[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    Is there a way to add permissions based on the class you are?
            items: wood_sword, bow, arrow:64, grilled_pork:2, flint_and_steel:3, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64,
            armor: 298,299,300,301
                - EffectiveArrow.use.*
    That would be so amazing :D
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    if, in your configuration file, you set the 'repair-delay' equal to zero, then explosions are cancelled in terms of terrain damage, and that affects the visuals I believe, but sound should still be there (and any resulting damage to players it should deal). if that is not the case, I've no idea
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    Yea really! Nice idea, i like it!!
    I alredy fixed it :D Tnx anyway! :cool:
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    how about a way to buy arrows, receive more every round/special round or just make them infinite like the swords? its a real bitch when arrows run out and its a good class
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    I just installed this on bukkit 1060 and when I joined the server it threw this error:
    08:00:01 [SEVERE] Could not pass event PLAYER_JOIN to MobArena
    java.lang.NoClassDefFoundError: com/garbagemule/MobArena/MAPlayerListener$1
            at com.garbagemule.MobArena.MAPlayerListener.onPlayerJoin(MAPlayerListener.java:79)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:244)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
            at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:124)
            at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
            at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.garbagemule.MobArena.MAPlayerListener$1
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 11 more
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    Please start the server up and let me know which version of MobArena you're using.

    Also, if you have logging turned on, try setting it to false. There were issues with logging in earlier versions.
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    It was the new dev build for pre 0.94. I wasnt suprised though I was just relaying information incase you needed it. Also logging was false.
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    @echibahn I know even in the Dev build there were a couple quirks with Logging that he's since fixed (I actually stumbled across them by accident :p). Give the 'new' Dev version a download, and try it again.

    also, thanks to @Agnate , boss abilities for the Dev version got updated on the Dev Wiki

    Edit: Anyone using the Dev version, occasionally check the Dev Wiki and The download link (it shouldn't change) for any updates. Also feel free to come ask questions in IRC (Link in OP)
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    There is a really annoying glitch when the creeper blows a hole you fall through the hole then the arena fills the hole with blocks and then you suffocate to death. I don't know how you could fix that but I thought I'd let you know.
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    how come when i type in /ma join it says i don't have access to that command
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    double check that if you're running a permissions plugin that people have the appropriate nodes. If you're not running a permissions plugin, I believe it's a bug (since fixed in the upcoming update) that makes it so you do need some kind of permissions plugin. I'm not 100% sure though.
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    "If players pick up an inventory item from the inventory screen, and then die, the item will sometimes drop in the spectator area. There is no confirmed way to fix this. Make a lava pit in front of the spectator warp, and the items will always drop into the lava; problem solved." This will burn the player also if he was in spectator ? and no one can spectate after that ? ;o
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    "in front" not on. So as long as the player does not walk forward when he/she dies than they will not get burned.
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    @embty - The issue is fixed in the latest dev build.
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    Its fixed? good to know :D thanks alot!
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    what do you mean by a permission plugin
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    Something like Permissions 3.1.6 or Permissions 2.7.4, there are also GroupManager and BukkitPermissions. Anything like that. Actually nto BukkitPermissions, that doesn't have support in 93.4 :p
    but yea, anythign like that and it'll try to use permissions instead of allowing everyone to join
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    no i dont use them
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    Great Plug-In, I planned on making something like this.
    But like I was going to make different challenges labeled, a High Scores with all the different challenges and how many times people have lost, won each challenge, etc.
    Maybe add something like that?
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    What do you think about Spout-support? [​IMG], [​IMG], [​IMG].
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    @Elerador - Sounds great! Make a pull request to the latest dev build and I'll add it in ;)
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    cb1060 right!?
    awesome plugin !
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    hmm... it may be a bug that was never actually fixed. From what I can tell it's fixed in the next version he's working on now.
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    @garbagemule did u fix my problem? the one that the items are lost when they are finished in arena?
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    there's a dev build (linked in the OP) that you can try. As far as I can tell nothing gets lost. do you mean specifically rewards or some other items?
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    When users play mob arena (dev build pre-0.94) and die they have to still type /ma leave after the game is over cause the plugin still thinks they're in the arena. Is there a setting i'm overlooking or is that a bug?
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    Wow, 0.94 looks awesome, can't wait for this to be released. Keep up the good work
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    you probably have spectate-on-death (or whatever it's called in the config) set to true. If they're spectating, they're still technically "in" the arena, without being part of the group fighting monsters. set it to false if you want them to go back to where they "/ma j" from
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    your inventory before u enter the arena..
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    Ever since the update to 1060, my permissions aren't being detected through SuperPerms. Is this just an incompatibility issue or am I perhaps doing something wrong?

    Some of the nodes work and others don't when they worked before. I have even tried without the '*' wildcard at the end of some of them.

    Can anyone confirm or deny that this is working for them on build 1060?

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