[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    I'm not sure! By the way, i've tried to set a long path for a NPC a while ago, and it kept getting randomly stuck, it might be buggy. Beware.
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    Drei Gyuu

    Okay, Thanks for the heads-up I'll test it the long path locally before I apply it live.

    Can't wait for the RB
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    Hi there,

    If I have iConomy 6 installed, Citizens throws the following error: [SEVERE] Could not pass event PLUGIN_ENABLE to Citizens
    This doesn't happen with iConomy 5.0.1

    Is there anyway to fix this? Using PermissionsBukkit with Minecraft 1.8.1 and Bukkit 1152
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    @Drei Gyuu - the longer between each waypoint, the more processing power it may take. As long as it's not super long, you should be fine (make sure to adjust the max waypoint range in citizens.yml though if you run into issues). @sean_skroht - will look into it, are you using 1.1?
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    It is so strange, op's can use them. So I know the plugin is working fine. I just cant seem to figure out why the players can't....
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    i got exactly the same problem ..

    along that i found another problem with dev-Build172:
    when i log into game outside of the chunk where the npcs are my log gets spammed with the following error, but when i login inside the chunk there is no error and the npcs work for op's

    [SEVERE] Could not pass event PLAYER_MOVE to Citizens
        at net.citizensnpcs.questers.data.PlayerProfile.load(PlayerProfile.java:140)
        at net.citizensnpcs.questers.data.PlayerProfile.<init>(PlayerProfile.java:33)
        at net.citizensnpcs.questers.data.PlayerProfile.getProfile(PlayerProfile.java:38)
        at net.citizensnpcs.questers.QuestManager.getProfile(QuestManager.java:46)
        at net.citizensnpcs.questers.QuestManager.hasQuest(QuestManager.java:42)
        at net.citizensnpcs.questers.QuestManager.incrementQuest(QuestManager.java:30)
        at net.citizensnpcs.questers.listeners.QuesterPlayerListen.onPlayerMove(QuesterPlayerListen.java:27)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:179)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:91)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    funny thing is, its referring to something with questers, i dont even have questers only guards and a blacksmith ..
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    Yeah cool thanks for that. Love your plugin. :) Yep, using 1.1
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    Have you checked your Permissions version? If you are using 1.1, you can only use a SuperPerms plugin, and if you are using 1.0.9d only the outdated Permissions.
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    @LemoniscooL - can you please pastebin the quest you are currently on?
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    @JargonTheRed Using the latest bPermissions Build. v1.6.0
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    @sean_skroht - could you please pastebin the error for me? Didn't get reported to the website...
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    i used the example quests to test them out .. as far as i can remember i was on the example 3 quest b4 i deleted the quester and quests again because it didnt work i killed thousands of zombies but didnt achieve the goal ..

    example quests file: http://pastebin.com/s4mapWXR
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    Drei Gyuu

    Hi, I was actually planning on making traveling NPCs pretty much from Town A to Town B. However, it sounds like I will be running into issues if I do that. But I will do some testing and We'll see how much my server's hardware can handle. Else, i'll just have to upgrade my hardware to do what my hearts content. Much appreciated for the response. Farewell
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    @LemoniscooL - ok, the latest build should fix the console error.
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    @fullwall nope the error still comes up with build 177
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    Is there no one who can help with the permissions setup?
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    What Citizens version are you using? Citizens v1.0.9d does not support bPermissions or Permissions Bukkit (or any other plugin that uses superperms) yet.
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    Are there any plans to append the ability for a quest to be started at NPC, while finishing at another? I believe the majority of delivery-type quests would benefit from this feature.
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    @Cryptite - yes, probably after 1.1 though, as some things need to be refactored.
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    I use 1.1 defbuild, in combination with bukkit 1151 and 1.8.1 and bPermissions
    I gave my players the permission -citizens.trader.use.trade permission, they can select the trader, but upon selecting them again the inventory doesn't open to do the trade.
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    Guard bouncers did not return to the waypoint when enemy dies?
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    I have also problem with Citizens v1.1 (build 178) and bPermissions. The permissions doesn't work at all. I need to be op to make Citizens work
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    When you use Citizens in conjuction with Multiverse the citizens dissapear from the original map if you had a trader for instance as soon as anyone travels to another world via portal citizen is gone but when you are near the place the citizen is suppose to be the citizen still talks to you only way to fix it is to restart the server but then again with 7 players on and half of them traveling between portals you will have to restart your server a lot it's a compatibility problem with multiverse so is there anyway to get a fix for this just.
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    Drei Gyuu

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    I saw npc's dissappear as well from mymserver, but I wasn't reporting it yet. Because I first need tomsort out the flaw of my played not being able to use them with bPermissions permission -citizens.trader.use.trade
    (full server detais a few posts before this one)

    But I use worldwarp together with ancient gates and my NPCs disappear to!
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    I see that you use bPermissions too, beside citizens.trader.use.trade, did you'r citizens permissions work without being an OP?
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    that's the issue I'm having and stated in the post 4 above that one. I gave my players the -citizens.trader.use.trade permissions and they couldn't trade.
    I switched to bPermissions because of the fact that Citizens said to stop support for groupmanager and the claim it supports bPermissions....
    I hope it will eventually work.
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    What the permission for /quest help, /quest status ?
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    Um. Is this updated for beta 1.8.1. I can't get it working. I just get an error every time I try to create an npc. (I can't find a download for version 1.1 on the wiki. yes I am an idiot:p please give a link if you have time)
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    Never mind. I found a development build after looking another fifteen minutes. Works great:) I am slightly less of an idiot :D

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