Inactive [EDIT/RPG] Catacombs v2.6 - Random Dungeons (Adventure-like) [1.3.1-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by Steeleyes, Aug 30, 2011.

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    Nice update ;)

    I found that if u want a reset button on old catacomb u can just put it on top of last chest, it will work normally.
    /cat suspend before editing
    /cat enable when finished
    This way u can also add some signs on last room to explain wtf is this button :p

    One of the best plugins i use ! (i got 56 plugins now on my server XD)
    Thanks again !!!!
  2. True you can add the button manually to older dungeons and it will work. In fact it doesn't currently need to be above the last chest, any button press within a dungeon will do it.

    Yes thanks a sign is probably a good idea.
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    hmm i think i need the node to allow player reseting cat pushing the button ^^

    that work with catacombs.reset, but the command /cat reset too ...
  4. Ah yes. The button should either have it's own permission or should by pass the permissions all together.
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    Thats ok for me using PlgDisableCmd to disable all /cat command to players, then giving only catacombs.reset node.

    Any person pushing reset button, now thats working ;)
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    DUDE!!!! ok /cat reset does NOT reset the dungeon...its only resetting my chests which is not enough because dungeon are not impervious to creepers...plz fix this
  7. True reset just kicks out any players, removes all the monsters, closes all doors, removes torches, refills chests (no more, no less).
    This allows admins to customize the dungeon after it's been built, without their handy work being undone every time the dungeon is reset. The dungeon maps are now saved in the more recent versions of the plugin so a new rebuild command would be possible.

    The dungeons are meant to be impervious to creepers. Any creeper explosions inside the dungeon or any outside that damage any dungeon block will be totally cancelled. Did you have the protection turned off when the creeper exploded? or is there a bug I'm not aware of.
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    well i simply have no protection enabled for creepers for other plugins, and i have kept defualt settings for this as i remember. messycreepers is set to false and dungeonprotect is set to everything should be fine...

    (on a side note may i ask what the config option CalmSpawns does?)
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    Rofl Disney

    When ever I try to make a catacomb it says '(name of cata.) had issues building.'

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    the command u typed in was something like "/cat plan DuNgEoN 10" and then "/cat build DuNgEoN"

    right? cause if not well thats ur problem
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    Rofl Disney

    When I do /cat build something comes up and says 'exception trapped java.lang.nullointerexeption
    How do I fix that?
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    u did put the /cat build <name of dungeon u /cat plan> right?
    cmon i cant help if u dont answer
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    Rofl Disney

    Yes I did.
  14. You'll have to send the error messages that come after the exception, is there some more in the console?

    If the walls are protected from your pickaxe then they should be protected from creepers too. You get this by default and your config settings sound ok.

    CalmSpawns true will make wolfs and pigmen non-agressive when they spawn (the option turns off the EntitySpawn listener code which I use to make them angry when they pop)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
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    Rofl Disney

    Ok, I fixed that. But now sometimes in dungeons they end very short, theres mossy cobble in the way. If I mine it the catacomb keeps going on.
  16. what can i do by this error?

    2011-10-31 17:31:08 [INFO] [Catacombs] Looking for Permissions plugin
    2011-10-31 17:31:08 [INFO] [Catacombs] Found and will use plugin Permissions v2.7.4
    2011-10-31 17:31:09 [SEVERE] Error occurred while enabling Catacombs v0.8 (Is it up to date?): null
        at net.steeleyes.catacombs.CatCuboid.guessRoofSize(
        at net.steeleyes.catacombs.CatLevel.<init>(
        at net.steeleyes.catacombs.Dungeons.<init>(
        at net.steeleyes.catacombs.Catacombs.onEnable(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(

    Update: after reload it works but when i restart the server it doesn't work...
    sry 4 bad english^^
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    left click mossy cobblestone, many lead to secret passage ways. Basically even without a button or switch clicking mossy cobblestone will sometimes active a piston door, providing great hidden passageways
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    Rofl Disney

    WOW! This plugin is AMAZING! Thankyou SO much I am impressed.

    Wait a second, I'm left clicking them and I know theres a room on the other side and nothing happens, why?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
  19. Yes I need to update the docs to make this much clearer (I'll do it now :) )

    Only some of the mossy cobble is a secret door. They may be a room on the other side, but you may have to get to it via another route. Secret doors always contain exactly one minor block (which defaults to mossy cobble), but not all mossy cobble is a secret door (there is a percentage you can play with to make the secret doors harder to find by having more random mossy cobble).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
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    wait you mean ur adding buttons? (i hope not) the way it is is perfect...maybe just add a sign at the entrance to dungeon explaining that even without the button clicking the configurable block will open a piston door

    Edit* oops misread that "docs" part....ok but yeah sign would be helpful
  21. As far as I can see you can only get this error if a world of the right name doesn't exist anymore. Did you rename the world? Also what do you get if you type '/cat debug'. Does you world name have special letters or symbols in it?
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    Rofl Disney

    How come when I plan sometimes, it says that '(name)' is incomplete.

    Then I can't build it?
  23. It say's the dungeon is incomplete if the planning stage can't find any space for the stairs down to the next level, or space for the end of dungeon chest or it you hit bedrock. There are instructions describing this on the BukkitDev web page.
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    Rofl Disney

  25. Thanks that may help us figure out what is wrong. The location where there is one block missing looks like it might be a secret door that has gone wrong. Is there a piston under the floor there? I also ran into a bug myself creating a tutorial where the blocks in a secret door got messed up during a reset (I'll have to check my secret door closing code).
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    Rofl Disney

    There was not a piston under that block. When do you think this will be fixed
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    If you were to add protection to each generated catacombs, that would be resource heavy?

    Just curious, cause for now, I assume they just generate randomly; without any protection?
  28. We'll have to figure out what the issue is first. Has this dungeon ever been reset? I can probably supply a special version of the code with extra debug in to figure it out if you are keen.
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    Rofl Disney

    I would love to have that. And this dungeon was build 5 seconds before the video.

    Tell me when its up, please.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
  30. I was initially concerned about the protection slowing things down on large servers so I did some profiling and ran some tests on the protection code with thousands of random cuboids. It was so fast I didn't even need to move to my backup plan of using chunk hashmaps for the protection info. So I don't think you'll have a problem.

    The dungeons don't generate randomly like you might expect in a worldgen plugin. You have to plan and build them, or you can use the new '/cat scatter' command to generate one in a random location within a given radius (which might be large). They are protected by default when they are built.

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