Discussion in 'Inactive/Unsupported Plugins' started by K900, Sep 17, 2011.
Whoo. Another edge case I'll take a look now.
Thanks for the quick reply!
@Everyone I uploaded a beta of 0.3.2, which has nether portals, respawn fix and a new tgm.ignore permission.
@Mikerman50 @MiStAWaFFlEZZ This one likely has fixes for your problems, please test and reply.
I tested it a bit more, and now I'm pretty sure that I'll release 1.0 until the end of the week if no bugs are found. So I'm asking again: what do you want to see implemented in TGM? I'll probably add stuff you suggest during the week or at weekend to have a release out by Monday.
After that, I'll be working on something new: it's very very experimental Magicka-style element-combo spellcasting. I'm not yet sure if it will work or not, but it's going to be a lot of fun if it does.
EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Thank you for correctly versioning your plugin & plugin filename.
Works perfectly now! Thanks. As for new features, maybe (an optional) bedrock protection, or a list of blocks that cannot be destroyed in a single click?
That's completely out of my working zone Creative mode is not implemented by me, it's a vanilla feature, so it's likely up to Notch/Jeb to fix it.
Something that will force a person to always be in a mode regardless of what world they're on or what its settings may be.
Hm. Might not be a good idea, because sometimes you want to switch your gamemode. Give me a use case and I'll see how it can be done without breaking the current idea...
Can you make it work with this permissions: http://forums.bukkit.org/threads/in...sions-3-1-6-the-plugin-of-tomorrow-935.18430/ with that one?
because when I try the permission nodes tgm.self with this one it doesn't work!
No. Use BukkitPermissions or ops.
Could you add /c as a default alias, because /m interferes with another plugin.
Why /c ? /mode and /tgm are enough IMO. You can edit plugin.yml with 7zip or winrar.
I know, but I don't want to edit the plugin.yml every time an update happens. And /c stands fro /creative.
Well, maybe. Also, why not use the hotkey?
I can't use the hotkey because I don't use Spoutcraft. I don't use Spoutcraft because I can't use my favorite mods with it.
The situation is that I have players who only want to play in creative who I can trust to be responsible and not abuse it and I'd like to give them the ability to always be in creative mode on the same server that others are in survival mode. They like to build the big infrastructure things while the survival players do their thing.
Why not just give them tgm.self permission? They'll be able to switch any time.
Don't want to hassle them with having to change their own setting. I'll just write my own plugin. Good exercise anyways.
I think that locking people to one game mode is a generally bad idea. Sorry.
Useless, Doesn't work with [Yeti] Permissions 3.1.6
Permission 3.x? Let's test!
Yea, but I keep it, I LIKE SPOUT
Thanks. At least you're not saying it's useless.
Its usefull! Finally a normal switch plugin, normal i had to type /gamemode <fullname ARG> <1/0> or /creative /survival... But this is great, one question, can I combinate Permissions 3.iDunno and BukkitPerms?
Why not migrate? I did for my server and noone even noticed until I put that up on the notice board
I hate BukkitPermissions, but I love Permissions 3!
Notice after changing other's player mod should be great (/tgm <player>)
Well, my idea was that when you issue a command, it shouldn't tell you if all's well (but for server-wide changes that have broadcasts), but it should tell you when something goes wrong.
Could you add save inventorys, did not know how say it :S
Hope you get it...
Separate names with a comma.