Inactive [FUN] WolfControl v0.1 - Control the wolves [766]

Discussion in 'Inactive/Unsupported Plugins' started by halvors, May 13, 2011.

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    Version: 0.1

    License: GPLv3

    WolfControl allows you to control the wolves. You can name them, by right click on a tamed wolf with a bone. Or disable them.

    Source Code

    • Prevent wolves from attacking players.
    • Name your wolf.
    • Disable wolves.
    • Configurable on a per-world basis.
    • Multiworld support.
    • Permissions support.
    • Right click on a tamed wolf with a bone (352).
    1. Copy the WolfControl.jar file into your plugins folder.
    2. Restart/reload server.
    3. If you want to, edit the config.yml file in plugins/WolfControl and the world configuration files in the worlds folder.
    Show Spoiler

    Start command with either /wolf (If you want i can add aliases, just post request on theard).

    help - Show help.
    name <name> - Show or name your wolf.
    release - Release your wolf.
    item - Give you the wolf item.

    Permissions nodes:
    Show Spoiler

    WolfControl.* - Give you access to anything. - Show help. - Select wolf using bone. - Show or name your wolf.
    WolfControl.release - Release your wolf.
    WolfControl.item - Give you the wolf item.

    Version 0.1
    • Initital release.
    Show Spoiler

    • Add function for show health or heal your wolf.
    • Add wolf shop.
    • Add wolf inventory.
    Show Spoiler

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    But how does the name thing work? Does it come in the chat for everyone or only yourself?
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    oh darm i didnt get first post lol nice plugin
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    Name is used for anything, you can list wolf, and names a showed. Going to add more feature, you're ideas are welcome :)
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    Pontus Lantz

    Is there any chance you could implement an restriction to how many wolves you can have?
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    Jonathan Thorpe

    So far as I can tell, you're only allowed to name one wolf anyway. Naming a second wolf, third wolf etc seemed to delete the names of the other wolves, and /wolf list only shows the wolf last-named. Would be nice if the plugin supported naming of more than one wolf, and also perhaps displayed their name above their heads, like players do. Otherwise the whole thing seems a bit pointless. But the plugin is only 0.1, so hopefully these things will be added soon.
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    Pontus Lantz

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    Pontus Lantz

    So people only can tame 1 wolf. Not have 10 with them running around.
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    Maybe an option? ;)
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    Pontus Lantz

    Ofc. Being able to change in the settings:)
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    Sam Waterfall

    doesn't work :/
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    Jonathan Thorpe

    Works fine for everyone else. Are you using at least build 766? If not, update your server and try again.
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    Sam Waterfall

    ye its working now thanks
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    Aki Tensai

    I get the error below using Bukket 766 when a Player B hits Player A's wolf. I'm expecting the wolf to not attack Player B for his aggression, and even better, if Player B dealt no damage to the ally wolf. We are playing PVP off, so expect accidental damage dealt to allies to be ignored.
    Show Spoiler
    # WolfControl's configuration file.
    # This is the a per-world configuration file. It only affects one
    # corresponding world.

    item: 352 # Item for select wolf

    enable: true # Prevent wolves from spawn
    respawn: true # Respawn tamed wolves
    peaceful: true # Wolves are peaceful.
    Error (about the number of times the wolf attacked Player B):
    Show Spoiler
    2011-05-18 18:00:17 [SEVERE] Could not pass event ENTITY_DAMAGE to WolfControl
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftPlayer cannot be cast to org.bukkit.entity.Wolf
    at com.halvors.WolfControl.WolfControlEntityListener.onEntityDamage(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.EntityHuman.damageEntity(
    at net.minecraft.server.EntityPlayer.damageEntity(
    at net.minecraft.server.EntityWolf.a(SourceFile:378)
    at net.minecraft.server.EntityCreature.c_(
    at net.minecraft.server.EntityWolf.c_(SourceFile:125)
    at net.minecraft.server.EntityLiving.u(
    at net.minecraft.server.EntityWolf.u(SourceFile:160)
    at net.minecraft.server.EntityLiving.p_(
    at net.minecraft.server.EntityWolf.p_(SourceFile:190)
    at net.minecraft.server.World.entityJoinedWorld(
    at net.minecraft.server.WorldServer.entityJoinedWorld(
    at net.minecraft.server.World.playerJoinedWorld(
    at net.minecraft.server.World.cleanUp(
    at net.minecraft.server.MinecraftServer.h(
    Mods active: Cookbook, LoginMessage, Nether, playerList, WolfControl, WorldEdit.
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    Will look into it.
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    I have a few feature requests.
    Being able to limit how many wolves one player can have. Limiting wolves to certain permission groups. Adjusting wolf damage.
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    I can't limit how many wolves you tame by now (Will try... but), but wolfs you name is just one at the moment, when it's supported with more thatn one i'll try add limt.
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    Yes, I would LOVE a wolf limiter like m5k suggested. I could finally bring wolves back to my server...
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    im on the lookout for a mod that would allow a player to have all his wolfs collars one color. and if he wished to give the wolf to another player, he simply dyed the collar that players color
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    I'm thinking about implement wolf sign shops.
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    Is anyone else running into the issue where if the wolf dies, two more take its place? I was testing it out, and a creeper came up to me and killed the wolf, then i had two. Now i have 10 wolves from just taming one. Any ideas? I'm running bukkit 803.
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    Honestly, if possible I would love to see some sort of attack control with the wolves. They are so cool but I feel like the way they are now that are limited. I think if you could some how add a way to basically sick your wolves on something that would be awesome!! Something like if you have a bone in your hand to be able to right click on a target and have your wolves attack it without having to melee it yourself.
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    We are working on a big update with multiplie wolves, wolf inventory, wolf "Control" (Like prevent wolf from attacking), but we have som issues so please give us some time :)
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    It would be cool if you could literally CONTROL the wolf, but I'm not saying you have to add that. Nice work!
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    It would be cool if you could maybe equip armor on the wolves, or maybe even a saddle that let's you control them.
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    Can you make it possible so that the wolf's name appears above its head?
    E.G> I'm using this mod and wolfpound (adopting wolfs for costs) however when more than one user on my server gets a wolf it can be a bit confusing, hense why it would be good to have the name appear above its head (like the players do)
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    This is not possible on the servers side. Will reqiue a client mod.
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    Ok, thanks for the reply :)

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