Inactive [FIX/ADMN] NoLagg v1.88.1 - Prevent common lag causes on your server [2338]

Discussion in 'Inactive/Unsupported Plugins' started by bergerkiller, Sep 17, 2011.

  1. Offline

    bergerkiller

    I had already made this plugin before after having a major lag issue. (lots of torches being filled, turned into items, lag for 20 minutes) It also works for 1060.

    Some feature ideas are taken over from PerformanceTweaks by @LexManos so some credit goes to him. Code, however, written from scratch by me. :)

    Important:

    If you get a warning message [NoLagg TLN] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. When a plugin takes more than this time to enable, it will show that. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason.

    NoLagg's features in a nutshell

    Description

    Prevent lag caused by many items

    Every time an item gets spawned, it is buffered per chunk. For example, you spawn 30 items using Q and the maximum allowed items per chunk is 20, then the 10 remaining items are not spawned. They are spawned as soon the item count in this chunk is < 20 again.

    Read more...

    Form item stacks - fully automatically

    Whenever two or more (configurable) items or experience orbs get near each other, they form a single stack of that item type. If someone drops 64 dirt blocks on the ground using Q, it will show a single item of 64 dirt instead.

    Read more...

    Prevent lag caused by TNT

    This plugin takes over tnt ignition caused by explosions. When exploding stacks of tnt, it does not rush all tnts into a single tick, but detonate them nicely in sync. This results in pretty awesome fireworks. :)

    Read more...

    Prevent lag caused by lighting glitches

    Whenever a new chunk is generated, it's lighting information is generated and all nearby players receive the updated chunk data. If the auto-method fails, you can use /nolagg fix to do it manually. This fixing fixes, for example, dark spots in and around caves lagging the client.

    Read more...

    Set entity spawn limits

    You can set a spawn limit on virtually every entity in the game. From mobs to items to TNT. Only thing being excluded is Players, since I can't simply kick someone 'like that'. :)
    Note: It removes already spawned entities too. So, if you want to keep your animals alive, don't set mob or animal limits, or it will possibly clear your farm animals. (or you can disable the spawn limiter all together)

    I recommend finding an alternative plugin for this instead. Removing entities after they are spawned causes more lag than it prevents!

    Global auto-saver

    Since asynchronous chunk saving is now implemented internally, it is no longer a problem to save entire worlds frequently. You can set auto-save intervals in the configuration. If used with an interval higher than 400 ticks (20 seconds) it will use a scheduled task instead of the internal saver to prevent chunks never getting saved. Another benefit is that player information is also auto-saved, preventing your players losing their inventory state.

    New chunk sending mechanics

    Instead of loading chunks all around the player, the player direction is used to load the visible chunks first. This means that players can expect chunks in front of them to load quickly, while chunks on the sides take a bit longer to appear. When the player looks into another direction, the direction changes and thus the new visible chunks get loaded first. Only if all chunks ahead of the player are loaded, chunks around the player are sent. This all can be configured using a simple minimum and maximum sending rate.

    Read more...

    Examining the server tick rate

    If you encounter very low tick rates and you want to find out what plugin is causing it, you can use the examine component to find it out. It comes with a graphic viewer, which makes bug tracking the easiest thing ever.

    Read more...

    Prevent cross-thread access for events

    As it seems, some plugins don't follow the rules and use Bukkit methods in another thread. This plugin will notify you and cancel if possible whenever this happens so other plugins understand their mistake. If you encounter a lot of spam in the console, first check the stack trace for the plugin that caused the error. Report this error to the author or remove the plugin, if you have questions you are free to ask.



    Configuration (on BukkitDev)

    Commands and Permissions (on BukkitDev)

    Synchronized code accessed by another thread? (BukkitDev)



    Media



    Video by brandcool86


    FAQ

    - Help I experience missing chunks
    If you are using Spout, don't use Reloads. This is also the reason why Spout added a warning when a player tries to reload the server. Not using Spout, then it's a bug which you can report.

    - Can this plugin be used with PTweaks
    (this message was really old...) Yes, they are compatible, but if certain features overlap, make sure you disable these features in either plugin.

    - I get a warning about the async auto save and interval. Wat do?
    Change the autoSaveInterval value in the configuration to a value higher than 400, like 600. The warning is to prevent endless autosaves to occur, clogging up CPU.

    - I have experienced CPU usage
    CPU usage is not the same as lag. NoLagg uses multiple (2-3) extra threads to prevent tick and network lag. If a lot has to be done, it does this quicker, but this takes more CPU obviously.

    - I have lag when using NoLagg
    See also the FAQ above. Explain what type of lag you have: tick lag, client lag, network lag and/or 'block placement' lag. You can use /nolagg monitor to check the tick rate. If this is normal (>15), then you have network lag. Client lag is when the FPS drops. Block placement lag is lag when the tick rate is normal and other network messages, like chat, are instant.

    - WorldEdit causes lag...
    YES because it is unsafe to take over the main thread while another plugin is having hold over it. I can try fixing this, but it could ultimately lead to some serious concurrency exceptions. Don't expect this to be implemented very soon...

    - Do spawn limits interfere with mob-spawning plugins like MobArena?
    No, it does not. It only limits mobs spawned by 'nature': all custom creature spawns are ignored throughout the run of the plugin. Only after you reload will it lose track of these entities and will it remove custom-spawned mobs. If you use MobArena, be sure nothing is going on when you reload the server.

    - Does item stacking interfere with Showcase or BleedingMobs?
    It supports Showcase and ShowcaseStandalone entirely. (showcased items are completely ignored at all times) The same applies to the 'particles' created by the BleedingMobs plugin. Know of a plugin where it stacks items which should not be stacked? Post the plugin name so I can add support. You are an owner and want to add support? Only having a function in your plugin to check if an item is 'ignored' is enough.

    - Can this plugin be used with Chunk Manager
    If you want to use the Chunk Manager with Nolagg, disable the chunk sending of Nolagg first. If you don't do that, this plugin will do that by itself and send a warning in the log. Of course, compare the results first. :)

    - What are the best settings if I have a lot of RAM memory?
    This plugin does not deal with reduced RAM memory. If I could, I would, but you simply can't reduce the amount of memory Java uses. This data is locked and secured, so I can't simply throw away bits of data or write and read data from/to disk. Any plugin claiming to reduce RAM usage on a server, is probably 'garbage collecting'. This fakes having less RAM usage by removing unused data, but Java does this by itself as well once it hits a certain limit. All these plugins will do is make the Garbage Collector run in overdrive, which will only kill your tick rate and/or CPU speeds. A bad thing.

    - I get a lot of 'Synchronized code accessed from another thread' errors
    Find out what plugin is acting up by inspecting the stack trace. If the plugin that causes this is inactive, all you can do is wait for a refurnished version or someone to fix it for you, or use an alternative plugin. If it's still under development, notify the author of this, it IS an error caused by that plugin. If you can't find out the cause, PM me or post in this thread.


    Before you begin writing a lag issue

    This is very important, just posting a 'it causuz lagz und shitz' won't do, won't help and I won't be able to help you any further either. Question is if I even want to help you, if you post such a message without anything worth looking at. Things to include in your message:
    - Errors in the log if possible
    - What CB version you use and what NoLagg version you use
    - When this lag occurs. Tick rate drop in general?
    - The configuration you used when running this plugin
    - What type of lag if applicable. Options are: tick lag, client lag, network lag (see above)

    Important links

    NoLagg Download page and others at Dev Bukkit
    View the source code of NoLagg at GitHub

    Use an archive extracting program (WinRar, WinZip) to open the archive.

    TODO-list:
    - Add option to disable physics when the tick delay becomes too high

    Changelog

    Show your appreciation for my plugins by donating
    [​IMG]
     
  2. Offline

    Krunch

    @bergerkiller Is it possible that NoLagg is making IC2 Nukes not useable? They seem to not explode anymore.
     
  3. Offline

    bergerkiller

    Krunch I guess they should still function, since I made the custom Explosion class usable for all sizes. (even a 100 block radius if you like) Are you sure there were no permission issues?
     
  4. Offline

    Krunch

    bergerkiller I am an OP on the server so permissions should not cause any issue. Also regular TNT works fine. I did some research and it looks like it is Essentials messing with the Nukes.
     
  5. Offline

    monir

    How much should i increase? and all animals died on my server does it have to do with nolagg and why dosent block drop when mining sometimes one guy told me he got one gold of 10
     
  6. Offline

    bergerkiller

    monir it counts the amount of items in a single chunk, and if there are too many, it removes them and keeps them for delayed spawning. (and stacks if possible)
    The gold is still buffered somewhere, but the chunk needs to be empties of other lying-around-items before it is spawned. If it happens too often, you have to increase the cap per chunk in the configuration.
     
  7. Offline

    monir

    What is default and how much do i need to incease? and why did all animals on the server die?
     
  8. Offline

    bergerkiller

    monir configuration...Plugins/NoLagg/config.yml -> EDit with notepad++ ->Change settings (has description per node) -> Remove/disable mob/animal spawn limits.
     
  9. Offline

    monir

    Thanky you i still dont now wich option i need to change for cap per chunk thats why i wonder what the default setting is.

    Is it this one? I first had it false but people still lost items when they dropt them
    Code:
    itemBuffering:
    # Whether or not items are buffered (spawned at a later time) in chunks
    enabled: true
    # The maximum amount of items allowed per chunk
    maxPerChunk: 40
     
  10. Offline

    bergerkiller

    monir theen did you have any item related spawn limits? (spawnLimits node)
     
  11. Offline

    nick679

    THANK YOU!!!!!! Now I can use /nuke without my friend lagging out!!!! :D
     
  12. Does this work with CB++ and if yes which features are obsolete by using both? (I think sapwn limits are for example)
     
  13. Offline

    bergerkiller

    Lathanael Item stacking in CB++ can be used instead, but note that it doesn't stack the items regularly. (so you drop an item in a water stream, item meets other item, doesn't get stacked). You can use NoLagg instead because of that reason. if this is also implemented (now) you can disable it in NoLagg.

    Not sure what else CB++ offers, but you can disable the features that are already offered by CB++.

    NotYetRated not possible, tick rate is the best you can get it. There are no calls between, for example, chunkpreload and chunkloaded.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Sep 9, 2018
  14. Offline

    NotYetRated

    Seriously Berger, hit it out of the park with this last update. I have been looking for a performance monitor style tool for 3 months now. All of the java tools I have found, which real-time connect to running java instances and monitor them, I have not been able to get any working on my Linux server. 100% due to my lack of linux/java knowledge, but still. Your included tool and "/nolagg examine" command are PERFECT for me! Thank you so much!

    Now, is there any way to expand the size of the tools screen? lol.... so small its hard to read for me.

    EDIT: Please confirm my thinking. A tick is 1/20 a second, or 0.05s. My report for 25 seconds of the server resulted in a average duration of 1.119 ms/tick. There are 50 ms in 1 tick, so I should not see lag until my average duration goes above 50 ms, correct?
     
  15. Offline

    bergerkiller

    NotYetRated there are also other things processed which are not monitored, such as block physics and entity physics. These take up a fair amount of processing time too. Best is to keep the time for plugins below 10 ms, higher may cause distortion in the tick rate (it has to adjust)
     
  16. Offline

    MagicPlus

    Thanks a lot.
     
  17. Offline

    shanko

    hey berger, just letting you know the developer of MagicSpells fixed the explosion spell to work with this! Also if youre still trying to get MobArena to work with this there are bleeding builds if you didn't know, here is all the info on them.

    Latest bleeding dev build (v0.94.4.47 (requires 1.1-R4) - Rewrote command handling, added help command and per-command help flag) | Download: http://tinyurl.com/mableeding | Changelog: http://goo.gl/i4e31 | To-Do & Known Bugs: http://goo.gl/OhXqi |
     
  18. Offline

    NotYetRated

    Ahh good call. I do now realize this is tracking only plugin events, does not include MC itself. Do you have any tools or know of any which will monitor the overall?
     
  19. Offline

    o0AzzA0o

    # The item types (materials) to ignore during item stacking, buffering and spawn limits
    # Use 'orb' to ignore experience orbs
    ignoredItemTypes:
    - DIAMOND_PICKAXE
    - WOODEN_HOE

    can we use item ids here ? and if we can .... can we also use sub ids ie different colors of wool or certain spawner types
     
  20. Offline

    bergerkiller

    o0AzzA0o um nope, I couldn't do that because I had to store the material type in a set. There was no room for a sub-ID.
     
  21. Offline

    rtcabooservb

    bergerkiller

    Code:
    2012-02-23 19:22:11 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.StopRotateTask.run(StopRotateTask.java:27)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:12 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.StopRotateTask.run(StopRotateTask.java:27)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:13 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.StopRotateTask.run(StopRotateTask.java:27)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:14 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.ResultsTask$1.run(ResultsTask.java:152)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:14 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.ResultsTask$2.run(ResultsTask.java:157)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:14 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.ResultsTask$3.run(ResultsTask.java:162)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:15 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.ResultsTask$4.run(ResultsTask.java:168)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:15 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.ResultsTask$5.run(ResultsTask.java:173)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-23 19:22:15 [WARNING] Task of 'AnCasino' generated an exception
    java.lang.NoSuchMethodError: org.bukkit.Note.<init>(BLorg/bukkit/Note$Tone;Z)V
        at me.darazo.ancasino.slot.game.ResultsTask$6.run(ResultsTask.java:178)
        at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    \
    Plugin works but errors are annoying.
     
  22. Offline

    bergerkiller

    rtcabooservb don't report here then, report at the AnCasino thread. (please, just because the TimedWrapper (a thin layer used for measurements) is in the stack trace doesn't mean I am automatically the cause...)
     
  23. Offline

    rtcabooservb

    If you look at the error, it states your name in there. So I assume your plugin is conflicting with AnCasino so one of the two of you has to fix it.

    at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.java:17)
     
  24. Offline

    Greylocke

    rtcabooservb people are getting console errors left & right with that plugin, and it doesn't look like the author is actively supporting it (he hasn't even logged into these forums for almost a month). You might want to check out the work that graywolf336 has done. He seems interested in keeping AnCasino updated.
     
  25. Offline

    rtcabooservb

    Haha, thanks. Much appreciated.
     
  26. Offline

    bergerkiller

    rtcabooservb That doesn't mean a single thing. ONLY look at the final (top) lines of the error, and report the error to that author first. If he redirects you to me, then report here.

    Hint: it's under logging. NoLagg will show up under ANY error in ANY plugin's task. So, you and others, do me a favour, don't post those errors here all the time.

    Same as the synchronized code access warning I added; I had to actually get rid of all stack trace lines leading to NoLagg because all of the errors ended up here....but for that wrapper it's not possible.

    https://github.com/bergerkiller/NoL...iller/bukkit/nolagg/logging/TimedWrapper.java

    I'm pretty sure I can't influence that error. Or do I have to mask exception there too just so people stop complaining to me?
     
  27. Offline

    kingdavidd

    Hey bergerkiller do you have any suggestions for the config for a server with 24 gigs of ram/ a e3 1270 with 500/500 people on it 24/7?
     
  28. Offline

    illusive101

    Can anyone help with what would cause 100% + with packet compression? Seems to be making chunks load for people terrribly slow.

    I have orebfuscator running with NoLagg using 4 threads, no other plugins touch chunk loading.
     
  29. Offline

    Fishfish0001

    Any ideas? Happens on 1.65 and 1.66 running R4.

    Code:
    2012-02-25 00:11:35 [SEVERE] Error occurred while enabling NoLagg v1.65 (Is it up to date?): com/bergerkiller/bukkit/common/SafeField
    java.lang.NoClassDefFoundError: com/bergerkiller/bukkit/common/SafeField
    at com.bergerkiller.bukkit.nolagg.logging.SchedulerWatcher.<clinit>(SchedulerWatcher.java:18)
    at com.bergerkiller.bukkit.nolagg.NoLagg.enable(NoLagg.java:94)
    at com.bergerkiller.bukkit.common.PluginBase.onEnable(PluginBase.java:229)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:230)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:380)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:199)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:182)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:141)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    Caused by: java.lang.ClassNotFoundException: com.bergerkiller.bukkit.common.SafeField
    at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
    ... 13 more
    
     
  30. Offline

    Meteo

    Is there any way to make NoLagg stop duplicating ShowCase items?
     
  31. Offline

    number1_Master

    Hey I'm having that monster spawning issue again...
    I did contact the dev. for multiworld about the monster spawning issue too, just incase it is a multiworld issue.
    But, do you think maybe the chunks are unloading too slowly? At the moment even though the worlds are on difficulty 3 (or hard), it is as if they were at difficulty 3/4 (between peaceful and easy) most of the time.
    Heres my config:
    http://pastebin.com/EsHD5H8y
    Maybe you will see a flaw with my monster generating.
     

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