S86 Powers is a plugin that allows server operators and admins to give players unique powers. (More info coming soon Setup When S86 Powers is first loaded a config file will be created in your server's plugins/S86 Powers directory. This file will contain a database of players and beacons (more on that later). This file should never need to be directly edited; doing so may cause undesirable effects. Once the plugin is loaded for the first time, the player database will be empty. In order for players to have powers, they will first need powers assigned to them. The first thing you'll want to do is get a list of what powers are included. To do this, you can type the command /powers power. This will populate a full list of all powers in the power database. The powers are all color-coded by their type. Powers in yellow are passive perks. These are generally powers which trigger automatically under certain conditions. Powers in red are offensive abilities. These are powers which usually require a trigger and are primarily meant to damage an opponent in some way. Finally, powers in blue are defensive abilities. These powers also usually require a trigger, but are primarily meant to increase the user's chances of survival rather than hurt or hinder an opponent. Of course, knowing the name and type for a power doesn't help much, you need to know what it does. To get more detailed information on a power, you can use the command /powers info power [name]. For example, to see info on the power Acrobat, you would type the command /powers power acrobat, which would display this: This gives detailed information on the specified power. This information includes the full name of the power, the power's type, a description of what the power does, and a list of players currently using the power. Let's say for example a player on your server named sirrus86 has taken these steps already and has decided he really wants the Acrobat power. By default only server operators can actually set powers to players, so it's now up to you (assuming you're an operator) to assign the Acrobat power to sirrus86. Fortunately, this is done in a single command: /powers player sirrus86 acrobat. As you can see, sirrus86 didn't previously exist in the players database, so he was added to it automatically. He now has Acrobat set as his passive power. Chances are, even when following the above steps, sirrus86 won't be able to use Acrobat just yet. To prevent abuse, powers will only enable under a certain set of circumstances: The player must have the permission node s86powers.enable set to true. The player must be in survival mode Once these conditions are met, they're good to go. Powers can be added at any time to any player, however they may only have one passive, one offensive, and one defensive power at a time. Setting a new power to a player who already has a power of the same type will overwrite it. For example, after giving sirrus86 Acrobat, he changes his mind and decides he wants Diversion. You give him Diversion using the same command, /powers player sirrus86 diversion, but because it's also a passive power, Acrobat will be removed and replaced with Diversion. On the other hand, if sirrus86 decides he wants Pulse, he can have it and still retain his passive power. More Info The latest version of S86 Powers, as well as more info, can be found on BukkitDev. Requests Got an idea for a power that isn't included? Send me a message, or leave a post below.