ShredNyx you just cancel the event. Code:java @EventHandlerpublic void onFoodChange(FoodLevelChangeEvent event){event.setCancelled(true);}
ShredNyx Oh! I thought you meant to disable hunger from decreasing! Sorry for my misunderstanding. It would be p.setFoodLevel(int);
ShredNyx Code:java @EventHandlerpublic void onChange(FoodLevelChangeEvent event) {final int currentFood = event.getFoodLevel();if (!(event.getEntity() instanceof Player))return;Player player = (Player) event.getEntity();player.setFoodLevel((currentFood + 4 > 20 ? currentFood + 4 : 20));} Gets the players food level and tries to add four. I could have the amounts on either side of the colon wrong (I forget which side is true), but otherwise, you would do something like this to change it. EDIT: Or what Gater12 said