[INACTIVE][ADMN/TP] XcraftGate v0.9.1 - Multiworldmanager/-teleporter [1060-1185]

Discussion in 'Inactive/Unsupported Plugins' started by Engelier, Jun 4, 2011.

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    XcraftGate - Version: v0.9.1

    XcraftGate started as a replacement for EpicGates and it's successor RealTeleporter. In the meantime it has grown to a complete worldmanagement solution.

    • Create/Delete new worlds (such as Nether, or a specific world for mining, or ...)
    • Set borders for your worlds, so nobody can explore beyond a specific point
    • Create Teleporters between your worlds or to/from your points of interest.
    • Limit the amount of creature spawns on your worlds
    • Completely deny monster or animal spawns on your worlds
    • Allow/Deny PvP on your worlds
    • Allow/Deny weather changes on your worlds

    • /gworld - World management tool
      /gworld list - lists your active worlds
      /gworld info <worldname> - displays some basic info about a world
      /gworld listplayers <worldname> - lists the players currently running around in that world
      /gworld create <worldname> [environment [seed]] - creates a new world on your server, <environment> may be "normal", "nether" or "skylands". defaults to "normal" if left blank
      /gworld listenv - lists all available environments/chunkgenerators usable with /gworld create
      /gworld delete <worldname> - unloads a world (and deletes it from the plugin's database)
      /gworld load <wprödname> - loads a given world
      /gworld unload <worldname> - unloads a given world
      /gworld setsticky <worldname> - controls if a world will be automatically loaded/unloaded with dynamic world loading enabled
      /gworld keepspawninmemory <worldname> - controls if a world's spawn is always kept in memory
      /gworld warpto <worldname> - teleports you to the world <name>
      /gworld setborder <worldname> <#> - sets the border for world <name> to <#> (denies exploration beyond x/z +/- <#>)
      /gworld setcreaturelimit <worldname> <#> - limits creature spawns to a maximum of <#> creatures for the world
      /gworld allowanimals <worldname> <true|false> - Allows or denys animal spawns on world <name>
      /gworld allowmonsters <worldname> <true|false> - Allows or denys monster spawns on world <name>
      /gworld suppresshealthregain <worldname> <true|false> - Suppresses automatic health regaining when allowmonsters is set to false
      /gworld allowpvp <worldname> <true|false> - Allows or denys PvP combat on world <name>
      /gworld allowweatherchange <worldname> <true|false> - Allows or denys weather to change on world <name>
      /gworld setweather <worldname> <sun|storm> - Sets the current weather for world <name> (ignores allowWeatherChange setting)
      /gworld timefrozen <worldname> <true|false> - (Un)freezes the current time on world <name>
      /gworld settime <worldname> <sunrise|noon|sunset|midnight> - Sets the current time for world <name> (also sets time for timefrozen)
    • /gate - Gate management tool
      /gate create <gatename> - creates a new teleportation point at your current position - make sure you look at the direction your users should look at, when they ARRIVE at this point
      /gate move <gatename> - moves a gates location to your current position
      /gate delete <gatename> - deletes a teleportation point
      /gate link <gatename1> <gatename2> - creates a link from <name1> to <name2>, so when you step on <name1> you will be teleported to <name2>
      /gate loop <gatename1> <gatename2> - same as /gate link, but for both ways
      /gate unlink <gatename> - deletes the destination for <name1>
      /gate unloop <gatename1> <gatename2> - deletes a loop between the two gates (if it exists)
      /gate info <gatename> - displays some basic info about a gate
      /gate list - lists all gates in all worlds in alphabetical order
      /gate listnear [radius] - lists all gates near you (radius defaults to 10, BE CAREFUL WITH BIG NUMBERS!)
      /gate listsolo - lists all gates without a source or destination
      /gate warp <gatename> - teleports you to the given teleportation point
      /gate reload - reloads all gates from gates.yml

    Video: HowTo create gates

    XcraftGate.* - permission to use everything this plugin provides

    XcraftGate.use.* - permission to use all gates
    XcraftGate.use.<gatename> - permission to use a gate

    XcraftGate.gate - access to /gate
    XcraftGate.gate.* - access to all /gate commands
    XcraftGate.gate.create - /gate create, /gate move
    XcraftGate.gate.link - /gate link, /gate loop
    XcraftGate.gate.unlink - /gate unlink, /gate unloop
    XcraftGate.gate.delete - /gate delete
    XcraftGate.gate.info - /gate listsolo, /gate list, /gate listnear, /gate info
    XcraftGate.gate.warp - /gate warp
    XcraftGate.gate.reload - /gate reload

    XcraftGate.world - access to /gworld
    XcraftGate.world.* - access to all /gworld commands
    XcraftGate.world.create - /gworld create
    XcraftGate.world.delete - /gworld delete
    XcraftGate.world.warp - /gworld warpto
    XcraftGate.world.setborder - /gworld setborder
    XcraftGate.world.setcreaturelimit - /gworld setcreaturelimit, /gworld allowanimals, /gworld allowmonsters, /gworld suppresshealthregain
    XcraftGate.world.pvp - /gworld allowpvp
    XcraftGate.world.weather - /gworld allowweatherchange, /gworld setweather
    XcraftGate.world.time - /gworld settime, /gworld timefrozen
    XcraftGate.world.info - /gworld info, /gworld list

    If you don't use a permissions plugin, only OPs are allowed to use those commands and all users are allowed to use all gates.

    Stable Version (use this if unsure): XcraftGate.jar (wget friendly)

    Some people are repeatedly asking for development versions, so here it is:
    Development Version: XcraftGate-Dev.jar (wget friendly)
    Development Changelog (open)

    • implemented chunk resending on teleport - should fix death/lag on arrival
    • rewrote plugin management
    • added Register support
    • added /gate rename <gate> <newname>
    • added /gate settoll <gate> <amount> - set amount of money to be taken from the users account when he uses the gate
    • added /gate setdenysilent <gate> <true|false> - don't print error messages when gate usage is denied by permission or not enough money
    • added /gworld suppresshunger - prevents foodbar depletion on the given world
    • added /gworld setspawn - sets the spawn to your current location
    • added /gworld setgamemode <world> <survival|creative> - sets gamemode for the world
    • added /gworld setdifficulty <world> <peaceful|easy|normal|hard> - sets difficulty for the world
    • added /gworld setannouncedeath <world> <true|false> - set if player deaths in the given world should be broadcasted
    • /gworld suppresshealthregain now also affects health regaining by saturation
    • new worlds now obey the spawn-monsters and spawn-animals settings in your server.properties
    • "fixed" bukkit leaking tears when not using SuperPerms

    Put the XcraftGate.jar into your plugins folder and reload/restart your server. All files will be created automatically.

    If you already have some extra worlds add them with /gworld create <name> <environment>. If there's already a world with the same name in your server's folder, it won't be freshly generated, but just get loaded.

    Do not edit the config files manually, as your changes will get overwritten on reload/restart. Use the ingame commands. Tell me when there's an option missing.

    Is there a way I can clear the inventory of anyone entering a specific world? (open)

    Use MultiInv.

    Can we have something like /gworld allowflying? (open)

    No. This is a global setting controlled by craftbukkit. Plugins are not able to change that.

    How do I allow my users to use all gates? (open)

    Add the following permission to your users: XcraftGate.use.*

    Source Code:
    github (Licence: GPLv3)


    I put a lot of work into XcraftGate and intend to do so in the future. If you're able to efford some EUR to motivate me further, I'd really appreciate it :)
    Note: For sure donating is purely optional! XcraftGate is released under the terms of GPLv3, so you have (and will always have) the freedom to use, study, share and improve it as you like!

    Version 0.9.1 (CB1060+)
    • fixed NPE in /gate listsolo
    • changed the way gates teleport players - should fix spawning to high
    Version 0.9 (CB1060)
    • enabled gworld-commands (except "warpto") to be used from the console
    • added support for SuperPerms
    • implemented dynamic world loading - on startup only your default
      world(s) will get loaded. Any other world will be loaded as soon as a
      player tries to access that world and will be unloaded when no player is
      active in that world for 5min. Disabled by default. This can be enabled/tweaked in the config.yml
      Please be aware of this bug when playing around with this feature.
    • added /gworld load
    • added /gworld unload
    • added /gworld setsticky (controls if a world will be automatically loaded/unloaded with dynamic world loading enabled)
    • added /gworld keepspawninmemory
    • implemented custom chunkgenerators (referred to as additional "environments") - currently available: flatlands, island, hillvalley
    • implemented getDefaultChunkGenerator(), enabling craftbukkit to use the custom ChunkGenerators for your default world(s)
      Example (open)

      in your bukkit.yml:
                 generator: XcraftGate:FLATLANDS
    • added /gworld listenv - shows available environments
    • new worlds now obey the pvp-setting in server.properties
    Version 0.8
    • added seed argument to /gworld create
    • added /gate reload
    • added /gate move
    • added /gate info
    • added /gate list
    • added /gate listnear
    • added /gworld listplayers
    • added permissions for gates (XcraftGate.use.<gateName>)
    • worlds with active players cannot be deleted anymore
    • /gworld info now shows the environment
    • improved world detection
    • probably fixed ConcurrentModificationExceptions
    • probably fixed off-gate spawning (corresponding gates have to be recreated)
    • fixed animals always despawning on server reload/restart
    • another workaround for the PLAYER_MOVE event location bug (fixes players getting stuck when reaching the border)
    • fixed /gate warp triggering the target gate
    Older Changes (open)

    Version 0.7.2 (minimum CB-Version: 949, recommended: 953)
    • Update for CB953/MC1.7
    • Food working again as expected
    • added workaround for move-event location bug introduced in CB949 (fixes endless loops, again)
    Version 0.7.1
    • Great, seems using food also triggers the regain-health-event, so supresshealthregain will suppress that, too. Mostly fixed. Cookies still won't work. I've no better solution at the moment. :/
    Version 0.7 (minimum CB-Version: 896, recommended: 935)
    • added /gworld settime
    • added /gworld timefrozen
    • added /gworld suppresshealthregain - craftbukkit automagically let users regain health when allowmonsters is set to false. So we have to control this ourselfs.
      NOTE: XcraftGate automatically sets allowmonsters to false, when the creaturelimit is reached
    • removed "moved too quickly"-workaround
    • removed bukkit-bypass for spawncontrol
    • /gworld info now displays the world's seed
    • /gworld warpto now teleports you to the spawn location of the given world (no more searching for a safe spot in sky worlds)
    Version 0.6.2
    • made teleport check more restrictive (fixed endless loops)
    Version 0.6.1
    • fixed allowAnimals/-Monsters flag handling
    • added workaround for commands not being registered correctly by craftbukkit when being enabled by another plugin
    Version 0.6 (minimum CB-Version: 860)
    • rewrote world management - should fix most problems/inconsistencys
    • added /gworld allowpvp
    • added /gworld allowweatherchange
    • added /gworld setweather (ignores allowWeatherChange setting)
    • /gworld warpto now trys to find a save spot in a 64 block radius around the destination and denys teleport when unable to find one
    Version 0.5 (minimum CB-Version: 834)
    • check for creaturelimit regulary, instead on ENTITY_DEATH. Fixes creature counts dropping very low on low population servers
    • changes are now saved immediately, instead only in onDisable() (reload/restart)
    • added option to completely deny animals or monster spawns on a world
    • removed workaround for crossworld teleportation bug in CB818
    • unload world on /gworld delete
    • added support for SKYLANDS environment
    • complete permission nodes overhaul (s. above for the new permission nodes)
    Version 0.4.1
    • tweaked creatureLimit so the server doesn't try to spawn new creatures when the limit is reached (fixes "Can't keep up"-Spam)
    • typofix
    Version 0.4
    • added /gworld setcreaturelimit -- limits creature spawns
    • added /gworld info -- displays some basic info
    • border now defaults to 0 (disabled) instead of Integer.MAX_VALUE
    Version 0.3
    • public release
    regzand, Masterflapdrol and Rwembee like this.
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    thanks for the temporary fix, would love the developer to make a permanent fix though
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    I meant it more as a test for the bug :p . Still don't know if it is XCG or Bukkit.
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    Just a short note to those of you having bukkit leaking tears. This is due to a change bukkit made to the command registration (or better: execution) process enforcing internal permissions to be set properly. Please check out the latest development version (should say "v0.10d4").
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    Does this have the ability to create worlds with the skylands? (Not Aether)
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    The dev version if xcraftgate will fix this problem?
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    so, idk if anyone else is having this problem but when i go through the portal, it create a black void that players get stuck in about 5x5 blocks and all the way up and down.... anyway to fix this?
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    It's kind of chopped off above, but:
    /gworld create <worldname> [environment [seed]] - creates a new world on your server, <environment> may be "normal", "nether" or "skylands". defaults to "normal" if left blank

    Also: flatlands, island, hillvalley are builtin
    Other WGEN plugins can be specified via bukkit.yml
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    Then you didn't read very far in, someone tells them on the first page.
    Here's mine BEFORE bukkit mangles the ever living *#@)*( out of it.

        update-folder: update
        spawn-radius: 0
        permissions-file: permissions.yml
        ping-packet-limit: 100
            generator: BananaMaze
            generator: CleanroomGenerator:64,sandstone
            generator: CleanroomGenerator:100,wool
            generator: BananaCakeTown
            generator: Bananapocalypse
        url: jdbc:sqlite:{DIR}{NAME}.db
        username: bukkit
        password: walrus
        driver: org.sqlite.JDBC
        isolation: SERIALIZABLE
        - version
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    Thanks for your help, my config was set up properly I just was not aware of my next step. I understand now that I need to do /gworld create blah in order for it to create a new one depending on what's in the config.

    Thanks again,
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    Yeah, it just defines the generator used for that world. You could do it without XCG and set your main world if you wanted.
    duhfux likes this.
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    Can you add Spout Support?
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    I'd love to fix it. But ... there is no way :)

    allowmonsters and allowanimals are both working very strange under some conditions. Sometimes doing nothing at all. The problem is: Those two options do nothing else then triggering the corresponding options in bukkit. If you say "/gworld allowmonsters world false", XCG does a "Bukkit.getServer().getWorld("world").allowMonsters(false);". Nothing more, nothing less.

    TL;DR: As I see it now, it's a bug in bukkit and there's nothing I can do about it. :/

    I could also add HTCPCP-Support (in fact, I'd love to see that implemented!). But it wouldn't make sense, either.

    Even if there were a good reason to add spout, I wouldn't do it. Simply, because spout is breaking with every single bukkit-update by design. It's not their developers fault, but just how things work. And I don't want to be tied down waiting for another project to fix it's bugs/updates to be able to move on with my own stuff.

    On top of that, I'll never create a plugin forcing the user to mod his client. And without the client-mod spout is pretty useless from my point of view.

    TL;DR: No.
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    Can I use that and Multiworld together ?
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    Well excuse me then!!! :mad:[;)]... would have been nice to have it show up in the spout gui or hud or whatever, for managing purposes... but guess what... i like xcraftgates as it is... nothing to say about!!!

    and thx for answering :D
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    Guess I should have read the previous post. hmm. wonder what plugin to use now.

    Hey, I'm having issues with this plugin lately. Forcing no mobs or animals on a world only works till the next reboot of the server.. and actually most of the time they bug out and stand there motionless. yet still there. some even respawn. its very weird. uhm. I get an error but it looks like a worldguard error but only when this plugin is installed. and only when I warp to the world I am warping to.
    2011-09-30 16:01:50 [SEVERE] Could not pass event CREATURE_SPAWN to WorldGuard
    at com.sk89q.worldguard.bukkit.WorldGuardEntityListener.onCreatureSpawn(WorldGuardEntityListener.java:552)
    at org.bukkit.plugin.java.JavaPluginLoader$69.execute(JavaPluginLoader.java:726)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:239)
    at net.minecraft.server.World.addEntity(World.java:849)
    at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:117)
    at net.minecraft.server.World.doTick(World.java:1620)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    thanks for lookin.
    been using this plugin for a while. this error has been present for a long time.
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    Use what and multiworld together? XCG is a multiworld manager.
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    Sooo...can you make portals from one world to another?
    I used RealTeleporter and since that one is not updated anymore, i wouldn't mind to switch to yours. Plus with 1.8 we got two groups of players: the ones that want a new generated map and the ones that want the old one, so world management would be nice too.
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    not really portals but you can make a doorway or similar and have it port you to the other world. I did this and just added 2 portal blocks to it. works and looks kinda cool.
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    thanks for the fast reply, i knew HOW the "portals" themself work though, since i used RealTeleporter before and besides the /gate in front of the commands, they are the exact same ones :), just wasn't sure about tping from one world to the other.

    In the meantime, i just simply installed, configured and tried it and it works like i want it to.

    Now i only have the question: Anyone observed any performance issues? (you know, if several players are divided between both worlds and stuff)

    If no issues show up, i am really happy with this plugin, since it erased two of my problems since 1.8 (RealTeleporter not being updated and the multiworlds), so thanks.
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    is it possible if you can put a anti block damage support when TNT or creeper explode on worlds?
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    There are at least 10 plugins that do that. I think towny even has delayed regen of creeper destruction, so you can have destruction and not worry about rebuilding.
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    thanks just want to reduce some plugins thats why :)
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    first thanks a lot for this almost perfect plugin

    almost perfect because there's one thing that is a bit anoying
    the chat keep spamming "you are not allowed to use this gate"

    is there a possibility to choose if we want to display this or not
    since your plugin allow to make secret gate that nobody can see i really would like to remove this from the chat

    thanks a lot
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    brilliant plugin.

    quick question

    i have 3 worlds:

    freebuild where you can spawn in items but we use multinv so it doesnt transfer

    im going to uninstall the optional pvp plugin after i get a reply to this

    do i need to have pvp on or off in the server config? so i can set it to pvpsurv only?
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    There is not. Yet. Maybe I'll add this in a future version.

    Doesn't matter. That setting in your server.properties only controls the *default* for new worlds.

    In your case I'd keep it on false and do a /gworld setallowpvp pvpsurvival true
    So on all worlds you might create in the future pvp won't be allowed (as per server.properties-setting), but on pvpsurvival it is allowed, since you said so.

    No. XCG won't interfere with any blocks in your world(s). That was a principle since the beginning of development and I won't brake it. I'd suggest WorldGuard.
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    Engelier Update?
    MikeThePickle likes this.
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    Why is this plugin not working properly?
    allowmonsters world false, doesnt work to stop them from spawning. as well as animals.
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    I'm working on XCG today. I'll release a new development version for you to check out later this day.

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    I missed that whole post Sorry to bring it up again. bukkit has been a lil buggy. Thanks again.

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