[EDIT/MISC/TP/FUN] Multiverse 2.3- World Management [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Multiverse, Feb 7, 2011.

  1. Offline

    Multiverse

    This plugin is still VERY alive.
    If you guys haven't heard yet, we're now going to be doing the help on DBO (dev.bukkit.org) Our pages are here:
    http://dev.bukkit.org/server-mods/multiverse-core/
    http://dev.bukkit.org/server-mods/multiverse-portals/
    http://dev.bukkit.org/server-mods/multiverse-netherportals/

    Thanks!

    [​IMG]

    Feature Requests go in the appropriate Github Issues section. See below.
    Post Bug Reports In the thread
    or join IRC at #multiverse on EsperNet


    Multiverse 2 - World Creation/Management/Teleportation & More​
    Current Version: 2.2-AB

    Description
    Multiverse 2 is a ground up rewrite of the popular Multiverse plugin for CraftBukkit. There are many new features, the biggest one being the much better usability and cleaner code! MV2 has been in the works for over 2 months and given the size of it, the developers are confident that you'll find a small bug or two. Please come into our IRC channel and discuss politely with us and we'll get it resolved quick-fastly!

    Looking for the old version that runs on CraftBukkit 1000? We don't have it anymore :( Here's an archive of the old help post. If you're a new user, we REALLY recommend using Multiverse 2..


    The Multiverse Team:
    Developers:
    @Rigby90 - The Multiverse God. 'nuff said
    @fernferret - Coding Person. Don't ask him about P2/P3 or Error 199.
    @lithium3141 - Utility coder or crazy math dude. You decide.
    @main-- - Is this his forum account? Localization person and MV-Adventure dev!

    Documenters:
    @Elizacat
    @AkiTensai
    @Xanipher

    Testers (official I know a bunch of you have helped, thanks!):
    @jonDatz
    @jfulleton


    Want to Try before you buy(er, download for free)?
    Check out the official Multiverse 2 test server: beta.zomgameservers.com

    Some of the MV2 Features:
    • Create multiple worlds of different types, seeds and with Custom Generators
    • Create portals to let users go between other portals, worlds, or locations
    • PermissionsBukkit support (Anything that implements the superperms api (PermBukkit, PEX, bPerms...)
    • iConomy, BOSEconomy, RealEcon, Essentials Econ and Item economy support!
    • Show which users are in what worlds
    • Create portals to let users go between worlds
    • Control who can enter worlds/portals with permissions!
    • World scaling with NetherPortals
    • Allow minecarts/boats through portals
    • Launch users through the air when they enter a portal!
    • Conserve memory by having some worlds NOT keep their spawn chunks loaded!
    • And the list goes on...
    Requirements

    This plugin requires CraftBukkit 1.0.1-R1+

    The Dev versions Require CraftBukkit 1.0.1-R1

    Need help? Check out our AWESOME Wikis!
    Core Wiki
    Portals Wiki
    NetherPortals Wiki
    SignPortals Wiki


    Downloads:
    Core Downloads
    (Stable Builds | Dev Builds)

    Portals Downloads
    (Stable Builds | Dev Builds)

    NetherPortals Downloads
    (Stable Builds | Dev Builds)

    SignPortals Downloads
    (Stable Builds | Dev Builds)


    Why multiple Downloads?
    https://github.com/Multiverse/Multiverse-Core/wiki/Plugins-of-Multiverse-2

    Want to use bleeding edge?
    Grab live builds from ci.onarandombox.com

    FAQ: (Frequently Asked Questions)

    How do I make portals:
    https://github.com/Multiverse/Multiverse-Portals/wiki/Basic-portal-tutorial

    How do I separate world inventories?:
    Use the plugin named MultiInv

    People can't log into my 1060 Bukkit Server!:
    Are you using spout? If so, you need to upgrade it to a dev version or disable it until those guys release a 1060 compatible version.

    How do I know if I'm running CB XXXX or higher?:
    Type /version. The number here is your CB version:
    This server is running Craftbukkit version git-Bukkit-0.0.0-980-g4ed23b1-b1060jnks (MC: 1.7.3)
    Please check that this version is the same as one of those in the title of the post.

    More Up-To-Date FAQ:
    https://github.com/Multiverse/Multiverse-Core/wiki/FAQ

    Commands, Syntax & Permissions:
    Core Wiki
    Portals Wiki
    NetherPortals Wiki
    SignPortals Wiki


    Known Issues:
    Core Issues
    Portals Issues
    NetherPortals Issues
    SignPortals Issues


    Changelog:

    Changelogs present on each file on DBO.

    Version 2.0
    • Release the Multiverse 2 Suite
    1.X changelog (For posterity)



    Show Spoiler

    Version 1.7.2
    • Now allow you to mvmodify worlds with _s
    Version 1.7.1





    • Added ability to do seeded world creation via: /mvcreate WORLD ENV SEED
    • Now allow you to import/create worlds with _s
    • Automatically import your DEFAULTWORLD_nether world
    • Add the /mvenvironments command to help you determine what valid environments are!
    • Other nifty bugfixes
    Version 1.7





    • Skylands is now supported as an Environment/Biome Type
    • The plugin should now support any custom Environment/Biomes which are added to CraftBukkit in the future without an update from Multiverse.
    • Fixed the 'Kick on Teleport' issue.
    Version 1.6.4





    • Fixed 0 Price Portals
    • Fixed a bug with new Portals
    • Updated for iConomy 5 (You will need to update to iCo 5)
    • Improved the PVP Setup
      • Now you no longer have to set the server.properties PVP variable to true... this is now completely done via the worlds config and properly stops PVP rather than preventing the damage from being applied.
    Version 1.6.3





    • Update for Minecraft 1.5 and CraftBukkit build 733
    Version 1.6.2





    • Contains updates/features which were introduced in 1.5
    Version 1.6 - Thanks to 'fernferret'





    • Updated for CB Builds 600+
    Version 1.5 - Permissions 2.1+ - (V1.5 - 02/03/2011)[/U]





    • Fixed whitelist/blacklisting once and for all :), thanks to @ledhead900
    • Add permission node 'multiverse.portal.exempt' -- Basically means they don't have to pay the cost of the portal... this is useful for Donors and such.
    • Updated to use iConomy 4.1 -- Would be great if I can get feedback on this... as usual I can only test solo.
    Version 1.4 - Permissions 2.0 & 2.1 - (V1.4 - 26/02/2011 - 01:11 AM GMT)






    • Should be easier on high pop servers now
      • Only checks if a player is within a Portal everytime he changes BLOCK Coordinate instead of every single pixel footstep he/she takes.
    • Now Supports Permissions 2.1 -- Both 2.1 and 2.0 support have seperate JARs, so get the right one.
      • Also commands are properly disabled when a Permissions plugin is not found and it will alert the player trying to use the Command.
    Version 1.3 - Permissions 2.0 - (V1.3 - 24/02/2011 - 02:31 AM GMT)






    • Removed the 'Stupidly Long Constructor'
    • Fixed an error which was loading portals that were on a non existent world which caused errors later on.
    Version 1.2.2 - (V1.2.2 - 23/02/2011 - 03:05 AM GMT)






    • Nothing much just updated so it works with Minecraft Beta 1.3, I suggest you don't use a lower Multiverse build than v1.2.2 otherwise it won't work and errors will occur.
    Version 1.2.1 - (V1.2.1 - 20/02/2011 - 23:35 PM GMT)

    • Changed over to the new Entity Damage...


    [​IMG]
     
    TGF, maino, aTxT and 58 others like this.
  2. Offline

    Zaonhort

    This was sort of expected as its not the craftbukkit you built against, however I'm getting this error on craftbukkit #489

    Code:
    2011-03-02 20:10:35 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'mvcreate' in plugin MultiVerse v1.4 (Permissions 2.0)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:33)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:80)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:183)
        at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:619)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:582)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:576)
        at net.minecraft.server.Packet3Chat.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.a(SourceFile:230)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    Caused by: java.lang.NullPointerException
        at net.minecraft.server.BlockFlowing.a(BlockFlowing.java:32)
        at net.minecraft.server.WorldGenLiquids.a(SourceFile:36)
        at net.minecraft.server.ChunkProviderGenerate.a(SourceFile:577)
        at net.minecraft.server.ChunkProviderServer.a(ChunkProviderServer.java:169)
        at net.minecraft.server.ChunkProviderServer.d(ChunkProviderServer.java:93)
        at net.minecraft.server.ChunkProviderServer.b(ChunkProviderServer.java:111)
        at net.minecraft.server.World.c(World.java:202)
        at net.minecraft.server.World.getTypeId(World.java:145)
        at net.minecraft.server.World.isEmpty(World.java:149)
        at net.minecraft.server.World.a(World.java:117)
        at net.minecraft.server.WorldProvider.a(SourceFile:51)
        at net.minecraft.server.World.<init>(World.java:97)
        at net.minecraft.server.WorldServer.<init>(WorldServer.java:24)
        at org.bukkit.craftbukkit.CraftServer.createWorld(CraftServer.java:231)
        at com.onarandombox.Rigby.MultiVerse.MVCommands.worldCreateImport(MVCommands.java:232)
        at com.onarandombox.Rigby.MultiVerse.MVCommands.MVCreate(MVCommands.java:76)
        at com.onarandombox.Rigby.MultiVerse.MultiVerse.onCommand(MultiVerse.java:221)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:31)
        ... 12 more
    I just tried doing /mvcreate Creative normal and that error popped up
     
  3. Offline

    ledhead900

    Hehe is that the same version I tested or did u add more fixes into it the list since the alpha I tested for you.

    Also Im willing to test iconomy for u shortly Im just waiting on my New server parts to arrive to build a new rig moving it to a core duo 2.0ghz with DDR3 ram 4gig and a New Sata III HDD to replace the IDE drive the OS is on.

    Server is hosted on a SATAII drive so it will be nice to have OS on SATA as well taking the bulk of the bottle neck away.

    I plan to Overclock the cpu to like 2.7ghz using its stock cooler since intel runs cool and is EASY to get decent ram divider to be 1/1 ratio of FSB unlike my AMD x2 rig I have now since I now core duo FLOGS the amd x2 series cpus.

    should make server a LOT faster and as long as I dont add plugins that effect Upload speed I can basicly have enough grunt to run anything I want :) with out the PC hardware laging on me like it does now.

    anyway sorry I dribbled a bit there but in short New hard wear I plan to use MySQL for some things as its faster or SQL lite if plugins support it, Also Iconomy is going to be installed and that Dynamic market plugin.

    Server only hosts my MC server and FTP so its not doing much work considering the new specs.
    --- merged: Mar 3, 2011 2:45 AM ---
    I will grab thje 1.5 Im pretty sure U added more fixes.
    --- merged: Mar 3, 2011 2:46 AM ---
    I got suggestion for when u split the plugin the as well.

    Allow command alieas so I can alias the longer commands to like two letters if I feel like it.
     
  4. Offline

    Rigby90

    That's a bug in CraftBukkit/Minecraft which should be fixed in #493 http://ci.bukkit.org/job/dev-CraftBukkit/493/changes

    Leaky issue here which is now closed - http://leaky.bukkit.org/issues/503
    --- merged: Mar 3, 2011 2:57 AM ---
    Slightly different, last nights version was just the blacklist fixing so misses out on iConomy and such.

    Regarding aliases I intend to add them, just need to look into it.
     
  5. Offline

    prozach

    trying to set this up on my server.

    I have a question about the spawn coordinates.
    in the example :
    spawn: 23:106:-36:971.54004:22.125557

    there are 5 values but minecraft uses X Y Z.
    What are the other two numbers??
    The documentation is kind of light on the details of it.
     
  6. Offline

    Rigby90

    Yaw and Pitch, so which way the player is facing and whether hes looking up or down.

    This is being removed in the next version as setSpawnLocation() has been implemented into bukkit.
     
  7. Offline

    Solaris765

    ok so what ever i did fixed it now i just need to give myself permissions to use the commands... which is weird that it says i don't b/c i'm set as an admin with all power (*)... back to the guess work...

    EDIT: OK i think it was because i was on a different world and i have yet to figure out the copies thing in permissions... i really should go over there now as that's were this problem lies
    --- merged: Mar 3, 2011 5:13 AM ---
    i'm back to square one now, with the internal server error. could you let me know how to use the pastebin? i'm not familiar with it yet.
     
  8. Offline

    jefe323

    everytime a player dies in another world and clicks the respawn button, the server restarts. I'm using CB 440, permissions 2.5.1 and MV 1.5

    MultiVerse.yml:
    Code:
    #Prefix Chat with World Name.
    prefix: false
    
    #Choose whether or not Players have to pay to use the portals.
    iconomy: false
    
    #True/False - Whether MultiVerse should handle all respawns on every World including the Default.
    #Disable this if you have a form of Respawn Teleportation plugin.
    globalrespawn: false
    #True/False - Whether MultiVerse should handle all respawns on the MultiVerse Worlds.
    #If 'globalrespawn:true' then this will have no effect.
    alternaterespawn: true
    
    #How long a player has to wait before using another portal.
    #In Milliseconds - Default is '5000' which is 5 Seconds.
    tpcooldown: 5000
    #How long to leave in between sending an alert to the player.
    #In Milliseconds - Default is '5000' which is 5 Seconds.
    alertcooldown: 5000
    #How long the player has to wait before they can get more information from a portal.
    #In Milliseconds - Default is '5000' which is 5 Seconds.
    infocooldown: 5000
    
    #The Item a player has to use to get information from a portal.
    #Default is 49 - Obsidian
    infowand: 49
    
    #The Item a player has to use to set the coordinates to create a portal
    #Default is 270 - Wood Pickaxe
    setwand: 270
    
    #SinglePlayer Styled Nether - You still have to "/mvimport" the World for Nether.
    #The settings below only affect the SPLike portals.
    #SPLike - True/False - Portals without a Destination or Sign will act like a SinglePlayer portal.
    #AutoBuild - True/False - AutoBuild a destination portal if none are found nearby?
    #Nether - Folder/WorldName of the Nether world.
    #Default - Folder/WorldName of the default world setup in server.properties.
    #RespawnToDefault - True/False - When a player dies do we respawn them back to the default world.
    splike: false
    autobuild: false
    nether: Nether
    default: Republica
    respawntodefault: false
    Worlds.yml:
    Code:
    worlds:
        Republica:
            animals: true
            spawn: 48:81:154:0.0:0.0
            price: 0.0
            mobs: true
            environment: NORMAL
            pvp: true
            alias: ''
            worldBlacklist: ''
            playerBlacklist: ''
            playerWhitelist: ''
        Nether:
            animals: true
            spawn: 0:68:0:0.0:0.0
            price: 0.0
            mobs: true
            environment: NETHER
            pvp: true
            alias: ''
            worldBlacklist: ''
            playerBlacklist: ''
            playerWhitelist: ''
     
  9. Is it possible to do a portal which targets to just a plane ground made of any bricks? I hope to have gateway and destination not connected 2 ways. Was experimenting this plugin first time yesterday without making single portal working... I have to try again today by making obsidian gate in destination too or putting autobuild: true.

    How do you exactly use signs? There are no written description, also there was no details on exactly how destination should be set. There was no description of if the destination must have a certain portal structure. When in the process do i left or right click with wood axe and if i do it wrong i may put some point wrong or mess up other portal i previously created... i'm just really clueless.
     
  10. Offline

    some1

    Need more details... pastebin your server log etc... did you reload permissions? restart server etc...
    |
    |
    |
    1 problem its not in my server log and i did reload permissions and restartet server
    its when i use a command like /mvcreate world1 normal its says
    ''you dont have the rights to acces that command' lol and i am admin with the''
     
  11. Offline

    Clarky

    Is there anyway to adjust health/heal damage per world?

    I have health disabled overall on the server settings at the minute, but I'd like my Survival/PVP worlds to have health enabled.

    Cheers,
    Clarky
     
  12. Offline

    Dashkal

    You can easily make a one-way portal. The trick is to create a portal but do not specify a destination. (/mvpc <name>) and leave out the third parameter. As a reminder, portals can simply be air so there needn't be anything visible. Now on the portal that you want to send you there, specify a destination of p:<name>.
     
  13. Offline

    jonilaht

    I got mine "no monsters" problem solved by deleting my nether world and creating a new one + restarted server.
     
  14. Offline

    IncisioNxZ

    Whenever i try to use the multiverse create command it get the error "you do not have the rights to access that command" and i have the '*' permission

    my permissions config http://pastie.org/1630565

    i am using bukkit build 450
     
  15. Offline

    JinkLeft

    Ok so im having a problem its most likely something im not doing right but here is my config.

    So i created a portal in my world and when i entered it i am sent to my nether world. It creates the portal in the nether world, but i cannot enter through that portal that was created to go back to my normal world? Is there a command im not executing or something? I just want them to act like SP portals.

    Im not given an error or anything in the console just no teleport back to normal world. Its like a one way portal.

    CB:485
     
  16. Offline

    DeathBanes

  17. Offline

    jonilaht

    Aaaand they are gone again. Damn, looks like Nether in my server is prettymuch useless.

    EDIT: Hmm... when using admin commands to spawn monster it disappears almost instantly... maybe craftbukkit bug?
     
  18. Offline

    Shinfo

    Problem. I'm moving my server to a new host. I've decided that I want the world from my old host to be a secondary world "world2".

    when I mvtp to this world, I'm taken not to my original spawn, but somewhere random. So I put the coordinated that MV generated for this world on my old server, and put them inthe config for world2 on the new server... mvspawn sends me to some random coordinates.

    If I manually try to go to the coordinates 25, 68 -53, it isn't my spawn.

    How do I find my old spawn?
     
  19. I never knew there was a third parameter... All world destinations in portals file have been null and i haven't been able to make them change.

    So if i got this right making a sign at the destination place with first line saying p:TargetGround
    and /mvpd p:TargetGround called instantly after i have used woodaxe on my portal with left and right click, and then /mvpc Portal1
    ?

    edit: Hmm.. was the first post spoilers changed? I can see that there is lots detailed info how to do things now.
     
  20. Offline

    Dashkal

    I don't know the sign method. Look at the commands in the OP (It's in a spoiler tag since it's so long). You need /mvpc to create, /mvps to select a portal, and /mvpd to set a portal's destination.
     
  21. Offline

    Shinfo

    definitely need help asap on this
     
  22. Offline

    maxsteele

    I have been noticing a huge memory leak with my server. I'm running Craftbukkit #450, Permissions 2.1, Towny .45, and MultiVerse 1.4 .

    I think there is a conflict between Towny and MultiVerse. I've tried disabling MultiVerse to see if that clears up the issue at all. I know that Towny isn't multi-world aware, so that could very well be what's going on. I just wanted to give this information in case anyone else is having simliar issues.

    I see that MultiVerse 1.5 is out now. I don't see any mention of big changes though, but perhaps I'll try that and see how it goes.
     
  23. Offline

    Rigby90

    Sorry guys, been busy last few days trying to sort the new version out with help from Protected... as well as some Internet issues and finally the Bukkit site being down, just gonna try get through some/most posts now.
    --- merged: Mar 4, 2011 8:42 AM ---
    Go to http://pastebin.com/ copy paste your server log which shows the errors, hit submit then copy the URL to me.
    --- merged: Mar 4, 2011 8:42 AM ---
    hmm doesn't sound like MultiVerse to me... you sure you haven't got another Spawn/Respawn plugin? Can you http://pastebin.com/ your server log?? As well as listing your plugins.
    --- merged: Mar 4, 2011 8:44 AM ---
    hmm can you explain slightly more???

    If it's what I think then you can't increase a players maximum health... just reduce the amount of damage they take... I may be able to look into this, although not top priority and would no doubt come as a side plugin to the mod.
    --- merged: Mar 4, 2011 8:45 AM ---
    In that case they were monsters which were spawned before the setting was in place, I've fixed this in the next major update. Now a world will have its monsters/animals purged if they arnt meant to spawn.
    --- merged: Mar 4, 2011 8:45 AM ---
    remove the '- ' part before each MultiVerse command, i need to redo the OP of this thread as well as set a Wiki up... it's not the easiest plugin to get to grips with... so I kinda failed there.
    --- merged: Mar 4, 2011 8:46 AM ---
    Yeh I broke that functionality just before release, but never fear I do intend to bring it back in the next major update which should be just around the corner if I can pull it off... However if you can't wait theres a plugin called 'Nether' which has decent Single Player styled functionality, limitation is it's just one normal world one nether world.
    --- merged: Mar 4, 2011 8:48 AM ---
    What version of MultiVerse are you running? I've tried 1.5 along side Permissions 2.5.1 and it works fine.

    Can you pastebin your server startup log?
    --- merged: Mar 4, 2011 8:48 AM ---
    Wierd you must have another plugin controlling mobs.. because the setting doesnt kill monsters which admins spawn... it just prevents NATURALLY spawning monsters.
    --- merged: Mar 4, 2011 8:49 AM ---
    Not sure, this may mean you used a Spawn control plugin to deal with it and the spawn which it is taking you to is the ORIGINAL Vanilla spawn point. The next major update will have the functionality to change the Vanillas Spawn point though, dunno if this will help if you manage to find the old spawn.
    --- merged: Mar 4, 2011 8:50 AM ---
    Nope, only thing I've editted is version details, not changed any instructions or anything. Been too busy to write up a new set.

    But yeh, hopefully the stuff in the OP helped. If not post back and I'll try right up a short but detailed guide on doing so.
    --- merged: Mar 4, 2011 8:52 AM ---
    hmm if you gain anymore info on this then that would be great, as I've not noticed any Memory Leak from MultiVerse itself or from the CraftBukkit multiworld stuff. Hopefully Towny can update to Multi-World soon, maybe that will solve the issue.
    --- merged: Mar 4, 2011 8:54 AM ---
    Just incase... the spawn setting in the worlds.yml looks like this -

    Code:
    spawn: 59:64:21:0.0:0.0
    59 - X Coordinate
    64 - Y Coordinate
    21 - Z Coordinate

    The last two numbers are yaw and pitch but I cant remember the order, but that's irrelevant it just tells it to face your character a certain way.

    So for you it would look like this...

    Code:
    spawn: 25:68:53:0.0:0.0
     
  24. Offline

    sumTard

    the download links for the jars are dead, any mirrors? D:
     
  25. Offline

    Rigby90

    hmm they're up for me... unless its a routing problem.

    Ermm, guess its time to setup a DropBox :)
    --- merged: Mar 4, 2011 9:24 AM ---
    MultiVerse v1.5

    For v1.5 anyways :).
     
  26. Offline

    sumTard

    much appreciated :) I was like fml cuz I was about to start our move to a new map, and this was gonna come in very handy lol.

    Btw, do you think this will work with 478? I understand 440 is recommended, but we really needed to get rid of the teleport bug :/
     
  27. Offline

    Rigby90

    Out of curiosity where are you based and if you have the spare time can you do a traceroute for me -
    Code:
    tracert bukkit.onarandombox.com
    You're not the only one who's had routing issues to my server :S.
    --- merged: Mar 4, 2011 9:31 AM ---
    Yeh nothing has been released that breaks the plugin (TO MY KNOWLEDGE) :), theres people running it on #493 etc.
     
  28. Offline

    riuthamus



    This is what we were able to do!! And I run it on 493, but for now I have disabled all permissions for plugins, in the nether cause thats when it crashes!
     
  29. Offline

    sumTard

    It works now lol, maybe was just a hiccup somewhere along the way. I'm located in texas.


    Tracing route to bukkit.onarandombox.com [213.229.119.23]
    over a maximum of 30 hops:

    1 * * * Request timed out.
    2 6 ms 7 ms 12 ms tengig1-8.snantx3300-rtr4.satx.rr.com [24.28.133
    .250]
    3 8 ms 23 ms 7 ms tengig3-3.snantx3000-rtr4.satx.rr.com [24.28.131
    .56]
    4 14 ms 8 ms 10 ms tengig0-2-0-2.snantx6000-rtr2.satx.rr.com [24.28
    .133.142]
    5 68 ms 60 ms 14 ms gig3-0-3.hstntxl3-rtr1.texas.rr.com [72.179.205.
    42]
    6 13 ms 11 ms 13 ms ae-2-0.cr0.hou30.tbone.rr.com [66.109.6.108]
    7 16 ms 17 ms 17 ms ae-0-0.pr0.dfw10.tbone.rr.com [66.109.6.181]
    8 * 22 ms 18 ms Vlan552.icore2.DTX-Dallas.as6453.net [206.82.142
    .33]
    9 19 ms 27 ms 19 ms xe-0-3-0-0.r07.dllstx09.us.bb.gin.ntt.net [129.2
    50.9.13]
    10 16 ms 25 ms 20 ms ae-6.r20.dllstx09.us.bb.gin.ntt.net [129.250.3.6
    6]
    11 55 ms 52 ms 63 ms as-1.r20.asbnva02.us.bb.gin.ntt.net [129.250.3.4
    3]
    12 66 ms 87 ms 54 ms ae-6.r23.nycmny01.us.bb.gin.ntt.net [129.250.2.8
    ]
    13 58 ms 52 ms 63 ms ae-0.r22.nycmny01.us.bb.gin.ntt.net [129.250.3.7
    2]
    14 129 ms 145 ms 133 ms as-1.r22.londen03.uk.bb.gin.ntt.net [129.250.3.2
    55]
    15 130 ms 129 ms 135 ms po-2.r00.londen03.uk.bb.gin.ntt.net [129.250.2.7
    8]
    16 130 ms 133 ms 133 ms xe-2-1.the-7600.ip4.as29550.net [83.231.148.19]
     
  30. Offline

    ThePengu

    Good job!
    I used /mvmodify to change a nether render worlds "hellworld" setting to true.
    Result seemed a lot more nether like. I got black fog and everything seemed to be brighter.

    My only wish is some way of changing the fog colour, or a way of manipulating the sky/render distance so I cant see the sky/void in the distance. Then its pretty mutch the complete nether package.

    double points because I can upload the floating islands world and pretend its the aether!
     
  31. Offline

    Corubba

    I just started using multiverse but failed at using portals. world generation and porting with /mvtp works. i can create portals, set destination und test the info of portals. When i do /mvlistp both portals are listed as usable for me. all seems to be fine. But porting with portals dont work, when i step into it nothing happens. no error or anything in my log. i disabled the /world command of essentials.

    Any ideas why it dont works?
     

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