[INACTIVE][ADMIN/TP] Wormhole X-Treme Worlds v0.4 - Multi-World Management & Protection [740/766]

Discussion in 'Inactive/Unsupported Plugins' started by alron, Apr 16, 2011.

  1. Offline

    alron

    Wormhole X-Treme Worlds - Lightweight multi-world management & protection.

    Current Version: v0.4 (RB733/740/766) ( ZIP | JAR) CHANGELOG | README
    Requires: Sun/Oracle Java 1.6.0_20+. (OpenJDK/JRE is missing the XML Libraries we depend upon)

    Remember to rename jar file to 'WormholeXTremeWorlds.jar' if downloading just the jar.

    Donate: I don't want your money. If you still feel you need to donate money, give it to the Red Cross. Really. There are people out there who need it much more than I.

    General Information:
    This is an early release for Wormhole X-Treme Worlds. Consider it extremely beta. I have tested it as much as I could. It seems stable and works as intended, though I am sure there are still bugs kicking around.

    This plugin is designed to manage multiple worlds and provide basic world and player protection functionality. In the long run there will be tight, but optional, integration between it and Wormhole X-Treme itself, as this plugin was created to scratch the multiple world management itch that Wormhole X-Treme users have brought up time and time again.

    Please be aware, improper command use on existing worlds does have the remote possibility to destroy or badly damage that world. Mostly if you set a normal world to nether.

    In it's current form this plugin can create new worlds (with or without custom seed), set the custom world spawn point, autoload worlds at server start, teleport authorized players to specified world spawn, and teleport players to current world spawn, provide world protection (fire, lava, lightning, water) and provide player protection (fire, lava, drowning, pvp, falling, and all). It uses no database and stores all its important data in XML files. The spawn point you get for normal worlds is exactly what CraftBukkit hands the plugin at world creation or load. The spawn point for generated nether worlds is found dynamically.

    Currently this plugin is able to make use of the Permissions plugin and the Help plugin (no link at current due to plugin author being inactive). When permissions is not enabled, all commands require a user to be an op.

    Features:
    • Basic Multiple World Management.
    • World Specific Spawn and Setspawn capabilities.
    • Permissions support.
      • Note: Without permissions we fall back to doing isOp() checks. For every command.
    • Seed saving to world config file. If a world is loaded with WXW once, we'll have the seed saved. Also uses this seed to generate worlds if they have a WXW config but no world data on disk.
    • Basic creature spawn controls. Ability to disable hostile or neutral mobs on a world by world basis.
    • Honoring of spawn change events external to WXW.
    • The ability to use text seeds in both the 'wxw create' command as well as in the world xml config files.
      • Note: String data will be converted to long using the character integer values appended.
    • Advanced safe teleportation for spawn and go commands.
      • Note: The spawn and go commands both check if the destination blocks are safe (at, above, and below). If they aren't they either run the safe spawn finder (for nether) or the highest yAxis block finder (normal) and place the player appropriately
    • Ghasts are now considered hostile monsters, and are dealt with as such.
      • Note: Ghasts don't seem to disappear, they ghost (sometimes). But they don't move or attack the player, and are unable to be interacted with, so... kind of works?
    • Nether World safe spawn creation.
      • Note: We scan up to 19773 (9 * 13^3) blocks to find a safe spawn point. If we don't find one... sorry. It is solid rock (or lava or whatever) for you.
    • World specific player damage, fire, drowning, falling, lava, lightning and pvp protection controls.
    • World specific world fire spread, lava spread, water spread, lightning fire and lava fire protection controls.
    • Wold specific time locking controls. Three options, day, night, and none. Along with this functionality comes the ability to globally hard disable it in the config.xml.
      • Note: We don't default to any type of time locking on any world due to potential redstone circuit issues caused by time changes.
    New features/fixes in repo for v0.5:
    • On death re-spawn event catching. If you have the 'serverOptionSpawnCommand' set to true in config.xml, we now catch player respawns and send them to the exact spawn location.
      • Note: This and the '/spawn' command have been moved into their own plugin.
    • Fix to allow users to specify a negative long value for the seed. Previously it'd consider a '-seed -32493532454' as two different commands. Now it will do a number format check and decided properly if it is an arg or a command. :)
    • Weather locking on a world by world basis. None, Clear, Rain, Storm. None being the default and disabling no weather functions. Clear disables rain. Rain is well, rainy, but has no lightning. Storm is rainy with lightning.
      • Note: Currently the weather selection for the main world directly effects all worlds. This is a Craftbukkit bug, and there is nothing I can do about it.
    • Now on initial run (or run with no or empty worlds folder) we add the default loaded world as a wormhole world with default options (in a environment aware way).
    • Added more player protection options. Explosion, void, suffocation, and contact.
    • Added world protection options to disallow players starting fires and disable fire all together.
      • Note: We do not remove existing fire. Too costly to scan for.
    • World xml file option name changes (yes, we still read in the old names; the config file is regenerated at server shutdown with the new names).
    Planned Features:
    • World creation in a thread, as to not block the WXW process during generation.
    • Automated world backups. (In a thread, if possible, so it can block all it wants.). I'm doing a bit of everything else, why not add backups, right? Planned to be on a world by world basis, of course.
      • Hrm, lets back burner that feature for a while. Other things more pressing.
    • In game core plugin configuration commands. So players don't have to edit the XML file if they don't want to.
    • Full cleanup of output for commands, to be more like 'wxw info' or 'wxw modify'. Color coding, screen width formatting, and other general textual goodies.
    README (open)

    To Install:
    1. Extract WormholeXTremeWorlds.jar into your plugins/ folder.
    2. Start server.
    3. Add all existing worlds to WXW via the '/wxw create' command.
    To Upgrade:
    1. Extract updated WormholwXtremeWorlds.jar into your plugins/ folder.
    2. Start Server.

    COMMANDS (open)

    Command List with Permissions Nodes:
    • '/wxw go [world]' - Go to spawn of specified world. - wxw.admin.go
    • '/wxw list' - List all loaded and configured worlds. - wxw.admin.list
    • '/wxw remove [world]' - Remove world from configuration. - wxw.admin.remove
    • '/wxw load [world]' - Load unloaded world. - wxw.admin.load
    • '/wxw modify [args]' - Modify settings of specified world. - wxw.admin.modify
      • Required args: -name <world>
      • Optional args: -owner <player>, -daylock, -nightlock, -notimelock, -(no)autoload, -(no)lavaspread, -(no)neutrals, -(no)firespread, -(no)lavafire, -(no)hostiles, -(no)waterspread, -(no)lightningfire, -(no)lightningdamage, -(no)damage, -(no)drown, -(no)pvp, -(no)lavadamage, -(no)falldamage, -(no)firedamage
    • '/wxw info [world]' - Get info about specified world. - wxw.admin.info
    • '/wxw setspawn' - Set spawn of current world to current location. - wxw.admin.setspawn
    • '/wxw create [args]' - Create new world with specified args. - wxw.admin.create
      • Required args: -name <world>
      • Optional args: -owner <player>, -seed <num>, -nether, -noautoload, -nohostiles, -noneutrals, -nopvp, -daylock, -nightlock, -nolavaspread, -nodrown, -nofirespread, -nolavafire, -nowaterspread, -nolightningfire, -nolightningdamage, -nodamage, -nolavadamage, -nofalldamage, -nofiredamage
    • '/wxw spawn' - Go to spawn of current world. - wxw.spawn
    • '/spawn' - Go to spawn of current world. - wxw.spawn
      • Note: This command is hard disabled in config by default.

    CONFIG (open)
    Config.xml options with defaults:
    • serverOptionPermissions - Enable or disable Permissions plugin support. Default: true
    • serverOptionOpsBypassPermissions - Ops bypass Permissions plugin access checks. Default: true
    • serverOptionHelp - Enable or disable Help plugin support. Default: true
    • serverOptionSpawnCommand - Enable or disable '/spwawn' command. Does not disable '/wxw spawn'. Default: false
    • serverOptionTimelock - Option: Enable or disable timelock functionality. Default: true

    CHANGELOG (open)

    Important changes in bold.

    v0.4 2011.04.24 09:20 PST:
    • Initial sticky chunk support. We allow plugins to register chunks that do not unload. When the chunk is no longer sticky, we schedule it for unloading. We properly catch and cancel the required chunk unload events.
      • Note: This is really only useful for v0.850 of wormhole x-treme I am working on currently.
    • Added support for player protections on a world by world basis. Drowning, burning, lava swiming, lightning strikes, falling damage, and all player damage. Controlled via the wxw modify and wxw create commands.
    • Added support for world protections on a world by world basis. Fire spread, lava spread, water spread, lightning fire, and lava fire. Controlled via the wxw modify and wxw create commands.
    • Updated wxw info ... to be more useful. Colorized it. Now when called without a world, shows info on current world.
    • Updated help output for wxw modify and wxw create to be slightly more useful.
    • Fixed typo in config loader for Neutral monster disable.
    v0.3 2011.04.21 02:17 PST:
    • Added timelock. Uses scheduler. Now users can lock their worlds to day or night. Worlds default to normal time schedules.
    • Added config.xml option to disable timelock and its scheduler. Defaults to scheduler enabled.
    v0.2.1 2011.04.20 04:38 PST:
    • World specific PvP controls. True or false.
    • Updated safe spawn code for normal worlds to only use highest y if spawn is covered. This allows indoor spawn locations. Also now retain player pitch and yaw on spawn or go.
    • Updated the find safe spawn location code to be modular. Can be used for more than just finding initial spawn locations now, with small enough xyz numbers ;)
    • Used new modular safespawn in a 3^3*9 setup for finding a safe location to drop player if nether spawn location is built over. Overkill, but ...
    v0.2 - 2011.04.19 01:39 PST :
    • Nether safe spawn generation has been completed. We scan up to (13^3)9 blocks for a safe place. Only used when world is first generated.
    • Added '/spawn' command with default hard disable via config file.
    • Normal world safe spawn teleport. We'll drop the player on top of the highest block at the spawn location. If users build to the skybox at spawn, it is not our problem. Nether still has no such thing. If a player builds over where spawn is on nether worlds, players will /spawn themselves into solid rock.
    • Text seeds, you can use them. Not sure if they work the same as with vanilla... but. :)
    • Ghasts are now considered to be hostile mobs, and dealt with as they should be.
    • Squids are now considered to be neutral mobs, and dealt with as they should be.
    v0.1.2 - 2011.04.17 08:41 PST :
    • Reverted optimization in prettyLog. Apparently causes NPE problems on some setups.
    v0.1.1 - 2011.04.17 07:15 PST :
    • We now store the world seed in our world config files. The seed value is based on what the world actually uses. This allows users to add worlds and have a valid seed stored in their config for later use. When the seed is a valid seed number (non 0) we call the world load with the specific seed. This way if someone wants to reset a world, all they have to do is delete the world folder on disk before starting the server.
    • We now pay attention to external spawn change events and update our internal spawn location references as appropriate.
    • We now properly honor the creature spawn restriction options. We clear banned types of creatures at world load as well as any time a world is connected. We also cancel creature spawn events as needed.
    • Minor performance change to our internal prettyLog method. Check to make sure system log even is appropriate for the log type we are generating.
    • Changed connect command to load. Kept connect as alias for compatibility.
    • Fixed a few NPE when trying to teleport to a world that is not loaded.
    • Info command now shows world seed.
    v0.1 - 2011.04.16 06:48 PST :
    • Initial plugin release.

    World Management Examples (open)

    In this example, the world name is 'world' and the player name is 'player'.

    To add an existing normal world set to auto load at start with time locked to day:
    • /wxw create -name world -owner player -daylock
    To add an existing nether world set to not autoload at start with time locked to night:
    • /wxw create -name world -owner player -nether -noautoload -nightlock
    To create a new normal world with custom seed.
    • /wxw create -name world -owner player -seed 5677344492879191995
    To remove a world configuration from disk. Note: actual world will not be deleted from disk.
    • /wxw remove world
    To modify an existing worlds owner and set it to autoload, disable PvP, and disable Hostile monsters.
    • /wxw modify -name world -owner player -autoload -nopvp -nohostiles
    To connect/load a world set to not autoload at server start.
    • /wxw load world
    To teleport to spawn of managed world.
    • /wxw go world
    To teleport to spawn of current managed world.
    • /wxw spawn
    To set the spawn of current managed world to current location.
    • /wxw setspawn


    Github Repo: Wormhole X-Treme Worlds
    Release RSS Feed: Wormhole-X-Treme-Worlds.rss
    Dev: alron
     
    cj89898, Mijoja, Xaostica and 3 others like this.
  2. Offline

    elitefroggy

    how do you load pre made worlds like escape maps???
    wxw load doesnt work if that is how.
     
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    Psycho Robot

    You need to put the level folder in your bukkit folder (where your other worlds are found), then do /wxw create <worldname>. It won't overwrite any of the level data, and will begin managing that world.
     
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    Shadow771

    Hey, I love your plugin for a simple world /go type command, as I have a legit and freebuild map and like to travel between them easily, however I have a problem. It says hostiles are enabled on the legit map, yet when I try to spawn one it quicky appears and disappears, as it would like when they're turned off using server.properties. Is this or a bug or an error on my part?
     
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    Jordy97

    How can i get my players to Teleport to other worlds without using permissions?
     
  6. Offline

    NightKev

    Get Wormhole X-Treme :p
    Except, you'll need the dev version (0.5) of WXW to work them together.
     
  7. Offline

    Jordy97

    How could i get the DEV version?
     
  8. Offline

    NightKev

    From this link in the OP. You would have to compile it yourself though, which would be somewhat difficult perhaps.
     
  9. Offline

    Don Redhorse

    you don't need 0.5... just not enable that option in the config file...
     
  10. Offline

    RolandRock

    Great plugin! I've got a feature request for it:
    I have two worlds, a free building world and a survival world. When people switch from the world to world, they spawn at the starting spawn point every time. This isn't much of a problem on the building world since everyone can warp and fly. On the survival world, though, every time someone switches they have to walk back to their house, or go all the way back down into the cave they were in before they switched to the building world. Could you add something that lets you go back to where you were before you switched to a different world? Thanks!
     
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    Psycho Robot

    What you're asking is beyond the scope of this plugin. This is a themed plugin, you see. Stargates don't work like that in the show, and this plugin sticks as much to the Stargate method as possible. The closest you could get with this plugin would be allowing users to construct their own gates so they could build one wherever they choose and use that gate to enter the world.
     
  12. Offline

    baunegaard

    Is the Sun Java requirement only for 0.5 version? because i am running MinOS+ at the time and it uses OpenJDK, and i am able to run 0.4 without problems.
     
  13. Offline

    kiLzeD

    I am an idiot and cannot figure out how to load worlds... I can create new ones, but how do I load my already made ones. I want to load the one called "Town" So I should type "/wxw load town" should I not? If not what is it...

    What I am trying to say is I can make it so I can warp to my two worlds, Adventure and Town. But if I leave/reset server I cannot do "/wxw go Town" because it is not loaded, is there a way to have it always loaded? And if I try "/wxw load Town" it doesn't work
     
  14. Offline

    Psycho Robot

    The command is actually /wxw create Town. Don't worry, it won't overwrite any level data. I agree its perhaps a little unintuitive. Alron, fix it, now!
     
  15. Offline

    kiLzeD


    U typed in exactly what you said, and I get this: :: error:: Command requires world name: create
     
  16. Offline

    Psycho Robot

    oh sorry, I forgot the type of syntax that's used... its /wxw create -name Town
     
  17. Offline

    kiLzeD

    oh no no no no. I mean I can make them, like I can warp to my town then warp to adventure. But if I log off and/or do a quick reset on my server it gets rid of the warps and I have to re-make them
     
  18. Offline

    Psycho Robot

    ooohhh I'm sorry, i misunderstood your issue. I believe that you should do "/wxw modify -name Town -autoload", and repeat it for any of your worlds that are disappearing. With autoload turned on, they will always load at the start of your server, and after any resets
     
  19. Offline

    kiLzeD

    Lol so still it is not working... here is a screenshot of it [​IMG]

    It works until I do a reset...
     
  20. Offline

    Psycho Robot

    Perhaps try updating java on your server machine. Alron sez that old versions of Java don't have XML or some such nonsense that I don't fully understand.
     
  21. Offline

    HunterAP

    You doing ok Alron? Haven't heard from you in almost a week.
     
  22. Offline

    Drat333

    So... where's the WXW 0.5?
     
  23. Offline

    nickkeane

    Go here https://github.com/alron/Wormhole-X-Treme-Worlds, into downloads, and 0.5 should be there.
    The linked repo is actually a fork of the primary repo - it's not the same thing if you've already checked the GitHub repo linked in the main post.
     
  24. Offline

    NightKev

    It seems to be the exact same as the repo linked in the OP, just take a look at the both of them side-by-side and you'll see.
     
  25. Offline

    nickkeane

    Whether the code of the repos is the exact same or not is not my concern. All I care about is the download list, which is out of date at 0.4 on the old repo but at 0.5 on the fork.
     
  26. Offline

    xsolar66

    seems that 0.4 doesn't Entirely work with RB 818. None of the commands do anything, and there's this error at the server start:

    2011-06-02 02:25:52 [SEVERE] Error occurred while enabling WormholeXTremeWorlds v0.4 (Is it up to date?): null
    java.lang.NullPointerException
    at com.wormhole_xtreme.worlds.command.CommandUtilities.registerCommands(CommandUtilities.java:220)
    at com.wormhole_xtreme.worlds.WormholeXTremeWorlds.onEnable(WormholeXTremeWorlds.java:182)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:750)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
    at com.epicsagaonline.bukkit.EpicZones.EpicZones.EnablePlugin(EpicZones.java:222)
    at com.epicsagaonline.bukkit.EpicZones.EpicZones.setupMultiWorld(EpicZones.java:202)
    at com.epicsagaonline.bukkit.EpicZones.EpicZones.onEnable(EpicZones.java:130)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:750)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:134)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:112)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    This error also occurs when Epic Zones is disabled entirely - and is slightly different.

    Otherwise, apart from the commands, the plugin seems to work fine.
     
  27. Offline

    HunterAP

    Anyone know what happened to Alron? He hasn't posted in like 2 weeks.
     
  28. Offline

    Lukeroge

    I need my Wxw =(
     
  29. Offline

    tassox33

    Whats the closest mod to the 2 this guy makes, for stargates and multiworld?
     
  30. Offline

    Psycho Robot

    Multiverse manages multiple worlds pretty well, and Stargate is another gate-based teleportation system
     
  31. Offline

    tassox33

    Thanks for the info guess i'll wait it out a few more days.
     

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