Inactive [FUN/TP/MECH] Runecraft v2.12 - Magic effects using runes [1.2.5-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by Zeerix, Apr 27, 2011.

  1. Offline

    Zeerix

    Runecraft - The magic mod for Bukkit!
    Version: 2.12

    This is the Runecraft mod ported to the CraftBukkit server.

    Runecraft adds magic spells to the game which are triggered by block patterns called runes.
    It let's you create teleporter and waypoint runes for instant travelling, build hidden doors into mountain walls or enchant your tools. And more.

    Features:
    • Build runes (block patterns) for spell casting
    • Teleportation runes
    • Faster digging with Power Pick and Power Drill
    • Hidden doors and traps using Phase Block and Lock Block runes
    • Build an easy spleef arena with Spleef Blocks
    • Shoot torches with Bow of Light rune
    • Works with multiple worlds
    • Support for Bukkit's permission system
    • Much more!

    Download:

    Configuration:
    The config file is named "disabled-runes.txt" and lies in the root bukkit folder (alongside server.properties etc.).
    The file is generated if you load the plugin. Each line contains an option which is either the name of a blacklisted rune, the name of a player not allowed to use runes, or a specific command. Some commands are:
    • whitelist - turns the rune blacklist into a whitelist
    • enable multiworld travel - allows teleportation using runes between different worlds
    • initiation - players cannot use runes until they activate a special rune containing bedrock
    More options are listed in the Official forum thread in the section Runecraft Administration.

    Bukkit's Permissions:
    Runecraft supports Bukkit's permission system since version 2.8.2. Use a permissions plugin such as PermissionsBukkit, bPermissions or PermissionsEx.
    Runecraft currently has the following permission nodes:
    Code:
    runecraft.*                        - gives .teleport and .runes
    runecraft.teleport                 - must be true to allow any teleportation runes
    runecraft.runes                    - gives permission for all runes
    runecraft.runes.powerpick          - gives both .activate and .use
    runecraft.runes.powerpick.activate - gives permission to bind Power Pick rune
    runecraft.runes.powerpick.use      - gives permission to use a rune-enchanted tool
    
    (Replace 'powerpick' with the name of any other rune)
    'runecraft.teleport' must be given to allow any form of Runecraft teleportation (Teleporter, Personal Teleporter and Recall runes).

    All users have 'runecraft.*' by default. If your permissions plugin doesn't have negative permissions, you have to overwrite the default to disable all runes, and then enable the runes you want with your permissions plugin. To disable all Runecraft permissions by default, open the file plugins/Runecraft/config.yml and change permissions.teleport and permissions.runes to false:
    Code:
    permissions:
      teleport: false
      runes: false
    
    Old permissions system (removed in recent versions):
    Show Spoiler

    You can use AttributeProviders to connect the Permissions plugin with Runecraft. You can also connect any other Permissions-like plugin with Runecraft, if there is an AttributeProvider for it.
    Runecraft currently has the following permission nodes:
    • 'runecraft.teleport' - allows or blocks any teleportation (Teleporter, Personal Teleporter and Recall runes)
    • 'runecraft.rune.<name of rune>' - allows use of that rune. 'runecraft.rune.*' allows all runes.
      For example: 'runecraft.rune.phantomtorch', 'runecraft.rune.personalteleporter'.


    More information and list of runes:

    Authors:
    • SuperLlama - Main developer
    • Zeerix - Co-developer, added Bukkit support

    Changelog:
    The complete changelog and much more information can be found in the Official forum thread.

    Version 2.12
    • Updated to CraftBukkit 1.2.5.
    • New runes
    • Topsy Turvey now works vertically
    Version 2.11.1 (Bukkit-only release)
    • Updated to CraftBukkit 1.2.4.
    • Fixed teleporter for new world height (256 blocks)
    Version 2.11
    • New rune: Ovicaptor
    • Added option to change tiers in disabled-runes.txt. For example, "tier 55 6" makes redstone tier 6.
    Version 2.10.4 (Bukkit-only release)
    • Updated to CraftBukkit 1.1 dev build
    • Compass: Added an option to change "north" for the rune
    • Recall: Added an option if recalling should apply the Weakness effect for 30 seconds (for PvP servers)
    • Changed tier of piston extension back to 2
    • Fixed conversion of Pressure Sensors to the new signature system
    • Fixed Wallteleporter not beeing usable without beeing initiated
    Version 2.10.3
    • skipped
    Version 2.10.2 (Bukkit-only release, announcement post)
    • First official version for Minecraft 1.0.0.
    • Bukkit: Removed support for AttributeProvider; we only support Bukkit's permissions now
    • Bukkit: Added configuration file: config.yml
    • Bukkit: Added ability to change the default of runecraft.teleport and runecraft.runes permissions via config.yml
    • New runes: Identifier, Engraver, Bottomless Cauldron, Power Drill
    • Added subtype of Bow of Light without a torch
    • Added metadata (wool color etc.) to signatures of automation runes
    • Redstone sensor can be destroyed by picking the iron block
    • Multiple Automation Designations on a single block don't stack
    • Reduced 'power' for Power Pick (128 per tier)
    • Added some blocks to Uncrafter and Fire Pick
    • Changed tier of Tall Gras and Nether Portals to 0 (blanks)
    • Fixed issue with Recall draining too much 'uses'
    • Disabled log message for disabled runes
    • ...more...
    Version 2.10 - 2.10.1
    • test version, not fully released
    Version 2.9.4 (Bukkit-only release)
    • Fixed another dupe bug with Power Pick
    • Added option "enable mastery bypass protection" which allows Bridge Master/Wall Master to build into protected areas (enables 'old behaviour')
    Version 2.9.3 (Bukkit-only release)
    • New rune: Spleef Blocks (like Phase Blocks; replace iron ore with snow blocks)
    • Increased 'Power' for Power Picks & co
    • Fixed dupe bug with Bridge/Wall Master
    • Bridge/Wall Master obey region protections now
    • Fixed missing message "you can no longer channel through this tool"
    • Optimization for a large group of Phase Blocks
    • More bugfixes
    Version 2.9.2 (Bukkit-only release)
    • Uncrafter: Added code to check for block enchantments
    • Bugfixes

    Show Spoiler

    Version 2.9.1
    • Bow Of Light: Added redstone version; also ignores snow now
    • Twinshot: Renamed to Multishot
    • Fix for Power Pick
    Version 2.9 (demo video about new runes)
    • Added runes: Flotilla, Bow of Light, Twinshot
    • Change PowerPick/Shovel to work like PowerAxe
    • Bugfixes
    Version 2.8.3 (Bukkit-only release)
    • Changed Automation Designator rune: Use gold ore instead of iron blocks
    • Added tiers for new blocks in Minecraft 1.8.x; also added blocks from 1.9 prerelease 1+2
    • Bugfixes and a serious crashfix
    Version 2.8.2 (Bukkit-only release)
    • Added support for Bukkit's internal permissions system
    • Added permissions for usage of enchanted tools
    • Bugfixes
    Version 2.8.1 (announcement post)
    • Added another rune
    • Changed Solar Flare and Flash Freeze to affect mobs
    • Bugfixes
    Version 2.8 (announcement post)
    • Added runes: Power Axe (same template as Power Pick/Shovel), Automation Designator
    • Added runes: Redstone Sensor, Pressure Sensor, Damage Sensor, Block Sensor
    • Changed Accelerator and Force Field to affect mobs in addition to players
    • Bugfixes
    Version 2.7 (announcement post)
    • Added runes: Lock Blocks, Fairy Boots
    • Re-implemented rune: Zeerix' Chest
    • Added 2 minutes cooldown for Chrono Trigger
    • Added multiworld-support for many runes
    • Added/improved metadata-support (wool colors, etc.) for many runes
    • Added support for AttributeProviders (a bridge plugin for Permissions)
    • Added a "world.id" file to every world folder; you can change the id of a world by editing this file with a text editor
    • Spring String resets fall distance; Shield is changed a bit and has more uses
    • Some bugfixes
    Version 2.6.1
    • Fixed Accelerator/Spring and Phantom Torch
    Version 2.6 (announcement post)
    • Added rune: Endurance
    • Re-implemented rune: Phantom Torch (with a new rune pattern)
    • Added Multiworld support (add "enable multiworld travel" to config file)
    • Meta-data support for Teleporter signatures (cloth color/step types make different signatures)
    Version 2.5.2
    • Added runes: Enchantment swap, Altar of Judgement
    • Allowed vertical teleporters
    • More fine-grained options for config file (forbid specific runes for players; allow runes with specific ink)
    • Power Pick obeys WorldGuard/Towny protection
    Version 2.5 - 2.5.1
    • Added runes: Admin Pick, Initiation, Accelerator, Force Field, Spring
    • Added new options: travel ink, teleporter toll, player ban (forbid runes for single players)
    • Added initiation mode (players must "activate" ability to use runes)
    Version 2.4.6
    • Added rune: Surface Tension
    Version 2.4.5
    • Fixed problems with teleporters
    • Fixed linked hidden passages
    Version 2.4.4
    • First release for Bukkit
    • This broke the runes Phantom Torch and Zeerix' Chest
     
    TienSon, DoomLord, Clucky and 2 others like this.
  2. Where is the runeinfo saved in the files, I converted my old world to Anvil and now those teleporters dont work!?

    EDIT: Nevermind :p
     
  3. Offline

    erdrickk

    getting this alot now with Runecraft 2.12 and latest Bukkit

    Code:
    2012-05-20 16:29:05 [WARNING] [Runecraft] Exception while moving a Chest
    java.lang.IllegalArgumentException: Invalid inventory size; expected 27 or less
        at org.bukkit.craftbukkit.inventory.CraftInventory.setContents(CraftInventory.java:60)
        at RunecraftWorld.msc(Unknown Source)
        at rct.run(Unknown Source)
        at rct.runAt(Unknown Source)
        at rmm.d(Unknown Source)
        at rmm.on_r(Unknown Source)
        at Runecraft.onPlayerInteract(Unknown Source)
        at sun.reflect.GeneratedMethodAccessor115.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:287)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636)
        at net.minecraft.server.Packet15Place.handle(SourceFile:39)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
        at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:558)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
     
  4. Offline

    computerkidt

  5. Offline

    worstboy32

    Zeerix
    Any idea about the permissions issue yet?
     
  6. Offline

    Blazednlovinit

    our server has had problems with people activating powertool runes in creative with diamond tier blocks, then taking them back to regular world for free rune use, can you add a "per world enchantments" option or something? or a way of disabling runecraft in certain worlds?. Great plugin by the way thank you
     
  7. Offline

    outi

    My post copied from mc forums:

    Guys, i figured out how permissions for two-words runes works. I was desperate, so i decided to look into the runecraft code.
    First thing, tool runes: permissions for creating runes acts different as for using. for example 'power axe':
    When rune is created, space character between words is not removed, so runecraft checks for 'runecraft.runes.power axe' permission node (it works fine on PermissionsBukkit)
    When i'm trying to use 'power axe', i mean "runecraft enchanted" axe, the plugin removes space in rune name and the correct one is 'runecraft.runes.poweraxe.use'

    Zeexix, SuperLlama, please do some clarifications [​IMG]

    in rct.class:
    paramString.replaceAll("[^A-Za-z0-9]+", "") [...]
    in rmm.cass:
    paramString.replaceAll("[^A-Za-z0-9 ]+", "") [...]
     
  8. Offline

    worstboy32

    Ah alright thanks.
     
  9. Offline

    PSmith67

    The permissions for this plugin are probably the most unorganized that i've seen in a plugin. Such a great plugin but such a pain in the rear to setup permissions. I think that this information should be added into the main post for the plugin so people aren't so confused.
     
  10. Offline

    Remi_Scarlet

    - runecraft.teleport
    - runecraft.runes.waypoint
    - runecraft.runes.teleporter
    - runecraft.runes.recall

    I'm pretty sure these permissions should be allowing teleporting runes, waypoint, teleporter, and recall but it's not... :<
     
  11. Offline

    Maynard680

    Got a question, I have runecraft on my server and judgement is on in the disabled-runes.txt. But when I try to use it, it does not work. I have the back facing north and everything is perfect but nothing happens when I click it or put a sign in. Any ideas?


    BTW...LOVE THE PLUGIN!!!!! I use it majorly :) helps a lot when you do not wanna bother having to send people to destinations. Lol
     
  12. Offline

    Zachurah

    Im having the same problem on my server to.
     
  13. Offline

    Maynard680

    I have figured mine out but idk if it is the same for everyone. I put my back to the west of the compass Rune and it works like a charm. Now i am having troubles with initiation...those that are initiated do not stay initiated when my server goes down...
     
  14. Offline

    MJE

    Is there any possibility that there is a hook or call that will work with NoCheatPlus/CompatNoCheatPlus that shows players are using PowerPick (or any power tool)? Currently NoCheatPlus blocks the action thinking it's a griefing tool. If there was something that CompatNoCheatPlus could catch it would allow the action. Thoughts?
     
  15. Offline

    APhilosopher

    bump
     
  16. Offline

    utersdecow

    Hey i cowner a server with a couple of friends and we are wanting to redo an area of our map that contains a few other players teleporter runes we want to be able to move them, either by remaking the teleporter or just moving the teleporter . we were wondering if it was possible to go into the file where the teleporter data is stored and maualy change values or just remove individual teleporters so they can be remade with the same id and what file is this data stored in?
     
  17. Offline

    webicex

    Is this plugin going to be updated? :O
     
  18. Offline

    xXSniperzzXx_SD

    He hasn't been on since july so i'm gonna say this plugin is dead...
     
  19. Offline

    Ghosty

  20. Offline

    Ghosty

    Update has been released :D
    It's compatible with 1.4.6 now :)
     

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