[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    I have got a question. (Sry for my bad english iam from Germany xD^^)

    Can I build 2 arenas on my Server?Because when i type /ma setregion p1/p2 is it for arena "default"
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    garbagemule and Flamers like this.
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    Yes, my whole arena floor is sand - if that is a problem, I could change it to sandstone
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    @mypetsquirrel - That could very well be the problem. I'm sure if you change all the gravity-aware blocks to -unaware ones, your "potholes" will disappear :3 Let me know if I'm right, or if I need to take another stab at proper explosion rebuilding.
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    Ok, I converted to Sandstone and it works fine. but as you mentioned, things attached are still not being returned. Torches for lighting, and if anything is on fire when the arena is over, it stays on fire.
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    so not sure if you know this.. but if you using plugins like spout key commands or spout essentials and have warps bound to keys or to the gui for spout essentials, players can warp out of the arena like that... which causes all kinds of problems... Not even sure how you could prevent this kind of teleportation.. but I wanted to give other peeps a heads up if they are using those programs and the potential problems it can cause
    garbagemule likes this.
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    Quick question... for a chef class or whatever, since the 1.8 update, does food still heal you instantly while in the arena? or does it standardly fill up the hunger bar? I just think that a food class wont work unless it heals instantly. I looke around a bit and saw customizeable classes, so I get that I can just NOT create a chef class, but I like the idea, so I just wanted to clarify what exactly food does in the arena.
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    @moopas It works like default 1.8 but garbagemule has written another plugin "FastFood" that changes it back to 1.7 style
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    oh, thats really cool, but does it work as long as people are only within the arena. I looked a bit through the configuration, but it looks to be a server wide effect, and I just want the quick healing for the arena fighting, is that possible?
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    @moopas You can add permissions per class (check the wiki) and have it off for the rest of the server :)
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    umm i have a problem with my waves :)
    but i dont know how to do a Spoiler or one of those code pieces :/
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    i ma running alot like 10-15

    could you name the plugins that are not ment to be with mobarena ill see if i have them

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    is it possible to make the food actually heal the players instead of filling up the hunger???

    and i have a problem with my waves :)
    but i dont know how to do a Spoiler or one of those code pieces :/
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    @Godstuff check out garbagemule's other plugin, FastFood, as it does what you're looking for :)
    Also, if you have issues with your config file, post it here using http://pastebin.com
    What's not working about the waves?
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    well first off i have an error with FastFood and im running multiworld via Multiverse.

    and the waves are not spawning correctly as in it says it should spawn 8 zombies 5 skeletons but it really spawns 2 zombies and 1 skeleton :/

    here it is :D

    lawl then how do you CHOOSE what is going to spawn on a certain wave???

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jan 30, 2021
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    @Godstuff - No, you clearly haven't read the Wiki. I suggest that you do so, and will you please delete your double-posts?
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    i have read the wiki many a time and still cant figure it out :(
    could one of u please just fix it up it would be GREATLY appreciated.
    btw this is for a school server :)
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    hint: those numbers in the configuration aren't how many are going to spawn. they're probabilities
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    What about ability for mobs to damage some user placed blocks?
    (Doors/fence/smth esle)
    And repair tools...
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    @jordywitha:D We don;t have a list of every plugin ever made so just list yours and it would be quicker.

    @Godstuff you edit the probability of it spawning :|

    @columb it might happen, might not. It's not the highest priority currently but is somewhere on the "to-do" list
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    here is my config file, you need to view just from line 101, single waves. You can specify the wave it's applied (example: first boss spawn on wave 9)

    If you want to spawn more than one mob (swarm spawn only one kind of mobs), you have to do something like this:
                        type: default
                        priority: 2
                        frequency: 1
                        growth: slow
                        wave: 1
                            zombies: 10
                            skeletons: 6
                            creepers: 4
                        type: default
                        priority: 2
                        frequency: 1
                        growth: slow
                        wave: 2
                            zombies: 10
                            skeletons: 6
                            creepers: 4
    note that the list of monsters under "monsters:" line is not an EXACT number, but only a probability.

    cit: wiki
    monsters: <list of <monster>: <probability>> (optional) determines monster types, and their individual probabilities of spawning on each wave. Note that the probabilities are just that, probabilities. They do not specify exact amounts, but only chance of spawning.

    EDIT: @Flamers @garbagemule lots of laughs XD
    Godstuff, Flamers and garbagemule like this.
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    I did czech translate for this ;)
    Download (Český překlad) <Edit by Moderator: Redacted mediafire url>
    Just copy to MobArena in plugins folder
    Stačí kopírovat do MobArena ve složce s pluginy
    Last edited by a moderator: Nov 27, 2016
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    O sorry, I was thinking of an OP in game x) I'm very sorry. I really appreciate your work :eek: I really love the MobArena plugin. You should visit my server, we're making arena's non-stop and fighting the monsters :D I know you're also helping many many people here :) like me ;D
    Anyways, I wish you good luck with your exams!

    (sorry for my bad english =( I'm from belgium.)

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