    2011-03-08 23:47:56 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-506-g4e9d448-b522jnks (MC: 1.3)
    2011-03-08 23:47:56 [INFO] Preparing level "world"
    2011-03-08 23:47:56 [INFO] Preparing start region
    2011-03-08 23:47:57 [INFO] [Permissions] version [2.5.3] (Phoenix) was Initialized.
    2011-03-08 23:47:57 [INFO] [DynamicMarket] iConomy connected.
    2011-03-08 23:47:57 [INFO] [DynamicMarket] Standard Permission plugin enabled.
    2011-03-08 23:47:57 [INFO] [DynamicMarket] version [0.4.8.magik.1] (Caribou) enabled
    2011-03-08 23:47:57 [INFO] [HeroicDeath] 1.4.3.138 enabled.
    2011-03-08 23:47:57 [INFO] [iConomy] Logging is currently disabled.
    2011-03-08 23:47:57 [INFO] [iConomy] v4.4 (Arcadia) loaded.
    2011-03-08 23:47:57 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    2011-03-08 23:47:57 [INFO] [DynamicMarket] iConomy connected.
    2011-03-08 23:47:57 [INFO] [Permissions] version [2.5.3] (Phoenix)  loaded
    2011-03-08 23:47:57 [INFO] [iConomy] Successfully linked with Permissions.
    2011-03-08 23:47:57 [INFO] Done (0.080s)! For help, type "help" or "?"
    2011-03-08 23:48:31 [INFO] 143 recipes
    2011-03-08 23:48:31 [INFO] mike559 [/99.60.171.85:52068] logged in with entity id 144
    2011-03-08 23:48:48 [INFO] Loaded world: world
    2011-03-08 23:48:48 [SEVERE] [DynamicMarket]: Error executing query statement [org.sqlite.PrepStmt@178460d] with sqlite: java.sql.SQLException: SQL logic error or missing database
    2011-03-08 23:48:48 [SEVERE] [DynamicMarket]: Error executing query statement [org.sqlite.PrepStmt@13f210f] with sqlite: java.sql.SQLException: SQL logic error or missing database
    2011-03-08 23:48:51 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'shop' in plugin DynamicMarket v0.4.8.magik.1
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:80)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:183)
        at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:619)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:582)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:576)
        at net.minecraft.server.Packet3Chat.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.a(SourceFile:230)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    Caused by: java.lang.NullPointerException
        at com.gmail.haloinverse.DynamicMarket.SQLHandler.executeUpdates(SQLHandler.java:174)
        at com.gmail.haloinverse.DynamicMarket.DatabaseMarket.add(DatabaseMarket.java:173)
        at com.gmail.haloinverse.DynamicMarket.DatabaseMarket.inhaleFromCSV(DatabaseMarket.java:620)
        at com.gmail.haloinverse.DynamicMarket.iListen.parseCommand(iListen.java:1107)
        at com.gmail.haloinverse.DynamicMarket.DynamicMarket.onCommand(DynamicMarket.java:124)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more
    2011-03-08 23:48:51 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-03-08 23:49:12 [SEVERE] [DynamicMarket]: Error preparing query statement [SELECT * FROM Market WHERE (item = ? AND subtype = ? AND shoplabel = ?) LIMIT 1] for sqlite: java.sql.SQLException: database is locked
    2011-03-08 23:49:15 [SEVERE] [DynamicMarket]: Error preparing query statement [SELECT * FROM Market WHERE (item = ? AND subtype = ? AND shoplabel = ?) LIMIT 1] for sqlite: java.sql.SQLException: database is locked
    2011-03-08 23:49:18 [SEVERE] [DynamicMarket]: Error preparing query statement [SELECT * FROM Market WHERE (item = ? AND subtype = ? AND shoplabel = ?) LIMIT 1] for sqlite: java.sql.SQLException: database is locked
    2011-03-08 23:49:21 [SEVERE] [DynamicMarket]: Error preparing query statement [SELECT name FROM Market WHERE (item = ? AND subtype = ? AND shoplabel = ?) LIMIT 1] for sqlite: java.sql.SQLException: database is locked
    2011-03-08 23:49:24 [SEVERE] [DynamicMarket]: Error preparing query statement [INSERT INTO Market (item, subtype, count, name, baseprice, stock, canbuy, cansell, volatility, salestax, stocklowest, stockhighest, stockfloor, stockceil, pricefloor, priceceil, class, jitterperc, driftin, driftout, avgstock, shoplabel) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0,0,0,0,0,?)] for sqlite: java.sql.SQLException: database is locked
    2011-03-08 23:49:24 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-03-08 23:49:42 [INFO] CONSOLE: Stopping the server..
    2011-03-08 23:49:42 [INFO] Stopping server
    2011-03-08 23:49:42 [INFO] [DynamicMarket] version [0.4.8.magik.1] (Caribou) disabled
    2011-03-08 23:49:42 [INFO] [HeroicDeath] 1.4.3.138 disabled.
    2011-03-08 23:49:42 [INFO] [iConomy] All un-saved account data has been saved, plugin is now disabling.
    2011-03-08 23:49:42 [INFO] [Permissions] version [2.5.3] (Phoenix) disabled successfully.
    2011-03-08 23:49:42 [INFO] Saving chunks
    
     
  6. Offline

    Andreas Brisner

    Actually no. sqlite libs should not be shared with other plugins if it uses native mode. In my latest version it deliberatly puts both connectors within the plugins/(plugin)/directory.

    Mike Smith: Try the version I just linked to this other guy here :)
     
  7. Offline

    mike smith

    Lol, no more clean startup but the shop actually let me import, sell and add correctly. I am still having same problem with the currency not working. Check out my screenshot, it refers to currency both as "coin" and "nulls". Im assuming thats where my problem is with a conflict of settings but not sure where to correct this.

    [​IMG]

    Code:
    2011-03-09 00:05:30 [INFO] Starting minecraft server version Beta 1.3
    2011-03-09 00:05:30 [WARNING] **** NOT ENOUGH RAM!
    2011-03-09 00:05:30 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
    2011-03-09 00:05:30 [INFO] Loading properties
    2011-03-09 00:05:30 [INFO] Starting Minecraft server on *:25565
    2011-03-09 00:05:30 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-506-g4e9d448-b522jnks (MC: 1.3)
    2011-03-09 00:05:30 [INFO] Preparing level "world"
    2011-03-09 00:05:30 [INFO] Preparing start region
    2011-03-09 00:05:31 [INFO] [Permissions] version [2.5.3] (Phoenix) was Initialized.
    2011-03-09 00:05:31 [INFO] [DynamicMarket] version [0.4.8.6] (Phoenix) enabled
    2011-03-09 00:05:31 [SEVERE] Could not pass event PLUGIN_ENABLE to DynamicMarket
    java.lang.NullPointerException
        at com.gmail.haloinverse.DynamicMarket.DynamicMarket.iConomyData(DynamicMarket.java:230)
        at com.gmail.haloinverse.DynamicMarket.iPluginListener.onPluginEnabled(iPluginListener.java:32)
        at org.bukkit.plugin.java.JavaPluginLoader$31.execute(JavaPluginLoader.java:316)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:452)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:217)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:83)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:61)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:204)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:191)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:131)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:246)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    2011-03-09 00:05:31 [INFO] [HeroicDeath] 1.4.3.138 enabled.
    2011-03-09 00:05:31 [INFO] [DynamicMarket] Successfully linked with Permissions.
    2011-03-09 00:05:31 [INFO] [iConomy] Logging is currently disabled.
    2011-03-09 00:05:31 [INFO] [iConomy] v4.4 (Arcadia) loaded.
    2011-03-09 00:05:31 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    2011-03-09 00:05:31 [INFO] [Permissions] version [2.5.3] (Phoenix)  loaded
    2011-03-09 00:05:31 [INFO] [iConomy] Successfully linked with Permissions.
    2011-03-09 00:05:31 [INFO] Done (0.083s)! For help, type "help" or "?"
    2011-03-09 00:05:45 [INFO] 143 recipes
    2011-03-09 00:05:45 [INFO] mike559 [/99.60.171.85:52251] logged in with entity id 144
    2011-03-09 00:06:02 [INFO] Loaded world: world
    2011-03-09 00:06:31 [SEVERE] [DynamicMarket]: File not found while importing .csv: plugins\DynamicMarket\shopDB.csv: java.io.FileNotFoundException: plugins\DynamicMarket\shopDB.csv (The system cannot find the file specified)
    2011-03-09 00:12:37 [INFO] CONSOLE: Stopping the server..
    2011-03-09 00:12:37 [INFO] Stopping server
    2011-03-09 00:12:37 [INFO] [DynamicMarket] version [0.4.8.6] (Phoenix) disabled
    2011-03-09 00:12:37 [INFO] [HeroicDeath] 1.4.3.138 disabled.
    2011-03-09 00:12:37 [SEVERE] java.lang.LinkageError: loader constraint violation: loader (instance of org/bukkit/plugin/java/PluginClassLoader) previously initiated loading for a different type with name "com/nijiko/coelho/iConomy/system/Account"
    2011-03-09 00:12:37 [SEVERE]     at java.lang.ClassLoader.defineClass1(Native Method)
    2011-03-09 00:12:37 [SEVERE]     at java.lang.ClassLoader.defineClassCond(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.lang.ClassLoader.defineClass(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.security.SecureClassLoader.defineClass(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.net.URLClassLoader.defineClass(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.net.URLClassLoader.access$000(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.net.URLClassLoader$1.run(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.security.AccessController.doPrivileged(Native Method)
    2011-03-09 00:12:37 [SEVERE]     at java.net.URLClassLoader.findClass(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:30)
    2011-03-09 00:12:37 [SEVERE]     at java.lang.ClassLoader.loadClass(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at java.lang.ClassLoader.loadClass(Unknown Source)
    2011-03-09 00:12:37 [SEVERE]     at com.nijiko.coelho.iConomy.iConomy.onDisable(iConomy.java:182)
    2011-03-09 00:12:37 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:120)
    2011-03-09 00:12:37 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoader.java:465)
    2011-03-09 00:12:37 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:229)
    2011-03-09 00:12:37 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.disablePlugins(SimplePluginManager.java:223)
    2011-03-09 00:12:37 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.disablePlugins(CraftServer.java:72)
    2011-03-09 00:12:37 [SEVERE]     at net.minecraft.server.MinecraftServer.g(MinecraftServer.java:227)
    2011-03-09 00:12:37 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:302)
    2011-03-09 00:12:37 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    
     
  8. Offline

    Andreas Brisner

  9. Offline

    mike smith

    same issue. Just loaded it really quick and imported a database and sold torches. says they sold for "99 nulls" and my balance was 0 "nulls". when i did /money after, it showed "30 coin"
     
  10. Offline

    Andreas Brisner

    :confused: what iConomy version do you have?
     
  11. Offline

    mike smith

    4.4

    4.4.5 to be exact. just reverted to 4.1 and still same issue
     
  12. Offline

    Andreas Brisner

    Im running 4.4.5 now, same DM as you have, and it showed me :
    [Shop] Purchased [1] Stone for 10 Coins
    Balance: 4712 Coins

    Can you please post your config-file for DM?
     
  13. Offline

    mike smith

    Code:
    #Minecraft Properties File
    #Wed Mar 09 00:26:29 PST 2011
    default-shop-account-free=true
    text-colour-bracket=d
    text-colour-param=b
    default-shop-account=
    mysql-db=jdbc\:mysql\://localhost\:3306/minecraft
    mysql-dbengine=MyISAM
    economy-plugin=iconomy4
    wrapper-mode=false
    text-colour-command=f
    csv-file-path=plugins\\DynamicMarket\\
    simple-permissions=false
    text-colour-error=c
    shop-tag={BKT}[{}Shop{BKT}]{}
    csv-file=shopDB.csv
    text-colour-normal=e
    transaction-log-autoflush=true
    items-db-path=plugins\\DynamicMarket\\
    wrapper-permissions=false
    database-type=sqlite
    transaction-log-file=transactions.log
    max-items-per-sale=64
    mysql-user=root
    max-items-per-purchase=64
    mysql-pass=pass
     
  14. Offline

    Andreas Brisner

    Do you get an NPE in console log? (NullPointerException)
    Also, what CB build?
     
  15. Offline

    mike smith

    toward the top

    Code:
    2011-03-09 00:50:02 [INFO] Starting minecraft server version Beta 1.3
    2011-03-09 00:50:02 [WARNING] **** NOT ENOUGH RAM!
    2011-03-09 00:50:02 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
    2011-03-09 00:50:02 [INFO] Loading properties
    2011-03-09 00:50:02 [INFO] Starting Minecraft server on *:25565
    2011-03-09 00:50:02 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-506-g4e9d448-b522jnks (MC: 1.3)
    2011-03-09 00:50:02 [INFO] Preparing level "world"
    2011-03-09 00:50:02 [INFO] Preparing start region
    2011-03-09 00:50:03 [INFO] [Permissions] version [2.5.3] (Phoenix) was Initialized.
    2011-03-09 00:50:03 [INFO] [DynamicMarket] version [0.4.8.6] (Phoenix) enabled
    2011-03-09 00:50:03 [SEVERE] Could not pass event PLUGIN_ENABLE to DynamicMarket
    java.lang.NullPointerException
        at com.gmail.haloinverse.DynamicMarket.DynamicMarket.iConomyData(DynamicMarket.java:232)
        at com.gmail.haloinverse.DynamicMarket.iPluginListener.onPluginEnabled(iPluginListener.java:32)
        at org.bukkit.plugin.java.JavaPluginLoader$31.execute(JavaPluginLoader.java:316)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:452)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:217)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:83)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:61)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:204)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:191)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:131)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:246)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    2011-03-09 00:50:03 [INFO] [HeroicDeath] 1.4.3.138 enabled.
    2011-03-09 00:50:03 [INFO] [DynamicMarket] Successfully linked with Permissions.
    2011-03-09 00:50:03 [INFO] [iConomy] Logging is currently disabled.
    2011-03-09 00:50:03 [INFO] [iConomy] v4.4 (Arcadia) loaded.
    2011-03-09 00:50:03 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    2011-03-09 00:50:03 [INFO] [Permissions] version [2.5.3] (Phoenix)  loaded
    2011-03-09 00:50:03 [INFO] [iConomy] Successfully linked with Permissions.
    2011-03-09 00:50:03 [INFO] Done (0.083s)! For help, type "help" or "?"
    2011-03-09 00:50:13 [INFO] 143 recipes
    2011-03-09 00:50:13 [INFO] mike559 [/99.60.171.85:53082] logged in with entity id 166
    2011-03-09 00:50:26 [INFO] Loaded world: world
    2011-03-09 00:50:31 [INFO] mike559 tried command: sell 50
    2011-03-09 00:50:58 [INFO] CONSOLE: Stopping the server..
    2011-03-09 00:50:58 [INFO] Stopping server
    2011-03-09 00:50:58 [INFO] [DynamicMarket] version [0.4.8.6] (Phoenix) disabled
    2011-03-09 00:50:58 [INFO] [HeroicDeath] 1.4.3.138 disabled.
    2011-03-09 00:50:58 [SEVERE] java.lang.LinkageError: loader constraint violation: loader (instance of org/bukkit/plugin/java/PluginClassLoader) previously initiated loading for a different type with name "com/nijiko/coelho/iConomy/system/Account"
    2011-03-09 00:50:58 [SEVERE]     at java.lang.ClassLoader.defineClass1(Native Method)
    2011-03-09 00:50:58 [SEVERE]     at java.lang.ClassLoader.defineClassCond(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.lang.ClassLoader.defineClass(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.security.SecureClassLoader.defineClass(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.net.URLClassLoader.defineClass(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.net.URLClassLoader.access$000(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.net.URLClassLoader$1.run(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.security.AccessController.doPrivileged(Native Method)
    2011-03-09 00:50:58 [SEVERE]     at java.net.URLClassLoader.findClass(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:30)
    2011-03-09 00:50:58 [SEVERE]     at java.lang.ClassLoader.loadClass(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at java.lang.ClassLoader.loadClass(Unknown Source)
    2011-03-09 00:50:58 [SEVERE]     at com.nijiko.coelho.iConomy.iConomy.onDisable(iConomy.java:182)
    2011-03-09 00:50:58 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:120)
    2011-03-09 00:50:58 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoader.java:465)
    2011-03-09 00:50:58 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:229)
    2011-03-09 00:50:58 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.disablePlugins(SimplePluginManager.java:223)
    2011-03-09 00:50:58 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.disablePlugins(CraftServer.java:72)
    2011-03-09 00:50:58 [SEVERE]     at net.minecraft.server.MinecraftServer.g(MinecraftServer.java:227)
    2011-03-09 00:50:58 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:302)
    2011-03-09 00:50:58 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    
    EDIT: Just to make sure im not crazy, i started fresh. Downloaded server, bukkit, plugins, everything from scratch. same issue. So i must just not have something configured right?
     
  16. Offline

    Andreas Brisner

    Holy! you are using build 552... afaik build499 broke alot of plugins.. :)
    I would recommend you to use RB 493
     
  17. Offline

    mike smith

  18. Offline

    Andreas Brisner

    Can you test with the RB? (493)
     
  19. Offline

    mike smith

    got the iConomy 4.4.5 and Permissions 2.5.4. Which build of DM you want me to use?
     
  20. Offline

    Andreas Brisner

    iC 4.4.5, newest permissions, the DM you have.. and craftbukkit build 493! not 552.. 493 is recommended...
     
  21. Offline

    mike smith

    Ive got all those but i ahve 6 copies of dm lol... 2 of which you gave me.
     
  22. Offline

    Andreas Brisner

    The last DM I gave you, and Craftbukkit 493...
     
  23. Offline

    mike smith

    Lol.. ok. testing with all those and CB 522. gimme a sec
     
  24. Offline

    Andreas Brisner

    NO! CB 493! Am i writing in JAPANESE?
    [MERGETIME="1299663204"][/MERGETIME]
    522 IS NOT the recommended build.. Please try WITH the recommended build (493)
     
  25. Offline

    mike smith

    ic 4.4.5, Latest permissions, CB 493. same thing. Its got to be a setting. DM keeps refering to currency as "nulls" but when i /money, it shows balance as "coin".

    And i was kidding about the CB 522 useage, relax :)
     
  26. Offline

    Andreas Brisner

  27. Offline

    Oscarius

    Which fork are we supposed/recommended to use? Brisner's or Magik's?
     
  28. Offline

    Andreas Brisner

    That wasnt a bug, was it? Does sqlite also support LIMIT 1?
    Edit: Spoke too soon, nvm, I read it backwards :)
    [MERGETIME="1299675612"][/MERGETIME]
    I dont know what works in his or not, all I know is that mine is fixed for newest iConomy, and some others bugs.
    I am also working on making it compatible with the way iConomy works (with decimals)
     
  29. Offline

    Oscarius

    Using CB493, DM 0.4.8.7 and iConomy 4.4.5 and everything is working as intended, except for one thing:
    I can't add items to the shop!

    /shop add 54 500
    09.03 14:07:11 [Server] SEVERE null
     
  30. Offline

    Andreas Brisner

    I cant really compare mine to his, I cant find the parts he edited even in my source
    [MERGETIME="1299677061"][/MERGETIME]
    Windows? Linux? What distro?
    I just tried here on ubuntu 10.10 with 493 and it worked ok to type that command
     
  31. Offline

    Oscarius

    Ubuntu Server 10.10 64-bit.

    EDIT:
    We started experiencing this error when upgrading from 0.4.8.6 to 0.4.8.7. I reverted to 0.4.8.6 and the problem was solved.
     

Share This Page