Inactive [FUN/RPG] MyWolf - Take a wolf on a leash

Discussion in 'Inactive/Unsupported Plugins' started by Keyle, May 4, 2011.

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  1. MyWolf
    take a wolf on a leash

    Moved to BukkitDev:
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    You need to give yourself permissions, or using the string will just smack the poor dog.

    Keyle, whenever I modify the config file, it reverts itself to the default setup as soon as I start the server up again. Not sure if I'm missing something painfully obvious, or if this is a bug of sorts.
  3. Oh sry thats my fault -> 0.4.6
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    How do you give yourself permissions, i'm still kinda new at being an admin
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    can you make it multiworld compatible? Also, this plugin isn't working as it should.
  6. It IS multiworld compatible:mad:
    And WHAT is not working as it should ... Errors?? (I think you can't define that)

    I dissmiss you post because of missing error description.

    Make a new post when you understand the plugin and learned how to write error descriptions.
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    Is it at all possible that you could make this plugin compatible with WolfPound v1.0.1? Whenever I try to do any commands with my wolf that I got from the "Wolf Pound", it says that I never had a wolf. Although, the wolf does do as it should if I was playing "vanilla".
  8. Did you leash the wolf??
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    I leashed it, and it now works, thank you for helping me through my moment of confusion.
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    This. I have this problem. =/
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    I'm sorry dude, please forgive me. I should have been more detailed. I told you nothing helpful to fix my problem. I was tired when I wrote it and I still am tired. I will say this -- I am using MultiVerse and when I switch worlds, I do a /wolfcall and the server says he comes to me but I don't see him anywhere nor do I hear his barking. I'll explain more later on why it's not working properly. In the mean time, I'm catching sleep as I need it badly.
  12. Could you change this: "don't attack player and can't be attacked by player when pvp is set to false in serverconfig."

    To "if PVP is allowed in the zone" ?

    We have PVP enabled, but many WorldGuard zones with PVP disabled, ideally you just do a check to see if PVP is allowed there, and then deny it if not.

    Got an error, happened after the Wolf ran out of lives:

    17:46:24 [SEVERE] Could not pass event ENTITY_DEATH to MyWolf
            at de.Keyle.MyWolf.MyWolfEntityListener.onEntityDeath(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at net.minecraft.server.EntityLiving.r(
            at net.minecraft.server.EntityLiving.a(
            at net.minecraft.server.EntityLiving.damageEntity(
            at net.minecraft.server.EntityWolf.damageEntity(
            at net.minecraft.server.EntityHuman.d(
            at net.minecraft.server.NetServerHandler.a(
            at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
            at net.minecraft.server.NetworkManager.b(
            at net.minecraft.server.NetServerHandler.a(
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(

    And another issue now, perhaps related to that error? After the last life was spent, we had the same issue as an earlier poster. Wolf call says that the Wolf is coming, but he doesn't. Can't use String on a new Wolf, as it says the previous one is still there. If I check Wolves.yml, the Wolf is still there, even though it ran out of lives and died, so that's the problem...

    And another error:

    18:23:31 [INFO] [StealthLogin] Galateyah logged in secretly!
    18:23:31 [SEVERE] Could not pass event PLAYER_JOIN to MyWolf
    java.lang.IllegalArgumentException: Health must be between 0 and 200
            at org.bukkit.craftbukkit.entity.CraftLivingEntity.setHealth(
            at de.Keyle.MyWolf.Wolves.createWolf(
            at de.Keyle.MyWolf.MyWolfPlayerListener.onPlayerJoin(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at net.minecraft.server.ServerConfigurationManager.c(
            at net.minecraft.server.NetLoginHandler.b(
            at net.minecraft.server.NetLoginHandler.a(
            at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
            at net.minecraft.server.MinecraftServer.h(

    Update. The missing Wolf came back, with duplicated inventory, as it dropped when he lost his last life, and now it was on him still/again.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 14, 2016
  13. I will addit in my next release but that takes a bit
    You are a bug-hunter right? xD

    The playerleft the server in the badest moment for the plugin that means in the last second before the wolf respawn so the health isn't reset but the respawntimer is already on zero.
    I think this happened because the player doesn't have a large inventory and ran out of lives >.<

    Sry for this errors I never really testet the live feature :p
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    I also use multiverse, and I've sat my wolf down, then went through to another map for a second to grab something, then came back. Wolf was gone. /wolfcall tells me he comes to me, but he's no where to be found. relog does nothing to fix it. server restart, problem persists...
    EpicATrain likes this.
  15. I test a lot of plugins yes. But I need them to run relatively bug free. The PVP thing is the least important from what I posted, I'd much prefer the real bugs fixed first :p
  16. Working on a new version as fast as possible :D
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    Ditto and the weird thing is.... I will have completely forgotten about my wolf and I'll be playing on the server for hours when all of a sudden, he appears out of nowhere from a completely different world and starts following me around! :O Blah, I'm tired and going back to bed. I wish I had gotten back to this earlier when my eyes didn't shut down.... :(

    Interesting, if I die, respawn and use the plugin backtobody and teleport back to my body, all of a sudden my dog appears....

    Tried to duplicate but it didn't work. Sometimes my dog will come to me, sometimes he won't. It's so weird! No error messages what so ever.

    Found the problem! This conflicts with Residence and NoCivilSpawns, which I have both installed. Which means this plugin ONLY works if you're not near any civilization. Plus when My dog spawns, he only has 3 hearts ish. he doesn't have max health.

    Right clicking the dog with a book does nothing. Also, tried to get the dog to pick up items, he just walks over them.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 14, 2016
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    I simply turned off NoCivilSpawns because it conflicted with several plugins and Residence should work

    In order to improve you dogs max health feed it cookies with LEFT click

    Before you can open his inventory you must LEFT click him with a chest

    LEFT click him with a book to open it

    if you use permissions make sure you have them set up
    EpicATrain likes this.
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    This would explain a lot! XD
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    well for me every once in a while all the wolfs will disappear and everyone will have to get a new one... odd
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    The ONLY wolf I found I use this mod then I stopped the server to turn on mobs then when I came back on it said it loaded 1 wolf (I'm the only one on the server) I tried /wc I tried attacking a sheep but nothing.
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    wow I like how NO ONE responds to my post.
  24. Sry that I don't response to you post

    But there are two things that cause this :D
    1. I don't understand you post
    2. I'm working hard on a new version :D
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    Happy to hear the new version is on the way with the new RB out keep up the good work.
    EDIT* update using RB928 light testing looks to work only 1 error in log.

    14:01:41 [WARNING] Task of 'MyWolf' generated an exception
    at de.Keyle.MyWolf.Wolves.RespawnWolf(
    at de.Keyle.MyWolf.Wolves$
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    at net.minecraft.server.MinecraftServer.h(

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    is there any way you can get more then 1 my wolf. And or set the number of Wolves a player can get?

    I want my Tamer Class to be able to have like 2 normal wolves and 1 mywolf. and the normal players to ONLY get 1 normal wolf.
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    How do I feed MyWolf, that he refill his HP ????? And how I make that the Wolf follow me ???
  28. This was caused because the plugin can't find the owner-player, maybe the player went offline in the badest moment??:p

    1 wolf/player and there is no chance to get more than one MyWolf. There is no limit for normal wolves.

    to refill hte HP feed him with pork as usual and the wolf doesn't follow you??? when the wolf doesn't walk at all mostly it looks like the wolf stands there but he is sitting (display minecraft/bukkit bug)
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    Left click with pork = nothing happend, left click again, I hit my wolf and dmg him
    Right click with pork = I eat the pork and restore my HP
  30. :confused:
    Then I don't know where your problem is, I don't think it's a problem of my plugin
    normally right click MUST work
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