Little explanation in EventPriority. I wanted to share this with everyone because I've seen a lot of things about EventPriorities etc. If the priority is HIGHER it will be run later, as you can see below I have 2 of the same events. One will modify the damage and the other one will also print the modified damage. So in fact, a "HIGHER" priority doesn't means it'll be run as first, it does the opposite. I think a lot of people are thinking that a HIGHER priority means that the code will be run as first. Code: @EventHandler(priority = EventPriority.NORMAL) public void entityDamageE1(EntityDamageEvent e){ if(e.getEntity() instanceof Player){ if(((Player) e.getEntity()).getName().equals("ThomasssMC")){ Bukkit.broadcastMessage("E1 Original damage: " + e.getDamage()); e.setDamage(e.getDamage() - 1); Bukkit.broadcastMessage("E1 Modified damage: " + e.getDamage()); } } } @EventHandler(priority = EventPriority.HIGH) public void entityDamageE2(EntityDamageEvent e){ if(e.getEntity() instanceof Player){ if(((Player) e.getEntity()).getName().equals("ThomasssMC")){ Bukkit.broadcastMessage("E2 damage: " + e.getDamage()); // Should be the same as Modified damage in E1 } } } Proof: http://gyazo.com/4e31addcc3a1305a9648f05a708912ce If you have anything to share about priorities please say so in the comments .
http://bukkit.org/threads/getting-your-priorities-straight-the-plugin-version.788/ It's a sticky thread.
@chasechocolate my bad, I edited it and didn't copy paste it @teej107 oww.. but still I think a lot of people think with this kind of logic: Higher priority = code will be run before lower priority. But it's exactly the opposite right .