[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

  1. Offline

    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
  2. Offline

    vianns

    It's not "Gaurd", it's "Guard".
     
    sventi83 likes this.
  3. Offline

    Percefane

    I've a bug when i do "/citizens reload". Maybe that's why i can't assign quest?!

    Code:
    20:49:12 [INFO] [Citizens] Reloading configuration settings....
    20:49:13 [INFO] [Citizens] An error has occurred, please wait while it is sent t
    o the developers...
    20:49:16 [INFO] [Citizens] Below is the stacktrace that has been transmitted to
    the developers, no other information has been included other than Citizens versi
    on information.
    20:49:13 [SEVERE] Could not pass event CUSTOM_EVENT to Citizens
    java.lang.NoClassDefFoundError: Could not initialize class net.citizensnpcs.ques
    ters.data.QuestProperties
    at net.citizensnpcs.questers.listeners.QuesterCitizensListen.onCitizensR
    eload(QuesterCitizensListen.java:23)
    at net.citizensnpcs.api.event.citizens.CitizensListener.onCustomEvent(Ci
    tizensListener.java:32)
    at net.citizensnpcs.questers.listeners.QuesterCitizensListen.onCustomEve
    nt(QuesterCitizensListen.java:35)
    at org.bukkit.plugin.java.JavaPluginLoader$93.execute(JavaPluginLoader.j
    ava:897)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:338)
    at net.citizensnpcs.commands.BasicCommands.reload(BasicCommands.java:527
    )
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.
    java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces
    sorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.citizensnpcs.resources.sk89q.CommandsManager.executeMethod(Comman
    dsManager.java:517)
    at net.citizensnpcs.resources.sk89q.CommandsManager.execute(CommandsMana
    ger.java:405)
    at net.citizensnpcs.Citizens.onCommand(Citizens.java:200)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:39)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    3)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    53)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:756)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
     
  4. Offline

    firecombat4

    a
    h thank you very much :p works now. THIS PLUGIN IS UNBELIEVABLE
     
  5. Offline

    Percefane

    Hum, i just can't assign quest to a quester. I really dunno why... :(


     
  6. Offline

    azraeldestiny

     
  7. Offline

    Silvo

  8. Offline

    mspau86

    Wow, so is anyone else having this error? Try equipping some items to your guards... When I give him a sword, it gives him a helmet. When I give him an armor, it gives him pants. Stuff like that. Weird.
     
  9. Offline

    Guenael

    THx you, and do you know why i cannot reload "online" my npc quester. WHen i do /Citizens reload my npc don't have my new quest added :s
     
  10. Offline

    andrew44553

    Thanks for the help! But i have one last problem. I have the guard, But he wont attack anything. and i dont understand setting flags. I looked at the Wiki.
     
  11. Offline

    mspau86

    @Guenael - you shouldn't have to "reload" the NPCs to give them quests. Just type "/quester assign questnamehere" and it should work right away if you have the quests written and in your quests.yml file.
    =============
    @andrew44553 -
    > once you set a npc to be a guard with /toggle guard
    > then you must set them to bouncer with /guard bouncer
    > then you can add flags like these:
    /guard addflag 1 spider -m
    /guard addflag 1 skeleton -m
    /guard addflag 1 creeper -m
     
  12. Offline

    Guenael

    I am ok but i have too much quest i will use all the night to add all :s
     
  13. Offline

    lajij

    Hi,
    I'm using citizens 1.1 and the permissions plugin Pex.
    But I can't use traders or blacksmiths.
    I have : - citizens.trader.use.trade
    - citizens.blacksmith.use.repair
    It's anything wrong ?
    Thanks
     
  14. Offline

    azraeldestiny

     
  15. Offline

    Rusher_Ranger

    Citizens 1.1 works with build 1000 ?
     
  16. Offline

    andrew44553

    Thanks for the help everyone! Finally. ONE last question. for a guard, can they have more then 1 flag? Like attacking zombies + spiders?
     
  17. Offline

    Dec64

    Yeah just keep adding the flags, like @mspau86 showed you, they just get added onto a list. Hence the remove flag command, and the flags command to check which you have set.
     
  18. Is there a way to make guards attack all mobs witout typeing
    /guard addflag 1 "mobname" -m
    for all mobs
     
  19. Offline

    Chett


    First of all, breathtakin Plugin, what a playground u guys give me :p Thx to the Dev's. Gona Donate!

    This below, Sorwig, works perfectly. He takes both kind of flowers and returns me 10 Snowballs.

    Npc's do not check the amount they take. Thats very xploitable.

    And is there a chance to get an overall Quest message? I experimented and found no way. Like the xample below. Obejektiv 1+2 Done, Trigger new Message: Congrats you completed the whole Quest.

    Mob Kills do not trigger, cant complete a hunt Q, as mentioned a few times befor it seems broken.


    Blumen:
    texts:
    description: <y>Ein Strauss Blumen. <g>Sammle 10 rote Rosen und 20 gelbe Gaensebluemchen.
    completion: <g>Hmmmm, danke. Die sehen zwar etwas welk aus, aber lasse es Dich wissen, wenn ich wieder eine Aufgabe fuer Dich habe.
    acceptance: <g>Aufgabe angenommen<g>.
    repeats: -1
    objectives:
    '0':
    '0':
    type: collect
    materialid: 37
    amount: 20
    message: <g>Du hast nun alle Gaensebluemchen gesammelt!!!
    '1':
    type: collect
    materialid: 38
    amount: 10
    message: <g>Du hast nun alle roten Rosen gesammelt!!!
    rewards:
    '0':
    type: item
    id: 37
    amount: 20
    take: true
    '1':
    type: item
    id: 38
    amount: 10
    take: true
    '2':
    type: item
    id: 332
    amount: 10
    take: false
    --
     
  20. Offline

    Tomatobaby

    So what can I do to fix it?
     
  21. Offline

    Tyrazial

    Thanks all for the help! Traders work great now! The problem wasn't that only mods and above could use them, it was that only ops could do it, I did fullwall's fixes and added the perms you guys told me too and they work great now.

    Now my only problem is npc pathing.. They either go to some random spot and spin in circles, or if I have more than 8 waypoints occasionally they will sink into a block and get stuck, and never recover from it. The reason I say more than 8 is I have 3 NPCs on patrol that aren't having any problems. One only has 2 points, the other two have 8 they follow in a circle. All 3 operate fine.

    CB is 1185, and I went to the site and downloaded the lastest artifacts for the citizens,jar and the npc types.
     
  22. Offline

    wlwhs321

    u should show me how to use guard commends it said flagadd idk how to use it help !!
     
  23. Offline

    Tyrazial

    /guard addflag (monster/player name) (-m if it's monster, -p if it's a player)

    Doing that theoretically makes it so that whenever the flagged monsters or players enter the guard's radius (set with /guard radius #), it will attack them.
     
  24. Offline

    Tyrazial

    Question for fullwall and apunch: Is there a way to set a specific npc to load a server-side skin? If not, I'd like to put in a request if that's possible to code for the future. I don't want to force my players to download a seperate plugin that from what I can tell seems to cause problems with your guys' awesome one.
     
  25. Offline

    fullwall

    @Tyrazial - no, unfortunately that's not possible. I will look into the pathing problems...
    @mspau86 - will look into that wrong equip problem.
     
  26. Offline

    firecombat4

    pex doesnt give people permissions even with the quester-help node ???
     
  27. Offline

    xShiFTyy

    it is a real npc
     
  28. Offline

    Vittek

    Any word yet on why Citizens likes to override every plugin/setting that filters console output?
     
  29. Offline

    fullwall

    @Vittek - sorry, turn error-reporting off - it's a requirement of error reporting.
     
  30. Offline

    Darkr_shadow

    Hi there , this is what I get on my server and got the same thing on a brand new server. I searched on this thread and didn't find anything useful other that re-downloading the file so here I am posting...

    java version "1.6.0_27"

    This is from a new test server using Craftbukkit 1185, nothing else:
    Code:
    2011-09-27 07:31:38 [INFO] Starting minecraft server version Beta 1.8.1
    2011-09-27 07:31:38 [INFO] Loading properties
    2011-09-27 07:31:38 [INFO] Starting Minecraft server on *:25565
    2011-09-27 07:31:39 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-1067-g6301507-b1185jnks (MC: 1.8.1)
    2011-09-27 07:31:39 [SEVERE] Could not load 'plugins\Citizens.jar' in folder 'plugins':
    java.util.zip.ZipException: error in opening zip file
        at java.util.zip.ZipFile.open(Native Method)
        at java.util.zip.ZipFile.<init>(Unknown Source)
        at java.util.jar.JarFile.<init>(Unknown Source)
        at java.util.jar.JarFile.<init>(Unknown Source)
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:60)
        at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:213)
        at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:136)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:138)
        at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:103)
        at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:136)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:348)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-09-27 07:31:39 [INFO] Preparing level "world"
    2011-09-27 07:31:39 [INFO] Default game type: 0
    2011-09-27 07:31:39 [INFO] Preparing start region for level 0 (Seed: 134208035762527767)
    2011-09-27 07:31:39 [INFO] Preparing start region for level 1 (Seed: 134208035762527767)
    2011-09-27 07:31:40 [INFO] Preparing spawn area: 52%
    2011-09-27 07:31:40 [INFO] Server permissions file permissions.yml is empty, ignoring it
    2011-09-27 07:31:40 [INFO] Done (0.143s)! For help, type "help" or "?"
     
  31. Offline

    pitichampi

    Hello !
    I love your plugin but I'm wondering how to create multiple steps quests. I haven't understand everything on the wiki. Could you give a little example of a multiple steps quest please ?
    Regards.
     

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