[FUN/MISC] Tribu v0.6.4 - The ZombieSurvival continuation [1.6.4]

Discussion in 'Archived: Plugin Releases' started by Graindcafe, Jul 19, 2011.

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    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.

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    This is an epic plugin however for some strange reason when i die from getting eaten by zombies i respawn at the initial spawn instead of my death spawn and the level starts all over again it is rather annoying please reply as soon as possible (even though i know you are quick at answering the questions). I am using the exact same config file that is provided and there are no error messages on the server just the message "level saved" every time i respawn on the initial spawn and it restarts the rounds again. Thanks
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    Very strange, are you sure to have correctly set the death spawn ?
    Send me your level if you are sure.
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    wow ok it has started working again. is there a set order you need to do /ispawn /dspawn and /zspawns. its working now thanks anyway and very fast reply. Thanks again for the epic plugin and keep it up

    one more thing will it be possible to add that every 5 waves it would be spiders i think that would be awesome. And also i dont no if it is possible already but when i was trying this out i found that at every end of a wave i was healed fully is there anyway to disable this? Loving this plugin right now :).

    edit: AHA i know why it was doing it, it was because i only made one level so instead of voting for another it kicked me straight back into the same one again and the moment i create a second one it worked fine

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    About spawn another monster every 5 waves, it's no for the moment, sorry, maybe in a future version.
    But, I will add a configuration node (specifically for you ^^) to disable healing at level start ;)

    And you right, it's because there was one level so, you had not the choice.
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    Epic i just thought it was a little cheap getting healed at the start of every wave thanks alot man
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    How come when i die I spawn back at my original map spawn and not the death spawn?
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    Hey, to give you more information about the error I am encountering, I make a level, add spawns and all that good stuff, save it. Everything seems to work well up to that point. Then I enter the game, load the level, and start the game. It then says, "Zombie Mode Enabled!" "An internal error has occurred while attempting to perform this command." On the console it reports this:

    [SIZE=3][FONT=arial][COLOR=rgb(0, 0, 0)]14:42:47 [INFO] Level saved
    14:42:47 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'tribu' in plugin Tribu v0.3.2.1000
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
        at graindcafe.tribu.Tribu.revivePlayer(Tribu.java:249)
        at graindcafe.tribu.Tribu.revivePlayers(Tribu.java:258)
        at graindcafe.tribu.Tribu.startRunning(Tribu.java:316)
        at graindcafe.tribu.executors.CmdTribu.onCommand(CmdTribu.java:141)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more[/COLOR][/FONT][/SIZE]
    [SIZE=3][FONT=arial][COLOR=rgb(0, 0, 0)]

    Also, it never really tells me if I have entered the game or not. I type the command "/tribu enter" but it doesn't say anything after I do. Should it? Thanks :)

    By the way, another cool feature that you might consider adding is selected paths that the zombies walk on to get to you. :) This would be beneficial so zombies don't all ambush the same area that you are in. They would go places that you aren't to get in :)
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    What i know: with the next version it gives response when you enter or leave the tribu :)

    And regarding your error: I got the same one - always reproducable .. and i think Graindcafe is on it :) Hope he can find this crazy bug :)
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    Thank you :) Any way around it? I don't want the ServerExclusive to be set to true but that seems to be the only way it will work at the moment :(
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    Probably a problem with the plugin's running. What have you done ? Describe me your level creation and game start.
    Tell me also if you have set "ServerExclusive" true or false.

    /tribu enter/leave don't say anything in this version.

    In the next version, zombies will try to get to you (but they are veryyyyyyy stupid, they will just turn to you and then walk forward)

    About your problem, I don't really now why this do this, but it should be solved in the next release.
    You can wait for the next release, I hope I could release it this week .
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    @Graindcafe I have server exclusive set to true and I use /tribu create test then i do /ispawn and /dspawn then i set the zspawn . I start the game and everything is fine until I die. I end up at my world's original spawn. I suspect that it is SpawnControl becasue when i removed it I sapwned in a completely random place. Do you know how to make this work with multiworld spawn?
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    The plugin probably teleport you at the right place but after that SpawnControl may teleport you to another place. A solution is maybe to cancel the event after have teleported the player ..
    If you want, send me your skype by PM and we will try to solve this
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    Whenever I change the "ServerExclusive: true" to false, it just go back to being "true" when I restart/reload the server.. This is making me mad, because no one can Build..., and there isnt an error report about it :///////////////

    Tyvm for ur awesome plugin
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    First lines are comments, remove "#" at lines begin (for "PluginMode" and "ServerExclusive")
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    Oh shit I didnt even notice the Comment Sign, and wow... dumbest question yet -.-
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    One last feature, one bug fix and I release the next version
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    while using this plugin only ops can break and place blocks;;
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    Said & repeated many times ... set ServerExclusive: false

    Version 0.4 coming soon !
    Actually it's in testing phase

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Oh come on!

    Please ;(
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    Want to help me to test ?
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    Yes :)
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    Can you use this with Spout? I mean, is it possible or does it conflict completly?
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    We have try with Sh00ck and Spout produces errors, but we should test more and find the problem

    Finaly it's not spout that cause the error

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    I set everything up correctly and got it working but the mod randomly stops in the middle of us playing. When the last zombie is killed it doesn't say "Wave X starting in 10 seconds!". First time this happened it stopped after wave 4, then 5, then 3, then 8. So i know it doesn't just stop at a specific wave. Any ideas how to fix this?
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    Good to hear. Will hopefully test it out then :)
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    This is probly a stupid question ask but how do u buy the items? like sword or bow and stuff i try doing it like video but does not work help?
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    Love it, simply.
    It would be nice to have different Zombie Multiplyers / Health calculators for each level.
    E.g, I make large levels and small levels. its annoying having a large level with a large amount and then a small level with the same amount making it hard to cope with. =P
    Large is fine but small has the same zombie spawn rate as hard.

    I think you do it like this for example.

    4 lines.

    line 1 (Type "Buy" to allow the player to buy the following item in line 2) <Item name>

    line 2 (Item name)

    line 3 (leave blank unless item name has a space in it, e.g Wooden Sword. 'Wooden' would go on like 2 and 'Sword' would go on line 3)

    line 4 (price)

    So the sign would look something like..

    Line 1: Buy
    Line 2: <ITEMNAME>
    Line 3: <Leave blank unless spaced item>
    Line 4: <##>

    Well thats how it works for my server anyways.
    It is worth looking here for item names:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Unfortunatly i also get the "Zombie Mode Enabled" "An internal error has occurred while attempting to perform this command."

    however i hear you are very close to the new release i'm looking forward to it my server members cant wait :).
    I hate to be pushy but do you have some sort of release date for this new version?

    keep up the amazing plugin and thanks for replying very quickly to mine and everyone elses comments and questions
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    i did what u said but does not give me the item like i did
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    I already have;;

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