[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    You are getting this because you do not have an NPC selected. This causes the NPC to return null, causing the error. I am fixing this, but for now make sure you have an NPC selected.
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    No, I can't type any command of the plugin. Command like "/npc help" causes the error and I can't create any Npc.
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    I can't find the information that i need in that wiki, thats why i asked for it...
    There are only 4 permission-nodes and i tried them, but my players can't create any npc.

    I ask again. What is the permission node to create a basic npc?
    Does this plugin need Permissions 3?
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    @denace - citizens.create.basic
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    No, I can't type any command of the plugin. Command like "/npc help" causes the error and I can't create any Npc.​
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    When the player on my server try to buy things from a trader,it says it's sentences,but the inventar doesn't open.
    Me and my friend (we are OPs) can buy things from it.
    I gave the players this Permission: citizens.use.trader
    do they need more permissions?

    Short explanation:

    Normal player ---- klick trader---> inventar doesn't open (but they have the Permission citizens.use.trader )

    OPs ---klick trader---> inventar open
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    Thank you, i'll try it. But, don't you think this is a kind of information that is usefull in a wiki? ;-)
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    Jedia Kyrol

    Yeah...is the permissions list on the wiki going to be updated anytime soon?
    I understand it had to be locked because of dumb-ass trolls being retarded...but some of us are new to this mod and don't know all of the permissions by heart.
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    Im sorry if this is just me being stupid but im having trouble creating an npc with an underscore in its name.
    I type /npc create Prof_Grizwald and it says congradulations Prof_Grizwald was born but then the npc is only called Prof. any help?
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    why are there wierd npcs in my world named after the creators of the plugin? wtf! these random npcs that follow me and have a sword.
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    They're called Evil NPCs. Read the wiki FAQ :)
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    Why is fullwall chasing me around? I am scared! ):
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    I'm also having the problem that my npc will be buried underground..
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    Yeah, me too. And when I updated and restarted, my npcs are actually gone.. This will be a pain.
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    Lol, fulwall is banjo. :D
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    Which economy plugin are we supposed to use, to properly manifest your other types of npc's , it does not link to one on the forums here. (im using essentials allready and apparently that iconomy system is a no go ?)
    And your wiki IS useless

    The plugin itself is awesome
    THANKS keep up the good work !

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    could you spawn a mob by command? or is it automatically
    and is there a command to make npcs follow you? or is that also in config
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    for spawn.. try using SimpleSpawn..

    and NPC that follow you is a Guard.. toggle it using /toggle guard and he will follow you..
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    1.0.8H XD traders are fixed thanks sooo much! my shops work again!

    just an idea/question any chance of adding a semi-dynamic item price system to traders....
    be nice to set an average item value in a config file for each item then have it +/- X% with supply and demand
    and when creating traders with this on you just set the items and how many to sell
    this could be an advanced feature that could be turned on in the config file default setting would be what is used now
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    I'm having this issue as well. I have a few other "account names" I would like to use due to their skin but they have underscores in their name. If only they can make the NPC query from a personal skin database... Oh well, keep up the good work guys! :)
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    When i create an Npc symbols still dont work.
    Ex. John_Doe would be John
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    1. Other than an admin, is there a way to disable giving an NPC any equipment? The reason for this is that I want to create premade npc's with certain gear already for purchase (using CommandSigns). Or, is there a permissions node that will allow giving?

    2. Is there a way to give an item (admin only, or permissions based) without having to have the item in hand already?
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    When ever i reload or restart the server my npc disappears, but it still says that it exists and wont let me select it. How can i get my npcs to stop disappearing? This never happened before!
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    Everything works fine on my end, but when i make a trader NPC and make it sell stuff wehn i try to sell it says

    Item: Blah
    Price: Blah
    Click to confirm.

    But when i do click to confirm it says

    You dont have enough money to buy blah.
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    Basically, I just wanted to know if you could spawn the "evil" NPCs you have in your config o-o

    Do they have to be a "guard" to follow you? Cuhs in my mobs list I have Herobrine and Israphel and I want them to be able to follow people and attack, and possibly create other npcs like basics/healers etc to follow you as well
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    When my players /toggle guard twice (to make him go back to normal again) the npc still follows the player.
    Guards don't "guard". They just kinda stand there and look pretty.
    I mean I made an npc named IronGuard and another npc named IronGuard....all of the sudden he hits the ironguard once and then freezes. (inb4 guards arnt finished yet. I know this im just making you aware of the issue)
    The command /npc copy should trigger a cost for iconomy. If not itl end up like another one of my players where he bought one npc and then just spammed it all over the place for free. Had to use commandIConomy to get rid of that.
    They fall in the void. (Again, I know they arn't finished)
    They troll.
    I lol.
    My server suffers.

    When will these issues be fixed?
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    1. I think there's none yet..
    2. Yes.. Make an NPC and take note of the ID.. then go to your Citiczens/Basic NPC folder.. open up citizens.items using notepad++ and you'll see something like this:

    #Citizens File
    #Wed Jun 11 06:48:29 CST 2011
    If your NPC ID is 1.. then that's him.. Now put the Item ID after the equal sign seperating them in comma and it should be like this..

    #Citizens File
    #Wed Jun 11 06:48:29 CST 2011
    The first number is the Item that the NPC is holding(276=Diamond Sword)
    second is his helmet (Diamond Helmet)
    third is his torso/chestplate,(Diamond Chestplate)
    fourth is leggings and(Diamond Leggins)
    fifth is boots.(Diamond Boots).

    Just change the number what gear and item holding what you want..

    You need to have a money.. type /money grant <yourname> <amount>

    oh.. hm.. I think you can.. but I haven't tested the Evil NPC yet.. I'll try to look into it..

    Guard and Evil NPC follow you.. but basic or healer won't.. It's not implemented yet..
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    thanks for telling me :D !
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    The problem with '_' is that it is currently used as a separator for names atm. If another separator is suggested, then I will look into that, while trying to provide backwards compatibility.

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