[EDIT/MISC/TP/FUN] Multiverse 2.3- World Management [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Multiverse, Feb 7, 2011.

  1. Offline


    This plugin is still VERY alive.
    If you guys haven't heard yet, we're now going to be doing the help on DBO (dev.bukkit.org) Our pages are here:



    Feature Requests go in the appropriate Github Issues section. See below.
    Post Bug Reports In the thread
    or join IRC at #multiverse on EsperNet

    Multiverse 2 - World Creation/Management/Teleportation & More​
    Current Version: 2.2-AB

    Multiverse 2 is a ground up rewrite of the popular Multiverse plugin for CraftBukkit. There are many new features, the biggest one being the much better usability and cleaner code! MV2 has been in the works for over 2 months and given the size of it, the developers are confident that you'll find a small bug or two. Please come into our IRC channel and discuss politely with us and we'll get it resolved quick-fastly!

    Looking for the old version that runs on CraftBukkit 1000? We don't have it anymore :( Here's an archive of the old help post. If you're a new user, we REALLY recommend using Multiverse 2..

    The Multiverse Team:
    @Rigby90 - The Multiverse God. 'nuff said
    @fernferret - Coding Person. Don't ask him about P2/P3 or Error 199.
    @lithium3141 - Utility coder or crazy math dude. You decide.
    @main-- - Is this his forum account? Localization person and MV-Adventure dev!


    Testers (official I know a bunch of you have helped, thanks!):

    Want to Try before you buy(er, download for free)?
    Check out the official Multiverse 2 test server: beta.zomgameservers.com

    Some of the MV2 Features:
    • Create multiple worlds of different types, seeds and with Custom Generators
    • Create portals to let users go between other portals, worlds, or locations
    • PermissionsBukkit support (Anything that implements the superperms api (PermBukkit, PEX, bPerms...)
    • iConomy, BOSEconomy, RealEcon, Essentials Econ and Item economy support!
    • Show which users are in what worlds
    • Create portals to let users go between worlds
    • Control who can enter worlds/portals with permissions!
    • World scaling with NetherPortals
    • Allow minecarts/boats through portals
    • Launch users through the air when they enter a portal!
    • Conserve memory by having some worlds NOT keep their spawn chunks loaded!
    • And the list goes on...

    This plugin requires CraftBukkit 1.0.1-R1+

    The Dev versions Require CraftBukkit 1.0.1-R1

    Need help? Check out our AWESOME Wikis!
    Core Wiki
    Portals Wiki
    NetherPortals Wiki
    SignPortals Wiki

    Core Downloads
    (Stable Builds | Dev Builds)

    Portals Downloads
    (Stable Builds | Dev Builds)

    NetherPortals Downloads
    (Stable Builds | Dev Builds)

    SignPortals Downloads
    (Stable Builds | Dev Builds)

    Why multiple Downloads?

    Want to use bleeding edge?
    Grab live builds from ci.onarandombox.com

    FAQ: (Frequently Asked Questions)

    How do I make portals:

    How do I separate world inventories?:
    Use the plugin named MultiInv

    People can't log into my 1060 Bukkit Server!:
    Are you using spout? If so, you need to upgrade it to a dev version or disable it until those guys release a 1060 compatible version.

    How do I know if I'm running CB XXXX or higher?:
    Type /version. The number here is your CB version:
    This server is running Craftbukkit version git-Bukkit-0.0.0-980-g4ed23b1-b1060jnks (MC: 1.7.3)
    Please check that this version is the same as one of those in the title of the post.

    More Up-To-Date FAQ:

    Commands, Syntax & Permissions:
    Core Wiki
    Portals Wiki
    NetherPortals Wiki
    SignPortals Wiki

    Known Issues:
    Core Issues
    Portals Issues
    NetherPortals Issues
    SignPortals Issues


    Changelogs present on each file on DBO.

    Version 2.0
    • Release the Multiverse 2 Suite
    1.X changelog (For posterity)

    Show Spoiler

    Version 1.7.2
    • Now allow you to mvmodify worlds with _s
    Version 1.7.1

    • Added ability to do seeded world creation via: /mvcreate WORLD ENV SEED
    • Now allow you to import/create worlds with _s
    • Automatically import your DEFAULTWORLD_nether world
    • Add the /mvenvironments command to help you determine what valid environments are!
    • Other nifty bugfixes
    Version 1.7

    • Skylands is now supported as an Environment/Biome Type
    • The plugin should now support any custom Environment/Biomes which are added to CraftBukkit in the future without an update from Multiverse.
    • Fixed the 'Kick on Teleport' issue.
    Version 1.6.4

    • Fixed 0 Price Portals
    • Fixed a bug with new Portals
    • Updated for iConomy 5 (You will need to update to iCo 5)
    • Improved the PVP Setup
      • Now you no longer have to set the server.properties PVP variable to true... this is now completely done via the worlds config and properly stops PVP rather than preventing the damage from being applied.
    Version 1.6.3

    • Update for Minecraft 1.5 and CraftBukkit build 733
    Version 1.6.2

    • Contains updates/features which were introduced in 1.5
    Version 1.6 - Thanks to 'fernferret'

    • Updated for CB Builds 600+
    Version 1.5 - Permissions 2.1+ - (V1.5 - 02/03/2011)[/U]

    • Fixed whitelist/blacklisting once and for all :), thanks to @ledhead900
    • Add permission node 'multiverse.portal.exempt' -- Basically means they don't have to pay the cost of the portal... this is useful for Donors and such.
    • Updated to use iConomy 4.1 -- Would be great if I can get feedback on this... as usual I can only test solo.
    Version 1.4 - Permissions 2.0 & 2.1 - (V1.4 - 26/02/2011 - 01:11 AM GMT)

    • Should be easier on high pop servers now
      • Only checks if a player is within a Portal everytime he changes BLOCK Coordinate instead of every single pixel footstep he/she takes.
    • Now Supports Permissions 2.1 -- Both 2.1 and 2.0 support have seperate JARs, so get the right one.
      • Also commands are properly disabled when a Permissions plugin is not found and it will alert the player trying to use the Command.
    Version 1.3 - Permissions 2.0 - (V1.3 - 24/02/2011 - 02:31 AM GMT)

    • Removed the 'Stupidly Long Constructor'
    • Fixed an error which was loading portals that were on a non existent world which caused errors later on.
    Version 1.2.2 - (V1.2.2 - 23/02/2011 - 03:05 AM GMT)

    • Nothing much just updated so it works with Minecraft Beta 1.3, I suggest you don't use a lower Multiverse build than v1.2.2 otherwise it won't work and errors will occur.
    Version 1.2.1 - (V1.2.1 - 20/02/2011 - 23:35 PM GMT)

    • Changed over to the new Entity Damage...

    TGF, maino, aTxT and 58 others like this.
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    How can i get a save of a world i have? Not my main one but like one i creative in MV.
  3. hop on IRC, we'll see if we can get your problem resolved. This is one i'd like to see personally.

    Just make a copy of the world folder.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 18, 2016
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    Please can someone help me.

    I am OP and Admin on a server. I have all the multiverse permissions and im OP so can access everything anyway. When I do /plugins I see that multiverse is installed, but whenever I try ANY multiverse command, it says unknown console command.

    Does anyone know what could be wrong?

    NVM: It is using MV 1 not 2.
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    Quick question; I don't want to upgrade Craftbukkit yet, but i'd really like to have a flat or empty world on my server. Is it possible to install this on a 2nd server, generate a flat or empty world, then just move those worlds over to my main server? Or would any new regions be like on "normal" worlds, once that is on my main server running MV 1. I hope someone understands what i mean.. :)
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    Pretty sure you would have that problem, yeah. People were running into that with the skylands, but go ahead try and see what you get. If it works, you got your flat land, if not, you are only out the time and a full trash bin on the comp.
  7. hey but if wat if i counted change my build like a hosted server?
    how would i do it because it sometimes resposed to my commands or it gives me it s unknown
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    just use of one the the flat world generators and set up your bukkit.yml to use it on the world you want specified. here is part of mine...

            generator: BananaCakeTown
    'caketown' is whatever you want your map to be called. 'generator' is the name of the plugin file (you dont need to add the file extension .jar). so if you wanted a map named 'flat' with a generators whos downloaded file is called 'flatworlds.jar' then:

            generator: flatworlds
    this works fine for me on mv 1.7.2 i have 4 different world gen plugins set up this way. once you load for the first time after installing whatever world gen plugin you picked and setting up bukkit.yml this way, just /mvimport and then /mvtp or set up a portal or whatever.
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    @Multiverse Author or Admins who use Multiverse: I'm using Multiverse and Essentials. I have created a PvP world where OPs and players have minimal permissions. I have disabled all "teleportation" commands in the new PvP world, but players in our main world can still /tp or /tpo (from Essentials permissions) to players in the PvP world and suprise attack them with short notice. /tptoggle is nice (from Essentials permissions), but not everyone remembers to activate it when entering the PvP world and /tpo can override it. So . . .

    Is there a way to prevent all direct teleportation to all players in a specific world? (with Multiverse or another plugin?)

    The only way players could enter and exit this PvP world would be via a Multiverse Portal.

    I need to leave /tpo and /tp ON for my players & OPs in the main world.

    I have taken time to look through this thread, and on all of bukkit.org for a solution.

    @Multiverse Team - If this isn't yet possible, would you please add a permission node that prevents players from using a /tpo or /tp (from Essentials or any other teleport plugin) to them? Do you have the overall ability to block a type of teleport from another plugin for an entire world?

    Thanks You Very Much to anyone who can help improve our PvP world experience! :)

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    You need to edit your permissions to block the teleporting command in the other world.

    Also a question I have.

    Will settting a world that Multiverse to the default world mess up anything with the map or should everything be fine?
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    @rmb938 - Ty for your quick reply. Have you done this yet? I've looked for this, but have not found it yet. Are you using 'Essentials with GroupManager' or 'Permissions'? I was able to 'block' all users currently in the PvP world from using a teleporting command, but not the users in the main world from using /tp or /tpo to sneak attack PvP world players. If you know of a specific pluign or permisson node please reply back with it. TYVM! -Clownfish
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    Ahh I see your problem. You would have to get some sort of custom plugin made that checks if the players are in a different world or not and if they are don't teleport.
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    Any chance that iConomy 6 support could be added? I understand it is not a final release as of right now but 5.0.1 seems half-baked anyways so its not really much different in terms of stability.

    iConomy 6: http://mirror.nexua.org/iConomy/6.0/
  14. 6! :confused:
    Didn't they just release 5! and the changed the API ENTIRELY! Why are they Changing it again! Are they doing this to deliberately piss us off :/

    I'll get allpay updated for iCo 6 support sometime this week...

    Think your question got answered. but MV2 supports what you want. If a player does not have perms to enter a world, it does not let them. Plain and simple.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 18, 2016
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    Well I personally don't need to 'use' iConomy with MultiVerse, it just throws a fit when I have 6 installed even if I don't use the iCon features that MultiVerse offers. Others the only other plugin I need updated is Jobs and I'd be a happy camper. :)
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    when i type a /mv command i get no response from server can someone please help me
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    Is it possible to make permissions from Essentials GroupManager (NOT Permissions) work with MV on a Per-World basis?
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    In moving the spawn point around a bunch it looks like the game is applying a random offset to the spawn location and not spawning new players directly at the spawn spot. This leads to it spawning players not where I'd like them to spawn.

    I'd love to help you track this down but I won't be able to get on IRC until very late Monday night (we're talking probably around 1AM pacific) due to my work schedule.
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    Hey this mod is just super, but how do i prevent certain groups from using portals... one love! ;)
  20. Can you make a list of all permission nodes on all three plugins , please ?
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    Is there a way to make certain portals accessible only by certain groups? Like a permissions thing?
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    Is there a reason why you're not using a recommended build?
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    Did you even read the OP?

    fernferret likes this.
  25. Offline


    what about allow-flight in world config?
  26. Hi there, would you be able to release all the permissions nodes for mv2 ? thanks :)
  27. Offline


    error on imported portals
    01:34:57 [INFO] [MultiVerse-Portals] - Version 2.0-b168 Enabled - By Rigby and f
    01:34:59 [SEVERE] Error occurred while enabling Multiverse-Portals v2.0-b168 (Is
     it up to date?): The permission multiverse.portal.access.nether is already defi
    java.lang.IllegalArgumentException: The permission multiverse.portal.access.neth
    er is already defined!
            at org.bukkit.plugin.SimplePluginManager.addPermission(SimplePluginManag
            at com.onarandombox.MultiversePortals.MVPortal.<init>(MVPortal.java:40)
            at com.onarandombox.MultiversePortals.MVPortal.loadMVPortalFromConfig(MV
            at com.onarandombox.MultiversePortals.MultiversePortals.loadPortals(Mult
            at com.onarandombox.MultiversePortals.MultiversePortals.onEnable(Multive
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:178)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:161
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:286)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:273)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:149)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:337)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    edit: fixed removing nether portals
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    I'm using the Core and Portals. I can set up portals and use them, as long as I don't restart the server. After the restart the portals don't work. The worlds need to be imported every time. The portals, however, persist in name. I have to "/mvp remove portal" and recreate it for it to work.

    151 recipes
    16 achievements
    18:54:50 [INFO] Starting minecraft server version Beta 1.7.3
    18:54:50 [INFO] Loading properties
    18:54:50 [INFO] Starting Minecraft server on
    18:54:50 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-980-
    g4ed23b1-b1060jnks (MC: 1.7.3)
    18:54:50 [INFO] Preparing level "Portal World"
    18:54:51 [INFO] Preparing start region for level 0 (Seed: 44
    18:54:51 [INFO] Preparing start region for level 1 (Seed: 44
    18:54:52 [INFO] [Buildr] Buildr v0.5.4 loading..
    18:54:52 [INFO] [Buildr] loaded settings.cfg
    18:54:52 [INFO] [Buildr] loading InventoyStateFile..
    18:54:52 [INFO] [Buildr] found 3 builder(s) to treat on login
    18:54:52 [INFO] [Buildr] Buildr v0.5.4 loaded
    18:54:52 [INFO] [Multiverse-Core] - Version 2.0-b218 Enabled - By rigby and fern
    18:54:52 [INFO] [AllPay] - Version .5.1 - using only an item based economy for M
    ultiverse-Core v2.0-b218
    18:54:52 [INFO] [Multiverse-Core] - Multiverse Config -- Loaded
    18:54:52 [INFO] [Multiverse-Core] - World Config -- Loaded
    18:54:52 [INFO] [Multiverse-Core] Loading World & Settings - - 'Portal World' - NO
    18:54:52 [INFO] Preparing start region for level 2 (Seed: 69
    18:54:52 [INFO] [Multiverse-Core] Loading World & Settings - 'world' - NORMAL
    18:54:52 [INFO] [Multiverse-Core] 2 - World(s) loaded.
    18:54:52 [INFO] [MultiVerse-Portals] - Version 2.0-b168 Enabled - By Rigby and f
    18:54:52 [WARNING] [MultiVerse-Portals]  Failed Parsing World for: PortalWorld (
    World Error, World did not exist or was not imported into Multiverse-Core!)
    18:54:52 [WARNING] [Multiverse-Core] Portal PortalWorld has an invalid LOCATION!
    18:54:52 [INFO] [MultiVerse-Portals]  2 - Portals(s) loaded
    18:54:52 [WARNING] [Multiverse-Core] Portal BigBuild has an invalid DESTINATION!
    18:54:52 [INFO] Server permissions file permissions.yml is empty, ignoring ot
    18:54:52 [INFO] Done (0.166s)! For help, type "help" or "?"
  29. Please post your startup log on pastebin.com

    Dunno. This is their problem, not a Multiverse. Multiverse enables MultiWorld, MultiWorld is a CraftBukkit feature.


    Hrm, I'm in Mountain Time, so we may have to wait a week to look at this. I have not seen MV ever do this, make sure you're using CB 1060 and the latest stable MV2. Make sure another plugin is not causing the problem (ie. disable everything except for MV2 and see if the problem persists)

    From the OP:

    (I know I responded identically like 2 posts up, but i'm trying to get better about responding to every post)

    The location is stored in the world files themselves. We switched to this method so that if you decide that someday(and we know this won't happen :p) if you decide to swich world management plugins, or even pull your Multiplayer world into single player, you'll have the same spawn.

    There is an open ticket for storing the pitch/yaw (meaning it is being worked on).

    Not at this time. Bukkit does not support this as a per-world setting, only globally. For now, if you want to block flight on a per-world basis, please check out the anti-cheat plugins (I don't know if what you're looking for exists). Sorry.

    From the OP:
    Sounds to me like you have a file permissions issue. Start up your server, do an /mvimport blah blah blah, then go check the worlds.yml file inside the Multiverse-Core folder. If it's empty, you have a file permissions problem. If it's not, delete worlds.yml. Restart your server and try again.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 18, 2016
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    Thanks for the reply. After doing what you said a few times, it worked. This is an amazing plugin!
  31. If you like Multiverse 2, give us a thumbs up on blockface.org/plugins

    Glad it's workin' for ya.

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