[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    This plugin is brilliant, and coupled with CitizenSpout, exactly what our server needs. I must ask, however, why adding armour to an npc doesn't actually show them wearing it. Is this a feature for CitizenSpout to address, or is it your side of things? I'd love to have this feature included - creating castle guards with armour equipped, no nametags, guard abilities (eventually) and custom speech is an absolute dream! Thanks for your reply.
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    this plugin by crash also works very well for skinning/caping npcs and evil npcs.
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    I think it would be awesome if you had more classes of NPCs, like soldiers (Or do you already have them?), police, or fireman. It'd help alot if there was an NPC fire department ready to extinguish a house fire.
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    Please help, you don't have the new permission nodes for the default users to use the npc's or is it still citizens.use.* because I have that in my default groups perms but they still cannont use my npc's please help and fast.
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    Thanks! This is fun to place random people around. This will work well with the hockey mod! Fans in the stands!
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    Thank your for your hard work to developp this :) just a small bug :

    I get this :
    [WARNING] Task of 'Citizens' generated an exception
    at com.citizens.npcs.NPCManager.register(NPCManager.java:48)
    at com.citizens.Citizens.setupNPCs(Citizens.java:305)
    at com.citizens.Citizens.access$0(Citizens.java:286)
    at com.citizens.Citizens$1.run(Citizens.java:120)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:428)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    The plugin works but... it's not very clean... can I do something to solve this ?
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    Npc's disappearing after a while and comes back bukkit 1060 citiziens 1.0.9.d
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    from where the npc get theri skin?
    If i create me self, the npc gets my skin.
    If I rename the <Player>.dat in the world folder, the skin won't be found if i type the renamed name for the npc
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    I get that and this all the time anyone know whats going on?

    2011-08-30 00:06:08 [SEVERE] Could not pass event CHUNK_UNLOAD to Citizens
    java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Boolean
        at com.citizens.SettingsManager$Constant.toBoolean(SettingsManager.java:150)
        at com.citizens.utils.Messaging.debug(Messaging.java:68)
        at com.citizens.listeners.WorldListen.onChunkUnload(WorldListen.java:42)
        at org.bukkit.plugin.java.JavaPluginLoader$50.execute(JavaPluginLoader.java:591)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.ChunkProviderServer.unloadChunks(ChunkProviderServer.java:243)
        at net.minecraft.server.World.doTick(World.java:1719)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:444)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    - '0,Lands of , ,,,Leader ,,1.0'
    - '1,Federation of , ,,,Prime Minister ,,1.0'
    - '3,Country of , (Nation),,,Commander ,,1.0'
    - '6,Kingdom of , (Nation),,,King ,,1.0'
    - '10,The , Empire,,,Emperor ,,1.0'
    This is the error i get and in-game my citizens dont look at players or speak to them even when lookat and talkclose are on, also my players cant trade even though they have the permission citizens.use.* please help soon.
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    ignore the copy and paste its the wrong thing
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    i have a question, how can i set an quest npc to deman some money für droping a quest?
    and how can i set the quests not repeatable? or is it a settig of the quest plugin?

    i use iQuest to link the quests.
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    @notcam45 We can't help you based on that copy/paste. :p

    @wasistoben You'll need to go to the thread of the quest plugin to find the answer. Citizens doesn't support quests/questers yet (we will in v1.1).
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    Any ETA on 1.1?
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    We have some bugs to fix with guards/questers before 1.1 is released. I'll need to speak with fullwall about this, but we may release 1.1 without guards and questers since the core code is stable (still needs a few fixes). Guards/Questers can be released separately at a later date when they are finished.

    Again, what I said above is a possibility, not the stone-cold truth. Don't go telling your friends. :)
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    how i load citizenz. says 0 citizens loaded.
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    /npc create wolfz18
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    when is 1.1 coming out??
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    Donald Scott

    Ok this is urgent. How do I use the dev builds? There are separate jars, and placing them all in my plugins folder yield bad results. What is the setup? Does the core go in the plugins folder and the rest in the citizens folder?
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    Well i just want the guards, blacksmiths and healers to work correctly so meh :p
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    Place the NPC type .jar files in plugins/Citizens/types
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    Is this working with the PermissionsEx ?
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    Hi guys I have the problem that only the admin can do with what the traders, the members can talk only with them. Is in the server log that he recognizes the permissions for Citizens ... Here again the list

    - 'citizens.use.blacksmith'
    - 'citizens.use.healer'
    - 'citizens.use.trader'

    PLEASE, what's the solution? ungently please
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    Use the proper 1.0.9d permission nodes: https://github.com/fullwall/Citizens/wiki/Permissions
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    Still citizens.healer.use.heal (this is 1 i need..) doesn't work. Default players cant use heal..
    Pvp is Allowed , no money for heal , and PermissionsBukkit 1.2
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    Citizens is not compatible with superperms in 1.0.9d. Wait for v1.1.
    lenivets likes this.
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    It keeps giving me this error: Please report this error: (see console)

    What does this mean and how do i fix it?

    Also can you put how to install this plugin because i am not sure if i did it right
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    i ThRoW sToNeZx

    I think you should add the ability to add npc mobs
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    why are no custom skins supported?

    really unhappy, because the player could choose his "own" taste
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    Ask Notch that question. We'll support custom skins if they are ever supported server-side.

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