[FUN/MISC] Tribu v0.6.4 - The ZombieSurvival continuation [1.6.4]

Discussion in 'Archived: Plugin Releases' started by Graindcafe, Jul 19, 2011.

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    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.

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    So does "ServerExlusive:false" works now? or has it always work.. cause I get errors last time i put it to false :/
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    OH OK. I got it working now I just had to join the game. silly me :p also when I started the game every sign just barfed out the item it says and you couldn't pick it up. Purchasing afterwards was ok but there was glitched items all over my floor >:O

    Pics or it didn't happen:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    if i use your plugin mobs dont spawne any more on my server
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    Now it works fine
    It's normal :D it's an option, look into the config ;)
    Yes, it's normal, but it's only when the game is running

    I will upload the version with the corrections even if the version is not released yet as the fixes are important.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    My sign was right below, and i switched the places after, AND put it on its side as well, it still operates regardless, is it becuase its a Lever?
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    It would be easier if I see it. Are you testing while the game is started ? Else it's normal !
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    I did it when i loaded, its not started either here ill get some pics soon since your on
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    I mean, if I can go to your server, it would be easier. But if the game is NOT started you try to use the lever, it would works (you can use the lever) it is normal

    @all: The version 0.4.1b (not 0.4.2 !) is here, with the fixes that I've mentionned yesterday
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    Hey i PMed u my IP so no one else gets on

    It still doesnt work T~T with me i think.. u said i wasnt in and i tried while i was in and it didnt work still...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    The plugin should works fine with #1060 (but has not been really tested)
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    ummm i having problems starting mines :( i made this whole area and when i want it start it does not start x.x help plz?
    Also im using #1000 still
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    You may not have join the game. Try using /tribu enter
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    lol Ty its letting me play now but i get warning message saying Unreferenced zombie despawned what that mean?
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    It's when a zombie is killed but was not spawned by the plugin, it's a debug info that I've forgot to remove
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    Who the fuck wants glitched items on the floor? You can't pick them up you know... Is it to show players where to find the item?
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    im sorry for all messaging but i got another problem x.x The door that i put toll charge still dont work and i think i did it right was
    ( Money here)
    and still does not work for buttons or levers and leather cap and top and bottom give me leather but leather boots sign give me leather boots idk y doing that
    i did
    (money here)
    im like failing at this soo badly lol
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    I don't know about the toll i just do
    1. buy
    2. lever
    4. (price)

    And fore the leather cap its helmet. so:
    1. buy
    2. leather
    3. helmet
    4. (price)
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    It's for show what item they can buy, and it's totaly normal to not get the item, but you can disable this feature.

    For the toll sign you seem to be right :
    • Pay
    • price
    But I don't know in fact if it works well

    for the shop sign, Flaronix is right
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    Version 0.5 will introduce iConomy support
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    cool cant wait ty
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    Just a idea but be cool if u could set up a Event so that once you pass a area like set a block that when u pass it will start up another level of zombies and u can set up like time limit so after like 1 min if u dont get to a spot more zombies will spawn and make it more fun cuz u have fight off zombies and get to next level and stuff
    Another idea if you could make the zombies( for example) walk to a building and u have to defend the building and fight off zombie mob be cool if u cud do some this stuff lol
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    I hope u do essentials as well.

    Theres also another problem
    21:02:36 [SEVERE] Could not pass event PLAYER_INTERACT to Tribu
    java.lang.ArrayIndexOutOfBoundsException: 4
            at graindcafe.tribu.signs.TopNamesSign.getSpecificLines(TopNamesSign.jav
            at graindcafe.tribu.signs.TopNamesSign.raiseEvent(TopNamesSign.java:38)
            at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33
            at graindcafe.tribu.TribuLevel.onClick(TribuLevel.java:144)
            at graindcafe.tribu.listeners.TribuPlayerListener.onPlayerInteract(Tribu
            at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.j
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
            at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:6
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:462)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:372)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    This should be fixed with the version 0.4.1b
    You already can

    Look at the paragraph "Future plans"
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    For the event based spawning, I would suggest a block that once walked over, sets certain zombie spawns to be on. The way I see this working is you type a command like "/tribu event set <name>" Then the block you are standing on is set to that name. then doing something like "/tribu event add <name> <zombiespawn>". Then <zombiespawn> would be on. This is also non toggle able so you cant keep walking over the block to turn the zombies off. All the zombie spawns set by <name> are off by deafault. Or if you want a block that turns OFF the zombie spawns then you would just do different "/" commands.

    But a separate idea would be that zombies should be able to brake certain blocks (defined in the config). Allowing players to buy building blocks off the sign and build their own base. If possible, also being able to define how hard the block is to destroy for the zombie.

    With of course being able to buy stacks of items instead of just 1.
    1. buy 64
    2. arrow
    4. <price>
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    Can you activate and deactivate tribu signs with redstone? And does the toll sign give off a redstone signal? Automatic games like this would be awesome allowing you to move around the spawn points for zombies as you progressed through and allowing you to buy your way through shit like pistons (redstone signal on the signs).

    Edit: Played it earlier on a rather openish map, was fun but got a bit hectic after you died and had nothing left. Apart from adding a 0 money sign, is there a way of defaulting a death item to lets say a wooden sword so you can atleast get back into the game?
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    No, you can't de/activate a tribu sign, and no, the toll sign is not giving off redstone signal. You can't move spawns, but you can activate it as you progressed through.

    The plugin can give you back items that you had when you die, and you can choose how much money it takes you.

    I've forgot to fix Shop signs to get free items
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    Hi! I have to say great plugin! I'm using it right now to create a super intense zombie survival server with multiple maps. Just one idea I have to throw out. You should make zombies drop power ups and stuff, like insta-kill and double points. Since my server has Flan's WW2 gun mod, it would be so helpful to give a max ammo power up. I used to make zombies drop redstone torches to give the player access to a max ammo house, but your plugin seems to eliminate all drops from zombies, so I can't do that anymore. So one cool idea would be that the max-ammo teleports the players to an area with like free ammo, swords, etc. and then a sign can teleport them pack to the location.

    Great job though! Looking forward for the next update!
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    Why don't you use shop signs ?
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    Hi again, Thanks for the update with toll signs :D
    Another idea I had was that you can place a sign with a price that when you right clicked with a weapon or armour, it would repair it. I also like sh00pus' idea of power ups like double points, maybe even a nuke that kills all the zombies.
    Or why don't we just completely copy COD zombies? :p
    That said, why don't we have a sign you can buy for double health? is that possible?
    I also think that when someone dies, they go into a waiting area where they can watch the game and when the next round starts, they rejoin (unless everyone dies) and loose all their money and items.
    Thanks for the plugin,
    Can't wait for the next update!

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